Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1523 #1,857 of 3,686 on the Elo list →
Dural152227 matches
Goh153019 matches
Sarah152014 matches
Kage151612 matches
Shun152510 matches
Vanessa152010 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 30 | 409 | 254 | 155 | 62.1% |
|---|---|---|---|---|---|
| Sarah | 27 | 246 | 158 | 88 | 64.2% |
| Shun | 28 | 246 | 171 | 75 | 69.5% |
| Jacky | 28 | 242 | 170 | 72 | 70.2% |
| Goh | 27 | 231 | 161 | 70 | 69.7% |
| Vanessa | 27 | 192 | 132 | 60 | 68.8% |
| Brad | 28 | 188 | 136 | 52 | 72.3% |
| Lei Fei | 28 | 183 | 139 | 44 | 76.0% |
| Wolf | 28 | 179 | 134 | 45 | 74.9% |
| Aoi | 28 | 171 | 129 | 42 | 75.4% |
| Jeffry | 28 | 171 | 125 | 46 | 73.1% |
| Kage | 28 | 171 | 124 | 47 | 72.5% |
| Lau | 28 | 170 | 130 | 40 | 76.5% |
| Taka | 28 | 160 | 123 | 37 | 76.9% |
| Pai | 28 | 156 | 126 | 30 | 80.8% |
| Jean | 27 | 144 | 119 | 25 | 82.6% |
| Akira | 27 | 139 | 103 | 36 | 74.1% |
| Lion | 28 | 138 | 112 | 26 | 81.2% |
| Dural | 28 | 131 | 85 | 46 | 64.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
212 of 590 rounds counted5.8 inputs a second (346 a minute) this season. Faster than 13% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Dural | 5.6 | 337 | 40 |
|---|---|---|---|
| Goh | 5.6 | 338 | 65 |
| Sarah | 5.6 | 335 | 12 |
| Shun | 6.0 | 361 | 38 |
| El Blaze | 6.7 | 399 | 9 |
| Taka | 5.6 | 335 | 5 |
| Brad | 5.6 | 334 | 27 |
| Jacky | 6.2 | 369 | 11 |
| Pai | 6.2 | 370 | 5 |
By opponent's character
| Jacky | 6.8 | 407 | 10 |
|---|---|---|---|
| Jeffry | 5.7 | 339 | 9 |
| Akira | 5.7 | 339 | 24 |
| Goh | 5.8 | 349 | 8 |
| Wolf | 5.7 | 339 | 22 |
| El Blaze | 5.6 | 338 | 30 |
| Pai | 6.0 | 362 | 10 |
| Aoi | 5.6 | 335 | 13 |
| Shun | 5.7 | 339 | 20 |
| Lion | 5.7 | 344 | 9 |
| Vanessa | 5.6 | 335 | 26 |
| Jean | 6.5 | 388 | 8 |
| Brad | 6.0 | 357 | 6 |
| Lau | 5.8 | 348 | 12 |
| Kage | 5.6 | 335 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 15 | 6 | 9 | 40.0% | -19.4 |
|---|---|---|---|---|---|
| Jeffry | 15 | 8 | 7 | 53.3% | +7.3 |
| Akira | 14 | 8 | 6 | 57.1% | -7.0 |
| Goh | 13 | 7 | 6 | 53.9% | -9.9 |
| Wolf | 12 | 9 | 3 | 75.0% | +26.5 |
| El Blaze | 11 | 7 | 4 | 63.6% | +8.9 |
| Pai | 11 | 3 | 8 | 27.3% | -25.8 |
| Aoi | 8 | 6 | 2 | 75.0% | +17.6 |
| Shun | 8 | 7 | 1 | 87.5% | +19.2 |
| Lion | 7 | 4 | 3 | 57.1% | +7.9 |
| Vanessa | 7 | 3 | 4 | 42.9% | -6.5 |
| Jean | 6 | 4 | 2 | 66.7% | +15.2 |
| Sarah | 6 | 2 | 4 | 33.3% | -15.3 |
| Brad | 5 | 2 | 3 | 40.0% | -4.5 |
| Lau | 4 | 2 | 2 | 50.0% | -6.5 |
| Kage | 3 | 2 | 1 | 66.7% | +17.3 |
| Taka | 1 | 0 | 1 | 0.0% | -41.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 22 | 9 | 13 | 40.9% | -14.2 |
|---|---|---|---|---|---|
| Breakable Full Fence | 19 | 12 | 7 | 63.2% | +4.5 |
| Half Fence | 18 | 13 | 5 | 72.2% | +24.8 |
| Single Wall | 16 | 10 | 6 | 62.5% | +12.9 |
| Octagon | 14 | 4 | 10 | 28.6% | -28.3 |
| Rectangle | 12 | 8 | 4 | 66.7% | +5.5 |
| Open | 11 | 3 | 8 | 27.3% | -23.1 |
| Low Fence | 10 | 7 | 3 | 70.0% | +13.2 |
| Breakable Half Fence | 8 | 5 | 3 | 62.5% | +3.6 |
| Full Fence and Open | 5 | 2 | 3 | 40.0% | -7.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 93 | 54.8% | 55.6% | -0.7 |
| No walls | 37 | 54.1% | 52.1% | +1.9 |
Walls against open: -2.7 points (95% range -21.2 to +15.8), p 0.778 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Phrazes_For_The_Young (Rank 32) | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|
| AONEKO (Rank 29) | 4 | 2 | 2 | 50.0% |
| pinturicchio (Rank 29) | 4 | 2 | 2 | 50.0% |
| striker0123 (Rank 31) | 4 | 2 | 2 | 50.0% |
| 【降格】山盛り (Rank 30) | 4 | 1 | 3 | 25.0% |
| ぶる~す・ぴぃ~ (Rank 27) | 4 | 2 | 2 | 50.0% |
| リーウ (Rank 30) | 4 | 3 | 1 | 75.0% |
| 柔软的尾巴 (Rank 26) | 4 | 3 | 1 | 75.0% |
| B.S.R-JP (Rank 28) | 3 | 2 | 1 | 66.7% |
| Gun-Interceptor (Rank 26) | 3 | 2 | 1 | 66.7% |
| don'tthink,feel. (Rank 27) | 3 | 1 | 2 | 33.3% |
| hayate (Rank 29) | 3 | 2 | 1 | 66.7% |
| jinjin (Rank 28) | 3 | 0 | 3 | 0.0% |
| openpen (Rank 29) | 3 | 1 | 2 | 33.3% |
| ズサ齋藤 (Rank 23) | 3 | 3 | 0 | 100.0% |
| 雷電 (Rank 30) | 3 | 1 | 2 | 33.3% |
| ER_higante (Rank 27) | 2 | 2 | 0 | 100.0% |
| JOHNFLOE (Rank 30) | 2 | 0 | 2 | 0.0% |
| Sinabro (Rank 27) | 2 | 2 | 0 | 100.0% |
| Sore (Rank 30) | 2 | 0 | 2 | 0.0% |
| XXX (Rank 29) | 2 | 2 | 0 | 100.0% |
| XsT (Rank 26) | 2 | 0 | 2 | 0.0% |
| yasai (Rank 23) | 2 | 2 | 0 | 100.0% |
| うをん (Rank 26) | 2 | 2 | 0 | 100.0% |
| 造り酒屋の御曹司 (Rank 24) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| 【降格】山盛り (Rank 30) | 2026/10/18 | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|---|
| striker0123 (Rank 31) | 2026/10/07 | 4 | 2 | 2 | 50.0% |
| pinturicchio (Rank 29) | 2026/09/05 | 4 | 2 | 2 | 50.0% |
| リーウ (Rank 30) | 2026/09/03 | 4 | 3 | 1 | 75.0% |
| XXX (Rank 29) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| hayate (Rank 29) | 2026/06/06 | 3 | 2 | 1 | 66.7% |
| 雷電 (Rank 30) | 2026/05/30 | 3 | 1 | 2 | 33.3% |
| B.S.R-JP (Rank 28) | 2026/05/19 | 3 | 2 | 1 | 66.7% |
| ズサ齋藤 (Rank 23) | 2026/05/19 | 3 | 3 | 0 | 100.0% |
| ぶる~す・ぴぃ~ (Rank 27) | 2026/05/19 | 4 | 2 | 2 | 50.0% |
| yasai (Rank 23) | 2026/05/19 | 2 | 2 | 0 | 100.0% |
| Phrazes_For_The_Young (Rank 32) | 2026/05/10 | 5 | 1 | 4 | 20.0% |
| jinjin (Rank 28) | 2026/05/10 | 3 | 0 | 3 | 0.0% |
| Gun-Interceptor (Rank 26) | 2026/05/10 | 3 | 2 | 1 | 66.7% |
| JOHNFLOE (Rank 30) | 2026/05/10 | 2 | 0 | 2 | 0.0% |
| 柔软的尾巴 (Rank 26) | 2026/05/09 | 4 | 3 | 1 | 75.0% |
| XsT (Rank 26) | 2026/05/09 | 2 | 0 | 2 | 0.0% |
| don'tthink,feel. (Rank 27) | 2026/05/09 | 3 | 1 | 2 | 33.3% |
| AONEKO (Rank 29) | 2026/05/09 | 4 | 2 | 2 | 50.0% |
| ER_higante (Rank 27) | 2026/05/06 | 2 | 2 | 0 | 100.0% |
| うをん (Rank 26) | 2026/05/06 | 2 | 2 | 0 | 100.0% |
| Sinabro (Rank 27) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
| 造り酒屋の御曹司 (Rank 24) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
| Sore (Rank 30) | 2026/04/30 | 2 | 0 | 2 | 0.0% |
| openpen (Rank 29) | 2026/04/19 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| forward movement into punchP | 30 | 5.4% |
|---|---|---|
| guardG | 15 | 2.7% |
| Sune Kudaki43P | 9 | 1.6% |
| Gyou'in Haishu3P | 8 | 1.4% |
| punchP | 8 | 1.4% |
| Ryu'eikyaku66K | 7 | 1.3% |
| backdash into back kick+guard4K+G | 7 | 1.3% |
| crouch into Leg Slicer2K+G | 6 | 1.1% |
| forward movement into Jab Straight | 6 | 1.1% |
| forward movement into One TwoPP | 6 | 1.1% |
| offensive move | 6 | 1.1% |
| Defensive Style: punch | 5 | 0.9% |
| backdash into Aragami4K | 5 | 0.9% |
| backdash into Crescent Heel4K+G | 5 | 0.9% |
| evade up | 5 | 0.9% |
310 further openings account for the other 429 rounds.
Counted from 138 of the 146 matches played. The rest were not pulled for openings.
Dural
- Career
- 85–46 · 64.9%
- This season
- 27 matches · 63.0%
- Peak rank
- 28
First hit in 47.1% of 104 rounds. Won 65.3% of the rounds they struck first, 52.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 9 | 8.4% |
|---|---|---|
| backdash into back kick+guard4K+G | 7 | 6.5% |
| forward movement into One TwoPP | 6 | 5.6% |
| crouch dash back into Lumpini Combination4PK | 4 | 3.7% |
| down-forward punch+kick3P+K | 4 | 3.7% |
| forward movement into One Two UpperPPP | 4 | 3.7% |
| crouch dash back into Spine Whip4P | 3 | 2.8% |
| crouch dash back into down-back, down, down-back, back kick+guard1214K+G | 3 | 2.8% |
| guardG | 3 | 2.8% |
| Dragon Smash Cannon1K | 2 | 1.9% |
| Rising Elbow6P | 2 | 1.9% |
| Slant Back Knuckle1P | 2 | 1.9% |
| Spine Whip4P | 2 | 1.9% |
| back punch+kick4P+K | 2 | 1.9% |
| backdash into Stop Kick4K | 2 | 1.9% |
46 further openings account for the other 52 rounds.
Goh
- Career
- 161–70 · 69.7%
- This season
- 19 matches · 63.2%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Sune Kudaki43P | 9 | 12.7% |
|---|---|---|
| backdash into Aragami4K | 5 | 7.0% |
| Hiji'ate6P | 4 | 5.6% |
| punchP into Tsurane ShoudaPP | 4 | 5.6% |
| Raikou3P into Denkou3PP | 3 | 4.2% |
| Urahiji44P | 3 | 4.2% |
| crouch dash back into Karura4P+K | 3 | 4.2% |
| forward movement into Tsurane ShoudaPP | 3 | 4.2% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 2 | 2.8% |
| Sune'uchi2P into backdash | 2 | 2.8% |
| backdash | 2 | 2.8% |
| backdash into Batousatsu3KP | 2 | 2.8% |
| evade up into Soukyu46P | 2 | 2.8% |
| forward movement into punchP | 2 | 2.8% |
| AgitosogiP+K | 1 | 1.4% |
24 further openings account for the other 24 rounds.
Sarah
- Career
- 158–88 · 64.2%
- This season
- 14 matches · 57.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Leg Slicer2K+G | 6 | 10.5% |
|---|---|---|
| backdash into Crescent Heel4K+G | 5 | 8.8% |
| forward movement into punchP | 5 | 8.8% |
| Long Snap Side Chop3P+K | 4 | 7.0% |
| forward movement into Jab StraightPP | 4 | 7.0% |
| Sharpsword44K into Sharpsword Combo44KK | 3 | 5.3% |
| guardG | 3 | 5.3% |
| crouch dash back into Crescent Heel4K+G | 2 | 3.5% |
| guardG into crouch | 2 | 3.5% |
| kickK | 2 | 3.5% |
| Back Knuckle4P | 1 | 1.8% |
| Hide Side Kick (Deflect)P+K | 1 | 1.8% |
| Leg Slicer2K+G into crouch | 1 | 1.8% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 1 | 1.8% |
| Sharpsword44K | 1 | 1.8% |
16 further openings account for the other 16 rounds.
Kage
- Career
- 124–47 · 72.5%
- This season
- 12 matches · 50.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Ryu'eikyaku66K | 7 | 14.0% |
|---|---|---|
| forward movement into ResshouPP | 5 | 10.0% |
| forward movement into punchP | 4 | 8.0% |
| Jakenshou214P+K | 3 | 6.0% |
| down-back kick+guard1K+G | 3 | 6.0% |
| forward movement into SandangekiPPP | 3 | 6.0% |
| Rakujin Gaeri44P | 2 | 4.0% |
| backdash into Ryu'eikyaku66K | 2 | 4.0% |
| Rasen4P into Rasen Urageri4PK | 1 | 2.0% |
| Ryubisen44K+G | 1 | 2.0% |
| SouhajinP+K | 1 | 2.0% |
| Yokoshutou4P+K into Sunebarai4P+KP | 1 | 2.0% |
| backdash into Nakageri3K | 1 | 2.0% |
| backward movement into Nagiharai6P+K | 1 | 2.0% |
| crouch dash back into Jakenshou214P+K | 1 | 2.0% |
14 further openings account for the other 14 rounds.
Shun
- Career
- 171–75 · 69.5%
- This season
- 10 matches · 60.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 8 | 19.1% |
|---|---|---|
| Haisenchu1P | 4 | 9.5% |
| Fukuchougeki2P | 3 | 7.1% |
| offensive move | 3 | 7.1% |
| backward movement into Kasen Chugeki6P | 2 | 4.8% |
| backward movement into Kasen Zenbokushou6PP | 2 | 4.8% |
| forward movement into RengekiPP | 2 | 4.8% |
| Fukuchougeki2P into crouch | 1 | 2.4% |
| Getsuga Gakushu46P | 1 | 2.4% |
| Getsuga Gakushu46P into RengekiPP | 1 | 2.4% |
| Getsuga Gakushu46P into punchP | 1 | 2.4% |
| Gyou'in Haishu3P into backward movement | 1 | 2.4% |
| Gyou'in Haishu3P into punchP | 1 | 2.4% |
| Honshin Rensenkyaku4K+G | 1 | 2.4% |
| Koushinhi4P+K+G into Honshin TankaP+K | 1 | 2.4% |
10 further openings account for the other 10 rounds.
Vanessa
- Career
- 132–60 · 68.8%
- This season
- 10 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: punch | 5 | 11.9% |
|---|---|---|
| Defensive Style: Stinger Low Blow | 4 | 9.5% |
| Defensive Style: Back Charge Kick | 3 | 7.1% |
| Defensive Style: Cut Upper | 2 | 4.8% |
| Defensive Style: forward movement into punchP | 2 | 4.8% |
| Defensive Style: Back Knuckle | 1 | 2.4% |
| Defensive Style: Cut Upper into crouch dash forward | 1 | 2.4% |
| Defensive Style: Defensive Elbow (Deflect) | 1 | 2.4% |
| Defensive Style: Ducking Body Blow | 1 | 2.4% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 1 | 2.4% |
| Defensive Style: Shadow Slicer | 1 | 2.4% |
| Defensive Style: backdash into Bone Crush Middle3K | 1 | 2.4% |
| Defensive Style: backdash into Parrying High Kick (Deflect)46K | 1 | 2.4% |
| Defensive Style: crouch dash forward into throwP+G | 1 | 2.4% |
| Defensive Style: down-back kick | 1 | 2.4% |
16 further openings account for the other 16 rounds.
El Blaze
- Career
- 254–155 · 62.1%
- This season
- 8 matches · 12.5%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Backswing Rocket1P+K | 2 | 6.2% |
|---|---|---|
| Volcano Upper4P+K | 2 | 6.2% |
| backdash into Darkness Sword43K+G | 2 | 6.2% |
| backdash into Demon's Tail9P+KK | 2 | 6.2% |
| backdash into Hammer Smash46P+K | 2 | 6.2% |
| crouch dash back into Shadow Spin Kick4PK | 2 | 6.2% |
| forward movement into Quick HookPP | 2 | 6.2% |
| Back Knuckle4P | 1 | 3.1% |
| Darkness Sword43K+G | 1 | 3.1% |
| High-Speed Jab46P into crouch | 1 | 3.1% |
| Rolling Low Knuckle1P | 1 | 3.1% |
| Shouda46PP into Rising Back Spin Kick46PPK | 1 | 3.1% |
| Sit Jab2P | 1 | 3.1% |
| back, up-back kick+guard47K+G | 1 | 3.1% |
| backdash into Drop Kick9K | 1 | 3.1% |
10 further openings account for the other 10 rounds.
Counted from 7 of the 8 matches played. The rest were not pulled for openings.
Taka
- Career
- 123–37 · 76.9%
- This season
- 7 matches · 42.9%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Sokubi Otoshi41236P | 3 | 11.5% |
|---|---|---|
| Tsuppari 2PP into Tsuppari 3PPP | 3 | 11.5% |
| Shita Harite2P | 2 | 7.7% |
| crouch into Tsuyubarai2P+K | 2 | 7.7% |
| evade up into Shita Harite2P | 2 | 7.7% |
| guardG | 2 | 7.7% |
| Shita Harite2P into Hiji'ate6P | 1 | 3.9% |
| backdash into Sokubi Otoshi41236P | 1 | 3.9% |
| backdash into Zangeki33P | 1 | 3.9% |
| backdash into evade down | 1 | 3.9% |
| crouch dash back into Chu Tsuppari6P+K | 1 | 3.9% |
| crouch dash back into Chu Tsuppari 26P+KP | 1 | 3.9% |
| crouch dash back into Yoko Harite4P | 1 | 3.9% |
| evade up into Zangeki33P | 1 | 3.9% |
| forward movement into Tsuppari 2PP | 1 | 3.9% |
3 further openings account for the other 3 rounds.
Counted from 6 of the 7 matches played. The rest were not pulled for openings.
Akira
- Career
- 103–36 · 74.1%
- This season
- 6 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 3 | 12.0% |
|---|---|---|
| backdash into Chouzan Housui46P+K | 3 | 12.0% |
| guardG | 2 | 8.0% |
| Chouyoushu1P | 1 | 4.0% |
| Rimon Chouchu66P into evade down | 1 | 4.0% |
| backdash into Geimon Tessen46P+K+G | 1 | 4.0% |
| backdash into punchP | 1 | 4.0% |
| crouch dash back into Jirou Tanzan4PP+K | 1 | 4.0% |
| crouch dash back into Koboku214P | 1 | 4.0% |
| crouch dash back into guardG | 1 | 4.0% |
| crouch dash forward into Rimon Chouchu66P | 1 | 4.0% |
| evade down into Chouzan Housui46P+K | 1 | 4.0% |
| evade up into Jouho Senshou46P | 1 | 4.0% |
| evade up into Jouho Touken6P | 1 | 4.0% |
| evade up into punchP | 1 | 4.0% |
5 further openings account for the other 5 rounds.
Lei Fei
- Career
- 139–44 · 76.0%
- This season
- 6 matches · 83.3%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 3 | 14.3% |
|---|---|---|
| evade up into Niki Bunkyaku9K | 2 | 9.5% |
| forward movement into Sayu ShoukenPP | 2 | 9.5% |
| forward movement into punchP | 2 | 9.5% |
| Chutenhou3P into punch+kick+guardP+K+G | 1 | 4.8% |
| Fukusoushou2P | 1 | 4.8% |
| Kaisei Tento1P+K | 1 | 4.8% |
| Kinkei DokuritsuP+K | 1 | 4.8% |
| Souryu Shukkai43P+K | 1 | 4.8% |
| Zensoutai2K+G | 1 | 4.8% |
| backdash into Kyo Shiki4P+K+G | 1 | 4.8% |
| backdash into Rousou Senka43P | 1 | 4.8% |
| crouch dash back into Souyokugeki46P | 1 | 4.8% |
| evade down into Kakushu Suigeki6P | 1 | 4.8% |
| evade up into Fukusoushou2P | 1 | 4.8% |
1 further openings account for the other 1 rounds.
Aoi
- Career
- 129–42 · 75.4%
- This season
- 4 matches · 0.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into crouch | 2 | 12.5% |
|---|---|---|
| Chudan Hiji'ate6P | 1 | 6.2% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 1 | 6.2% |
| Uzumaki Shutou44P into evade down | 1 | 6.2% |
| crouch dash back into Kusanagi2K+G | 1 | 6.2% |
| crouch dash back into Ryusen Soushou39P+KP | 1 | 6.2% |
| evade up into Hou'oushu3P | 1 | 6.2% |
| evade up into Kasumi Renshou2KPP | 1 | 6.2% |
| forward movement into Gedan Shouda2P | 1 | 6.2% |
| forward movement into Nirentotsu OuchuPPP | 1 | 6.2% |
| forward movement into ShougerigasanePK | 1 | 6.2% |
| forward movement into punchP | 1 | 6.2% |
| guardG | 1 | 6.2% |
| guardG into Hou'oushu3P | 1 | 6.2% |
| guardG into throwP+G | 1 | 6.2% |
Jeffry
- Career
- 125–46 · 73.1%
- This season
- 4 matches · 75.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Double KnucklePP | 3 | 18.8% |
|---|---|---|
| forward movement into punchP | 3 | 18.8% |
| Sunlit Body Upper3P+K | 1 | 6.2% |
| Torpedo Head Butt4P+K | 1 | 6.2% |
| backdash into Toe Kick2K | 1 | 6.2% |
| backdash into Toe Kick Hammer2KP | 1 | 6.2% |
| crouch dash forward into Knee Attack6K | 1 | 6.2% |
| crouch into Ducking Low2K+G | 1 | 6.2% |
| evade up | 1 | 6.2% |
| evade up into punchP | 1 | 6.2% |
| guardG into Body CrushP+K | 1 | 6.2% |
| punchP into Double KnucklePP | 1 | 6.2% |
Lau
- Career
- 130–40 · 76.5%
- This season
- 3 matches · 100.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P | 1 | 7.7% |
|---|---|---|
| RenshouPP into Renshou Senputai3PPK | 1 | 7.7% |
| Rouko Tankai6P+K into Rouko Tekiga6P+KP+K | 1 | 7.7% |
| Shakashou3P | 1 | 7.7% |
| crouch dash back into Kensou4P | 1 | 7.7% |
| crouch dash back into Rouko Tankai6P+K | 1 | 7.7% |
| crouch dash forward into Sako Soushou4P+K | 1 | 7.7% |
| crouch into Chisoutai2K+G | 1 | 7.7% |
| crouch into Kasoutai2K | 1 | 7.7% |
| evade up | 1 | 7.7% |
| forward movement into punchP | 1 | 7.7% |
| guardG | 1 | 7.7% |
| punchP | 1 | 7.7% |
Brad
- Career
- 136–52 · 72.3%
- This season
- 6 matches · 33.3%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Dtee Sawk Dtrohng4P+K | 2 | 20.0% |
|---|---|---|
| Sit Jab2P | 1 | 10.0% |
| Sit Jab2P into Combination LowPPK | 1 | 10.0% |
| Sit Jab2P into down-back kick1K | 1 | 10.0% |
| Stop Kick4K | 1 | 10.0% |
| backdash into Destruction Body3P+K | 1 | 10.0% |
| backdash into Middle Kick3K | 1 | 10.0% |
| guardG | 1 | 10.0% |
| punchP into Jab StraightPP | 1 | 10.0% |
Counted from 2 of the 6 matches played. The rest were not pulled for openings.
Jean
- Career
- 119–25 · 82.6%
- This season
- 2 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Shitamaeken2P | 1 | 12.5% |
|---|---|---|
| Shitanagi Shutou1P | 1 | 12.5% |
| Tate'enpi33P | 1 | 12.5% |
| backdash into Nozuchi1P+K | 1 | 12.5% |
| crouch dash back into Nozuchi1P+K | 1 | 12.5% |
| forward movement into KounirenPP | 1 | 12.5% |
| guardG | 1 | 12.5% |
| punchP | 1 | 12.5% |
Wolf
- Career
- 134–45 · 74.9%
- This season
- 2 matches · 50.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Jab StraightPP | 2 | 28.6% |
|---|---|---|
| Low Hammer2P into forward dash | 1 | 14.3% |
| backdash into down kick+guard2K+G | 1 | 14.3% |
| crouch dash back into Elbow Butt4P | 1 | 14.3% |
| crouch dash back into punchP | 1 | 14.3% |
| evade up | 1 | 14.3% |
Pai
- Career
- 126–30 · 80.8%
- This season
- 2 matches · 100.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Hi'en Tenshi2P+K | 1 | 16.7% |
|---|---|---|
| Honshin Soukyaku1K+G into crouch | 1 | 16.7% |
| Souanshou3P+K | 1 | 16.7% |
| Soukasui3P into Souka Senpukyaku3PK | 1 | 16.7% |
| crouch dash back into Koutankyaku66K | 1 | 16.7% |
| down-back kick1K | 1 | 16.7% |
Lion
- Career
- 112–26 · 81.2%
- This season
- 1 matches · 0.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
Jacky
- Career
- 170–72 · 70.2%
- This season
- 3 matches · 33.3%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 1 | 33.3% |
|---|---|---|
| Spinning KickK+G into crouch | 1 | 33.3% |
| guardG into Punch High KickPK | 1 | 33.3% |
Counted from 1 of the 3 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Dural: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
