VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

jyariten-1968

  • Lau
  • Sarah
  • Aoi
  • Wolf
  • Eileen
  • Jeffry
  • Pai
  • Jacky
  • Akira
  • El Blaze
  • Jean
  • Kage
  • Lion
  • Shun
  • Lei Fei
Career matches8,076
Career win rate49.6%
Round win rate47.4%
Peak rank29
Distinct opponents164
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1434 #2,441 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh292,4341,1911,24348.9%
Aoi272,0229751,04748.2%
Lau2884141043148.8%
Sarah2759730429350.9%
Jeffry2647424123350.8%
Wolf2641921320650.8%
Pai2534917617350.4%
Eileen2632016215850.6%
Lion272161239356.9%
Jacky25154847054.5%
Jean24109565351.4%
El Blaze2453351866.0%
Kage2135152042.9%
Akira2230141646.7%
Shun21124833.3%
Lei Fei21111109.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,432 of 1,740 rounds counted

8.7 inputs a second (519 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau8.8531533
Goh8.9533276
Sarah8.3498171
Aoi8.7520160
Wolf8.2492130
Eileen8.249153
Pai8.148320
Jacky8.450740
Akira9.355818
Jean7.94744
Kage8.048310
Lion8.45068
Shun6.84075
Lei Fei9.25524

By opponent's character

Wolf8.9533247
Akira8.9537167
Jacky8.7519118
Sarah8.5512131
Aoi8.4505111
Lion8.249594
Shun8.551194
Goh8.651586
Jean8.752556
Jeffry8.651740
Lau8.349632
Lei Fei8.752453
Pai8.651850
Kage8.651447
El Blaze9.054126
Vanessa8.853135
Brad8.651413
Eileen8.148422
Taka8.551010

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf61243739.3%-4.6
Akira55193634.5%-8.8
Jacky43241955.8%+11.6
Sarah41122929.3%-12.6
Aoi36191752.8%+5.1
Lion26131350.0%+3.8
Shun26131350.0%+2.6
Goh24141058.3%+5.6
Jean2061430.0%-14.3
Jeffry1510566.7%+11.8
Lau149564.3%+9.7
Lei Fei148657.1%+9.2
Pai125741.7%-8.4
Kage116554.5%+12.7
El Blaze103730.0%-14.1
Vanessa85362.5%+15.7
Brad73442.9%+2.7
Eileen64266.7%+7.2
Taka21150.0%-3.8

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence51262551.0%+3.1
Octagon50242648.0%+1.8
Breakable Half Fence49282157.1%+11.6
Open49202940.8%-7.1
Full Fence47192840.4%-4.2
Rectangle47272057.5%+13.8
Breakable Full Fence41162539.0%-2.7
Low Fence31112035.5%-12.9
Single Wall29111837.9%-11.1
Full Fence and Open53260.0%+7.2

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28549.1%45.5%+3.6
No walls10938.5%47.5%-9.0

Walls against open: +12.6 points (95% range +1.1 to +24.1), p 0.031 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NEKOz (Rank 27)2026/10/1872528.6%
SHUSHUSHU (Rank 31)2026/10/1542250.0%
Penoco (Rank 26)2026/10/0973442.9%
Wonda15426 (Rank 29)2026/10/09113827.3%
TERA (Rank 27)2026/10/05105550.0%
HIROCHILL (Rank 28)2026/10/0551420.0%
こて (Rank 29)2026/10/04135838.5%
CELIS (Rank 27)2026/10/04123925.0%
ねこ吉 (Rank 25)2026/09/2752340.0%
失礼!スマッシュ☆彡 (Rank 27)2026/09/27156940.0%
nekota (Rank 25)2026/09/2465183.3%
B.S.R-JP (Rank 30)2026/09/2462433.3%
フルメタル (Rank 28)2026/09/1241325.0%
Martin1833 (Rank 25)2026/09/0994544.4%
フォアグラ (Rank 21)2026/08/2998188.9%
RENCYZOMB13 (Rank 27)2026/08/2351420.0%
おるが@のびしろF (Rank 27)2026/08/2283537.5%
こうちゃん(`ー´)SRGM (Rank 28)2026/08/2042250.0%
イチゲン (Rank 28)2026/08/0251420.0%
狛猫【Excalibur】 (Rank 28)2026/07/1671614.3%
リーウ (Rank 30)2026/06/2662433.3%
パニガーレ (Rank 24)2026/06/1343175.0%
Light (Rank 29)2026/06/064040.0%
kobaman (Rank 27)2026/05/2854180.0%
ozemon (Rank 24)2026/05/1843175.0%

Round openings

Every character

guardG into evade up895.7%
backdash into Karura4P+K634.0%
Ni'oudaoshi3K+G493.1%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G462.9%
Kokyaku Haiten7K382.4%
crouch into down-back kick+guard1K+G372.4%
Ogamigeri4K+G352.2%
crouch into Low Spin Kick322.0%
Tenchi In'youP+K+G251.6%
crouch into Leg Slicer2K+G241.5%
Hide Side Kick (Deflect)P+K221.4%
backdash into Switch Kick4K221.4%
guardG into kickK211.3%
evade up into guardG201.3%
crouch into Nami'okoshi3K+G191.2%

442 further openings account for the other 1,027 rounds.

Counted from 389 of the 431 matches played. The rest were not pulled for openings.

Lau

Career
410–431 · 48.8%
This season
130 matches · 43.1%
Peak rank
28

First hit in 42.6% of 413 rounds. Won 52.8% of the rounds they struck first, 41.4% of the rounds they were struck first.

Significant Tells

  • Against Sarah: backs off first in 44.0% of rounds, against 13.8% against everyone else.

How is this tested?

Kokyaku Haiten7K389.2%
crouch into down-back kick+guard1K+G379.0%
guardG into evade up317.5%
evade up into Kokyaku Haiten7K194.6%
backdash into Honshin Hekiken1P+K174.1%
backdash into Kensou4P163.9%
punchP into punch+kick+guardP+K+G163.9%
crouch into Enjin Senpukyaku4K+G153.6%
crouch into Chisoutai2K+G122.9%
Sako Soushou4P+K into RenshouPP112.7%
down-back kick1K into Ko'en TenshinkyakuKK102.4%
crouch into Fukko Kensou1P81.9%
guardG into Tenshin EngekishouP+K81.9%
evade up into guardG71.7%
Saishikkyaku4K61.4%

100 further openings account for the other 162 rounds.

Counted from 100 of the 130 matches played. The rest were not pulled for openings.

Goh

Career
1,191–1,243 · 48.9%
This season
84 matches · 50.0%
Peak rank
29

First hit in 45.2% of 341 rounds. Won 50.6% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

How is this tested?

backdash into Karura4P+K6318.5%
Ni'oudaoshi3K+G4914.4%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G4613.5%
guardG into evade up247.0%
guardG into kickK216.2%
Kumite Harai (Deflect)4P+K+G into Zenpou Kaiten Ukemi6P+K+G92.6%
backdash into Soukyu46P92.6%
backdash into Sune Kudaki43P82.4%
kickK into KiribaraiK+G82.4%
kickK72.0%
crouch into Denkou3PP61.8%
guardG into Aragami4K51.5%
guardG into evade down51.5%
punchP into kickK41.2%
throwP+G41.2%

49 further openings account for the other 73 rounds.

Sarah

Career
304–293 · 50.9%
This season
63 matches · 52.4%
Peak rank
27

First hit in 56.4% of 252 rounds. Won 57.0% of the rounds they struck first, 42.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Spin Kick3K+G2811.1%
crouch into Leg Slicer2K+G249.5%
Hide Side Kick (Deflect)P+K228.7%
backdash into Switch Kick4K228.7%
backdash into Crescent Heel4K+G187.1%
backdash into Back Knuckle4P135.2%
kickK into Jab StraightPP114.4%
crouch into Long Snap Side Chop3P+K104.0%
guardG into evade up104.0%
Quick Knee6K into Quick Knee Straight6KP83.2%
Low Spin Kick3K+G52.0%
kickK into Flash Piston PunchPPP52.0%
Stiletto66K into Quick Knee6K41.6%
backdash into Sharpsword Combo44KK41.6%
guardG into Low Spin Kick3K+G41.6%

45 further openings account for the other 64 rounds.

Aoi

Career
975–1,047 · 48.2%
This season
61 matches · 49.2%
Peak rank
27

First hit in 40.8% of 223 rounds. Won 51.6% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ogamigeri4K+G3515.6%
Tenchi In'youP+K+G2511.1%
crouch into Nami'okoshi3K+G198.4%
backdash into Ougimai4P114.9%
Sou'unha66K into Raijinha6K94.0%
Kusanagi2K+G into down punch+kick+guard2P+K+G83.6%
Kusanagi2K+G into Tenchi In'youP+K+G62.7%
Raijinha6K62.7%
backdash into Tenchi In'youP+K+G62.7%
guardG into Tenchi In'youP+K+G62.7%
guardG into evade up52.2%
Tenchi In'youP+K+G into crouch41.8%
Uzumaki Shutou44P41.8%
crouch into Kusanagi2K+G41.8%
crouch into Maegeri3K41.8%

55 further openings account for the other 73 rounds.

Counted from 57 of the 61 matches played. The rest were not pulled for openings.

Wolf

Career
213–206 · 50.8%
This season
32 matches · 40.6%
Peak rank
26

First hit in 49.5% of 111 rounds. Won 45.5% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K into Death ScytheK+G1513.5%
guardG into evade up119.9%
backdash into Elbow Butt4P109.0%
Low Drop Kick62K into kickK76.3%
R.A.W. AvengerP+K+G into throwP+G65.4%
evade up into guardG54.5%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K32.7%
backdash into Heavy Middle Kick3K+G32.7%
backdash into Short Shoulder46P+K32.7%
Gasp Kneel Palm Bomb6P+K into Level Back CrushP+K21.8%
Jab StraightPP into One Two UpperPPP21.8%
Screw Hook63214P into Screw Lariat63214PP21.8%
backdash into One-Hand Reverse Hammer4P+K21.8%
forward movement into Elbow Butt4P21.8%
forward movement into punchP21.8%

34 further openings account for the other 36 rounds.

Counted from 28 of the 32 matches played. The rest were not pulled for openings.

Eileen

Career
162–158 · 50.6%
This season
14 matches · 21.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kousokuhon7K+G1630.2%
crouch into Sokutantai3K917.0%
offensive move into kickK611.3%
offensive move35.7%
crouch into Honshin Kousoutai3K+G23.8%
crouch into Tenshin Rinheki1P23.8%
crouch into Zensoutai2K+G23.8%
offensive move into guardG23.8%
Enkou Chousou3P into Enkou Santen3PP11.9%
Enkou Nyudou214P+K into Dokuritsu SouganP+K11.9%
Enkou Nyurin66P11.9%
Goku Shicchi (Interrupt Moves)6P+K+G into Zensou Senpu2K+GK11.9%
Goku Shicchi (Interrupt Moves)6P+K+G into crouch11.9%
crouch into Enkou Santen3PP11.9%
crouch into Hikou Hagetsu33P11.9%

4 further openings account for the other 4 rounds.

Jeffry

Career
241–233 · 50.8%
This season
11 matches · 18.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rising Hammer43PP48.7%
guardG into evade up48.7%
crouch into Ducking Low2K+G36.5%
Destruction WaveK+G24.3%
Hell Claw236P into throwP+G24.3%
Knee Push4K into Knee Push Wild Hook4KP24.3%
Toe Kick2K24.3%
Toe Kick2K into Toe Kick Hammer2KP24.3%
backdash into Head Attack46P+K24.3%
backdash into Megaton Knuckle43P+K24.3%
backdash into evade down24.3%
crouch into Side Kick3K24.3%
Ducking Low2K+G12.2%
Hell Claw236P into Threat StanceP+K+G12.2%
Power Hammer63214P12.2%

14 further openings account for the other 14 rounds.

Pai

Career
176–173 · 50.4%
This season
11 matches · 63.6%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Honshin Soukyaku1K+G512.2%
down-back kick1K into Ko'en SenkyakuKK512.2%
Ensei Haijinkyaku7K+G49.8%
Rikensui1P into throwP+G49.8%
punchP into RenkentaiPK37.3%
Sensaitai2K into Renka Sentai2KK24.9%
guardG into Rikensui1P24.9%
Ensei Haijinkyaku7K+G into backdash12.4%
Ensei Haikyaku4K into Ko'en SenkyakuKK12.4%
Ensei Toukyaku46K into Ensei Toukikyaku46KK12.4%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK12.4%
Meishouho4P+K+G12.4%
Meishouho4P+K+G into RaigekishouPPP12.4%
RenshouPP into RaigekishouPPP12.4%
Rikensui1P12.4%

8 further openings account for the other 8 rounds.

Jacky

Career
84–70 · 54.5%
This season
10 matches · 60.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Spin Kick1K+G417.4%
Groin Kick6K+G28.7%
backdash into Long Stride Back Knuckle4P+K28.7%
guardG into evade up28.7%
Beat KnuckleP+K into crouch14.3%
Groin Kick6K+G into forward movement14.3%
Jab StraightPP into Jab Double StraightPPP14.3%
Middle Spin Kick46K+G14.3%
Slant Back Knuckle1P into Spinning Arm Kick4PK14.3%
Spinning Back Knuckle4P into Double Back Knuckle4PP14.3%
Spinning Back Knuckle4P into Spinning Arm Kick4PK14.3%
backdash into Middle Spin Kick46K+G14.3%
evade up into forward dash14.3%
guardG into Beat & Back KnuckleP+KP14.3%
guardG into Middle Spin Kick46K+G14.3%

2 further openings account for the other 2 rounds.

Counted from 6 of the 10 matches played. The rest were not pulled for openings.

Akira

Career
14–16 · 46.7%
This season
4 matches · 0.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P316.7%
backdash into Souka Housui3P+K211.1%
HoukenP+K+G into throwP+G15.6%
Jouho Senshou46P15.6%
Jouho Touken6P15.6%
Jouho Touken6P into backdash15.6%
Jouho Touken6P into throwP+G15.6%
Rimon Chouchu66P into throwP+G15.6%
Senzankou66P+K into throwP+G15.6%
backdash into Chouzan Housui46P+K15.6%
backward movement into Souka Housui3P+K15.6%
crouch into Souka Housui3P+K15.6%
down-back punch+kick1P+K15.6%
forward dash into Jouho Touken6P15.6%
guardG into forward punch+kick6P+K15.6%

Kage

Career
15–20 · 42.9%
This season
2 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rasen4P220.0%
Rakujin Gaeri44P110.0%
Rasen4P into Rasen Urageri4PK110.0%
Ryu'eikyaku66K into forward kick6K110.0%
Senpujin2P+K into Hagakure-ryu In Shippujin4P+K+G110.0%
backdash into Gen'you4K+G110.0%
backdash into Shippuzan3PP110.0%
guardG into Jizuridan2P110.0%
guardG into forward dash110.0%

El Blaze

Career
35–18 · 66.0%
This season
2 matches · 50.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Drop Kick1K+G333.3%
Volcano Upper4P+K111.1%
backdash into Volcano Upper4P+K111.1%
backdash into backward movement111.1%
guardG into Volcano Knee6K+G111.1%
guardG into evade up111.1%
up-back kick+guard7K+G111.1%

Lion

Career
123–93 · 56.9%
This season
2 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kishitsu Kasensou43P225.0%
In'you4P into Ni In'you4PP112.5%
Koushu RensuiPP into Rensui SoushuPPP+K112.5%
backdash into Sentai4K112.5%
backdash into Taizan Soukoushu4P+K112.5%
backward movement into forward punch+kick6P+K112.5%
guardG into backdash112.5%

Shun

Career
4–8 · 33.3%
This season
2 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Honshin Rensenkyaku4K+G225.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK112.5%
backdash into Dokuritsu Kanpai46P+K112.5%
backdash into Rengeki Gakushu46PPP112.5%
forward movement into punchP112.5%
offensive move into punchP112.5%
punchP into throwP+G112.5%

Jean

Career
56–53 · 51.4%
This season
2 matches · 50.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK114.3%
Harai'uke (Deflect)4P+K+G into Yoko'enpi~Uchishutou6PP114.3%
Hizageri4K into Kousenshu4KP114.3%
Koubougeri6K+G114.3%
backdash into Kake'uchi46P114.3%
backdash into Nozuchi1P+K114.3%
backdash into Oihiji4P+K114.3%

Lei Fei

Career
1–10 · 9.1%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kaisei Tento1P+K into Nehan Shiki1P+K+G125.0%
Kaisei Tento1P+K into throwP+G125.0%
Toushou66P into punchP125.0%
Zensoutai2K+G into kickK125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 1 of 14 tests hold up
  • Goh: 1 of 15 tests hold up
  • Sarah: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)