Virtua Fighter 5 REVO · v1.10 · Region: South America
K_DNK
Characters played — VF5's own record
| Jacky | 30 | 1,169 | 598 | 571 | 51.1% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 32 | 19 | 13 | 59.4% | +11.0 |
|---|---|---|---|---|---|
| Jacky | 13 | 4 | 9 | 30.8% | -11.8 |
| Akira | 10 | 6 | 4 | 60.0% | +11.0 |
| Sarah | 9 | 3 | 6 | 33.3% | -26.4 |
| Aoi | 8 | 4 | 4 | 50.0% | -9.4 |
| Lau | 6 | 2 | 4 | 33.3% | -18.1 |
| Jean | 5 | 1 | 4 | 20.0% | -20.8 |
| Lion | 5 | 2 | 3 | 40.0% | -3.0 |
| Eileen | 4 | 3 | 1 | 75.0% | +36.3 |
| Kage | 4 | 1 | 3 | 25.0% | -20.9 |
| Pai | 3 | 1 | 2 | 33.3% | -16.8 |
| El Blaze | 2 | 2 | 0 | 100.0% | +42.9 |
| Goh | 2 | 2 | 0 | 100.0% | +44.0 |
| Jeffry | 2 | 2 | 0 | 100.0% | +60.8 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +31.4 |
| Taka | 1 | 0 | 1 | 0.0% | -40.9 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 16 | 7 | 9 | 43.8% | -7.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 15 | 9 | 6 | 60.0% | +5.6 |
| Octagon | 15 | 5 | 10 | 33.3% | -16.0 |
| Breakable Full Fence | 14 | 7 | 7 | 50.0% | +7.9 |
| Full Fence | 12 | 6 | 6 | 50.0% | -3.8 |
| Open | 12 | 8 | 4 | 66.7% | +24.7 |
| Low Fence | 7 | 3 | 4 | 42.9% | -13.1 |
| Single Wall | 6 | 3 | 3 | 50.0% | +7.1 |
| Full Fence and Open | 3 | 1 | 2 | 33.3% | -17.0 |
| Half Fence | 2 | 2 | 0 | 100.0% | +43.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 74 | 48.6% | 49.9% | -1.2 |
| No walls | 25 | 56.0% | 47.3% | +8.7 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| れもん@のびしろF (Rank 31) | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|
| こて (Rank 25) | 5 | 3 | 2 | 60.0% |
| トマト牛乳♪ (Rank 29) | 5 | 3 | 2 | 60.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 5 | 4 | 1 | 80.0% |
| 三輪ですが@SRGM (Rank 25) | 4 | 3 | 1 | 75.0% |
| Multipla (Rank 24) | 3 | 1 | 2 | 33.3% |
| VERTEX (Rank 28) | 3 | 2 | 1 | 66.7% |
| sho354898 (Rank 28) | 3 | 1 | 2 | 33.3% |
| syounai (Rank 29) | 3 | 2 | 1 | 66.7% |
| イチゲン (Rank 27) | 3 | 1 | 2 | 33.3% |
| ロストマン (Rank 27) | 3 | 0 | 3 | 0.0% |
| Agito (Rank 28) | 2 | 0 | 2 | 0.0% |
| BANANA (Rank 28) | 2 | 0 | 2 | 0.0% |
| Oo-Mujirushi-oO (Rank 28) | 2 | 1 | 1 | 50.0% |
| SHUSHUSHU (Rank 29) | 2 | 1 | 1 | 50.0% |
| aaaaa114270 (Rank 25) | 2 | 2 | 0 | 100.0% |
| fazz00r (Rank 25) | 2 | 1 | 1 | 50.0% |
| moksa (Rank 27) | 2 | 2 | 0 | 100.0% |
| pinturicchio (Rank 31) | 2 | 1 | 1 | 50.0% |
| μ (Rank 25) | 2 | 0 | 2 | 0.0% |
| くろなぎ (Rank 30) | 2 | 1 | 1 | 50.0% |
| さばみそ (Rank 27) | 2 | 0 | 2 | 0.0% |
| ガリバー (Rank 30) | 2 | 0 | 2 | 0.0% |
| ボンボン俺シール (Rank 30) | 2 | 0 | 2 | 0.0% |
| 金田一の少年 (Rank 28) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| Oo-Mujirushi-oO (Rank 28) | 2026/09/12 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| sho354898 (Rank 28) | 2026/08/05 | 3 | 1 | 2 | 33.3% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/08/05 | 5 | 4 | 1 | 80.0% |
| aaaaa114270 (Rank 25) | 2026/08/05 | 2 | 2 | 0 | 100.0% |
| Agito (Rank 28) | 2026/08/05 | 2 | 0 | 2 | 0.0% |
| μ (Rank 25) | 2026/08/05 | 2 | 0 | 2 | 0.0% |
| くろなぎ (Rank 30) | 2026/08/04 | 2 | 1 | 1 | 50.0% |
| VERTEX (Rank 28) | 2026/07/21 | 3 | 2 | 1 | 66.7% |
| 金田一の少年 (Rank 28) | 2026/07/21 | 2 | 2 | 0 | 100.0% |
| ボンボン俺シール (Rank 30) | 2026/07/21 | 2 | 0 | 2 | 0.0% |
| 三輪ですが@SRGM (Rank 25) | 2026/07/21 | 4 | 3 | 1 | 75.0% |
| fazz00r (Rank 25) | 2026/07/19 | 2 | 1 | 1 | 50.0% |
| ガリバー (Rank 30) | 2026/07/15 | 2 | 0 | 2 | 0.0% |
| こて (Rank 25) | 2026/07/14 | 5 | 3 | 2 | 60.0% |
| れもん@のびしろF (Rank 31) | 2026/07/14 | 7 | 2 | 5 | 28.6% |
| ロストマン (Rank 27) | 2026/07/14 | 3 | 0 | 3 | 0.0% |
| トマト牛乳♪ (Rank 29) | 2026/07/09 | 5 | 3 | 2 | 60.0% |
| BANANA (Rank 28) | 2026/07/09 | 2 | 0 | 2 | 0.0% |
| syounai (Rank 29) | 2026/06/26 | 3 | 2 | 1 | 66.7% |
| pinturicchio (Rank 31) | 2026/06/16 | 2 | 1 | 1 | 50.0% |
| Multipla (Rank 24) | 2026/05/06 | 3 | 1 | 2 | 33.3% |
| SHUSHUSHU (Rank 29) | 2026/04/23 | 2 | 1 | 1 | 50.0% |
| イチゲン (Rank 27) | 2026/04/23 | 3 | 1 | 2 | 33.3% |
| さばみそ (Rank 27) | 2026/04/22 | 2 | 0 | 2 | 0.0% |
| moksa (Rank 27) | 2026/04/19 | 2 | 2 | 0 | 100.0% |
Round openings
Jacky
| Dash Hammer Kick66K | 60 | 14.1% |
|---|---|---|
| forward movement into punchP | 27 | 6.3% |
| Slant Back Knuckle1P into Rage Kick1PK | 25 | 5.9% |
| crouch dash forward into Middle Smash6P | 17 | 4.0% |
| Dash Hammer Kick66K into forward dash | 16 | 3.8% |
| forward movement into Jab Double StraightPPP | 13 | 3.0% |
| crouch dash forward into guardG | 10 | 2.4% |
| backdash into evade up | 9 | 2.1% |
| Squat Straight2P | 7 | 1.6% |
| Dash Hammer Kick66K into forward movement | 6 | 1.4% |
| backdash into Beat & Back KnuckleP+KP | 6 | 1.4% |
| crouch dash forward into Rage Kick1PK | 6 | 1.4% |
| forward dash into throwP+G | 6 | 1.4% |
| Low Spin Kick1K+G | 5 | 1.2% |
| crouch dash forward into Slant Back Knuckle1P | 5 | 1.2% |
120 further openings account for the other 208 rounds.
