VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Vanessa

gnarapum

  • Jeffry
  • Lau
  • Jacky
  • Aoi
  • Shun
  • Dural
  • Sarah
  • Akira
  • Brad
  • Kage
  • Wolf
Career matches2,624
Career win rate58.8%
Round win rate53.7%
Peak rank30
Distinct opponents163
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1417 #2,561 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa—59231927353.9%
Jeffry2941924217757.8%
Dural3039524015560.8%
Shun3038124513664.3%
Kage262331389559.2%
Jacky261851077857.8%
Sarah26139825759.0%
Aoi25114684659.6%
Lau27107703765.4%
Wolf2335221362.9%
Akira211531220.0%
Brad2298188.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,564 of 1,567 rounds counted

6.1 inputs a second (364 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry5.9351478
Lau5.8350372
Jacky6.3379347
Aoi6.0357143
Shun6.941576
Dural7.142644
Sarah6.237148
Akira6.237517
Brad6.035916
Kage5.533214
Wolf5.93529

By opponent's character

Akira6.3378251
Wolf6.2375137
Jacky6.0362136
Aoi6.0360108
Shun6.0361114
Lion5.935596
Pai6.036194
Jeffry6.337784
Sarah5.935384
Brad5.834870
Lei Fei5.834663
Goh6.538857
Vanessa6.136752
Lau5.733949
Eileen6.036342
Jean5.835140
Kage5.432235
Taka6.136629
El Blaze6.136423

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira65461970.8%+13.7
Wolf35211460.0%+0.5
Jacky32201262.5%+8.9
Aoi28131546.4%-15.2
Shun28161257.1%-1.6
Lion2419579.2%+26.1
Pai2481633.3%-24.6
Jeffry2115671.4%+8.3
Sarah2113861.9%+4.4
Brad156940.0%-20.5
Lei Fei1551033.3%-23.0
Goh149564.3%+9.4
Vanessa147750.0%-11.9
Lau138561.5%+7.5
Eileen116554.5%-9.1
Jean105550.0%-4.2
Kage94544.4%-7.9
Taka82625.0%-31.9
El Blaze64266.7%+25.6

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon60342656.7%+0.6
Open53282552.8%-8.3
Rectangle39221756.4%-2.4
Half Fence37211656.8%-0.4
Breakable Half Fence36191752.8%-6.6
Full Fence34211361.8%+4.4
Low Fence34211361.8%+4.7
Single Wall34221264.7%+7.7
Breakable Full Fence29191065.5%+11.9
Full Fence and Open23131056.5%+3.2

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23557.9%57.1%+0.7
No walls12158.7%58.6%+0.0

Walls against open: +0.7 points (95% range -10.7 to +12.1), p 0.905 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

itikawanaoki (Rank 23)2026/10/1576185.7%
タイヨウ (Rank 31)2026/10/1551420.0%
Gz-KYO (Rank 32)2026/10/1542250.0%
SSS (Rank 27)2026/10/1543175.0%
WeeWeeW (Rank 27)2026/10/1576185.7%
PAUL0427 (Rank 25)2026/10/1252340.0%
a032682 (Rank 27)2026/10/1262433.3%
osAnKIRA (Rank 23)2026/10/1265183.3%
seisyun3times (Rank 22)2026/10/1143175.0%
marunguy (Rank 21)2026/10/1154180.0%
chottodakeyo_ (Rank 27)2026/10/1164266.7%
SakuRa (Rank 24)2026/10/1154180.0%
入れ込むかもしれない (Rank 30)2026/10/1152340.0%
あのくん (Rank 21)2026/10/1152340.0%
BangJae (Rank 21)2026/10/1142250.0%
Real_Okira (Rank 28)2026/10/0942250.0%
TAIDADA (Rank 26)2026/10/0653260.0%
cs2skoda (Rank 22)2026/10/0542250.0%
makoto.qo.op (Rank 23)2026/07/2263350.0%
headup11 (Rank 28)2026/07/224040.0%
spiritual0825 (Rank 26)2026/07/2253260.0%
nanatsuboshi_st (Rank 23)2026/07/22660100.0%
yagi[JP] (Rank 21)2026/07/2243175.0%
6132da (Rank 21)2026/07/2286275.0%
elf4sale (Rank 33)2026/07/2263350.0%

Round openings

Every character

backdash into evade up13826.9%
backdash into punchP367.0%
punchP326.2%
Slant Back Knuckle1P into Rage Kick1PK203.9%
crouch into Squat Straight203.9%
crouch dash back into Spin Heel Sword4K+G173.3%
punchP into Jab Straight132.5%
Jab StraightPP into Jab Double StraightPPP112.1%
backdash into Jab Straight112.1%
backdash into Spin Heel Sword4K+G112.1%
Squat Straight81.6%
backdash into Squat Straight81.6%
backdash into crouch dash back71.4%
Slant Back Knuckle1P into High Spin Kick1PK61.2%
backdash into throwP+G61.2%

94 further openings account for the other 170 rounds.

Counted from 128 of the 347 matches played. The rest were not pulled for openings.

Jacky

Career
107–78 · 57.8%
This season
85 matches · 56.5%
Peak rank
26

First hit in 48.1% of 341 rounds. Won 57.3% of the rounds they struck first, 50.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up10931.9%
backdash into punchP257.3%
Slant Back Knuckle1P into Rage Kick1PK205.8%
crouch dash back into Spin Heel Sword4K+G175.0%
crouch into Squat Straight2P144.1%
punchP into Jab StraightPP123.5%
Jab StraightPP into Jab Double StraightPPP113.2%
backdash into Spin Heel Sword4K+G113.2%
punchP113.2%
backdash into Jab StraightPP82.3%
Squat Straight2P72.0%
backdash into Squat Straight2P61.8%
backdash into throwP+G51.5%
punchP into Double Punch Slash KickPPK51.5%
Slant Back Knuckle1P41.2%

46 further openings account for the other 77 rounds.

Counted from 84 of the 85 matches played. The rest were not pulled for openings.

Shun

Career
245–136 · 64.3%
This season
20 matches · 60.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1422.6%
punchP711.3%
crouch dash back into Gyou'in Haishu3P58.1%
crouch dash back into Tenshin Souchushou6P+K46.5%
crouch into Haisenchu1P46.5%
Getsuga Gakushu46P into Rensai Gakushu46PP34.8%
Haisenchu1P34.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP23.2%
backdash into Getsuga Gakushu46P23.2%
backdash into punchP23.2%
crouch dash back into Dokuritsu Kanpai46P+K23.2%
crouch into Fukuchougeki2P23.2%
crouch into Gyou'in Haishu3P23.2%
Tenshin Benshu4P+K11.6%
Tenshin Souchushou6P+K11.6%

8 further openings account for the other 8 rounds.

Counted from 16 of the 20 matches played. The rest were not pulled for openings.

Sarah

Career
82–57 · 59.0%
This season
12 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up816.7%
crouch into Squat Straight2P612.5%
punchP612.5%
backdash into punchP510.4%
Sharpsword44K36.2%
backdash into Jab StraightPP36.2%
backdash into Leg Slicer2K+G36.2%
crouch dash back into Crescent Heel4K+G36.2%
Leg Slicer2K+G24.2%
backdash into Squat Straight2P24.2%
backdash into crouch dash back24.2%
Squat Straight2P12.1%
backdash into Crescent Heel4K+G12.1%
backdash into Snap Side Chop Double3PP12.1%
backdash into throw escape12.1%

1 further openings account for the other 1 rounds.

Dural

Career
240–155 · 60.8%
This season
12 matches · 41.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP820.0%
Slant Back Knuckle1P into High Spin Kick1PK615.0%
backdash into back kick+guard4K+G37.5%
backdash into punchP37.5%
crouch into Zensoutai2KK37.5%
Low Knuckle2P25.0%
backdash into crouch dash forward25.0%
punchP into One TwoPP25.0%
One TwoPP into One Two UpperPPP12.5%
Slant Back Knuckle1P12.5%
Slant Back Knuckle1P into evade down12.5%
backdash into Low Knuckle2P12.5%
backdash into Spine Whip4P12.5%
backdash into crouch dash back12.5%
backdash into evade up12.5%

4 further openings account for the other 4 rounds.

Counted from 11 of the 12 matches played. The rest were not pulled for openings.

Lau

Career
70–37 · 65.4%
This season
96 matches · 62.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up220.0%
Fukko Kensou1P110.0%
Fukko Kensou1P into evade down110.0%
Honshin Hekiken1P+K into evade down110.0%
Souchuken2P110.0%
backdash into Enjin Senpukyaku4K+G110.0%
backdash into RenshouPP110.0%
backdash into Souko Reppa3P+K110.0%
backdash into punchP110.0%

Counted from 2 of the 96 matches played. The rest were not pulled for openings.

Wolf

Career
22–13 · 62.9%
This season
2 matches · 0.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up333.3%
evade up222.2%
Gasp Kneel Palm Bomb6P+K111.1%
backdash into Rolling Elbow43P111.1%
crouch into Low Hammer2P111.1%
punchP into Jab StraightPP111.1%

Jeffry

Career
242–177 · 57.8%
This season
120 matches · 55.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Double Hammer Down43P into evade down133.3%
backdash into Tsunami Beat3K+G133.3%
backdash into evade up133.3%

Counted from 1 of the 120 matches played. The rest were not pulled for openings.

Not counted here: Akira, Aoi, Brad, Kage. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: 0 of 13 tests hold up
  • Shun: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)