VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

giggs_0919

  • Brad
  • Jean
Career matches3,768
Career win rate55.5%
Round win rate49.2%
Peak rank43
Distinct opponents147
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1846 #254 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze401,39371567851.3%
Jean401,25966559452.8%
Brad4373549923667.9%
Pai—38121416756.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,086 of 2,023 rounds counted

7.8 inputs a second (465 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze7.6458919
Brad8.4502167

By opponent's character

Akira7.9474118
Sarah7.846882
Lau7.6457103
Kage7.8467116
Lion8.2495107
Wolf7.947572
Aoi7.544971
Jacky7.846638
Vanessa7.545271
Shun7.343960
Jeffry8.148438
Brad7.746224
Pai7.846934
Taka7.041930
Eileen7.645826
Dural8.148447
Goh7.243520
Jean7.645725
Lei Fei8.04784

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira51213041.2%-6.1
Sarah47291861.7%+9.2
Lau45222348.9%-2.3
Kage41152636.6%-10.2
Lion35181751.4%-2.2
Wolf35132237.1%-14.4
Aoi2920969.0%+17.2
Jacky28151353.6%+4.8
Vanessa27121544.4%+0.5
Shun2381534.8%-15.7
Jeffry22121054.5%+0.8
Brad2081240.0%-7.2
Pai169756.2%+10.2
Taka1510566.7%+25.0
Eileen135838.5%-3.7
Dural114736.4%+2.4
El Blaze107370.0%+14.1
Goh94544.4%-9.5
Jean73442.9%-0.1
Lei Fei65183.3%+35.5

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open70363451.4%+4.5
Breakable Full Fence54252946.3%-4.7
Rectangle53292454.7%+5.1
Full Fence50242648.0%-0.5
Breakable Half Fence44232152.3%+1.1
Half Fence43162737.2%-11.6
Single Wall43172639.5%-10.4
Full Fence and Open40182245.0%-5.7
Low Fence40251562.5%+19.8
Octagon40202050.0%-0.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28448.2%49.7%-1.5
No walls15351.0%47.1%+3.8

Walls against open: -5.3 points (95% range -15.0 to +4.3), p 0.277 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

panda_kage0 (Rank 40)2026/10/1884450.0%
のりシオン (Rank 42)2026/10/1675271.4%
自作マニア@むめい。 (Rank 41)2026/10/162215768.2%
デネ (Rank 41)2026/10/1673442.9%
ひらがなであおき (Rank 41)2026/10/1253260.0%
つがさん (Rank 41)2026/10/1264266.7%
かんしゅ (Rank 41)2026/07/2373442.9%
灘琉豪/HSA (Rank 38)2026/07/0461516.7%
ゲッパー (Rank 38)2026/07/0364266.7%
RUSH (Rank 37)2026/07/0363350.0%
ひかる (Rank 39)2026/06/2873442.9%
ジャーキー山田 (Rank 42)2026/06/28135838.5%
Aki (Rank 41)2026/06/2073442.9%
nanbara (Rank 36)2026/06/2075271.4%
ミスプロ狼@tenrishoko (Rank 40)2026/06/13115645.5%
くりたろう (Rank 38)2026/06/13136746.1%
初代マサオ (Rank 37)2026/06/1297277.8%
メガジェネ (Rank 40)2026/06/0761516.7%
interceptor (Rank 39)2026/06/04189950.0%
Aldric (Rank 36)2026/05/2874357.1%
昆虫ちゃん (Rank 41)2026/05/2852340.0%
おかし (Rank 42)2026/05/19115645.5%
アナパイ1973 (Rank 38)2026/05/1164266.7%
RYO (Rank 35)2026/05/0663350.0%
かえる (Rank 37)2026/05/0675271.4%

Round openings

Every character

backdash into evade down23512.7%
backdash into evade up1608.6%
backdash into backward movement925.0%
backdash into throw escape784.2%
backdash into Head Smash Kick46K623.3%
forward movement into punchP583.1%
guardG into throw escape472.5%
crouch dash back into evade down432.3%
High-Speed Jab46P into Flame Toe Kick46PK402.1%
backdash into throwP+G392.1%
backdash into Volcano Upper4P+K372.0%
backdash into High-Speed Jab46P331.8%
backdash into Hammer Smash46P+K321.7%
backdash into Shadow Strike6P311.7%
backdash into Middle Kick3K261.4%

210 further openings account for the other 844 rounds.

Counted from 451 of the 490 matches played. The rest were not pulled for openings.

El Blaze

Career
715–678 · 51.3%
This season
404 matches · 48.8%
Peak rank
40

First hit in 52.1% of 1,654 rounds. Won 50.4% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 23.9% of rounds, against 4.3% against everyone else.
  • After opening the round before by backing off: backs off first in 74.3% of rounds, against 55.6% after anything else.
  • After losing a round: backs off first in 74.0% of rounds, against 63.6% after winning one.
  • In round 1: opens with “backdash into backward movement” in 9.7% of rounds, against 4.0% in their other rounds.
  • Against Akira: opens with “backdash into throw escape” in 16.0% of rounds, against 3.2% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 30.6% of rounds, against 12.2% after anything else.

How is this tested?

backdash into evade down22913.8%
backdash into evade up1529.2%
backdash into backward movement895.3%
backdash into throw escape734.4%
backdash into Head Smash Kick46K623.7%
guardG into throw escape442.6%
crouch dash back into evade down422.5%
High-Speed Jab46P into Flame Toe Kick46PK402.4%
backdash into Volcano Upper4P+K372.2%
backdash into throwP+G342.0%
backdash into High-Speed Jab46P332.0%
backdash into Hammer Smash46P+K321.9%
backdash into Shadow Strike6P311.9%
backdash into Middle Kick3K261.6%
backdash into Shadow Spin Kick4PK251.5%

166 further openings account for the other 713 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah15–8 · 65%5–6 · 45%too few to test
Lau8–10 · 44%8–8 · 50%too few to test
Akira10–14 · 42%7–5 · 58%too few to test
Kage6–13 · 32%3–5 · 38%too few to test
Wolf8–8 · 50%1–5 · 17%too few to test
Aoi8–3 · 73%6–5 · 55%too few to test
Vanessa4–10 · 29%5–2 · 71%too few to test
Shun3–10 · 23%4–2 · 67%too few to test
Lion6–5 · 55%4–4 · 50%too few to test
Jacky5–6 · 45%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
665–594 · 52.8%
This season
33 matches · 54.5%
Peak rank
40

First hit in 60.9% of 138 rounds. Won 58.3% of the rounds they struck first, 42.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3223.2%
backdash into Oihiji4P+K1712.3%
backdash into evade up75.1%
forward movement into KounirenPP75.1%
backdash into Kake'uchi~Maekeri'age46PK53.6%
Shitanagi Shutou1P42.9%
backdash into evade down42.9%
Shitanagi Shutou1P into backdash32.2%
backdash into Doumawashi Kaitengeri46K+G32.2%
backdash into Gyaku Seikenzuki66P32.2%
backdash into Yoko'enpi6P32.2%
backdash21.4%
backdash into Kake'uchi46P21.4%
backdash into backward movement21.4%
backdash into throw escape21.4%

37 further openings account for the other 42 rounds.

Brad

Career
499–236 · 67.9%
This season
53 matches · 47.2%
Peak rank
43

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G915.8%
Jackal Straight46P+K712.3%
backdash into Stop Kick4K712.3%
backdash into throwP+G47.0%
backdash into throw escape35.3%
offensive move into kickK35.3%
backdash into Ten Kao6K23.5%
backdash into Turn Savate44K23.5%
backdash into evade down23.5%
forward movement into Jab StraightPP23.5%
forward movement into punchP23.5%
Ducking6P+K+G into Sting BlowP+K11.8%
Ga MuayP+K+G into High Spin KickK+G11.8%
Middle Spin Kick66K11.8%
Sharp Shoot1P into guardG11.8%

10 further openings account for the other 10 rounds.

Counted from 14 of the 53 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 6 of 16 tests hold up
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)