Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1417 #2,561 of 3,686 on the Elo list →
Jeffry1432120 matches
Lau140896 matches
Jacky138585 matches
Aoi140434 matches
Shun143220 matches
Dural141712 matches
Sarah142612 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | — | 592 | 319 | 273 | 53.9% |
|---|---|---|---|---|---|
| Jeffry | 29 | 419 | 242 | 177 | 57.8% |
| Dural | 30 | 395 | 240 | 155 | 60.8% |
| Shun | 30 | 381 | 245 | 136 | 64.3% |
| Kage | 26 | 233 | 138 | 95 | 59.2% |
| Jacky | 26 | 185 | 107 | 78 | 57.8% |
| Sarah | 26 | 139 | 82 | 57 | 59.0% |
| Aoi | 25 | 114 | 68 | 46 | 59.6% |
| Lau | 27 | 107 | 70 | 37 | 65.4% |
| Wolf | 23 | 35 | 22 | 13 | 62.9% |
| Akira | 21 | 15 | 3 | 12 | 20.0% |
| Brad | 22 | 9 | 8 | 1 | 88.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,564 of 1,567 rounds counted6.1 inputs a second (364 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 5.9 | 351 | 478 |
|---|---|---|---|
| Lau | 5.8 | 350 | 372 |
| Jacky | 6.3 | 379 | 347 |
| Aoi | 6.0 | 357 | 143 |
| Shun | 6.9 | 415 | 76 |
| Dural | 7.1 | 426 | 44 |
| Sarah | 6.2 | 371 | 48 |
| Akira | 6.2 | 375 | 17 |
| Brad | 6.0 | 359 | 16 |
| Kage | 5.5 | 332 | 14 |
| Wolf | 5.9 | 352 | 9 |
By opponent's character
| Akira | 6.3 | 378 | 251 |
|---|---|---|---|
| Wolf | 6.2 | 375 | 137 |
| Jacky | 6.0 | 362 | 136 |
| Aoi | 6.0 | 360 | 108 |
| Shun | 6.0 | 361 | 114 |
| Lion | 5.9 | 355 | 96 |
| Pai | 6.0 | 361 | 94 |
| Jeffry | 6.3 | 377 | 84 |
| Sarah | 5.9 | 353 | 84 |
| Brad | 5.8 | 348 | 70 |
| Lei Fei | 5.8 | 346 | 63 |
| Goh | 6.5 | 388 | 57 |
| Vanessa | 6.1 | 367 | 52 |
| Lau | 5.7 | 339 | 49 |
| Eileen | 6.0 | 363 | 42 |
| Jean | 5.8 | 351 | 40 |
| Kage | 5.4 | 322 | 35 |
| Taka | 6.1 | 366 | 29 |
| El Blaze | 6.1 | 364 | 23 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 65 | 46 | 19 | 70.8% | +13.7 |
|---|---|---|---|---|---|
| Wolf | 35 | 21 | 14 | 60.0% | +0.5 |
| Jacky | 32 | 20 | 12 | 62.5% | +8.9 |
| Aoi | 28 | 13 | 15 | 46.4% | -15.2 |
| Shun | 28 | 16 | 12 | 57.1% | -1.6 |
| Lion | 24 | 19 | 5 | 79.2% | +26.1 |
| Pai | 24 | 8 | 16 | 33.3% | -24.6 |
| Jeffry | 21 | 15 | 6 | 71.4% | +8.3 |
| Sarah | 21 | 13 | 8 | 61.9% | +4.4 |
| Brad | 15 | 6 | 9 | 40.0% | -20.5 |
| Lei Fei | 15 | 5 | 10 | 33.3% | -23.0 |
| Goh | 14 | 9 | 5 | 64.3% | +9.4 |
| Vanessa | 14 | 7 | 7 | 50.0% | -11.9 |
| Lau | 13 | 8 | 5 | 61.5% | +7.5 |
| Eileen | 11 | 6 | 5 | 54.5% | -9.1 |
| Jean | 10 | 5 | 5 | 50.0% | -4.2 |
| Kage | 9 | 4 | 5 | 44.4% | -7.9 |
| Taka | 8 | 2 | 6 | 25.0% | -31.9 |
| El Blaze | 6 | 4 | 2 | 66.7% | +25.6 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 60 | 34 | 26 | 56.7% | +0.6 |
|---|---|---|---|---|---|
| Open | 53 | 28 | 25 | 52.8% | -8.3 |
| Rectangle | 39 | 22 | 17 | 56.4% | -2.4 |
| Half Fence | 37 | 21 | 16 | 56.8% | -0.4 |
| Breakable Half Fence | 36 | 19 | 17 | 52.8% | -6.6 |
| Full Fence | 34 | 21 | 13 | 61.8% | +4.4 |
| Low Fence | 34 | 21 | 13 | 61.8% | +4.7 |
| Single Wall | 34 | 22 | 12 | 64.7% | +7.7 |
| Breakable Full Fence | 29 | 19 | 10 | 65.5% | +11.9 |
| Full Fence and Open | 23 | 13 | 10 | 56.5% | +3.2 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 235 | 57.9% | 57.1% | +0.7 |
| No walls | 121 | 58.7% | 58.6% | +0.0 |
Walls against open: +0.7 points (95% range -10.7 to +12.1), p 0.905 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 6132da (Rank 21) | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|
| WeeWeeW (Rank 27) | 7 | 6 | 1 | 85.7% |
| itikawanaoki (Rank 23) | 7 | 6 | 1 | 85.7% |
| a032682 (Rank 27) | 6 | 2 | 4 | 33.3% |
| chottodakeyo_ (Rank 27) | 6 | 4 | 2 | 66.7% |
| elf4sale (Rank 33) | 6 | 3 | 3 | 50.0% |
| makoto.qo.op (Rank 23) | 6 | 3 | 3 | 50.0% |
| nanatsuboshi_st (Rank 23) | 6 | 6 | 0 | 100.0% |
| osAnKIRA (Rank 23) | 6 | 5 | 1 | 83.3% |
| PAUL0427 (Rank 25) | 5 | 2 | 3 | 40.0% |
| SakuRa (Rank 24) | 5 | 4 | 1 | 80.0% |
| TAIDADA (Rank 26) | 5 | 3 | 2 | 60.0% |
| marunguy (Rank 21) | 5 | 4 | 1 | 80.0% |
| spiritual0825 (Rank 26) | 5 | 3 | 2 | 60.0% |
| あのくん (Rank 21) | 5 | 2 | 3 | 40.0% |
| タイヨウ (Rank 31) | 5 | 1 | 4 | 20.0% |
| 入れ込むかもしれない (Rank 30) | 5 | 2 | 3 | 40.0% |
| BangJae (Rank 21) | 4 | 2 | 2 | 50.0% |
| Gz-KYO (Rank 32) | 4 | 2 | 2 | 50.0% |
| Real_Okira (Rank 28) | 4 | 2 | 2 | 50.0% |
| SSS (Rank 27) | 4 | 3 | 1 | 75.0% |
| cs2skoda (Rank 22) | 4 | 2 | 2 | 50.0% |
| headup11 (Rank 28) | 4 | 0 | 4 | 0.0% |
| seisyun3times (Rank 22) | 4 | 3 | 1 | 75.0% |
| yagi[JP] (Rank 21) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| itikawanaoki (Rank 23) | 2026/10/15 | 7 | 6 | 1 | 85.7% |
|---|---|---|---|---|---|
| タイヨウ (Rank 31) | 2026/10/15 | 5 | 1 | 4 | 20.0% |
| Gz-KYO (Rank 32) | 2026/10/15 | 4 | 2 | 2 | 50.0% |
| SSS (Rank 27) | 2026/10/15 | 4 | 3 | 1 | 75.0% |
| WeeWeeW (Rank 27) | 2026/10/15 | 7 | 6 | 1 | 85.7% |
| PAUL0427 (Rank 25) | 2026/10/12 | 5 | 2 | 3 | 40.0% |
| a032682 (Rank 27) | 2026/10/12 | 6 | 2 | 4 | 33.3% |
| osAnKIRA (Rank 23) | 2026/10/12 | 6 | 5 | 1 | 83.3% |
| seisyun3times (Rank 22) | 2026/10/11 | 4 | 3 | 1 | 75.0% |
| marunguy (Rank 21) | 2026/10/11 | 5 | 4 | 1 | 80.0% |
| chottodakeyo_ (Rank 27) | 2026/10/11 | 6 | 4 | 2 | 66.7% |
| SakuRa (Rank 24) | 2026/10/11 | 5 | 4 | 1 | 80.0% |
| 入れ込むかもしれない (Rank 30) | 2026/10/11 | 5 | 2 | 3 | 40.0% |
| あのくん (Rank 21) | 2026/10/11 | 5 | 2 | 3 | 40.0% |
| BangJae (Rank 21) | 2026/10/11 | 4 | 2 | 2 | 50.0% |
| Real_Okira (Rank 28) | 2026/10/09 | 4 | 2 | 2 | 50.0% |
| TAIDADA (Rank 26) | 2026/10/06 | 5 | 3 | 2 | 60.0% |
| cs2skoda (Rank 22) | 2026/10/05 | 4 | 2 | 2 | 50.0% |
| makoto.qo.op (Rank 23) | 2026/07/22 | 6 | 3 | 3 | 50.0% |
| headup11 (Rank 28) | 2026/07/22 | 4 | 0 | 4 | 0.0% |
| spiritual0825 (Rank 26) | 2026/07/22 | 5 | 3 | 2 | 60.0% |
| nanatsuboshi_st (Rank 23) | 2026/07/22 | 6 | 6 | 0 | 100.0% |
| yagi[JP] (Rank 21) | 2026/07/22 | 4 | 3 | 1 | 75.0% |
| 6132da (Rank 21) | 2026/07/22 | 8 | 6 | 2 | 75.0% |
| elf4sale (Rank 33) | 2026/07/22 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| backdash into evade up | 138 | 26.9% |
|---|---|---|
| backdash into punchP | 36 | 7.0% |
| punchP | 32 | 6.2% |
| Slant Back Knuckle1P into Rage Kick1PK | 20 | 3.9% |
| crouch into Squat Straight | 20 | 3.9% |
| crouch dash back into Spin Heel Sword4K+G | 17 | 3.3% |
| punchP into Jab Straight | 13 | 2.5% |
| Jab StraightPP into Jab Double StraightPPP | 11 | 2.1% |
| backdash into Jab Straight | 11 | 2.1% |
| backdash into Spin Heel Sword4K+G | 11 | 2.1% |
| Squat Straight | 8 | 1.6% |
| backdash into Squat Straight | 8 | 1.6% |
| backdash into crouch dash back | 7 | 1.4% |
| Slant Back Knuckle1P into High Spin Kick1PK | 6 | 1.2% |
| backdash into throwP+G | 6 | 1.2% |
94 further openings account for the other 170 rounds.
Counted from 128 of the 347 matches played. The rest were not pulled for openings.
Jacky
- Career
- 107–78 · 57.8%
- This season
- 85 matches · 56.5%
- Peak rank
- 26
First hit in 48.1% of 341 rounds. Won 57.3% of the rounds they struck first, 50.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 109 | 31.9% |
|---|---|---|
| backdash into punchP | 25 | 7.3% |
| Slant Back Knuckle1P into Rage Kick1PK | 20 | 5.8% |
| crouch dash back into Spin Heel Sword4K+G | 17 | 5.0% |
| crouch into Squat Straight2P | 14 | 4.1% |
| punchP into Jab StraightPP | 12 | 3.5% |
| Jab StraightPP into Jab Double StraightPPP | 11 | 3.2% |
| backdash into Spin Heel Sword4K+G | 11 | 3.2% |
| punchP | 11 | 3.2% |
| backdash into Jab StraightPP | 8 | 2.3% |
| Squat Straight2P | 7 | 2.0% |
| backdash into Squat Straight2P | 6 | 1.8% |
| backdash into throwP+G | 5 | 1.5% |
| punchP into Double Punch Slash KickPPK | 5 | 1.5% |
| Slant Back Knuckle1P | 4 | 1.2% |
46 further openings account for the other 77 rounds.
Counted from 84 of the 85 matches played. The rest were not pulled for openings.
Shun
- Career
- 245–136 · 64.3%
- This season
- 20 matches · 60.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 14 | 22.6% |
|---|---|---|
| punchP | 7 | 11.3% |
| crouch dash back into Gyou'in Haishu3P | 5 | 8.1% |
| crouch dash back into Tenshin Souchushou6P+K | 4 | 6.5% |
| crouch into Haisenchu1P | 4 | 6.5% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 3 | 4.8% |
| Haisenchu1P | 3 | 4.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 3.2% |
| backdash into Getsuga Gakushu46P | 2 | 3.2% |
| backdash into punchP | 2 | 3.2% |
| crouch dash back into Dokuritsu Kanpai46P+K | 2 | 3.2% |
| crouch into Fukuchougeki2P | 2 | 3.2% |
| crouch into Gyou'in Haishu3P | 2 | 3.2% |
| Tenshin Benshu4P+K | 1 | 1.6% |
| Tenshin Souchushou6P+K | 1 | 1.6% |
8 further openings account for the other 8 rounds.
Counted from 16 of the 20 matches played. The rest were not pulled for openings.
Sarah
- Career
- 82–57 · 59.0%
- This season
- 12 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 16.7% |
|---|---|---|
| crouch into Squat Straight2P | 6 | 12.5% |
| punchP | 6 | 12.5% |
| backdash into punchP | 5 | 10.4% |
| Sharpsword44K | 3 | 6.2% |
| backdash into Jab StraightPP | 3 | 6.2% |
| backdash into Leg Slicer2K+G | 3 | 6.2% |
| crouch dash back into Crescent Heel4K+G | 3 | 6.2% |
| Leg Slicer2K+G | 2 | 4.2% |
| backdash into Squat Straight2P | 2 | 4.2% |
| backdash into crouch dash back | 2 | 4.2% |
| Squat Straight2P | 1 | 2.1% |
| backdash into Crescent Heel4K+G | 1 | 2.1% |
| backdash into Snap Side Chop Double3PP | 1 | 2.1% |
| backdash into throw escape | 1 | 2.1% |
1 further openings account for the other 1 rounds.
Dural
- Career
- 240–155 · 60.8%
- This season
- 12 matches · 41.7%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| punchP | 8 | 20.0% |
|---|---|---|
| Slant Back Knuckle1P into High Spin Kick1PK | 6 | 15.0% |
| backdash into back kick+guard4K+G | 3 | 7.5% |
| backdash into punchP | 3 | 7.5% |
| crouch into Zensoutai2KK | 3 | 7.5% |
| Low Knuckle2P | 2 | 5.0% |
| backdash into crouch dash forward | 2 | 5.0% |
| punchP into One TwoPP | 2 | 5.0% |
| One TwoPP into One Two UpperPPP | 1 | 2.5% |
| Slant Back Knuckle1P | 1 | 2.5% |
| Slant Back Knuckle1P into evade down | 1 | 2.5% |
| backdash into Low Knuckle2P | 1 | 2.5% |
| backdash into Spine Whip4P | 1 | 2.5% |
| backdash into crouch dash back | 1 | 2.5% |
| backdash into evade up | 1 | 2.5% |
4 further openings account for the other 4 rounds.
Counted from 11 of the 12 matches played. The rest were not pulled for openings.
Lau
- Career
- 70–37 · 65.4%
- This season
- 96 matches · 62.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 2 | 20.0% |
|---|---|---|
| Fukko Kensou1P | 1 | 10.0% |
| Fukko Kensou1P into evade down | 1 | 10.0% |
| Honshin Hekiken1P+K into evade down | 1 | 10.0% |
| Souchuken2P | 1 | 10.0% |
| backdash into Enjin Senpukyaku4K+G | 1 | 10.0% |
| backdash into RenshouPP | 1 | 10.0% |
| backdash into Souko Reppa3P+K | 1 | 10.0% |
| backdash into punchP | 1 | 10.0% |
Counted from 2 of the 96 matches played. The rest were not pulled for openings.
Wolf
- Career
- 22–13 · 62.9%
- This season
- 2 matches · 0.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 33.3% |
|---|---|---|
| evade up | 2 | 22.2% |
| Gasp Kneel Palm Bomb6P+K | 1 | 11.1% |
| backdash into Rolling Elbow43P | 1 | 11.1% |
| crouch into Low Hammer2P | 1 | 11.1% |
| punchP into Jab StraightPP | 1 | 11.1% |
Jeffry
- Career
- 242–177 · 57.8%
- This season
- 120 matches · 55.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Double Hammer Down43P into evade down | 1 | 33.3% |
|---|---|---|
| backdash into Tsunami Beat3K+G | 1 | 33.3% |
| backdash into evade up | 1 | 33.3% |
Counted from 1 of the 120 matches played. The rest were not pulled for openings.
Not counted here: Akira, Aoi, Brad, Kage. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: 0 of 13 tests hold up
- Shun: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
