Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1489 #2,089 of 3,686 on the Elo list →
El Blaze1492190 matches
Dural1527184 matches
Jeffry1475158 matches
Wolf1526121 matches
Akira1452101 matches
Aoi148331 matches
Taka149028 matches
Goh147827 matches
Lion147724 matches
Shun148722 matches
Brad148621 matches
Vanessa149420 matches
Pai150319 matches
Sarah148115 matches
Jean148614 matches
Lei Fei149614 matches
Lau147712 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 32 | 908 | 541 | 367 | 59.6% |
|---|---|---|---|---|---|
| Jeffry | 31 | 682 | 394 | 288 | 57.8% |
| El Blaze | 33 | 627 | 372 | 255 | 59.3% |
| Dural | 34 | 614 | 383 | 231 | 62.4% |
| Akira | 27 | 403 | 210 | 193 | 52.1% |
| Taka | 27 | 212 | 124 | 88 | 58.5% |
| Goh | 26 | 146 | 78 | 68 | 53.4% |
| Sarah | 26 | 137 | 69 | 68 | 50.4% |
| Aoi | 26 | 106 | 54 | 52 | 50.9% |
| Kage | 26 | 103 | 58 | 45 | 56.3% |
| Lau | 26 | 88 | 45 | 43 | 51.1% |
| Pai | 26 | 69 | 41 | 28 | 59.4% |
| Brad | 27 | 64 | 43 | 21 | 67.2% |
| Lion | 26 | 58 | 38 | 20 | 65.5% |
| Shun | 26 | 58 | 36 | 22 | 62.1% |
| Vanessa | 26 | 52 | 31 | 21 | 59.6% |
| Jacky | 26 | 48 | 30 | 18 | 62.5% |
| Lei Fei | 27 | 45 | 30 | 15 | 66.7% |
| Jean | 26 | 37 | 24 | 13 | 64.9% |
| Eileen | 26 | 16 | 13 | 3 | 81.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,616 of 4,231 rounds counted7.2 inputs a second (429 a minute) this season. Faster than 50% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 7.0 | 420 | 710 |
|---|---|---|---|
| Dural | 8.1 | 486 | 574 |
| Jeffry | 7.0 | 418 | 603 |
| Wolf | 7.1 | 424 | 342 |
| Akira | 7.4 | 444 | 419 |
| Aoi | 6.7 | 401 | 119 |
| Taka | 7.1 | 428 | 93 |
| Goh | 6.9 | 413 | 72 |
| Lion | 6.4 | 384 | 93 |
| Shun | 6.6 | 397 | 88 |
| Brad | 6.7 | 402 | 82 |
| Vanessa | 6.4 | 385 | 77 |
| Pai | 6.9 | 412 | 65 |
| Sarah | 7.1 | 424 | 67 |
| Jean | 6.4 | 382 | 56 |
| Lei Fei | 7.9 | 471 | 44 |
| Lau | 8.2 | 493 | 46 |
| Kage | 6.0 | 359 | 35 |
| Jacky | 6.8 | 409 | 21 |
| Eileen | 5.9 | 354 | 10 |
By opponent's character
| Pai | 7.4 | 443 | 546 |
|---|---|---|---|
| Jacky | 7.0 | 417 | 340 |
| Shun | 6.9 | 412 | 389 |
| Akira | 7.2 | 434 | 337 |
| Sarah | 7.4 | 441 | 301 |
| Wolf | 7.4 | 446 | 282 |
| Kage | 6.8 | 409 | 207 |
| Goh | 7.2 | 435 | 142 |
| Jeffry | 6.5 | 393 | 119 |
| Lion | 7.3 | 438 | 135 |
| Aoi | 6.9 | 414 | 133 |
| Eileen | 7.5 | 451 | 114 |
| Jean | 7.2 | 430 | 113 |
| Vanessa | 7.1 | 424 | 87 |
| Dural | 7.2 | 429 | 107 |
| Brad | 7.0 | 417 | 82 |
| Taka | 7.3 | 441 | 66 |
| Lau | 7.3 | 437 | 50 |
| El Blaze | 6.8 | 408 | 45 |
| Lei Fei | 7.9 | 472 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Pai | 145 | 93 | 52 | 64.1% | +9.8 |
|---|---|---|---|---|---|
| Jacky | 107 | 63 | 44 | 58.9% | +1.9 |
| Shun | 106 | 56 | 50 | 52.8% | +0.5 |
| Akira | 98 | 69 | 29 | 70.4% | +14.2 |
| Sarah | 94 | 48 | 46 | 51.1% | -4.6 |
| Wolf | 75 | 48 | 27 | 64.0% | +11.4 |
| Kage | 64 | 33 | 31 | 51.6% | -3.0 |
| Goh | 46 | 15 | 31 | 32.6% | -21.9 |
| Jeffry | 42 | 23 | 19 | 54.8% | -6.2 |
| Lion | 36 | 16 | 20 | 44.4% | -3.5 |
| Aoi | 33 | 15 | 18 | 45.5% | -14.1 |
| Eileen | 32 | 21 | 11 | 65.6% | -0.3 |
| Jean | 30 | 16 | 14 | 53.3% | -2.3 |
| Vanessa | 30 | 17 | 13 | 56.7% | -11.2 |
| Dural | 27 | 15 | 12 | 55.6% | +0.1 |
| Brad | 23 | 9 | 14 | 39.1% | -9.5 |
| Taka | 20 | 9 | 11 | 45.0% | -5.2 |
| Lau | 18 | 9 | 9 | 50.0% | -12.2 |
| El Blaze | 11 | 4 | 7 | 36.4% | -20.8 |
| Lei Fei | 11 | 6 | 5 | 54.5% | -0.0 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 120 | 54 | 66 | 45.0% | -11.5 |
|---|---|---|---|---|---|
| Full Fence | 117 | 66 | 51 | 56.4% | +0.3 |
| Low Fence | 110 | 65 | 45 | 59.1% | +5.6 |
| Half Fence | 109 | 60 | 49 | 55.0% | +1.0 |
| Octagon | 108 | 62 | 46 | 57.4% | +2.6 |
| Rectangle | 104 | 66 | 38 | 63.5% | +4.1 |
| Single Wall | 97 | 65 | 32 | 67.0% | +10.0 |
| Open | 95 | 48 | 47 | 50.5% | -5.5 |
| Breakable Half Fence | 67 | 35 | 32 | 52.2% | -5.7 |
| Full Fence and Open | 58 | 29 | 29 | 50.0% | -3.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 625 | 54.9% | 56.2% | -1.3 |
| No walls | 302 | 58.9% | 55.8% | +3.2 |
Walls against open: -4.5 points (95% range -12.8 to +3.9), p 0.293 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| seedash (Rank 34) | 59 | 41 | 18 | 69.5% |
|---|---|---|---|---|
| BeavisAndButt-Head69 (Rank 28) | 41 | 28 | 13 | 68.3% |
| The8thOne (Rank 29) | 38 | 30 | 8 | 79.0% |
| H.P.Starcraft (Rank 29) | 33 | 13 | 20 | 39.4% |
| luckystrike (Rank 30) | 28 | 16 | 12 | 57.1% |
| Da-Goat-Pawn (Rank 30) | 22 | 7 | 15 | 31.8% |
| DatDemo (Rank 26) | 18 | 13 | 5 | 72.2% |
| ShooterMcJacky (Rank 30) | 16 | 12 | 4 | 75.0% |
| DevolvedNeutrals (Rank 32) | 14 | 4 | 10 | 28.6% |
| brothaman13 (Rank 29) | 14 | 11 | 3 | 78.6% |
| heimemes (Rank 26) | 14 | 12 | 2 | 85.7% |
| likeyeahh77 (Rank 31) | 14 | 6 | 8 | 42.9% |
| GamesoftRobo (Rank 27) | 13 | 4 | 9 | 30.8% |
| MashPotatoTower (Rank 28) | 13 | 6 | 7 | 46.1% |
| leefung._ (Rank 34) | 13 | 10 | 3 | 76.9% |
| KidCloyster (Rank 24) | 12 | 10 | 2 | 83.3% |
| SWAT1107 (Rank 30) | 12 | 7 | 5 | 58.3% |
| (Rank 23) | 12 | 8 | 4 | 66.7% |
| Blayer98 (Rank 23) | 11 | 10 | 1 | 90.9% |
| AmazedArts (Rank 24) | 10 | 6 | 4 | 60.0% |
| B34TD0WN (Rank 31) | 10 | 4 | 6 | 40.0% |
| Roadkill93 (Rank 23) | 10 | 8 | 2 | 80.0% |
| Shadowiori (Rank 23) | 10 | 10 | 0 | 100.0% |
| itrap (Rank 31) | 10 | 3 | 7 | 30.0% |
| Cynuous (Rank 24) | 9 | 4 | 5 | 44.4% |
Most played opponents, most recent first
| MashPotatoTower (Rank 28) | 2026/10/17 | 13 | 6 | 7 | 46.1% |
|---|---|---|---|---|---|
| brothaman13 (Rank 29) | 2026/10/17 | 14 | 11 | 3 | 78.6% |
| KidCloyster (Rank 24) | 2026/10/15 | 12 | 10 | 2 | 83.3% |
| Shadowiori (Rank 23) | 2026/10/15 | 10 | 10 | 0 | 100.0% |
| leefung._ (Rank 34) | 2026/10/15 | 13 | 10 | 3 | 76.9% |
| itrap (Rank 31) | 2026/10/15 | 10 | 3 | 7 | 30.0% |
| The8thOne (Rank 29) | 2026/10/15 | 38 | 30 | 8 | 79.0% |
| ShooterMcJacky (Rank 30) | 2026/10/12 | 16 | 12 | 4 | 75.0% |
| Roadkill93 (Rank 23) | 2026/10/12 | 10 | 8 | 2 | 80.0% |
| AmazedArts (Rank 24) | 2026/10/12 | 10 | 6 | 4 | 60.0% |
| GamesoftRobo (Rank 27) | 2026/10/09 | 13 | 4 | 9 | 30.8% |
| (Rank 23) | 2026/10/09 | 12 | 8 | 4 | 66.7% |
| DevolvedNeutrals (Rank 32) | 2026/10/08 | 14 | 4 | 10 | 28.6% |
| H.P.Starcraft (Rank 29) | 2026/10/02 | 33 | 13 | 20 | 39.4% |
| seedash (Rank 34) | 2026/09/28 | 59 | 41 | 18 | 69.5% |
| luckystrike (Rank 30) | 2026/09/14 | 28 | 16 | 12 | 57.1% |
| Da-Goat-Pawn (Rank 30) | 2026/09/05 | 22 | 7 | 15 | 31.8% |
| DatDemo (Rank 26) | 2026/08/04 | 18 | 13 | 5 | 72.2% |
| BeavisAndButt-Head69 (Rank 28) | 2026/08/03 | 41 | 28 | 13 | 68.3% |
| B34TD0WN (Rank 31) | 2026/08/02 | 10 | 4 | 6 | 40.0% |
| SWAT1107 (Rank 30) | 2026/08/02 | 12 | 7 | 5 | 58.3% |
| likeyeahh77 (Rank 31) | 2026/07/25 | 14 | 6 | 8 | 42.9% |
| Blayer98 (Rank 23) | 2026/06/05 | 11 | 10 | 1 | 90.9% |
| heimemes (Rank 26) | 2026/05/17 | 14 | 12 | 2 | 85.7% |
| Cynuous (Rank 24) | 2026/05/17 | 9 | 4 | 5 | 44.4% |
Round openings
Every character
| throw escape | 303 | 8.2% |
|---|---|---|
| punchP | 141 | 3.8% |
| High Spin KickK+G | 113 | 3.0% |
| Death ScytheK+G | 108 | 2.9% |
| Fade Roll Kick7K into forward movement | 102 | 2.8% |
| backdash into throw escape | 96 | 2.6% |
| Jouho Touken6P | 70 | 1.9% |
| punchP into throwP+G | 64 | 1.7% |
| no input | 59 | 1.6% |
| forward movement into punchP | 56 | 1.5% |
| Elbow Butt6P into Elbow Hammer6PP | 51 | 1.4% |
| Shadow Strike6P into Shadow Fang6PK | 48 | 1.3% |
| guardG into throw escape | 48 | 1.3% |
| evade up into throw escape | 47 | 1.3% |
| evade up into Toe Kick2K | 42 | 1.1% |
556 further openings account for the other 2,354 rounds.
Counted from 918 of the 984 matches played. The rest were not pulled for openings.
Dural
- Career
- 383–231 · 62.4%
- This season
- 189 matches · 60.3%
- Peak rank
- 34
First hit in 51.2% of 740 rounds. Won 56.5% of the rounds they struck first, 56.5% of the rounds they were struck first.
Significant Tells
- In round 2: evades first in 33.7% of rounds, against 24.1% in their other rounds.
- After winning a round: evades first in 40.2% of rounds, against 16.7% after losing one.
- In round 1: opens with “throw escape” in 22.3% of rounds, against 8.0% in their other rounds.
- After losing a round: opens with “P punch” in 16.7% of rounds, against 3.3% after winning one.
- When behind: opens with “throw escape” in 12.7% of rounds, against 5.1% when ahead or level.
| throw escape | 86 | 11.6% |
|---|---|---|
| punchP | 61 | 8.2% |
| backdash into throw escape | 51 | 6.8% |
| Somersault Kick7K into Somersault Zwei7KK | 25 | 3.4% |
| punchP into One TwoPP | 25 | 3.4% |
| Spine Whip4P into Lumpini Combination4PK | 23 | 3.1% |
| punchP into Punch High KickPK | 22 | 3.0% |
| evade up into Lumpini Combination4PK | 16 | 2.1% |
| Dragon Smash Cannon1K | 13 | 1.8% |
| Nakageri3K into Nagiharai3KP | 13 | 1.8% |
| Nakageri3K | 11 | 1.5% |
| crouch into Backer Shift Combination3KKKK | 11 | 1.5% |
| evade down into Dragon Smash Cannon1K | 11 | 1.5% |
| evade down into Lumpini Combination4PK | 11 | 1.5% |
| kick+guardK+G | 11 | 1.5% |
128 further openings account for the other 354 rounds.
Counted from 184 of the 189 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Dural
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Pai | 13–2 · 87% | 8–2 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 372–255 · 59.3%
- This season
- 190 matches · 55.3%
- Peak rank
- 33
First hit in 47.4% of 740 rounds. Won 55.8% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- After winning a round: evades first in 32.6% of rounds, against 18.2% after losing one.
- In round 2: opens with “K+G High Spin Kick” in 25.3% of rounds, against 11.8% in their other rounds.
- After opening the round before with “K+G High Spin Kick”: opens with “7K Fade Roll Kick into forward movement” in 27.6% of rounds, against 13.6% after anything else.
- After losing a round: opens with “6P Shadow Strike into 6PK Shadow Fang” in 11.8% of rounds, against 0.7% after winning one.
- When ahead: opens with “K+G High Spin Kick” in 26.6% of rounds, against 12.7% when level or behind.
| High Spin KickK+G | 113 | 15.2% |
|---|---|---|
| Fade Roll Kick7K into forward movement | 102 | 13.7% |
| Shadow Strike6P into Shadow Fang6PK | 48 | 6.5% |
| throw escape | 41 | 5.5% |
| Fade Roll Kick7K | 35 | 4.7% |
| evade up into Inferno Savate46PKK | 28 | 3.8% |
| evade up into High Spin KickK+G | 26 | 3.5% |
| evade down into Inferno Savate46PKK | 24 | 3.2% |
| Shouda46PP into Rising Back Spin Kick46PPK | 23 | 3.1% |
| Back Knuckle4P into Shadow Spin Kick4PK | 15 | 2.0% |
| evade up into throw escape | 15 | 2.0% |
| evade down into throw escape | 11 | 1.5% |
| High-Speed Jab46P into Shouda46PP | 9 | 1.2% |
| evade up into backward movement | 9 | 1.2% |
| Jumping Hammer Knuckle8P+K | 8 | 1.1% |
101 further openings account for the other 236 rounds.
Counted from 186 of the 190 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 5–15 · 25% | 8–3 · 73% | too few to test |
| Akira | 10–4 · 71% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 394–288 · 57.8%
- This season
- 168 matches · 56.0%
- Peak rank
- 31
First hit in 49.3% of 696 rounds. Won 56.9% of the rounds they struck first, 49.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 12.5% of rounds, against 2.8% in their other rounds.
- After winning a round: evades first in 42.1% of rounds, against 21.3% after losing one.
- In round 1: opens with “throw escape” in 17.3% of rounds, against 6.6% in their other rounds.
- After losing a round: opens with “6P Elbow Butt into 6PP Elbow Hammer” in 15.8% of rounds, against 1.4% after winning one.
- When behind: opens with “6P Elbow Butt into 6PP Elbow Hammer” in 16.2% of rounds, against 3.2% when ahead or level.
| throw escape | 64 | 9.2% |
|---|---|---|
| Elbow Butt6P into Elbow Hammer6PP | 51 | 7.3% |
| evade up into Toe Kick2K | 42 | 6.0% |
| punchP into Elbow Hammer6PP | 38 | 5.4% |
| punchP | 37 | 5.3% |
| backdash into Toe Kick2K | 30 | 4.3% |
| punchP into Elbow Butt6P | 30 | 4.3% |
| evade down into Toe Kick2K | 26 | 3.7% |
| Knee Attack6K | 20 | 2.9% |
| punchP into Double KnucklePP | 20 | 2.9% |
| backdash into throw escape | 19 | 2.7% |
| evade up into Torpedo Head Butt4P+K | 17 | 2.4% |
| guardG into throw escape | 15 | 2.1% |
| punchP into Threat StanceP+K+G | 14 | 2.0% |
| punchP into throwP+G | 13 | 1.9% |
88 further openings account for the other 263 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 14–5 · 74% | 1–5 · 17% | too few to test |
| Sarah | 12–8 · 60% | 0–0 · — | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 541–367 · 59.6%
- This season
- 127 matches · 55.9%
- Peak rank
- 32
First hit in 41.4% of 486 rounds. Won 54.7% of the rounds they struck first, 50.5% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 9.6% of rounds, against 2.4% in their other rounds.
- In round 2: opens with “K+G Death Scythe” in 30.4% of rounds, against 18.9% in their other rounds.
- After winning a round: opens with “K+G Death Scythe” in 41.9% of rounds, against 11.2% after losing one.
- When ahead: opens with “K+G Death Scythe” in 45.3% of rounds, against 16.5% when level or behind.
| Death ScytheK+G | 108 | 21.8% |
|---|---|---|
| evade up into Death ScytheK+G | 34 | 6.9% |
| throw escape | 30 | 6.1% |
| punchP into throwP+G | 29 | 5.9% |
| Body Blow6P into Rolling Back Elbow6PP+K | 27 | 5.5% |
| Screw Hook63214P into Screw Lariat63214PP | 26 | 5.2% |
| forward movement into Elbow Butt4P | 23 | 4.7% |
| crouch into Arrow Knuckle3P | 17 | 3.4% |
| guardG into throw escape | 13 | 2.6% |
| punchP | 12 | 2.4% |
| evade down into Elbow Butt4P | 9 | 1.8% |
| Comet Hook1P into Knuckle Part1PP | 8 | 1.6% |
| Elbow Butt4P into punchP | 8 | 1.6% |
| Tomahawk Chop9P into throwP+G | 8 | 1.6% |
| evade up into Savate4K | 8 | 1.6% |
64 further openings account for the other 135 rounds.
Counted from 125 of the 127 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 7–6 · 54% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 210–193 · 52.1%
- This season
- 110 matches · 50.9%
- Peak rank
- 27
First hit in 49.1% of 454 rounds. Won 57.4% of the rounds they struck first, 42.0% of the rounds they were struck first.
Significant Tells
- In round 2: evades first in 46.4% of rounds, against 33.1% in their other rounds.
- After winning a round: evades first in 56.2% of rounds, against 26.9% after losing one.
- When ahead: evades first in 52.2% of rounds, against 35.7% when level or behind.
- After landing the first hit of the round before: evades first in 50.0% of rounds, against 33.1% after being hit first.
- After losing a round: opens with “6P Jouho Touken” in 24.6% of rounds, against 8.9% after winning one.
| Jouho Touken6P | 70 | 15.4% |
|---|---|---|
| punchP into Jouho Touken6P | 41 | 9.0% |
| forward movement into punchP | 34 | 7.5% |
| throw escape | 31 | 6.8% |
| evade up into Geimon Tessen46P+K+G | 30 | 6.6% |
| evade down into Geimon Tessen46P+K+G | 25 | 5.5% |
| Rimon Chouchu66P into Jouho Touken6P | 16 | 3.5% |
| evade up into throw escape | 13 | 2.9% |
| evade down into offensive move | 12 | 2.6% |
| evade up into Sokutai3K | 11 | 2.4% |
| no input | 10 | 2.2% |
| backdash into throw escape | 8 | 1.8% |
| evade down into Sokutai3K | 8 | 1.8% |
| evade down into throw escape | 8 | 1.8% |
| evade up into backward movement | 8 | 1.8% |
66 further openings account for the other 129 rounds.
Aoi
- Career
- 54–52 · 50.9%
- This season
- 32 matches · 62.5%
- Peak rank
- 26
First hit in 51.7% of 116 rounds. Won 61.7% of the rounds they struck first, 51.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| ShigureK+G | 25 | 21.0% |
|---|---|---|
| punchP | 24 | 20.2% |
| throw escape | 11 | 9.2% |
| evade down into ShigureK+G | 6 | 5.0% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 5 | 4.2% |
| evade up into ShigureK+G | 4 | 3.4% |
| no input | 4 | 3.4% |
| evade up into Kamageri4K | 3 | 2.5% |
| punchP into NirentotsuPP | 3 | 2.5% |
| punchP into Tsumujisakura6PP | 3 | 2.5% |
| Ouda6P+K | 2 | 1.7% |
| guardG into throw escape | 2 | 1.7% |
| punchP into kickK | 2 | 1.7% |
| Kumogeri6KK | 1 | 0.8% |
| Nami'okoshi3K+G into crouch | 1 | 0.8% |
23 further openings account for the other 23 rounds.
Taka
- Career
- 124–88 · 58.5%
- This season
- 28 matches · 60.7%
- Peak rank
- 27
First hit in 54.4% of 114 rounds. Won 56.5% of the rounds they struck first, 55.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gozougeri4K into Gozou Kehataki4KP | 18 | 15.8% |
|---|---|---|
| Hiji'ate6P | 14 | 12.3% |
| throw escape | 11 | 9.7% |
| evade up into Gozou Kehataki4KP | 10 | 8.8% |
| punchP into throwP+G | 9 | 7.9% |
| evade down into Gozou Kehataki4KP | 8 | 7.0% |
| forward movement into punchP | 6 | 5.3% |
| Morotezuki66P into Morote Tsuppari66PP | 4 | 3.5% |
| punchP into Hiji'ate6P | 4 | 3.5% |
| KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP | 3 | 2.6% |
| kickK | 3 | 2.6% |
| evade down into throw escape | 2 | 1.8% |
| forward movement into throw escape | 2 | 1.8% |
| no input | 2 | 1.8% |
| Gozougeri4K | 1 | 0.9% |
17 further openings account for the other 17 rounds.
Goh
- Career
- 78–68 · 53.4%
- This season
- 27 matches · 37.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| KiribaraiK+G | 13 | 14.1% |
|---|---|---|
| Hiji'ate6P | 9 | 9.8% |
| throw escape | 9 | 9.8% |
| forward movement into punchP | 7 | 7.6% |
| punchP into Hiji'ate6P | 6 | 6.5% |
| backdash into throw escape | 5 | 5.4% |
| kickK | 5 | 5.4% |
| evade down into KiribaraiK+G | 4 | 4.3% |
| Aragami4K into throwP+G | 3 | 3.3% |
| Kurogane Kudaki66P into Hiji'ate6P | 3 | 3.3% |
| evade up into KiribaraiK+G | 3 | 3.3% |
| Tsukikage6K | 2 | 2.2% |
| evade up into kickK | 2 | 2.2% |
| no input | 2 | 2.2% |
| punchP into kickK | 2 | 2.2% |
17 further openings account for the other 17 rounds.
Counted from 24 of the 27 matches played. The rest were not pulled for openings.
Pai
- Career
- 41–28 · 59.4%
- This season
- 19 matches · 73.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 9 | 12.7% |
|---|---|---|
| evade up into Senchutai3K | 5 | 7.0% |
| no input | 5 | 7.0% |
| Ensei Haikyaku4K | 3 | 4.2% |
| evade down into Senchutai3K | 3 | 4.2% |
| evade up into throw escape | 3 | 4.2% |
| guardG into throw escape | 3 | 4.2% |
| Danshitsu6K into Danshitsu Senshou6KP | 2 | 2.8% |
| Senchuken6P | 2 | 2.8% |
| evade up into Honshin Soukyaku1K+G | 2 | 2.8% |
| forward dash into throw escape | 2 | 2.8% |
| forward movement into throw escape | 2 | 2.8% |
| punchP | 2 | 2.8% |
| punchP into RenkentaiPK | 2 | 2.8% |
| punchP into RenshouPP | 2 | 2.8% |
23 further openings account for the other 24 rounds.
Sarah
- Career
- 69–68 · 50.4%
- This season
- 15 matches · 46.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade up into Switch Kick4K | 7 | 10.4% |
|---|---|---|
| throw escape | 5 | 7.5% |
| Rising Elbow6P | 4 | 6.0% |
| evade up into Back Spin KickK+G | 4 | 6.0% |
| punchP into kickK | 4 | 6.0% |
| Back Spin KickK+G | 3 | 4.5% |
| Back Spin KickK+G into Reverse High KickK+GK | 3 | 4.5% |
| Jackknife Kick3K | 2 | 3.0% |
| Rising Elbow6P into Double Joint Butt6PK | 2 | 3.0% |
| backdash into throw escape | 2 | 3.0% |
| evade down into Switch Kick4K | 2 | 3.0% |
| evade up into Serpent Toe Kick2P+K | 2 | 3.0% |
| Back Knuckle4P into Serpent Rage4PK | 1 | 1.5% |
| Crescent Heel4K+G | 1 | 1.5% |
| Low Kick2K into Dragon Smash Cannon1K | 1 | 1.5% |
24 further openings account for the other 24 rounds.
Lau
- Career
- 45–43 · 51.1%
- This season
- 12 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| punchP into Hou'ou Soushou6PP | 6 | 12.8% |
|---|---|---|
| Enjin Senpukyaku4K+G | 5 | 10.6% |
| Junho Chushou33P into Junho Renshou33PP | 5 | 10.6% |
| evade down into Enjin Senpukyaku4K+G | 5 | 10.6% |
| throw escape | 4 | 8.5% |
| crouch dash forward into Junho Renshou33PP | 2 | 4.3% |
| evade up into Enjin Senpukyaku4K+G | 2 | 4.3% |
| evade up into Senchutai3K | 2 | 4.3% |
| punchP | 2 | 4.3% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 2.1% |
| Fukko Kensou1P into kickK | 1 | 2.1% |
| Kokyaku Haiten7K | 1 | 2.1% |
| backdash into Kensou4P | 1 | 2.1% |
| backdash into Sako Soushou4P+K | 1 | 2.1% |
| backdash into throw escape | 1 | 2.1% |
8 further openings account for the other 8 rounds.
Kage
- Career
- 58–45 · 56.3%
- This season
- 9 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| punchP into ResshouPP | 6 | 17.1% |
|---|---|---|
| Tsumujigeri2K+G | 3 | 8.6% |
| evade down | 3 | 8.6% |
| evade up into evade down | 3 | 8.6% |
| evade up | 2 | 5.7% |
| punchP into HagasanePK | 2 | 5.7% |
| Rasen4P | 1 | 2.9% |
| ResshouPP into RekkukyakuPPK | 1 | 2.9% |
| Ryubisen44K+G | 1 | 2.9% |
| Ryubisen44K+G into Gen'you4K+G | 1 | 2.9% |
| backward movement into Senpugeri7K | 1 | 2.9% |
| evade down into Nagiharai6P+K | 1 | 2.9% |
| evade down into Nakageri3K | 1 | 2.9% |
| evade down into punchP | 1 | 2.9% |
| evade up into Nagiharai6P+K | 1 | 2.9% |
7 further openings account for the other 7 rounds.
Lei Fei
- Career
- 30–15 · 66.7%
- This season
- 14 matches · 78.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 2 | 20.0% |
|---|---|---|
| backdash into throw escape | 2 | 20.0% |
| evade down into Dantai4K | 1 | 10.0% |
| evade up into Dantai4K | 1 | 10.0% |
| evade up into backdash | 1 | 10.0% |
| no input | 1 | 10.0% |
| punchP into Kakushu Suirengeki6PP | 1 | 10.0% |
| up-back kick7K | 1 | 10.0% |
Counted from 3 of the 14 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 31–21 · 59.6%
- This season
- 20 matches · 60.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Hind Back Spin Kick | 2 | 28.6% |
|---|---|---|
| Defensive Style: evade up into Hind Back Spin KickK+G | 1 | 14.3% |
| Defensive Style: forward movement into punchP | 1 | 14.3% |
| Defensive Style: guard into throw escape | 1 | 14.3% |
| Defensive Style: kick | 1 | 14.3% |
| Defensive Style: no input | 1 | 14.3% |
Counted from 2 of the 20 matches played. The rest were not pulled for openings.
Lion
- Career
- 38–20 · 65.5%
- This season
- 24 matches · 45.8%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Tourou Teihozen (Deflect)4P+K+G | 1 | 20.0% |
|---|---|---|
| evade down into Katousui2P | 1 | 20.0% |
| punchP into Touho Soushu2P+K | 1 | 20.0% |
| punchP into throwP+G | 1 | 20.0% |
| throw escape | 1 | 20.0% |
Counted from 1 of the 24 matches played. The rest were not pulled for openings.
Not counted here: Brad, Eileen, Jacky, Jean, Shun. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (75 here; about 3.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Dural: 5 of 15 tests hold up
- El Blaze: 5 of 15 tests hold up
- Jeffry: 5 of 15 tests hold up
- Wolf: 4 of 15 tests hold up
- Akira: 5 of 15 tests hold up
- Aoi: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lion: not tested (too few rounds)
