Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1510 #1,944 of 3,686 on the Elo list →
El Blaze1511519 matches
Jean1539483 matches
Shun1518149 matches
Wolf1500110 matches
Jacky149253 matches
Lei Fei150337 matches
Jeffry150036 matches
Lau151021 matches
Goh151015 matches
Pai150415 matches
Lion151013 matches
Taka150412 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 33 | 4,559 | 2,267 | 2,292 | 49.7% |
|---|---|---|---|---|---|
| Jean | 32 | 4,516 | 2,260 | 2,256 | 50.0% |
| Shun | 31 | 2,358 | 1,165 | 1,193 | 49.4% |
| Kage | 27 | 1,261 | 618 | 643 | 49.0% |
| Wolf | 29 | 1,182 | 592 | 590 | 50.1% |
| Jacky | 27 | 1,012 | 513 | 499 | 50.7% |
| Lei Fei | 30 | 943 | 494 | 449 | 52.4% |
| Brad | 27 | 917 | 473 | 444 | 51.6% |
| Goh | 27 | 911 | 468 | 443 | 51.4% |
| Lion | 26 | 702 | 349 | 353 | 49.7% |
| Sarah | 27 | 666 | 347 | 319 | 52.1% |
| Jeffry | 28 | 552 | 286 | 266 | 51.8% |
| Pai | 28 | 517 | 266 | 251 | 51.5% |
| Taka | 27 | 494 | 258 | 236 | 52.2% |
| Akira | 27 | 479 | 252 | 227 | 52.6% |
| Lau | 29 | 407 | 234 | 173 | 57.5% |
| Vanessa | — | 37 | 27 | 10 | 73.0% |
| Eileen | — | 10 | 3 | 7 | 30.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,708 of 6,103 rounds counted6.0 inputs a second (361 a minute) this season. Faster than 19% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 6.1 | 368 | 1,750 |
|---|---|---|---|
| Jean | 5.7 | 342 | 1,416 |
| Shun | 6.0 | 361 | 557 |
| Wolf | 6.0 | 362 | 351 |
| Jacky | 6.7 | 401 | 126 |
| Lei Fei | 6.3 | 381 | 116 |
| Jeffry | 5.8 | 350 | 134 |
| Lau | 6.8 | 406 | 80 |
| Goh | 5.8 | 350 | 34 |
| Pai | 6.4 | 382 | 52 |
| Lion | 7.0 | 420 | 13 |
| Taka | 5.3 | 318 | 26 |
| Brad | 7.1 | 424 | 8 |
| Kage | 6.5 | 391 | 33 |
| Akira | 6.1 | 367 | 8 |
| Sarah | 6.8 | 409 | 4 |
By opponent's character
| Pai | 6.2 | 369 | 521 |
|---|---|---|---|
| Jacky | 5.9 | 356 | 473 |
| Akira | 6.0 | 358 | 473 |
| Wolf | 6.4 | 383 | 449 |
| Aoi | 6.0 | 358 | 420 |
| Jeffry | 6.0 | 362 | 280 |
| Sarah | 5.9 | 354 | 257 |
| El Blaze | 6.2 | 371 | 215 |
| Shun | 6.3 | 376 | 215 |
| Jean | 5.7 | 339 | 182 |
| Goh | 5.9 | 353 | 185 |
| Brad | 5.9 | 355 | 174 |
| Lau | 6.0 | 361 | 202 |
| Lion | 6.1 | 366 | 171 |
| Kage | 5.7 | 339 | 139 |
| Lei Fei | 5.5 | 330 | 106 |
| Vanessa | 6.0 | 359 | 75 |
| Eileen | 5.8 | 345 | 64 |
| Taka | 5.7 | 344 | 68 |
| Dural | 6.0 | 358 | 39 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Pai | 160 | 91 | 69 | 56.9% | +5.3 |
|---|---|---|---|---|---|
| Jacky | 146 | 78 | 68 | 53.4% | +4.4 |
| Akira | 144 | 75 | 69 | 52.1% | -1.1 |
| Wolf | 140 | 68 | 72 | 48.6% | -3.5 |
| Aoi | 136 | 73 | 63 | 53.7% | +2.2 |
| Jeffry | 114 | 59 | 55 | 51.8% | +3.4 |
| Sarah | 75 | 40 | 35 | 53.3% | -2.0 |
| El Blaze | 66 | 35 | 31 | 53.0% | +5.7 |
| Shun | 64 | 38 | 26 | 59.4% | +6.9 |
| Jean | 62 | 28 | 34 | 45.2% | +0.1 |
| Goh | 59 | 34 | 25 | 57.6% | +6.8 |
| Brad | 57 | 21 | 36 | 36.8% | -14.1 |
| Lau | 54 | 20 | 34 | 37.0% | -8.9 |
| Lion | 53 | 24 | 29 | 45.3% | -4.2 |
| Kage | 40 | 20 | 20 | 50.0% | +3.0 |
| Lei Fei | 33 | 12 | 21 | 36.4% | -7.3 |
| Vanessa | 29 | 9 | 20 | 31.0% | -14.7 |
| Eileen | 24 | 6 | 18 | 25.0% | -28.2 |
| Taka | 21 | 13 | 8 | 61.9% | +17.7 |
| Dural | 10 | 4 | 6 | 40.0% | -11.8 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 174 | 85 | 89 | 48.9% | -1.0 |
|---|---|---|---|---|---|
| Octagon | 166 | 84 | 82 | 50.6% | +0.1 |
| Half Fence | 154 | 72 | 82 | 46.8% | -5.7 |
| Breakable Full Fence | 153 | 75 | 78 | 49.0% | -1.0 |
| Full Fence | 149 | 83 | 66 | 55.7% | +7.1 |
| Low Fence | 143 | 66 | 77 | 46.1% | -3.9 |
| Rectangle | 138 | 68 | 70 | 49.3% | -1.5 |
| Breakable Half Fence | 135 | 75 | 60 | 55.6% | +3.8 |
| Single Wall | 125 | 70 | 55 | 56.0% | +6.9 |
| Full Fence and Open | 77 | 35 | 42 | 45.5% | -3.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 895 | 51.1% | 50.7% | +0.4 |
| No walls | 442 | 50.0% | 49.7% | +0.3 |
Walls against open: +0.1 points (95% range -5.5 to +5.6), p 0.981 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ガンオンやりたひ (Rank 30) | 35 | 16 | 19 | 45.7% |
|---|---|---|---|---|
| Phrazes_For_The_Young (Rank 33) | 24 | 8 | 16 | 33.3% |
| なっちゃんねる (Rank 29) | 22 | 12 | 10 | 54.5% |
| ま~く (Rank 31) | 18 | 13 | 5 | 72.2% |
| HB (Rank 31) | 17 | 12 | 5 | 70.6% |
| オムレツハンター© (Rank 33) | 17 | 5 | 12 | 29.4% |
| SHUSHUSHU (Rank 30) | 16 | 7 | 9 | 43.8% |
| fazz00r (Rank 27) | 16 | 11 | 5 | 68.8% |
| xXsoul-childXx (Rank 30) | 16 | 7 | 9 | 43.8% |
| 銀 (Rank 29) | 16 | 10 | 6 | 62.5% |
| tawava (Rank 31) | 14 | 10 | 4 | 71.4% |
| pinturicchio (Rank 29) | 13 | 5 | 8 | 38.5% |
| ふぇに (Rank 35) | 13 | 7 | 6 | 53.9% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 28) | 13 | 5 | 8 | 38.5% |
| 37 (Rank 28) | 12 | 8 | 4 | 66.7% |
| maniaki (Rank 26) | 12 | 6 | 6 | 50.0% |
| え~る (Rank 29) | 12 | 9 | 3 | 75.0% |
| さざび (Rank 30) | 12 | 9 | 3 | 75.0% |
| 神無月夏美Vtuber (Rank 27) | 12 | 8 | 4 | 66.7% |
| 音の勢-リック (Rank 29) | 12 | 3 | 9 | 25.0% |
| AlicerLandeel (Rank 31) | 11 | 5 | 6 | 45.5% |
| 滝太郎(Takitarou) (Rank 32) | 11 | 7 | 4 | 63.6% |
| NEKOz (Rank 28) | 10 | 7 | 3 | 70.0% |
| ありがとナス (Rank 23) | 10 | 5 | 5 | 50.0% |
| 入れ込むかもしれない (Rank 31) | 10 | 5 | 5 | 50.0% |
Most played opponents, most recent first
| Phrazes_For_The_Young (Rank 33) | 2026/10/18 | 24 | 8 | 16 | 33.3% |
|---|---|---|---|---|---|
| tawava (Rank 31) | 2026/10/15 | 14 | 10 | 4 | 71.4% |
| ありがとナス (Rank 23) | 2026/10/15 | 10 | 5 | 5 | 50.0% |
| 神無月夏美Vtuber (Rank 27) | 2026/10/15 | 12 | 8 | 4 | 66.7% |
| NEKOz (Rank 28) | 2026/10/14 | 10 | 7 | 3 | 70.0% |
| さざび (Rank 30) | 2026/10/13 | 12 | 9 | 3 | 75.0% |
| 入れ込むかもしれない (Rank 31) | 2026/10/13 | 10 | 5 | 5 | 50.0% |
| SHUSHUSHU (Rank 30) | 2026/10/12 | 16 | 7 | 9 | 43.8% |
| ガンオンやりたひ (Rank 30) | 2026/10/12 | 35 | 16 | 19 | 45.7% |
| 銀 (Rank 29) | 2026/10/10 | 16 | 10 | 6 | 62.5% |
| AlicerLandeel (Rank 31) | 2026/10/08 | 11 | 5 | 6 | 45.5% |
| なっちゃんねる (Rank 29) | 2026/10/06 | 22 | 12 | 10 | 54.5% |
| ふぇに (Rank 35) | 2026/10/06 | 13 | 7 | 6 | 53.9% |
| オムレツハンター© (Rank 33) | 2026/09/26 | 17 | 5 | 12 | 29.4% |
| 滝太郎(Takitarou) (Rank 32) | 2026/09/18 | 11 | 7 | 4 | 63.6% |
| xXsoul-childXx (Rank 30) | 2026/09/18 | 16 | 7 | 9 | 43.8% |
| maniaki (Rank 26) | 2026/09/17 | 12 | 6 | 6 | 50.0% |
| fazz00r (Rank 27) | 2026/09/10 | 16 | 11 | 5 | 68.8% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 28) | 2026/09/09 | 13 | 5 | 8 | 38.5% |
| pinturicchio (Rank 29) | 2026/09/05 | 13 | 5 | 8 | 38.5% |
| ま~く (Rank 31) | 2026/08/31 | 18 | 13 | 5 | 72.2% |
| 37 (Rank 28) | 2026/08/03 | 12 | 8 | 4 | 66.7% |
| え~る (Rank 29) | 2026/07/29 | 12 | 9 | 3 | 75.0% |
| HB (Rank 31) | 2026/07/28 | 17 | 12 | 5 | 70.6% |
| 音の勢-リック (Rank 29) | 2026/06/20 | 12 | 3 | 9 | 25.0% |
Round openings
Every character
| guardG | 814 | 14.6% |
|---|---|---|
| guardG into evade down | 677 | 12.1% |
| guardG into throwP+G | 175 | 3.1% |
| guardG into Low Spin Kick | 129 | 2.3% |
| guardG into Volcano Upper4P+K | 104 | 1.9% |
| guardG into evade up | 98 | 1.8% |
| Kouyoushu4KK into Kouyou Getsugashu4KKK | 86 | 1.5% |
| guardG into throw escape | 85 | 1.5% |
| back, up-back kick+guard47K+G into forward dash | 72 | 1.3% |
| Tornado Spin (Deflect)P+K+G into Poison MistP+K+GP+K | 69 | 1.2% |
| Low Spin Kick | 68 | 1.2% |
| Volcano Upper4P+K | 67 | 1.2% |
| guardG into crouch | 62 | 1.1% |
| guardG into Yamakuzushi6K | 55 | 1.0% |
| Kou'un Nidan Hizageri9K+G | 52 | 0.9% |
849 further openings account for the other 2,971 rounds.
Counted from 1,361 of the 1,486 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 2,267–2,292 · 49.7%
- This season
- 523 matches · 48.4%
- Peak rank
- 33
First hit in 46.4% of 2,028 rounds. Won 54.7% of the rounds they struck first, 45.2% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 75.6% of rounds, against 55.8% in their other rounds.
- Against Shun: evades first in 17.4% of rounds, against 4.7% against everyone else.
- After losing a round: waits first in 74.0% of rounds, against 37.6% after winning one.
- When ahead: attacks straight away in 49.3% of rounds, against 28.2% when level or behind.
- In round 1: opens with “G guard into evade down” in 18.5% of rounds, against 11.7% in their other rounds.
- Against Sarah: opens with “47K+G back, up-back kick+guard into forward dash” in 9.9% of rounds, against 3.2% against everyone else.
- After losing a round: opens with “G guard” in 22.5% of rounds, against 6.1% after winning one.
- When behind: opens with “G guard” in 21.7% of rounds, against 10.0% when ahead or level.
| guardG | 330 | 16.2% |
|---|---|---|
| guardG into evade down | 272 | 13.3% |
| guardG into Low Spin Kick2K+G | 126 | 6.2% |
| guardG into Volcano Upper4P+K | 104 | 5.1% |
| back, up-back kick+guard47K+G into forward dash | 72 | 3.5% |
| Tornado Spin (Deflect)P+K+G into Poison MistP+K+GP+K | 69 | 3.4% |
| Volcano Upper4P+K | 67 | 3.3% |
| guardG into throwP+G | 51 | 2.5% |
| Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP | 50 | 2.5% |
| Low Spin Kick2K+G | 49 | 2.4% |
| guardG into Volcano Knee6K+G | 48 | 2.4% |
| up-back kick+guard7K+G into forward dash | 47 | 2.3% |
| crouch into Low Spin Kick2K+G | 34 | 1.7% |
| back, up-back kick+guard47K+G | 33 | 1.6% |
| Low Drop Kick1K+G | 26 | 1.3% |
194 further openings account for the other 660 rounds.
Counted from 496 of the 523 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Pai | 26–12 · 68% | 9–7 · 56% | too few to test |
| Jacky | 16–8 · 67% | 11–9 · 55% | too few to test |
| Wolf | 19–16 · 54% | 4–8 · 33% | too few to test |
| Aoi | 13–13 · 50% | 4–5 · 44% | too few to test |
| Jeffry | 7–12 · 37% | 6–7 · 46% | too few to test |
| Akira | 9–12 · 43% | 7–4 · 64% | too few to test |
| Shun | 8–6 · 57% | 2–3 · 40% | too few to test |
| El Blaze | 8–4 · 67% | 2–5 · 29% | too few to test |
| Sarah | 8–7 · 53% | 1–4 · 20% | too few to test |
| Goh | 5–8 · 38% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 2,260–2,256 · 50.0%
- This season
- 483 matches · 50.3%
- Peak rank
- 32
First hit in 50.4% of 1,827 rounds. Won 54.0% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 71.7% of rounds, against 56.5% in their other rounds.
- Against Pai: waits first in 76.0% of rounds, against 58.0% against everyone else.
- After opening the round before by attacking: attacks straight away in 45.5% of rounds, against 28.2% after anything else.
- After losing a round: waits first in 64.5% of rounds, against 48.3% after winning one.
- In round 1: opens with “G guard into evade down” in 19.3% of rounds, against 11.0% in their other rounds.
- Against Pai: opens with “G guard into evade down” in 23.6% of rounds, against 11.5% against everyone else.
- After losing a round: opens with “G guard” in 19.5% of rounds, against 9.4% after winning one.
| guardG | 274 | 14.9% |
|---|---|---|
| guardG into evade down | 238 | 13.0% |
| Kouyoushu4KK into Kouyou Getsugashu4KKK | 86 | 4.7% |
| guardG into throwP+G | 68 | 3.7% |
| guardG into evade up | 56 | 3.1% |
| guardG into Yamakuzushi6K | 55 | 3.0% |
| Kou'un Nidan Hizageri9K+G | 52 | 2.8% |
| guardG into Kousenshu4KP | 52 | 2.8% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 51 | 2.8% |
| Hizageri4K into Kousenshu4KP | 45 | 2.5% |
| Hangetsu NirenzukiP+K | 44 | 2.4% |
| guardG into throw escape | 44 | 2.4% |
| guardG into Tate'enpi~Tenkai Hizageri33PK | 38 | 2.1% |
| Shitanagi Shutou1P | 33 | 1.8% |
| guardG into Renge Karitsumi2K+G | 33 | 1.8% |
183 further openings account for the other 664 rounds.
Counted from 445 of the 483 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Pai | 12–15 · 44% | 9–11 · 45% | too few to test |
| Akira | 20–11 · 65% | 6–8 · 43% | too few to test |
| Wolf | 14–15 · 48% | 5–4 · 56% | too few to test |
| Jacky | 9–14 · 39% | 4–6 · 40% | too few to test |
| Jeffry | 16–13 · 55% | 7–2 · 78% | too few to test |
| Aoi | 15–7 · 68% | 7–8 · 47% | too few to test |
| Sarah | 13–6 · 68% | 4–5 · 44% | too few to test |
| Jean | 7–9 · 44% | 3–5 · 38% | too few to test |
| Lau | 2–5 · 29% | 6–5 · 55% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
38 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 1,165–1,193 · 49.4%
- This season
- 149 matches · 52.4%
- Peak rank
- 31
First hit in 42.1% of 475 rounds. Won 53.5% of the rounds they struck first, 48.7% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 45.8% of rounds, against 36.8% in their other rounds.
- After opening the round before by attacking: attacks straight away in 61.8% of rounds, against 45.9% after anything else.
| guardG | 52 | 10.9% |
|---|---|---|
| guardG into evade down | 46 | 9.6% |
| Koushinhi4P+K+G into Koushinhi Fusshu4P+K+GP | 39 | 8.2% |
| Kouhi Tentai7K+G | 27 | 5.7% |
| offensive move | 22 | 4.6% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 21 | 4.4% |
| Haisenchu1P | 18 | 3.8% |
| guardG into throwP+G | 18 | 3.8% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 11 | 2.3% |
| offensive move into evade down | 11 | 2.3% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 8 | 1.7% |
| Tanhi ChougekiK+G into OusoushuK+GP | 8 | 1.7% |
| offensive move into guardG | 8 | 1.7% |
| guardG into punchP | 7 | 1.5% |
| guardG into offensive move | 6 | 1.3% |
97 further openings account for the other 175 rounds.
Counted from 118 of the 149 matches played. The rest were not pulled for openings.
Wolf
- Career
- 592–590 · 50.1%
- This season
- 110 matches · 48.2%
- Peak rank
- 29
First hit in 42.2% of 436 rounds. Won 49.5% of the rounds they struck first, 44.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 69.7% of rounds, against 40.8% in their other rounds.
- After losing a round: waits first in 51.4% of rounds, against 29.0% after winning one.
- When behind: waits first in 50.7% of rounds, against 31.0% when ahead or level.
- In round 1: opens with “G guard into evade down” in 23.9% of rounds, against 9.6% in their other rounds.
| guardG into evade down | 58 | 13.1% |
|---|---|---|
| guardG | 56 | 12.7% |
| Screw Hook63214P into Screw Lariat63214PP | 35 | 7.9% |
| forward movement into Elbow Butt4P | 21 | 4.8% |
| Low Drop Kick62K | 19 | 4.3% |
| guardG into throwP+G | 18 | 4.1% |
| Heavy Toe Kick4K+G into Toe Kick Side4K+GK | 16 | 3.6% |
| guardG into Low Drop Kick62K | 8 | 1.8% |
| guardG into throw escape | 8 | 1.8% |
| Elbow Butt4P | 7 | 1.6% |
| Elbow Butt4P into punchP | 7 | 1.6% |
| guardG into Elbow Butt4P | 7 | 1.6% |
| Body Blow6P into Rolling Back Elbow6PP+K | 6 | 1.4% |
| evade down into Elbow Butt4P | 6 | 1.4% |
| guardG into Toe Kick Side4K+GK | 6 | 1.4% |
91 further openings account for the other 164 rounds.
Counted from 109 of the 110 matches played. The rest were not pulled for openings.
Jacky
- Career
- 513–499 · 50.7%
- This season
- 53 matches · 52.8%
- Peak rank
- 27
First hit in 40.1% of 202 rounds. Won 64.2% of the rounds they struck first, 39.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 21 | 10.4% |
|---|---|---|
| Low Spin Kick1K+G | 19 | 9.4% |
| Slant Back Knuckle1P into Rage Kick1PK | 13 | 6.4% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 10 | 5.0% |
| guardG into evade down | 10 | 5.0% |
| Standing Knee Kick Combo: Spark4KKK into Standing Knee Kick Combo: High Gear4KKKK | 7 | 3.5% |
| Middle Spin Kick46K+G | 5 | 2.5% |
| Groin Kick6K+G | 4 | 2.0% |
| forward dash into throwP+G | 4 | 2.0% |
| guardG into Standing Knee Kick Combo: High Gear4KKKK | 4 | 2.0% |
| Slide Shuffle (Deflect)4P+K+G into Double Back Knuckle4PP | 3 | 1.5% |
| guardG into Low Spin Kick1K+G | 3 | 1.5% |
| no input | 3 | 1.5% |
| Dash Hammer Kick66K | 2 | 1.0% |
| Dragon Combination 11P+K into Dragon Combination: Another 11P+KK | 2 | 1.0% |
75 further openings account for the other 92 rounds.
Counted from 48 of the 53 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 494–449 · 52.4%
- This season
- 37 matches · 40.5%
- Peak rank
- 30
First hit in 48.0% of 152 rounds. Won 49.3% of the rounds they struck first, 40.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 23 | 15.1% |
|---|---|---|
| guardG into evade down | 17 | 11.2% |
| offensive move into SokutankyakuK+G | 10 | 6.6% |
| Souryu Shukkai43P+K | 7 | 4.6% |
| guardG into throwP+G | 7 | 4.6% |
| Katoken3P+K into Haisetsukou39P+KP | 5 | 3.3% |
| Rigoutai6K | 5 | 3.3% |
| offensive move into kickK | 5 | 3.3% |
| Souryu Shukkai43P+K into guardG | 3 | 2.0% |
| backward movement into Katoken3P+K | 3 | 2.0% |
| guardG into crouch | 3 | 2.0% |
| guardG into throw escape | 3 | 2.0% |
| offensive move | 3 | 2.0% |
| Chutenhou3P into Renkan Geimenshou3PP | 2 | 1.3% |
| Niki Bunkyaku9K | 2 | 1.3% |
48 further openings account for the other 54 rounds.
Jeffry
- Career
- 286–266 · 51.8%
- This season
- 36 matches · 55.6%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| guardG | 17 | 18.1% |
|---|---|---|
| guardG into Knee Push Wild Hook4KP | 6 | 6.4% |
| guardG into evade down | 6 | 6.4% |
| Ducking Low2K+G | 4 | 4.3% |
| guardG into Grizzly Hammer1PP | 4 | 4.3% |
| guardG into evade up | 4 | 4.3% |
| Dash Elbow66P into Dash Elbow Upper66PP | 3 | 3.2% |
| guardG into Ducking Low2K+G | 3 | 3.2% |
| Heavy Back Knuckle4P into Threat StanceP+K+G | 2 | 2.1% |
| Toe Kick2K into Toe Kick Hammer2KP | 2 | 2.1% |
| backward movement into Double Upper3PP | 2 | 2.1% |
| evade down into crouch dash forward | 2 | 2.1% |
| guardG into Full Swing Upper33P | 2 | 2.1% |
| guardG into Scoop Kick4K+G | 2 | 2.1% |
| guardG into throwP+G | 2 | 2.1% |
32 further openings account for the other 33 rounds.
Counted from 24 of the 36 matches played. The rest were not pulled for openings.
Goh
- Career
- 468–443 · 51.4%
- This season
- 15 matches · 66.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P | 5 | 7.8% |
|---|---|---|
| guardG | 5 | 7.8% |
| Ni'oudaoshi3K+G into throwP+G | 4 | 6.2% |
| guardG into Denkou3PP | 4 | 6.2% |
| guardG into evade down | 4 | 6.2% |
| guardG into Ni'oudaoshi3K+G | 3 | 4.7% |
| guardG into throwP+G | 3 | 4.7% |
| Aragami4K into throwP+G | 2 | 3.1% |
| Gohou Yuriori (Deflect)236P+K | 2 | 3.1% |
| Hoderi4P into Hoderi~Shikigami4PP | 2 | 3.1% |
| Karura4P+K | 2 | 3.1% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 2 | 3.1% |
| Maegeri3K into Batousatsu3KP | 2 | 3.1% |
| Raikou3P into Denkou3PP | 2 | 3.1% |
| Sune Kudaki43P | 2 | 3.1% |
19 further openings account for the other 20 rounds.
Lau
- Career
- 234–173 · 57.5%
- This season
- 21 matches · 61.9%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| guardG into Chisoutai2K+G | 6 | 9.5% |
|---|---|---|
| guardG into evade down | 6 | 9.5% |
| Kokyaku Haiten7K | 5 | 7.9% |
| guardG | 5 | 7.9% |
| Hi'en Tenshinshou44P into Hi'en Senpukyaku44PK+G | 3 | 4.8% |
| Risensou46P+K | 3 | 4.8% |
| Touku Shashou897P+K | 3 | 4.8% |
| Chisoutai2K+G | 2 | 3.2% |
| Senpuga~KokeiK+G | 2 | 3.2% |
| Souko Sensou66P+K | 2 | 3.2% |
| evade down into Chisoutai2K+G | 2 | 3.2% |
| guardG into Hi'en Renshou44PP | 2 | 3.2% |
| punchP into RenshouPP | 2 | 3.2% |
| Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK | 1 | 1.6% |
| Kokyaku Haiten7K into Saishikkyaku4K | 1 | 1.6% |
18 further openings account for the other 18 rounds.
Counted from 15 of the 21 matches played. The rest were not pulled for openings.
Pai
- Career
- 266–251 · 51.5%
- This season
- 15 matches · 53.3%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| guardG | 9 | 15.2% |
|---|---|---|
| Honshin Soukyaku1K+G | 4 | 6.8% |
| guardG into evade down | 4 | 6.8% |
| Haitenkyaku7K | 3 | 5.1% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 3 | 5.1% |
| Rikensui1P | 3 | 5.1% |
| guardG into Honshin Soukyaku1K+G | 3 | 5.1% |
| guardG into Souanshou3P+K | 3 | 5.1% |
| punchP into RenshouPP | 3 | 5.1% |
| Ensei Haijinkyaku7K+G | 2 | 3.4% |
| Koutankyaku66K into Renkan Tanheki66KP | 2 | 3.4% |
| guardG into punchP | 2 | 3.4% |
| guardG into throwP+G | 2 | 3.4% |
| Chouho Soukasui66P+K | 1 | 1.7% |
| Danshitsu6K into punch+kick+guardP+K+G | 1 | 1.7% |
14 further openings account for the other 14 rounds.
Lion
- Career
- 349–353 · 49.7%
- This season
- 13 matches · 69.2%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 5 | 9.4% |
|---|---|---|
| Taizan Soukoushu4P+K | 4 | 7.5% |
| guardG into evade down | 4 | 7.5% |
| guardG | 3 | 5.7% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 3.8% |
| Koushutai44K into Taizan Soukoushu4P+K | 2 | 3.8% |
| Tourou Soufu6P+K+G into Kankei HoshinshouP+K | 2 | 3.8% |
| guardG into Kousoutai2K+G | 2 | 3.8% |
| guardG into throw escape | 2 | 3.8% |
| Fujintai1K+G | 1 | 1.9% |
| Fujintai1K+G into Fujin Sougan1K+GP | 1 | 1.9% |
| In'you4P into Ni In'you4PP | 1 | 1.9% |
| KouhaitaiK+G | 1 | 1.9% |
| Kouho Hachihonsui44P+K into Souji SenpuP+K | 1 | 1.9% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 1.9% |
21 further openings account for the other 21 rounds.
Brad
- Career
- 473–444 · 51.6%
- This season
- 8 matches · 75.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG | 4 | 10.8% |
|---|---|---|
| Sway Back4P+K+G into BreakdownP+K | 3 | 8.1% |
| guardG into evade down | 3 | 8.1% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 2 | 5.4% |
| Rapid Double JabP+K into Rapid CombinationP+KPP | 2 | 5.4% |
| Sawk Klab6P+K | 2 | 5.4% |
| Sway Back4P+K+G into evade down | 2 | 5.4% |
| guardG into Turn Savate44K | 2 | 5.4% |
| punchP into Jab~High KickPK | 2 | 5.4% |
| Dtee Sawk Dtrohng4P+K | 1 | 2.7% |
| Ducking6P+K+G into Crush Knee KickK+G | 1 | 2.7% |
| High Spin KickK+G into Jaguar Tail2K+G | 1 | 2.7% |
| Jackal Straight46P+K | 1 | 2.7% |
| Jaguar Tail2K+G | 1 | 2.7% |
| Jolt Upper3P into Jolt Double Shot3PP+K | 1 | 2.7% |
9 further openings account for the other 9 rounds.
Kage
- Career
- 618–643 · 49.0%
- This season
- 8 matches · 62.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG | 10 | 30.3% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 3 | 9.1% |
| Hagakure-ryu In Shippujin4P+K+G | 2 | 6.1% |
| Kouten63214P | 2 | 6.1% |
| backward movement into Nagiharai6P+K | 2 | 6.1% |
| guardG into Tenshin Agokudaki4KKK | 2 | 6.1% |
| Kouten63214P into Furikakato OtoshiK+G | 1 | 3.0% |
| Kouten63214P into kickK | 1 | 3.0% |
| Rakujin Gaeri44P | 1 | 3.0% |
| Rakujin Gaeri44P into crouch | 1 | 3.0% |
| Ryubigeri4KK into Tenshin Agokudaki4KKK | 1 | 3.0% |
| evade down into Tsumujigeri2K+G | 1 | 3.0% |
| forward movement into Rasen4P | 1 | 3.0% |
| guardG into Kouten63214P | 1 | 3.0% |
| guardG into Senpujin2P+K | 1 | 3.0% |
3 further openings account for the other 3 rounds.
Taka
- Career
- 258–236 · 52.2%
- This season
- 12 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 8 | 33.3% |
|---|---|---|
| guardG | 4 | 16.7% |
| Aka'oni MidaremageP+K | 1 | 4.2% |
| Honda Harite4PP into Honda Kata'ate4PPP | 1 | 4.2% |
| Kirikabu Kudaki1P+K | 1 | 4.2% |
| Mawashi Harite44P | 1 | 4.2% |
| Tachi'aiP+K+G into Tachi'ai KetaguriK | 1 | 4.2% |
| Takatsumehashi3P+K | 1 | 4.2% |
| crouch into Tsuyubarai2P+K | 1 | 4.2% |
| evade down | 1 | 4.2% |
| evade down into Gozou Kehataki4KP | 1 | 4.2% |
| evade down into Kumoyaburi4P+K | 1 | 4.2% |
| guardG into Aka'oni MidaremageP+K | 1 | 4.2% |
| guardG into KaminaridaikoK+G | 1 | 4.2% |
Counted from 7 of the 12 matches played. The rest were not pulled for openings.
Akira
- Career
- 252–227 · 52.6%
- This season
- 3 matches · 0.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 2 | 15.4% |
|---|---|---|
| Chouzan Housui46P+K | 1 | 7.7% |
| Fujinkyaku2K+G into Chutenshou2K+GP | 1 | 7.7% |
| Jouho Touken6P into Tsutenhou (Deflect)4P+K+G | 1 | 7.7% |
| back kick4K into Sayu Kaikyu4PP | 1 | 7.7% |
| evade down into Souka Housui3P+K | 1 | 7.7% |
| evade up | 1 | 7.7% |
| evade up into Jouho Senshou46P | 1 | 7.7% |
| evade up into Senzankou66P+K | 1 | 7.7% |
| guardG | 1 | 7.7% |
| guardG into Jirou Tanzan4PP+K | 1 | 7.7% |
| guardG into throwP+G | 1 | 7.7% |
Not counted here: Sarah. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 8 of 16 tests hold up
- Jean: 7 of 15 tests hold up
- Shun: 2 of 16 tests hold up
- Wolf: 4 of 15 tests hold up
- Jacky: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Akira: not tested (too few rounds)
