Virtua Fighter 5 REVO · v1.10 · Region: South America
ベネッサ.BP5.謎個体
Characters played — VF5's own record
| Vanessa | 30 | 398 | 237 | 161 | 59.5% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 3 | 0 | 3 | 0.0% | -62.4 |
|---|---|---|---|---|---|
| Jeffry | 3 | 1 | 2 | 33.3% | -11.1 |
| Kage | 3 | 2 | 1 | 66.7% | +7.2 |
| Akira | 2 | 1 | 1 | 50.0% | -1.7 |
| Goh | 2 | 1 | 1 | 50.0% | -16.8 |
| Lau | 2 | 1 | 1 | 50.0% | -1.7 |
| Eileen | 1 | 1 | 0 | 100.0% | +65.8 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +46.4 |
| Sarah | 1 | 1 | 0 | 100.0% | +61.2 |
| Vanessa | 1 | 1 | 0 | 100.0% | +41.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence and Open | 4 | 3 | 1 | 75.0% | +25.5 |
|---|---|---|---|---|---|
| Octagon | 3 | 1 | 2 | 33.3% | -24.9 |
| Breakable Full Fence | 2 | 2 | 0 | 100.0% | +56.9 |
| Breakable Half Fence | 2 | 0 | 2 | 0.0% | -42.8 |
| Low Fence | 2 | 1 | 1 | 50.0% | -1.7 |
| Open | 2 | 1 | 1 | 50.0% | -1.7 |
| Rectangle | 2 | 1 | 1 | 50.0% | -16.8 |
| Single Wall | 2 | 1 | 1 | 50.0% | -3.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 9 | 44.4% | 52.0% | -7.5 |
| No walls | 6 | 50.0% | 52.2% | -2.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| hayate (Rank 28) | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|
| hideofukui (Rank 30) | 2 | 1 | 1 | 50.0% |
| ma_hime1007 (Rank 29) | 2 | 1 | 1 | 50.0% |
| searing_drama44 (Rank 28) | 2 | 0 | 2 | 0.0% |
| windowkhs (Rank 26) | 2 | 1 | 1 | 50.0% |
| 無想花心剣 (Rank 33) | 2 | 0 | 2 | 0.0% |
| FoooooL (Rank 32) | 1 | 1 | 0 | 100.0% |
| laga1007 (Rank 29) | 1 | 1 | 0 | 100.0% |
| nacchi1026 (Rank 31) | 1 | 0 | 1 | 0.0% |
| しゅが~nsr (Rank 27) | 1 | 1 | 0 | 100.0% |
| どろパイ (Rank 31) | 1 | 1 | 0 | 100.0% |
| ふぇに (Rank 29) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| hideofukui (Rank 30) | 2026/03/30 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| 無想花心剣 (Rank 33) | 2026/03/30 | 2 | 0 | 2 | 0.0% |
| laga1007 (Rank 29) | 2026/03/30 | 1 | 1 | 0 | 100.0% |
| しゅが~nsr (Rank 27) | 2026/03/30 | 1 | 1 | 0 | 100.0% |
| FoooooL (Rank 32) | 2026/03/30 | 1 | 1 | 0 | 100.0% |
| ふぇに (Rank 29) | 2026/03/30 | 1 | 1 | 0 | 100.0% |
| ma_hime1007 (Rank 29) | 2026/03/30 | 2 | 1 | 1 | 50.0% |
| どろパイ (Rank 31) | 2026/03/30 | 1 | 1 | 0 | 100.0% |
| searing_drama44 (Rank 28) | 2026/03/30 | 2 | 0 | 2 | 0.0% |
| windowkhs (Rank 26) | 2026/03/30 | 2 | 1 | 1 | 50.0% |
| hayate (Rank 28) | 2026/03/30 | 3 | 2 | 1 | 66.7% |
| nacchi1026 (Rank 31) | 2026/03/30 | 1 | 0 | 1 | 0.0% |
Round openings
Vanessa
| Defensive Style: Stinger Low Blow | 7 | 8.9% |
|---|---|---|
| Offensive Style: Clobbering Straight | 4 | 5.1% |
| Offensive Style: Counter Strike into punchP | 4 | 5.1% |
| Defensive Style: Back Knuckle | 2 | 2.5% |
| Defensive Style: Low Spin Slicer into throwP+G | 2 | 2.5% |
| Defensive Style: Wind Elbow | 2 | 2.5% |
| Defensive Style: guard into Grand Spike2P+K | 2 | 2.5% |
| Defensive Style: guard into evade down | 2 | 2.5% |
| Defensive Style: guard into throwP+G | 2 | 2.5% |
| Offensive Style: Back Charge Kick | 2 | 2.5% |
| Offensive Style: Knee Kick into throwP+G | 2 | 2.5% |
| Offensive Style: Landing Knee Kick | 2 | 2.5% |
| Offensive Style: evade down into Pile Bunker6P+K | 2 | 2.5% |
| Offensive Style: kick | 2 | 2.5% |
| Offensive Style: punch | 2 | 2.5% |
40 further openings account for the other 40 rounds.
