Virtua Fighter 5 REVO · v1.10 · Region: South America
ginno-talots_DQR
Characters played — VF5's own record
| Jacky | 30 | 3,529 | 1,730 | 1,799 | 49.0% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 63 | 19 | 44 | 30.2% | -17.8 |
|---|---|---|---|---|---|
| Pai | 56 | 29 | 27 | 51.8% | +1.3 |
| Sarah | 40 | 19 | 21 | 47.5% | +4.3 |
| Akira | 36 | 16 | 20 | 44.4% | -4.6 |
| Aoi | 30 | 15 | 15 | 50.0% | +6.0 |
| Goh | 28 | 16 | 12 | 57.1% | +11.3 |
| Lion | 28 | 11 | 17 | 39.3% | +0.2 |
| Kage | 27 | 12 | 15 | 44.4% | +4.6 |
| Jeffry | 20 | 9 | 11 | 45.0% | +3.8 |
| Lau | 18 | 9 | 9 | 50.0% | +9.0 |
| Lei Fei | 17 | 5 | 12 | 29.4% | -4.8 |
| Brad | 16 | 4 | 12 | 25.0% | -11.1 |
| Jacky | 16 | 8 | 8 | 50.0% | +9.7 |
| Jean | 15 | 9 | 6 | 60.0% | +21.5 |
| El Blaze | 11 | 6 | 5 | 54.5% | +14.8 |
| Vanessa | 11 | 6 | 5 | 54.5% | +3.3 |
| Shun | 5 | 2 | 3 | 40.0% | -20.9 |
| Dural | 3 | 0 | 3 | 0.0% | -48.4 |
| Eileen | 2 | 1 | 1 | 50.0% | -0.1 |
| Taka | 2 | 0 | 2 | 0.0% | -37.3 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 56 | 22 | 34 | 39.3% | -6.3 |
|---|---|---|---|---|---|
| Low Fence | 55 | 22 | 33 | 40.0% | -3.6 |
| Octagon | 51 | 21 | 30 | 41.2% | -0.8 |
| Breakable Half Fence | 48 | 24 | 24 | 50.0% | +6.0 |
| Open | 46 | 22 | 24 | 47.8% | +4.6 |
| Single Wall | 45 | 15 | 30 | 33.3% | -14.4 |
| Rectangle | 42 | 16 | 26 | 38.1% | -8.0 |
| Half Fence | 38 | 20 | 18 | 52.6% | +8.3 |
| Full Fence | 30 | 13 | 17 | 43.3% | +3.6 |
| Full Fence and Open | 21 | 16 | 5 | 76.2% | +30.9 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 265 | 43.8% | 43.8% | -0.0 |
| No walls | 146 | 40.4% | 44.3% | -3.9 |
Walls against open: +3.9 points (95% range -6.0 to +13.7), p 0.444 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| なっちゃんねる (Rank 25) | 12 | 5 | 7 | 41.7% |
|---|---|---|---|---|
| 聖☆奈♡♡ (Rank 25) | 12 | 5 | 7 | 41.7% |
| ohtenki (Rank 30) | 10 | 6 | 4 | 60.0% |
| クロシロ (Rank 26) | 10 | 5 | 5 | 50.0% |
| 究極無敵 (Rank 30) | 10 | 1 | 9 | 10.0% |
| AONEKO (Rank 29) | 8 | 5 | 3 | 62.5% |
| MikuMartineau (Rank 30) | 8 | 5 | 3 | 62.5% |
| hayate (Rank 29) | 8 | 3 | 5 | 37.5% |
| 龍仙人【鬼手仏心】 (Rank 26) | 8 | 5 | 3 | 62.5% |
| AlicerLandeel (Rank 29) | 6 | 4 | 2 | 66.7% |
| Koromo (Rank 32) | 6 | 3 | 3 | 50.0% |
| PinMen (Rank 30) | 6 | 1 | 5 | 16.7% |
| マーレさん (Rank 31) | 6 | 1 | 5 | 16.7% |
| 貧乏リオン/binboulion (Rank 33) | 6 | 3 | 3 | 50.0% |
| a_h_i_k_o (Rank 27) | 5 | 3 | 2 | 60.0% |
| eastrun (Rank 28) | 5 | 1 | 4 | 20.0% |
| てーらい (Rank 32) | 5 | 1 | 4 | 20.0% |
| ばねばば (Rank 30) | 5 | 1 | 4 | 20.0% |
| TAPIOKA (Rank 30) | 4 | 2 | 2 | 50.0% |
| TOMORV (Rank 26) | 4 | 2 | 2 | 50.0% |
| ekd (Rank 31) | 4 | 3 | 1 | 75.0% |
| melty01 (Rank 27) | 4 | 4 | 0 | 100.0% |
| こうちゃん(`ー´)ノ (Rank 27) | 4 | 2 | 2 | 50.0% |
| ほーげつ (Rank 25) | 4 | 2 | 2 | 50.0% |
| 家庭内最弱の剛君 (Rank 27) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| TAPIOKA (Rank 30) | 2026/06/21 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| hayate (Rank 29) | 2026/06/21 | 8 | 3 | 5 | 37.5% |
| ばねばば (Rank 30) | 2026/06/21 | 5 | 1 | 4 | 20.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/06/20 | 8 | 5 | 3 | 62.5% |
| PinMen (Rank 30) | 2026/06/13 | 6 | 1 | 5 | 16.7% |
| 聖☆奈♡♡ (Rank 25) | 2026/06/12 | 12 | 5 | 7 | 41.7% |
| a_h_i_k_o (Rank 27) | 2026/06/12 | 5 | 3 | 2 | 60.0% |
| 家庭内最弱の剛君 (Rank 27) | 2026/06/12 | 4 | 3 | 1 | 75.0% |
| クロシロ (Rank 26) | 2026/06/06 | 10 | 5 | 5 | 50.0% |
| ほーげつ (Rank 25) | 2026/05/09 | 4 | 2 | 2 | 50.0% |
| MikuMartineau (Rank 30) | 2026/05/09 | 8 | 5 | 3 | 62.5% |
| AONEKO (Rank 29) | 2026/05/09 | 8 | 5 | 3 | 62.5% |
| マーレさん (Rank 31) | 2026/05/07 | 6 | 1 | 5 | 16.7% |
| ohtenki (Rank 30) | 2026/05/07 | 10 | 6 | 4 | 60.0% |
| なっちゃんねる (Rank 25) | 2026/05/07 | 12 | 5 | 7 | 41.7% |
| ekd (Rank 31) | 2026/05/06 | 4 | 3 | 1 | 75.0% |
| AlicerLandeel (Rank 29) | 2026/05/06 | 6 | 4 | 2 | 66.7% |
| TOMORV (Rank 26) | 2026/05/06 | 4 | 2 | 2 | 50.0% |
| eastrun (Rank 28) | 2026/05/05 | 5 | 1 | 4 | 20.0% |
| てーらい (Rank 32) | 2026/05/05 | 5 | 1 | 4 | 20.0% |
| 究極無敵 (Rank 30) | 2026/05/05 | 10 | 1 | 9 | 10.0% |
| melty01 (Rank 27) | 2026/04/24 | 4 | 4 | 0 | 100.0% |
| Koromo (Rank 32) | 2026/04/24 | 6 | 3 | 3 | 50.0% |
| こうちゃん(`ー´)ノ (Rank 27) | 2026/04/21 | 4 | 2 | 2 | 50.0% |
| 貧乏リオン/binboulion (Rank 33) | 2026/03/31 | 6 | 3 | 3 | 50.0% |
Round openings
Jacky
| forward movement into punchP | 175 | 9.8% |
|---|---|---|
| forward movement into Jab StraightPP | 168 | 9.4% |
| backdash into Dash Hammer Kick66K | 118 | 6.6% |
| backdash into High Angle Upper Kick6K | 106 | 5.9% |
| backdash into guardG | 91 | 5.1% |
| Dash Hammer Kick66K | 66 | 3.7% |
| evade up into backdash | 62 | 3.5% |
| Middle Smash6P | 61 | 3.4% |
| Slant Back Knuckle1P into Rage Kick1PK | 61 | 3.4% |
| High Angle Upper Kick6K into forward movement | 43 | 2.4% |
| crouch into Squat Straight2P | 42 | 2.3% |
| evade up into Dash Hammer Kick66K | 42 | 2.3% |
| Slant Back Knuckle1P into Double Back Knuckle4PP | 40 | 2.2% |
| backdash into Step-in Middle Kick66K+G | 38 | 2.1% |
| forward movement into Punch High KickPK | 32 | 1.8% |
143 further openings account for the other 647 rounds.
