VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

El Blaze

キリスト

  • Dural
  • Goh
  • Sarah
  • Kage
  • Shun
  • Vanessa
  • Taka
  • Akira
  • Brad
  • Lei Fei
  • Aoi
  • Jeffry
  • Jacky
  • Lau
  • Jean
  • Pai
  • Wolf
  • Lion
Career matches3,667
Career win rate71.8%
Round win rate54.2%
Peak rank30
Distinct opponents84
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1523 #1,857 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze3040925415562.1%
Sarah272461588864.2%
Shun282461717569.5%
Jacky282421707270.2%
Goh272311617069.7%
Vanessa271921326068.8%
Brad281881365272.3%
Lei Fei281831394476.0%
Wolf281791344574.9%
Aoi281711294275.4%
Jeffry281711254673.1%
Kage281711244772.5%
Lau281701304076.5%
Taka281601233776.9%
Pai281561263080.8%
Jean271441192582.6%
Akira271391033674.1%
Lion281381122681.2%
Dural28131854664.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

212 of 590 rounds counted

5.8 inputs a second (346 a minute) this season. Faster than 13% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural5.633740
Goh5.633865
Sarah5.633512
Shun6.036138
El Blaze6.73999
Taka5.63355
Brad5.633427
Jacky6.236911
Pai6.23705

By opponent's character

Jacky6.840710
Jeffry5.73399
Akira5.733924
Goh5.83498
Wolf5.733922
El Blaze5.633830
Pai6.036210
Aoi5.633513
Shun5.733920
Lion5.73449
Vanessa5.633526
Jean6.53888
Brad6.03576
Lau5.834812
Kage5.63355

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky156940.0%-19.4
Jeffry158753.3%+7.3
Akira148657.1%-7.0
Goh137653.9%-9.9
Wolf129375.0%+26.5
El Blaze117463.6%+8.9
Pai113827.3%-25.8
Aoi86275.0%+17.6
Shun87187.5%+19.2
Lion74357.1%+7.9
Vanessa73442.9%-6.5
Jean64266.7%+15.2
Sarah62433.3%-15.3
Brad52340.0%-4.5
Lau42250.0%-6.5
Kage32166.7%+17.3
Taka1010.0%-41.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2291340.9%-14.2
Breakable Full Fence1912763.2%+4.5
Half Fence1813572.2%+24.8
Single Wall1610662.5%+12.9
Octagon1441028.6%-28.3
Rectangle128466.7%+5.5
Open113827.3%-23.1
Low Fence107370.0%+13.2
Breakable Half Fence85362.5%+3.6
Full Fence and Open52340.0%-7.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9354.8%55.6%-0.7
No walls3754.1%52.1%+1.9

Walls against open: -2.7 points (95% range -21.2 to +15.8), p 0.778 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

【降格】山盛り (Rank 30)2026/10/1841325.0%
striker0123 (Rank 31)2026/10/0742250.0%
pinturicchio (Rank 29)2026/09/0542250.0%
リーウ (Rank 30)2026/09/0343175.0%
XXX (Rank 29)2026/06/20220100.0%
hayate (Rank 29)2026/06/0632166.7%
雷電 (Rank 30)2026/05/3031233.3%
B.S.R-JP (Rank 28)2026/05/1932166.7%
ズサ齋藤 (Rank 23)2026/05/19330100.0%
ぶる~す・ぴぃ~ (Rank 27)2026/05/1942250.0%
yasai (Rank 23)2026/05/19220100.0%
Phrazes_For_The_Young (Rank 32)2026/05/1051420.0%
jinjin (Rank 28)2026/05/103030.0%
Gun-Interceptor (Rank 26)2026/05/1032166.7%
JOHNFLOE (Rank 30)2026/05/102020.0%
柔软的尾巴 (Rank 26)2026/05/0943175.0%
XsT (Rank 26)2026/05/092020.0%
don'tthink,feel. (Rank 27)2026/05/0931233.3%
AONEKO (Rank 29)2026/05/0942250.0%
ER_higante (Rank 27)2026/05/06220100.0%
うをん (Rank 26)2026/05/06220100.0%
Sinabro (Rank 27)2026/05/05220100.0%
造り酒屋の御曹司 (Rank 24)2026/05/05220100.0%
Sore (Rank 30)2026/04/302020.0%
openpen (Rank 29)2026/04/1931233.3%

Round openings

Every character

forward movement into punchP305.4%
guardG152.7%
Sune Kudaki43P91.6%
Gyou'in Haishu3P81.4%
punchP81.4%
Ryu'eikyaku66K71.3%
backdash into back kick+guard4K+G71.3%
crouch into Leg Slicer2K+G61.1%
forward movement into Jab Straight61.1%
forward movement into One TwoPP61.1%
offensive move61.1%
Defensive Style: punch50.9%
backdash into Aragami4K50.9%
backdash into Crescent Heel4K+G50.9%
evade up50.9%

310 further openings account for the other 429 rounds.

Counted from 138 of the 146 matches played. The rest were not pulled for openings.

Dural

Career
85–46 · 64.9%
This season
27 matches · 63.0%
Peak rank
28

First hit in 47.1% of 104 rounds. Won 65.3% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP98.4%
backdash into back kick+guard4K+G76.5%
forward movement into One TwoPP65.6%
crouch dash back into Lumpini Combination4PK43.7%
down-forward punch+kick3P+K43.7%
forward movement into One Two UpperPPP43.7%
crouch dash back into Spine Whip4P32.8%
crouch dash back into down-back, down, down-back, back kick+guard1214K+G32.8%
guardG32.8%
Dragon Smash Cannon1K21.9%
Rising Elbow6P21.9%
Slant Back Knuckle1P21.9%
Spine Whip4P21.9%
back punch+kick4P+K21.9%
backdash into Stop Kick4K21.9%

46 further openings account for the other 52 rounds.

Goh

Career
161–70 · 69.7%
This season
19 matches · 63.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sune Kudaki43P912.7%
backdash into Aragami4K57.0%
Hiji'ate6P45.6%
punchP into Tsurane ShoudaPP45.6%
Raikou3P into Denkou3PP34.2%
Urahiji44P34.2%
crouch dash back into Karura4P+K34.2%
forward movement into Tsurane ShoudaPP34.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G22.8%
Sune'uchi2P into backdash22.8%
backdash22.8%
backdash into Batousatsu3KP22.8%
evade up into Soukyu46P22.8%
forward movement into punchP22.8%
AgitosogiP+K11.4%

24 further openings account for the other 24 rounds.

Sarah

Career
158–88 · 64.2%
This season
14 matches · 57.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Leg Slicer2K+G610.5%
backdash into Crescent Heel4K+G58.8%
forward movement into punchP58.8%
Long Snap Side Chop3P+K47.0%
forward movement into Jab StraightPP47.0%
Sharpsword44K into Sharpsword Combo44KK35.3%
guardG35.3%
crouch dash back into Crescent Heel4K+G23.5%
guardG into crouch23.5%
kickK23.5%
Back Knuckle4P11.8%
Hide Side Kick (Deflect)P+K11.8%
Leg Slicer2K+G into crouch11.8%
Quick Knee6K into Quick Knee and Toe Kick6KK11.8%
Sharpsword44K11.8%

16 further openings account for the other 16 rounds.

Kage

Career
124–47 · 72.5%
This season
12 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryu'eikyaku66K714.0%
forward movement into ResshouPP510.0%
forward movement into punchP48.0%
Jakenshou214P+K36.0%
down-back kick+guard1K+G36.0%
forward movement into SandangekiPPP36.0%
Rakujin Gaeri44P24.0%
backdash into Ryu'eikyaku66K24.0%
Rasen4P into Rasen Urageri4PK12.0%
Ryubisen44K+G12.0%
SouhajinP+K12.0%
Yokoshutou4P+K into Sunebarai4P+KP12.0%
backdash into Nakageri3K12.0%
backward movement into Nagiharai6P+K12.0%
crouch dash back into Jakenshou214P+K12.0%

14 further openings account for the other 14 rounds.

Shun

Career
171–75 · 69.5%
This season
10 matches · 60.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P819.1%
Haisenchu1P49.5%
Fukuchougeki2P37.1%
offensive move37.1%
backward movement into Kasen Chugeki6P24.8%
backward movement into Kasen Zenbokushou6PP24.8%
forward movement into RengekiPP24.8%
Fukuchougeki2P into crouch12.4%
Getsuga Gakushu46P12.4%
Getsuga Gakushu46P into RengekiPP12.4%
Getsuga Gakushu46P into punchP12.4%
Gyou'in Haishu3P into backward movement12.4%
Gyou'in Haishu3P into punchP12.4%
Honshin Rensenkyaku4K+G12.4%
Koushinhi4P+K+G into Honshin TankaP+K12.4%

10 further openings account for the other 10 rounds.

Vanessa

Career
132–60 · 68.8%
This season
10 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: punch511.9%
Defensive Style: Stinger Low Blow49.5%
Defensive Style: Back Charge Kick37.1%
Defensive Style: Cut Upper24.8%
Defensive Style: forward movement into punchP24.8%
Defensive Style: Back Knuckle12.4%
Defensive Style: Cut Upper into crouch dash forward12.4%
Defensive Style: Defensive Elbow (Deflect)12.4%
Defensive Style: Ducking Body Blow12.4%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP12.4%
Defensive Style: Shadow Slicer12.4%
Defensive Style: backdash into Bone Crush Middle3K12.4%
Defensive Style: backdash into Parrying High Kick (Deflect)46K12.4%
Defensive Style: crouch dash forward into throwP+G12.4%
Defensive Style: down-back kick12.4%

16 further openings account for the other 16 rounds.

El Blaze

Career
254–155 · 62.1%
This season
8 matches · 12.5%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Backswing Rocket1P+K26.2%
Volcano Upper4P+K26.2%
backdash into Darkness Sword43K+G26.2%
backdash into Demon's Tail9P+KK26.2%
backdash into Hammer Smash46P+K26.2%
crouch dash back into Shadow Spin Kick4PK26.2%
forward movement into Quick HookPP26.2%
Back Knuckle4P13.1%
Darkness Sword43K+G13.1%
High-Speed Jab46P into crouch13.1%
Rolling Low Knuckle1P13.1%
Shouda46PP into Rising Back Spin Kick46PPK13.1%
Sit Jab2P13.1%
back, up-back kick+guard47K+G13.1%
backdash into Drop Kick9K13.1%

10 further openings account for the other 10 rounds.

Counted from 7 of the 8 matches played. The rest were not pulled for openings.

Taka

Career
123–37 · 76.9%
This season
7 matches · 42.9%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sokubi Otoshi41236P311.5%
Tsuppari 2PP into Tsuppari 3PPP311.5%
Shita Harite2P27.7%
crouch into Tsuyubarai2P+K27.7%
evade up into Shita Harite2P27.7%
guardG27.7%
Shita Harite2P into Hiji'ate6P13.9%
backdash into Sokubi Otoshi41236P13.9%
backdash into Zangeki33P13.9%
backdash into evade down13.9%
crouch dash back into Chu Tsuppari6P+K13.9%
crouch dash back into Chu Tsuppari 26P+KP13.9%
crouch dash back into Yoko Harite4P13.9%
evade up into Zangeki33P13.9%
forward movement into Tsuppari 2PP13.9%

3 further openings account for the other 3 rounds.

Counted from 6 of the 7 matches played. The rest were not pulled for openings.

Akira

Career
103–36 · 74.1%
This season
6 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P312.0%
backdash into Chouzan Housui46P+K312.0%
guardG28.0%
Chouyoushu1P14.0%
Rimon Chouchu66P into evade down14.0%
backdash into Geimon Tessen46P+K+G14.0%
backdash into punchP14.0%
crouch dash back into Jirou Tanzan4PP+K14.0%
crouch dash back into Koboku214P14.0%
crouch dash back into guardG14.0%
crouch dash forward into Rimon Chouchu66P14.0%
evade down into Chouzan Housui46P+K14.0%
evade up into Jouho Senshou46P14.0%
evade up into Jouho Touken6P14.0%
evade up into punchP14.0%

5 further openings account for the other 5 rounds.

Lei Fei

Career
139–44 · 76.0%
This season
6 matches · 83.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K314.3%
evade up into Niki Bunkyaku9K29.5%
forward movement into Sayu ShoukenPP29.5%
forward movement into punchP29.5%
Chutenhou3P into punch+kick+guardP+K+G14.8%
Fukusoushou2P14.8%
Kaisei Tento1P+K14.8%
Kinkei DokuritsuP+K14.8%
Souryu Shukkai43P+K14.8%
Zensoutai2K+G14.8%
backdash into Kyo Shiki4P+K+G14.8%
backdash into Rousou Senka43P14.8%
crouch dash back into Souyokugeki46P14.8%
evade down into Kakushu Suigeki6P14.8%
evade up into Fukusoushou2P14.8%

1 further openings account for the other 1 rounds.

Aoi

Career
129–42 · 75.4%
This season
4 matches · 0.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into crouch212.5%
Chudan Hiji'ate6P16.2%
Kusanagi2K+G into Tenchi In'youP+K+G16.2%
Uzumaki Shutou44P into evade down16.2%
crouch dash back into Kusanagi2K+G16.2%
crouch dash back into Ryusen Soushou39P+KP16.2%
evade up into Hou'oushu3P16.2%
evade up into Kasumi Renshou2KPP16.2%
forward movement into Gedan Shouda2P16.2%
forward movement into Nirentotsu OuchuPPP16.2%
forward movement into ShougerigasanePK16.2%
forward movement into punchP16.2%
guardG16.2%
guardG into Hou'oushu3P16.2%
guardG into throwP+G16.2%

Jeffry

Career
125–46 · 73.1%
This season
4 matches · 75.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Double KnucklePP318.8%
forward movement into punchP318.8%
Sunlit Body Upper3P+K16.2%
Torpedo Head Butt4P+K16.2%
backdash into Toe Kick2K16.2%
backdash into Toe Kick Hammer2KP16.2%
crouch dash forward into Knee Attack6K16.2%
crouch into Ducking Low2K+G16.2%
evade up16.2%
evade up into punchP16.2%
guardG into Body CrushP+K16.2%
punchP into Double KnucklePP16.2%

Lau

Career
130–40 · 76.5%
This season
3 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P17.7%
RenshouPP into Renshou Senputai3PPK17.7%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K17.7%
Shakashou3P17.7%
crouch dash back into Kensou4P17.7%
crouch dash back into Rouko Tankai6P+K17.7%
crouch dash forward into Sako Soushou4P+K17.7%
crouch into Chisoutai2K+G17.7%
crouch into Kasoutai2K17.7%
evade up17.7%
forward movement into punchP17.7%
guardG17.7%
punchP17.7%

Brad

Career
136–52 · 72.3%
This season
6 matches · 33.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dtee Sawk Dtrohng4P+K220.0%
Sit Jab2P110.0%
Sit Jab2P into Combination LowPPK110.0%
Sit Jab2P into down-back kick1K110.0%
Stop Kick4K110.0%
backdash into Destruction Body3P+K110.0%
backdash into Middle Kick3K110.0%
guardG110.0%
punchP into Jab StraightPP110.0%

Counted from 2 of the 6 matches played. The rest were not pulled for openings.

Jean

Career
119–25 · 82.6%
This season
2 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shitamaeken2P112.5%
Shitanagi Shutou1P112.5%
Tate'enpi33P112.5%
backdash into Nozuchi1P+K112.5%
crouch dash back into Nozuchi1P+K112.5%
forward movement into KounirenPP112.5%
guardG112.5%
punchP112.5%

Wolf

Career
134–45 · 74.9%
This season
2 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Jab StraightPP228.6%
Low Hammer2P into forward dash114.3%
backdash into down kick+guard2K+G114.3%
crouch dash back into Elbow Butt4P114.3%
crouch dash back into punchP114.3%
evade up114.3%

Pai

Career
126–30 · 80.8%
This season
2 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tenshi2P+K116.7%
Honshin Soukyaku1K+G into crouch116.7%
Souanshou3P+K116.7%
Soukasui3P into Souka Senpukyaku3PK116.7%
crouch dash back into Koutankyaku66K116.7%
down-back kick1K116.7%

Lion

Career
112–26 · 81.2%
This season
1 matches · 0.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senkyutai1K120.0%
evade up into Katousui2P120.0%
forward punch+kick6P+K into punchP120.0%
punchP120.0%
punchP into Koushu RensuiPP120.0%

Jacky

Career
170–72 · 70.2%
This season
3 matches · 33.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Spinning Back Knuckle4P into Double Back Knuckle4PP133.3%
Spinning KickK+G into crouch133.3%
guardG into Punch High KickPK133.3%

Counted from 1 of the 3 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Dural: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jacky: not tested (too few rounds)