VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

KDQ|domaug

Career matches202
Career win rate82.7%
Round win rate55.0%
Peak rank31
Distinct opponents2
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion312021673582.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Pai330100.0%+95.1
Wolf2020.0%-95.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2020.0%-95.1
Single Wall220100.0%+63.4
Breakable Full Fence110100.0%+47.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1100.0%62.0%+38.0
No walls450.0%59.5%-9.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

seedash (Rank 32)330100.0%
Booger (Rank 33)2020.0%

Most played opponents, most recent first

Booger (Rank 33)2026/09/062020.0%
seedash (Rank 32)2026/09/06330100.0%

Round openings

Lion

Sentai4K into HakotsushuP+K+G210.0%
backdash into Sentai4K210.0%
punchP into Souji SenpuP+K210.0%
Banchu6P into backward movement15.0%
Banchu6P into forward movement15.0%
Kousoutai2K+G15.0%
Tourou Teihozen (Deflect)4P+K+G15.0%
Tourou Teihozen (Deflect)4P+K+G into crouch15.0%
backdash into Kishitsu Kasensou43P15.0%
backdash into Tanhikyaku46K15.0%
backdash into Tourou Hassou41236P15.0%
backdash into Tourou Soufu6P+K+G15.0%
backward movement into forward punch+kick6P+K15.0%
evade down into Banchu6P15.0%
evade down into guardG15.0%

2 further openings account for the other 2 rounds.