Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1434 #2,441 of 3,686 on the Elo list →
Lau1409130 matches
Goh146284 matches
Sarah144263 matches
Aoi144761 matches
Wolf142432 matches
Eileen141614 matches
Jeffry142411 matches
Pai143311 matches
Jacky144010 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 29 | 2,434 | 1,191 | 1,243 | 48.9% |
|---|---|---|---|---|---|
| Aoi | 27 | 2,022 | 975 | 1,047 | 48.2% |
| Lau | 28 | 841 | 410 | 431 | 48.8% |
| Sarah | 27 | 597 | 304 | 293 | 50.9% |
| Jeffry | 26 | 474 | 241 | 233 | 50.8% |
| Wolf | 26 | 419 | 213 | 206 | 50.8% |
| Pai | 25 | 349 | 176 | 173 | 50.4% |
| Eileen | 26 | 320 | 162 | 158 | 50.6% |
| Lion | 27 | 216 | 123 | 93 | 56.9% |
| Jacky | 25 | 154 | 84 | 70 | 54.5% |
| Jean | 24 | 109 | 56 | 53 | 51.4% |
| El Blaze | 24 | 53 | 35 | 18 | 66.0% |
| Kage | 21 | 35 | 15 | 20 | 42.9% |
| Akira | 22 | 30 | 14 | 16 | 46.7% |
| Shun | 21 | 12 | 4 | 8 | 33.3% |
| Lei Fei | 21 | 11 | 1 | 10 | 9.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,432 of 1,740 rounds counted8.7 inputs a second (519 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 8.8 | 531 | 533 |
|---|---|---|---|
| Goh | 8.9 | 533 | 276 |
| Sarah | 8.3 | 498 | 171 |
| Aoi | 8.7 | 520 | 160 |
| Wolf | 8.2 | 492 | 130 |
| Eileen | 8.2 | 491 | 53 |
| Pai | 8.1 | 483 | 20 |
| Jacky | 8.4 | 507 | 40 |
| Akira | 9.3 | 558 | 18 |
| Jean | 7.9 | 474 | 4 |
| Kage | 8.0 | 483 | 10 |
| Lion | 8.4 | 506 | 8 |
| Shun | 6.8 | 407 | 5 |
| Lei Fei | 9.2 | 552 | 4 |
By opponent's character
| Wolf | 8.9 | 533 | 247 |
|---|---|---|---|
| Akira | 8.9 | 537 | 167 |
| Jacky | 8.7 | 519 | 118 |
| Sarah | 8.5 | 512 | 131 |
| Aoi | 8.4 | 505 | 111 |
| Lion | 8.2 | 495 | 94 |
| Shun | 8.5 | 511 | 94 |
| Goh | 8.6 | 515 | 86 |
| Jean | 8.7 | 525 | 56 |
| Jeffry | 8.6 | 517 | 40 |
| Lau | 8.3 | 496 | 32 |
| Lei Fei | 8.7 | 524 | 53 |
| Pai | 8.6 | 518 | 50 |
| Kage | 8.6 | 514 | 47 |
| El Blaze | 9.0 | 541 | 26 |
| Vanessa | 8.8 | 531 | 35 |
| Brad | 8.6 | 514 | 13 |
| Eileen | 8.1 | 484 | 22 |
| Taka | 8.5 | 510 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 61 | 24 | 37 | 39.3% | -4.6 |
|---|---|---|---|---|---|
| Akira | 55 | 19 | 36 | 34.5% | -8.8 |
| Jacky | 43 | 24 | 19 | 55.8% | +11.6 |
| Sarah | 41 | 12 | 29 | 29.3% | -12.6 |
| Aoi | 36 | 19 | 17 | 52.8% | +5.1 |
| Lion | 26 | 13 | 13 | 50.0% | +3.8 |
| Shun | 26 | 13 | 13 | 50.0% | +2.6 |
| Goh | 24 | 14 | 10 | 58.3% | +5.6 |
| Jean | 20 | 6 | 14 | 30.0% | -14.3 |
| Jeffry | 15 | 10 | 5 | 66.7% | +11.8 |
| Lau | 14 | 9 | 5 | 64.3% | +9.7 |
| Lei Fei | 14 | 8 | 6 | 57.1% | +9.2 |
| Pai | 12 | 5 | 7 | 41.7% | -8.4 |
| Kage | 11 | 6 | 5 | 54.5% | +12.7 |
| El Blaze | 10 | 3 | 7 | 30.0% | -14.1 |
| Vanessa | 8 | 5 | 3 | 62.5% | +15.7 |
| Brad | 7 | 3 | 4 | 42.9% | +2.7 |
| Eileen | 6 | 4 | 2 | 66.7% | +7.2 |
| Taka | 2 | 1 | 1 | 50.0% | -3.8 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 51 | 26 | 25 | 51.0% | +3.1 |
|---|---|---|---|---|---|
| Octagon | 50 | 24 | 26 | 48.0% | +1.8 |
| Breakable Half Fence | 49 | 28 | 21 | 57.1% | +11.6 |
| Open | 49 | 20 | 29 | 40.8% | -7.1 |
| Full Fence | 47 | 19 | 28 | 40.4% | -4.2 |
| Rectangle | 47 | 27 | 20 | 57.5% | +13.8 |
| Breakable Full Fence | 41 | 16 | 25 | 39.0% | -2.7 |
| Low Fence | 31 | 11 | 20 | 35.5% | -12.9 |
| Single Wall | 29 | 11 | 18 | 37.9% | -11.1 |
| Full Fence and Open | 5 | 3 | 2 | 60.0% | +7.2 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 285 | 49.1% | 45.5% | +3.6 |
| No walls | 109 | 38.5% | 47.5% | -9.0 |
Walls against open: +12.6 points (95% range +1.1 to +24.1), p 0.031 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 失礼!スマッシュ☆彡 (Rank 27) | 15 | 6 | 9 | 40.0% |
|---|---|---|---|---|
| こて (Rank 29) | 13 | 5 | 8 | 38.5% |
| CELIS (Rank 27) | 12 | 3 | 9 | 25.0% |
| Wonda15426 (Rank 29) | 11 | 3 | 8 | 27.3% |
| TERA (Rank 27) | 10 | 5 | 5 | 50.0% |
| Martin1833 (Rank 25) | 9 | 4 | 5 | 44.4% |
| フォアグラ (Rank 21) | 9 | 8 | 1 | 88.9% |
| おるが@のびしろF (Rank 27) | 8 | 3 | 5 | 37.5% |
| NEKOz (Rank 27) | 7 | 2 | 5 | 28.6% |
| Penoco (Rank 26) | 7 | 3 | 4 | 42.9% |
| 狛猫【Excalibur】 (Rank 28) | 7 | 1 | 6 | 14.3% |
| B.S.R-JP (Rank 30) | 6 | 2 | 4 | 33.3% |
| nekota (Rank 25) | 6 | 5 | 1 | 83.3% |
| リーウ (Rank 30) | 6 | 2 | 4 | 33.3% |
| HIROCHILL (Rank 28) | 5 | 1 | 4 | 20.0% |
| RENCYZOMB13 (Rank 27) | 5 | 1 | 4 | 20.0% |
| kobaman (Rank 27) | 5 | 4 | 1 | 80.0% |
| ねこ吉 (Rank 25) | 5 | 2 | 3 | 40.0% |
| イチゲン (Rank 28) | 5 | 1 | 4 | 20.0% |
| Light (Rank 29) | 4 | 0 | 4 | 0.0% |
| SHUSHUSHU (Rank 31) | 4 | 2 | 2 | 50.0% |
| ozemon (Rank 24) | 4 | 3 | 1 | 75.0% |
| こうちゃん(`ー´)SRGM (Rank 28) | 4 | 2 | 2 | 50.0% |
| パニガーレ (Rank 24) | 4 | 3 | 1 | 75.0% |
| フルメタル (Rank 28) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| NEKOz (Rank 27) | 2026/10/18 | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|---|
| SHUSHUSHU (Rank 31) | 2026/10/15 | 4 | 2 | 2 | 50.0% |
| Penoco (Rank 26) | 2026/10/09 | 7 | 3 | 4 | 42.9% |
| Wonda15426 (Rank 29) | 2026/10/09 | 11 | 3 | 8 | 27.3% |
| TERA (Rank 27) | 2026/10/05 | 10 | 5 | 5 | 50.0% |
| HIROCHILL (Rank 28) | 2026/10/05 | 5 | 1 | 4 | 20.0% |
| こて (Rank 29) | 2026/10/04 | 13 | 5 | 8 | 38.5% |
| CELIS (Rank 27) | 2026/10/04 | 12 | 3 | 9 | 25.0% |
| ねこ吉 (Rank 25) | 2026/09/27 | 5 | 2 | 3 | 40.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/09/27 | 15 | 6 | 9 | 40.0% |
| nekota (Rank 25) | 2026/09/24 | 6 | 5 | 1 | 83.3% |
| B.S.R-JP (Rank 30) | 2026/09/24 | 6 | 2 | 4 | 33.3% |
| フルメタル (Rank 28) | 2026/09/12 | 4 | 1 | 3 | 25.0% |
| Martin1833 (Rank 25) | 2026/09/09 | 9 | 4 | 5 | 44.4% |
| フォアグラ (Rank 21) | 2026/08/29 | 9 | 8 | 1 | 88.9% |
| RENCYZOMB13 (Rank 27) | 2026/08/23 | 5 | 1 | 4 | 20.0% |
| おるが@のびしろF (Rank 27) | 2026/08/22 | 8 | 3 | 5 | 37.5% |
| こうちゃん(`ー´)SRGM (Rank 28) | 2026/08/20 | 4 | 2 | 2 | 50.0% |
| イチゲン (Rank 28) | 2026/08/02 | 5 | 1 | 4 | 20.0% |
| 狛猫【Excalibur】 (Rank 28) | 2026/07/16 | 7 | 1 | 6 | 14.3% |
| リーウ (Rank 30) | 2026/06/26 | 6 | 2 | 4 | 33.3% |
| パニガーレ (Rank 24) | 2026/06/13 | 4 | 3 | 1 | 75.0% |
| Light (Rank 29) | 2026/06/06 | 4 | 0 | 4 | 0.0% |
| kobaman (Rank 27) | 2026/05/28 | 5 | 4 | 1 | 80.0% |
| ozemon (Rank 24) | 2026/05/18 | 4 | 3 | 1 | 75.0% |
Round openings
Every character
| guardG into evade up | 89 | 5.7% |
|---|---|---|
| backdash into Karura4P+K | 63 | 4.0% |
| Ni'oudaoshi3K+G | 49 | 3.1% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 46 | 2.9% |
| Kokyaku Haiten7K | 38 | 2.4% |
| crouch into down-back kick+guard1K+G | 37 | 2.4% |
| Ogamigeri4K+G | 35 | 2.2% |
| crouch into Low Spin Kick | 32 | 2.0% |
| Tenchi In'youP+K+G | 25 | 1.6% |
| crouch into Leg Slicer2K+G | 24 | 1.5% |
| Hide Side Kick (Deflect)P+K | 22 | 1.4% |
| backdash into Switch Kick4K | 22 | 1.4% |
| guardG into kickK | 21 | 1.3% |
| evade up into guardG | 20 | 1.3% |
| crouch into Nami'okoshi3K+G | 19 | 1.2% |
442 further openings account for the other 1,027 rounds.
Counted from 389 of the 431 matches played. The rest were not pulled for openings.
Lau
- Career
- 410–431 · 48.8%
- This season
- 130 matches · 43.1%
- Peak rank
- 28
First hit in 42.6% of 413 rounds. Won 52.8% of the rounds they struck first, 41.4% of the rounds they were struck first.
Significant Tells
- Against Sarah: backs off first in 44.0% of rounds, against 13.8% against everyone else.
| Kokyaku Haiten7K | 38 | 9.2% |
|---|---|---|
| crouch into down-back kick+guard1K+G | 37 | 9.0% |
| guardG into evade up | 31 | 7.5% |
| evade up into Kokyaku Haiten7K | 19 | 4.6% |
| backdash into Honshin Hekiken1P+K | 17 | 4.1% |
| backdash into Kensou4P | 16 | 3.9% |
| punchP into punch+kick+guardP+K+G | 16 | 3.9% |
| crouch into Enjin Senpukyaku4K+G | 15 | 3.6% |
| crouch into Chisoutai2K+G | 12 | 2.9% |
| Sako Soushou4P+K into RenshouPP | 11 | 2.7% |
| down-back kick1K into Ko'en TenshinkyakuKK | 10 | 2.4% |
| crouch into Fukko Kensou1P | 8 | 1.9% |
| guardG into Tenshin EngekishouP+K | 8 | 1.9% |
| evade up into guardG | 7 | 1.7% |
| Saishikkyaku4K | 6 | 1.4% |
100 further openings account for the other 162 rounds.
Counted from 100 of the 130 matches played. The rest were not pulled for openings.
Goh
- Career
- 1,191–1,243 · 48.9%
- This season
- 84 matches · 50.0%
- Peak rank
- 29
First hit in 45.2% of 341 rounds. Won 50.6% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
- Against Akira: opens with “4P+K+G Kumite Harai (Deflect) into 4P+K+GP+G Kumite Harai~Tsukami” in 31.2% of rounds, against 9.4% against everyone else.
| backdash into Karura4P+K | 63 | 18.5% |
|---|---|---|
| Ni'oudaoshi3K+G | 49 | 14.4% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 46 | 13.5% |
| guardG into evade up | 24 | 7.0% |
| guardG into kickK | 21 | 6.2% |
| Kumite Harai (Deflect)4P+K+G into Zenpou Kaiten Ukemi6P+K+G | 9 | 2.6% |
| backdash into Soukyu46P | 9 | 2.6% |
| backdash into Sune Kudaki43P | 8 | 2.4% |
| kickK into KiribaraiK+G | 8 | 2.4% |
| kickK | 7 | 2.0% |
| crouch into Denkou3PP | 6 | 1.8% |
| guardG into Aragami4K | 5 | 1.5% |
| guardG into evade down | 5 | 1.5% |
| punchP into kickK | 4 | 1.2% |
| throwP+G | 4 | 1.2% |
49 further openings account for the other 73 rounds.
Sarah
- Career
- 304–293 · 50.9%
- This season
- 63 matches · 52.4%
- Peak rank
- 27
First hit in 56.4% of 252 rounds. Won 57.0% of the rounds they struck first, 42.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Spin Kick3K+G | 28 | 11.1% |
|---|---|---|
| crouch into Leg Slicer2K+G | 24 | 9.5% |
| Hide Side Kick (Deflect)P+K | 22 | 8.7% |
| backdash into Switch Kick4K | 22 | 8.7% |
| backdash into Crescent Heel4K+G | 18 | 7.1% |
| backdash into Back Knuckle4P | 13 | 5.2% |
| kickK into Jab StraightPP | 11 | 4.4% |
| crouch into Long Snap Side Chop3P+K | 10 | 4.0% |
| guardG into evade up | 10 | 4.0% |
| Quick Knee6K into Quick Knee Straight6KP | 8 | 3.2% |
| Low Spin Kick3K+G | 5 | 2.0% |
| kickK into Flash Piston PunchPPP | 5 | 2.0% |
| Stiletto66K into Quick Knee6K | 4 | 1.6% |
| backdash into Sharpsword Combo44KK | 4 | 1.6% |
| guardG into Low Spin Kick3K+G | 4 | 1.6% |
45 further openings account for the other 64 rounds.
Aoi
- Career
- 975–1,047 · 48.2%
- This season
- 61 matches · 49.2%
- Peak rank
- 27
First hit in 40.8% of 223 rounds. Won 51.6% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ogamigeri4K+G | 35 | 15.6% |
|---|---|---|
| Tenchi In'youP+K+G | 25 | 11.1% |
| crouch into Nami'okoshi3K+G | 19 | 8.4% |
| backdash into Ougimai4P | 11 | 4.9% |
| Sou'unha66K into Raijinha6K | 9 | 4.0% |
| Kusanagi2K+G into down punch+kick+guard2P+K+G | 8 | 3.6% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 6 | 2.7% |
| Raijinha6K | 6 | 2.7% |
| backdash into Tenchi In'youP+K+G | 6 | 2.7% |
| guardG into Tenchi In'youP+K+G | 6 | 2.7% |
| guardG into evade up | 5 | 2.2% |
| Tenchi In'youP+K+G into crouch | 4 | 1.8% |
| Uzumaki Shutou44P | 4 | 1.8% |
| crouch into Kusanagi2K+G | 4 | 1.8% |
| crouch into Maegeri3K | 4 | 1.8% |
55 further openings account for the other 73 rounds.
Counted from 57 of the 61 matches played. The rest were not pulled for openings.
Wolf
- Career
- 213–206 · 50.8%
- This season
- 32 matches · 40.6%
- Peak rank
- 26
First hit in 49.5% of 111 rounds. Won 45.5% of the rounds they struck first, 44.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K into Death ScytheK+G | 15 | 13.5% |
|---|---|---|
| guardG into evade up | 11 | 9.9% |
| backdash into Elbow Butt4P | 10 | 9.0% |
| Low Drop Kick62K into kickK | 7 | 6.3% |
| R.A.W. AvengerP+K+G into throwP+G | 6 | 5.4% |
| evade up into guardG | 5 | 4.5% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 3 | 2.7% |
| backdash into Heavy Middle Kick3K+G | 3 | 2.7% |
| backdash into Short Shoulder46P+K | 3 | 2.7% |
| Gasp Kneel Palm Bomb6P+K into Level Back CrushP+K | 2 | 1.8% |
| Jab StraightPP into One Two UpperPPP | 2 | 1.8% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 1.8% |
| backdash into One-Hand Reverse Hammer4P+K | 2 | 1.8% |
| forward movement into Elbow Butt4P | 2 | 1.8% |
| forward movement into punchP | 2 | 1.8% |
34 further openings account for the other 36 rounds.
Counted from 28 of the 32 matches played. The rest were not pulled for openings.
Eileen
- Career
- 162–158 · 50.6%
- This season
- 14 matches · 21.4%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Kousokuhon7K+G | 16 | 30.2% |
|---|---|---|
| crouch into Sokutantai3K | 9 | 17.0% |
| offensive move into kickK | 6 | 11.3% |
| offensive move | 3 | 5.7% |
| crouch into Honshin Kousoutai3K+G | 2 | 3.8% |
| crouch into Tenshin Rinheki1P | 2 | 3.8% |
| crouch into Zensoutai2K+G | 2 | 3.8% |
| offensive move into guardG | 2 | 3.8% |
| Enkou Chousou3P into Enkou Santen3PP | 1 | 1.9% |
| Enkou Nyudou214P+K into Dokuritsu SouganP+K | 1 | 1.9% |
| Enkou Nyurin66P | 1 | 1.9% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Zensou Senpu2K+GK | 1 | 1.9% |
| Goku Shicchi (Interrupt Moves)6P+K+G into crouch | 1 | 1.9% |
| crouch into Enkou Santen3PP | 1 | 1.9% |
| crouch into Hikou Hagetsu33P | 1 | 1.9% |
4 further openings account for the other 4 rounds.
Jeffry
- Career
- 241–233 · 50.8%
- This season
- 11 matches · 18.2%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Rising Hammer43PP | 4 | 8.7% |
|---|---|---|
| guardG into evade up | 4 | 8.7% |
| crouch into Ducking Low2K+G | 3 | 6.5% |
| Destruction WaveK+G | 2 | 4.3% |
| Hell Claw236P into throwP+G | 2 | 4.3% |
| Knee Push4K into Knee Push Wild Hook4KP | 2 | 4.3% |
| Toe Kick2K | 2 | 4.3% |
| Toe Kick2K into Toe Kick Hammer2KP | 2 | 4.3% |
| backdash into Head Attack46P+K | 2 | 4.3% |
| backdash into Megaton Knuckle43P+K | 2 | 4.3% |
| backdash into evade down | 2 | 4.3% |
| crouch into Side Kick3K | 2 | 4.3% |
| Ducking Low2K+G | 1 | 2.2% |
| Hell Claw236P into Threat StanceP+K+G | 1 | 2.2% |
| Power Hammer63214P | 1 | 2.2% |
14 further openings account for the other 14 rounds.
Pai
- Career
- 176–173 · 50.4%
- This season
- 11 matches · 63.6%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch into Honshin Soukyaku1K+G | 5 | 12.2% |
|---|---|---|
| down-back kick1K into Ko'en SenkyakuKK | 5 | 12.2% |
| Ensei Haijinkyaku7K+G | 4 | 9.8% |
| Rikensui1P into throwP+G | 4 | 9.8% |
| punchP into RenkentaiPK | 3 | 7.3% |
| Sensaitai2K into Renka Sentai2KK | 2 | 4.9% |
| guardG into Rikensui1P | 2 | 4.9% |
| Ensei Haijinkyaku7K+G into backdash | 1 | 2.4% |
| Ensei Haikyaku4K into Ko'en SenkyakuKK | 1 | 2.4% |
| Ensei Toukyaku46K into Ensei Toukikyaku46KK | 1 | 2.4% |
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 1 | 2.4% |
| Meishouho4P+K+G | 1 | 2.4% |
| Meishouho4P+K+G into RaigekishouPPP | 1 | 2.4% |
| RenshouPP into RaigekishouPPP | 1 | 2.4% |
| Rikensui1P | 1 | 2.4% |
8 further openings account for the other 8 rounds.
Jacky
- Career
- 84–70 · 54.5%
- This season
- 10 matches · 60.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Spin Kick1K+G | 4 | 17.4% |
|---|---|---|
| Groin Kick6K+G | 2 | 8.7% |
| backdash into Long Stride Back Knuckle4P+K | 2 | 8.7% |
| guardG into evade up | 2 | 8.7% |
| Beat KnuckleP+K into crouch | 1 | 4.3% |
| Groin Kick6K+G into forward movement | 1 | 4.3% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 4.3% |
| Middle Spin Kick46K+G | 1 | 4.3% |
| Slant Back Knuckle1P into Spinning Arm Kick4PK | 1 | 4.3% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 1 | 4.3% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 1 | 4.3% |
| backdash into Middle Spin Kick46K+G | 1 | 4.3% |
| evade up into forward dash | 1 | 4.3% |
| guardG into Beat & Back KnuckleP+KP | 1 | 4.3% |
| guardG into Middle Spin Kick46K+G | 1 | 4.3% |
2 further openings account for the other 2 rounds.
Counted from 6 of the 10 matches played. The rest were not pulled for openings.
Akira
- Career
- 14–16 · 46.7%
- This season
- 4 matches · 0.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 3 | 16.7% |
|---|---|---|
| backdash into Souka Housui3P+K | 2 | 11.1% |
| HoukenP+K+G into throwP+G | 1 | 5.6% |
| Jouho Senshou46P | 1 | 5.6% |
| Jouho Touken6P | 1 | 5.6% |
| Jouho Touken6P into backdash | 1 | 5.6% |
| Jouho Touken6P into throwP+G | 1 | 5.6% |
| Rimon Chouchu66P into throwP+G | 1 | 5.6% |
| Senzankou66P+K into throwP+G | 1 | 5.6% |
| backdash into Chouzan Housui46P+K | 1 | 5.6% |
| backward movement into Souka Housui3P+K | 1 | 5.6% |
| crouch into Souka Housui3P+K | 1 | 5.6% |
| down-back punch+kick1P+K | 1 | 5.6% |
| forward dash into Jouho Touken6P | 1 | 5.6% |
| guardG into forward punch+kick6P+K | 1 | 5.6% |
Kage
- Career
- 15–20 · 42.9%
- This season
- 2 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Rasen4P | 2 | 20.0% |
|---|---|---|
| Rakujin Gaeri44P | 1 | 10.0% |
| Rasen4P into Rasen Urageri4PK | 1 | 10.0% |
| Ryu'eikyaku66K into forward kick6K | 1 | 10.0% |
| Senpujin2P+K into Hagakure-ryu In Shippujin4P+K+G | 1 | 10.0% |
| backdash into Gen'you4K+G | 1 | 10.0% |
| backdash into Shippuzan3PP | 1 | 10.0% |
| guardG into Jizuridan2P | 1 | 10.0% |
| guardG into forward dash | 1 | 10.0% |
El Blaze
- Career
- 35–18 · 66.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Drop Kick1K+G | 3 | 33.3% |
|---|---|---|
| Volcano Upper4P+K | 1 | 11.1% |
| backdash into Volcano Upper4P+K | 1 | 11.1% |
| backdash into backward movement | 1 | 11.1% |
| guardG into Volcano Knee6K+G | 1 | 11.1% |
| guardG into evade up | 1 | 11.1% |
| up-back kick+guard7K+G | 1 | 11.1% |
Lion
- Career
- 123–93 · 56.9%
- This season
- 2 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kishitsu Kasensou43P | 2 | 25.0% |
|---|---|---|
| In'you4P into Ni In'you4PP | 1 | 12.5% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 1 | 12.5% |
| backdash into Sentai4K | 1 | 12.5% |
| backdash into Taizan Soukoushu4P+K | 1 | 12.5% |
| backward movement into forward punch+kick6P+K | 1 | 12.5% |
| guardG into backdash | 1 | 12.5% |
Shun
- Career
- 4–8 · 33.3%
- This season
- 2 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Honshin Rensenkyaku4K+G | 2 | 25.0% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 1 | 12.5% |
| backdash into Dokuritsu Kanpai46P+K | 1 | 12.5% |
| backdash into Rengeki Gakushu46PPP | 1 | 12.5% |
| forward movement into punchP | 1 | 12.5% |
| offensive move into punchP | 1 | 12.5% |
| punchP into throwP+G | 1 | 12.5% |
Jean
- Career
- 56–53 · 51.4%
- This season
- 2 matches · 50.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 1 | 14.3% |
|---|---|---|
| Harai'uke (Deflect)4P+K+G into Yoko'enpi~Uchishutou6PP | 1 | 14.3% |
| Hizageri4K into Kousenshu4KP | 1 | 14.3% |
| Koubougeri6K+G | 1 | 14.3% |
| backdash into Kake'uchi46P | 1 | 14.3% |
| backdash into Nozuchi1P+K | 1 | 14.3% |
| backdash into Oihiji4P+K | 1 | 14.3% |
Lei Fei
- Career
- 1–10 · 9.1%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Kaisei Tento1P+K into Nehan Shiki1P+K+G | 1 | 25.0% |
|---|---|---|
| Kaisei Tento1P+K into throwP+G | 1 | 25.0% |
| Toushou66P into punchP | 1 | 25.0% |
| Zensoutai2K+G into kickK | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 1 of 14 tests hold up
- Goh: 1 of 15 tests hold up
- Sarah: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Kage: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
