VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Sarah

StarGuitar

Career matches6,007
Career win rate49.4%
Round win rate59.3%
Peak rank30
Distinct opponents314
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1332 #2,999 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah306,0072,9663,04149.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,634 of 3,191 rounds counted

6.0 inputs a second (362 a minute) this season. Faster than 19% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.03622,634

By opponent's character

Akira6.1364441
Aoi6.2372281
Jacky5.8349147
Pai5.9356168
Goh6.1365160
Shun6.2370167
Sarah6.0358137
Wolf5.8350131
Lion5.9354120
Lau6.0360106
El Blaze6.1364107
Jean6.2370105
Jeffry5.633580
Vanessa6.2375120
Brad6.0363109
Lei Fei5.935690
Eileen5.432454
Kage6.036142
Taka6.438340
Dural6.337629

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira132933970.5%+2.4
Aoi94613364.9%-3.2
Jacky60372361.7%-2.0
Pai51401178.4%+5.0
Goh5046492.0%+17.5
Shun48301862.5%-3.3
Sarah43251858.1%-8.1
Wolf43202346.5%-8.3
Lion38241463.2%-3.1
Lau37221559.5%+8.6
El Blaze3628877.8%+8.8
Jean3224875.0%+3.4
Jeffry32122037.5%-14.9
Vanessa32211165.6%-2.8
Brad30171356.7%-4.4
Lei Fei25121348.0%-7.7
Eileen1815383.3%+7.5
Kage168850.0%-9.5
Taka115645.5%-5.0
Dural880100.0%+24.9

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence108753369.4%+5.4
Rectangle94583661.7%-7.0
Breakable Full Fence86572966.3%-3.1
Full Fence85533262.4%+0.3
Half Fence80512963.8%-0.6
Low Fence79542568.3%+1.2
Octagon77532468.8%+3.5
Open66392759.1%-1.1
Single Wall66422463.6%-0.5
Full Fence and Open49341569.4%+2.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls53065.5%65.6%-0.2
No walls21164.0%64.1%-0.1

Walls against open: -0.1 points (95% range -7.1 to +6.9), p 0.980 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

virtuagamer (Rank 21)3129293.5%
Dogfingers (Rank 22)2420483.3%
F0XN3RO (Rank 21)1412285.7%
LordBaconTheBoss (Rank 30)136746.1%
Dreamcast (Rank 26)128466.7%
skywalkeR78081 (Rank 24)128466.7%
ASSERT(m_pThink); (Rank 21)1110190.9%
PotNoodle (Rank 13)11110100.0%
thezboson (Rank 21)112918.2%
fenrir (Rank 24)107370.0%
joyKiller (Rank 29)105550.0%
mikulaspsn (Rank 17)96366.7%
lesser-moor54 (Rank 17)87187.5%
makmak_80 (Rank 21)85362.5%
soloisdead (Rank 21)880100.0%
plane-sonnet1 (Rank 20)73442.9%
tarasXgame (Rank 11)76185.7%
vyacheslavooo (Rank 23)76185.7%
worldpeace-M (Rank 24)74357.1%
CoolerTails (Rank 35)61516.7%
FamaMolinarius (Rank 3)660100.0%
Niwo (Rank 3)660100.0%
Vaqou (Rank 13)660100.0%
gin-chaman (Rank 29)62433.3%
mrsamurai (Rank 30)62433.3%

Most played opponents, most recent first

lesser-moor54 (Rank 17)2026/09/1887187.5%
ASSERT(m_pThink); (Rank 21)2026/09/171110190.9%
gin-chaman (Rank 29)2026/09/1162433.3%
Dogfingers (Rank 22)2026/09/062420483.3%
virtuagamer (Rank 21)2026/09/063129293.5%
F0XN3RO (Rank 21)2026/09/061412285.7%
soloisdead (Rank 21)2026/09/03880100.0%
FamaMolinarius (Rank 3)2026/08/25660100.0%
vyacheslavooo (Rank 23)2026/08/2376185.7%
tarasXgame (Rank 11)2026/08/1876185.7%
PotNoodle (Rank 13)2026/08/0411110100.0%
CoolerTails (Rank 35)2026/08/0361516.7%
mrsamurai (Rank 30)2026/08/0262433.3%
Dreamcast (Rank 26)2026/07/31128466.7%
skywalkeR78081 (Rank 24)2026/07/27128466.7%
LordBaconTheBoss (Rank 30)2026/07/26136746.1%
mikulaspsn (Rank 17)2026/07/2596366.7%
fenrir (Rank 24)2026/06/25107370.0%
Niwo (Rank 3)2026/06/25660100.0%
thezboson (Rank 21)2026/06/20112918.2%
Vaqou (Rank 13)2026/06/20660100.0%
joyKiller (Rank 29)2026/06/05105550.0%
plane-sonnet1 (Rank 20)2026/05/1973442.9%
worldpeace-M (Rank 24)2026/05/1774357.1%
makmak_80 (Rank 21)2026/05/1085362.5%

Round openings

Sarah

Career
2,966–3,041 · 49.4%
This season
836 matches · 65.5%
Peak rank
30

First hit in 56.6% of 3,110 rounds. Won 62.0% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 36.6% of rounds, against 22.6% in their other rounds.
  • After losing a round: waits first in 27.0% of rounds, against 19.4% after winning one.
  • When behind: waits first in 28.1% of rounds, against 19.1% when ahead or level.
  • In round 1: opens with “crouch into 2K+G Leg Slicer” in 21.0% of rounds, against 9.9% in their other rounds.
  • Against Eileen: opens with “evade up” in 12.7% of rounds, against 3.8% against everyone else.
  • After opening the round before with “6P Rising Elbow into 6PP Elbow Side Chop”: opens with “crouch into 2K+G Leg Slicer” in 18.7% of rounds, against 9.5% after anything else.
  • When behind: opens with “6P Rising Elbow into 6PP Elbow Side Chop” in 5.8% of rounds, against 3.3% when ahead or level.

How is this tested?

crouch into Leg Slicer2K+G40112.8%
Rising Elbow6P into Double Joint Butt6PK33910.8%
Rising Elbow6P1765.6%
Rising Elbow6P into Elbow Side Chop6PP1374.4%
evade up1284.1%
crouch into Jackknife Middle Kick3KK1244.0%
punchP into Jab StraightPP1183.8%
Flash Piston PunchPPP into Combo Rising KneePPPK902.9%
Full Spin Heel Kick9K822.6%
guardG772.5%
Quick Knee6K732.3%
Breeze Shot6P+K632.0%
Valkyrie Low1K+G561.8%
evade up into Quick Knee6K531.7%
crouch into Low Spin Kick3K+G491.6%

188 further openings account for the other 1,166 rounds.

Counted from 819 of the 836 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira54–24 · 69%28–10 · 74%-7.3
Aoi31–17 · 65%22–14 · 61%+1.7
Jacky25–15 · 62%9–5 · 64%too few to test
Goh27–3 · 90%10–0 · 100%too few to test
Pai25–6 · 81%12–5 · 71%too few to test
Shun18–12 · 60%5–3 · 62%too few to test
Wolf10–13 · 43%10–6 · 62%too few to test
Sarah21–9 · 70%3–3 · 50%too few to test
Lau17–14 · 55%2–1 · 67%too few to test
El Blaze19–7 · 73%7–1 · 88%too few to test
Lion16–6 · 73%2–6 · 25%too few to test
Jean19–7 · 73%3–0 · 100%too few to test
Jeffry8–17 · 32%4–3 · 57%too few to test
Brad13–9 · 59%1–3 · 25%too few to test
Vanessa10–4 · 71%5–2 · 71%too few to test
Lei Fei8–6 · 57%3–5 · 38%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 7 of 18 tests hold up