VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

ulilb1ckard

  • El Blaze
  • Dural
  • Jeffry
  • Akira
  • Aoi
  • Taka
  • Goh
  • Lion
  • Shun
  • Brad
  • Vanessa
  • Pai
  • Sarah
  • Jean
  • Lei Fei
  • Lau
  • Kage
  • Jacky
  • Eileen
Career matches4,473
Career win rate58.4%
Round win rate52.6%
Peak rank34
Distinct opponents191
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1489 #2,089 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf3290854136759.6%
Jeffry3168239428857.8%
El Blaze3362737225559.3%
Dural3461438323162.4%
Akira2740321019352.1%
Taka272121248858.5%
Goh26146786853.4%
Sarah26137696850.4%
Aoi26106545250.9%
Kage26103584556.3%
Lau2688454351.1%
Pai2669412859.4%
Brad2764432167.2%
Lion2658382065.5%
Shun2658362262.1%
Vanessa2652312159.6%
Jacky2648301862.5%
Lei Fei2745301566.7%
Jean2637241364.9%
Eileen261613381.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,616 of 4,231 rounds counted

7.2 inputs a second (429 a minute) this season. Faster than 50% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze7.0420710
Dural8.1486574
Jeffry7.0418603
Wolf7.1424342
Akira7.4444419
Aoi6.7401119
Taka7.142893
Goh6.941372
Lion6.438493
Shun6.639788
Brad6.740282
Vanessa6.438577
Pai6.941265
Sarah7.142467
Jean6.438256
Lei Fei7.947144
Lau8.249346
Kage6.035935
Jacky6.840921
Eileen5.935410

By opponent's character

Pai7.4443546
Jacky7.0417340
Shun6.9412389
Akira7.2434337
Sarah7.4441301
Wolf7.4446282
Kage6.8409207
Goh7.2435142
Jeffry6.5393119
Lion7.3438135
Aoi6.9414133
Eileen7.5451114
Jean7.2430113
Vanessa7.142487
Dural7.2429107
Brad7.041782
Taka7.344166
Lau7.343750
El Blaze6.840845
Lei Fei7.947221

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai145935264.1%+9.8
Jacky107634458.9%+1.9
Shun106565052.8%+0.5
Akira98692970.4%+14.2
Sarah94484651.1%-4.6
Wolf75482764.0%+11.4
Kage64333151.6%-3.0
Goh46153132.6%-21.9
Jeffry42231954.8%-6.2
Lion36162044.4%-3.5
Aoi33151845.5%-14.1
Eileen32211165.6%-0.3
Jean30161453.3%-2.3
Vanessa30171356.7%-11.2
Dural27151255.6%+0.1
Brad2391439.1%-9.5
Taka2091145.0%-5.2
Lau189950.0%-12.2
El Blaze114736.4%-20.8
Lei Fei116554.5%-0.0

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence120546645.0%-11.5
Full Fence117665156.4%+0.3
Low Fence110654559.1%+5.6
Half Fence109604955.0%+1.0
Octagon108624657.4%+2.6
Rectangle104663863.5%+4.1
Single Wall97653267.0%+10.0
Open95484750.5%-5.5
Breakable Half Fence67353252.2%-5.7
Full Fence and Open58292950.0%-3.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls62554.9%56.2%-1.3
No walls30258.9%55.8%+3.2

Walls against open: -4.5 points (95% range -12.8 to +3.9), p 0.293 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MashPotatoTower (Rank 28)2026/10/17136746.1%
brothaman13 (Rank 29)2026/10/171411378.6%
KidCloyster (Rank 24)2026/10/151210283.3%
Shadowiori (Rank 23)2026/10/1510100100.0%
leefung._ (Rank 34)2026/10/151310376.9%
itrap (Rank 31)2026/10/15103730.0%
The8thOne (Rank 29)2026/10/153830879.0%
ShooterMcJacky (Rank 30)2026/10/121612475.0%
Roadkill93 (Rank 23)2026/10/12108280.0%
AmazedArts (Rank 24)2026/10/12106460.0%
GamesoftRobo (Rank 27)2026/10/09134930.8%
󠀡󠀡 (Rank 23)2026/10/09128466.7%
DevolvedNeutrals (Rank 32)2026/10/081441028.6%
H.P.Starcraft (Rank 29)2026/10/0233132039.4%
seedash (Rank 34)2026/09/2859411869.5%
luckystrike (Rank 30)2026/09/1428161257.1%
Da-Goat-Pawn (Rank 30)2026/09/052271531.8%
DatDemo (Rank 26)2026/08/041813572.2%
BeavisAndButt-Head69 (Rank 28)2026/08/0341281368.3%
B34TD0WN (Rank 31)2026/08/02104640.0%
SWAT1107 (Rank 30)2026/08/02127558.3%
likeyeahh77 (Rank 31)2026/07/25146842.9%
Blayer98 (Rank 23)2026/06/051110190.9%
heimemes (Rank 26)2026/05/171412285.7%
Cynuous (Rank 24)2026/05/1794544.4%

Round openings

Every character

throw escape3038.2%
punchP1413.8%
High Spin KickK+G1133.0%
Death ScytheK+G1082.9%
Fade Roll Kick7K into forward movement1022.8%
backdash into throw escape962.6%
Jouho Touken6P701.9%
punchP into throwP+G641.7%
no input591.6%
forward movement into punchP561.5%
Elbow Butt6P into Elbow Hammer6PP511.4%
Shadow Strike6P into Shadow Fang6PK481.3%
guardG into throw escape481.3%
evade up into throw escape471.3%
evade up into Toe Kick2K421.1%

556 further openings account for the other 2,354 rounds.

Counted from 918 of the 984 matches played. The rest were not pulled for openings.

Dural

Career
383–231 · 62.4%
This season
189 matches · 60.3%
Peak rank
34

First hit in 51.2% of 740 rounds. Won 56.5% of the rounds they struck first, 56.5% of the rounds they were struck first.

Significant Tells

  • In round 2: evades first in 33.7% of rounds, against 24.1% in their other rounds.
  • After winning a round: evades first in 40.2% of rounds, against 16.7% after losing one.
  • In round 1: opens with “throw escape” in 22.3% of rounds, against 8.0% in their other rounds.
  • After losing a round: opens with “P punch” in 16.7% of rounds, against 3.3% after winning one.
  • When behind: opens with “throw escape” in 12.7% of rounds, against 5.1% when ahead or level.

How is this tested?

throw escape8611.6%
punchP618.2%
backdash into throw escape516.8%
Somersault Kick7K into Somersault Zwei7KK253.4%
punchP into One TwoPP253.4%
Spine Whip4P into Lumpini Combination4PK233.1%
punchP into Punch High KickPK223.0%
evade up into Lumpini Combination4PK162.1%
Dragon Smash Cannon1K131.8%
Nakageri3K into Nagiharai3KP131.8%
Nakageri3K111.5%
crouch into Backer Shift Combination3KKKK111.5%
evade down into Dragon Smash Cannon1K111.5%
evade down into Lumpini Combination4PK111.5%
kick+guardK+G111.5%

128 further openings account for the other 354 rounds.

Counted from 184 of the 189 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai13–2 · 87%8–2 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
372–255 · 59.3%
This season
190 matches · 55.3%
Peak rank
33

First hit in 47.4% of 740 rounds. Won 55.8% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • After winning a round: evades first in 32.6% of rounds, against 18.2% after losing one.
  • In round 2: opens with “K+G High Spin Kick” in 25.3% of rounds, against 11.8% in their other rounds.
  • After opening the round before with “K+G High Spin Kick”: opens with “7K Fade Roll Kick into forward movement” in 27.6% of rounds, against 13.6% after anything else.
  • After losing a round: opens with “6P Shadow Strike into 6PK Shadow Fang” in 11.8% of rounds, against 0.7% after winning one.
  • When ahead: opens with “K+G High Spin Kick” in 26.6% of rounds, against 12.7% when level or behind.

How is this tested?

High Spin KickK+G11315.2%
Fade Roll Kick7K into forward movement10213.7%
Shadow Strike6P into Shadow Fang6PK486.5%
throw escape415.5%
Fade Roll Kick7K354.7%
evade up into Inferno Savate46PKK283.8%
evade up into High Spin KickK+G263.5%
evade down into Inferno Savate46PKK243.2%
Shouda46PP into Rising Back Spin Kick46PPK233.1%
Back Knuckle4P into Shadow Spin Kick4PK152.0%
evade up into throw escape152.0%
evade down into throw escape111.5%
High-Speed Jab46P into Shouda46PP91.2%
evade up into backward movement91.2%
Jumping Hammer Knuckle8P+K81.1%

101 further openings account for the other 236 rounds.

Counted from 186 of the 190 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun5–15 · 25%8–3 · 73%too few to test
Akira10–4 · 71%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
394–288 · 57.8%
This season
168 matches · 56.0%
Peak rank
31

First hit in 49.3% of 696 rounds. Won 56.9% of the rounds they struck first, 49.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 12.5% of rounds, against 2.8% in their other rounds.
  • After winning a round: evades first in 42.1% of rounds, against 21.3% after losing one.
  • In round 1: opens with “throw escape” in 17.3% of rounds, against 6.6% in their other rounds.
  • After losing a round: opens with “6P Elbow Butt into 6PP Elbow Hammer” in 15.8% of rounds, against 1.4% after winning one.
  • When behind: opens with “6P Elbow Butt into 6PP Elbow Hammer” in 16.2% of rounds, against 3.2% when ahead or level.

How is this tested?

throw escape649.2%
Elbow Butt6P into Elbow Hammer6PP517.3%
evade up into Toe Kick2K426.0%
punchP into Elbow Hammer6PP385.4%
punchP375.3%
backdash into Toe Kick2K304.3%
punchP into Elbow Butt6P304.3%
evade down into Toe Kick2K263.7%
Knee Attack6K202.9%
punchP into Double KnucklePP202.9%
backdash into throw escape192.7%
evade up into Torpedo Head Butt4P+K172.4%
guardG into throw escape152.1%
punchP into Threat StanceP+K+G142.0%
punchP into throwP+G131.9%

88 further openings account for the other 263 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky14–5 · 74%1–5 · 17%too few to test
Sarah12–8 · 60%0–0 · —too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
541–367 · 59.6%
This season
127 matches · 55.9%
Peak rank
32

First hit in 41.4% of 486 rounds. Won 54.7% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 9.6% of rounds, against 2.4% in their other rounds.
  • In round 2: opens with “K+G Death Scythe” in 30.4% of rounds, against 18.9% in their other rounds.
  • After winning a round: opens with “K+G Death Scythe” in 41.9% of rounds, against 11.2% after losing one.
  • When ahead: opens with “K+G Death Scythe” in 45.3% of rounds, against 16.5% when level or behind.

How is this tested?

Death ScytheK+G10821.8%
evade up into Death ScytheK+G346.9%
throw escape306.1%
punchP into throwP+G295.9%
Body Blow6P into Rolling Back Elbow6PP+K275.5%
Screw Hook63214P into Screw Lariat63214PP265.2%
forward movement into Elbow Butt4P234.7%
crouch into Arrow Knuckle3P173.4%
guardG into throw escape132.6%
punchP122.4%
evade down into Elbow Butt4P91.8%
Comet Hook1P into Knuckle Part1PP81.6%
Elbow Butt4P into punchP81.6%
Tomahawk Chop9P into throwP+G81.6%
evade up into Savate4K81.6%

64 further openings account for the other 135 rounds.

Counted from 125 of the 127 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–6 · 54%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
210–193 · 52.1%
This season
110 matches · 50.9%
Peak rank
27

First hit in 49.1% of 454 rounds. Won 57.4% of the rounds they struck first, 42.0% of the rounds they were struck first.

Significant Tells

  • In round 2: evades first in 46.4% of rounds, against 33.1% in their other rounds.
  • After winning a round: evades first in 56.2% of rounds, against 26.9% after losing one.
  • When ahead: evades first in 52.2% of rounds, against 35.7% when level or behind.
  • After landing the first hit of the round before: evades first in 50.0% of rounds, against 33.1% after being hit first.
  • After losing a round: opens with “6P Jouho Touken” in 24.6% of rounds, against 8.9% after winning one.

How is this tested?

Jouho Touken6P7015.4%
punchP into Jouho Touken6P419.0%
forward movement into punchP347.5%
throw escape316.8%
evade up into Geimon Tessen46P+K+G306.6%
evade down into Geimon Tessen46P+K+G255.5%
Rimon Chouchu66P into Jouho Touken6P163.5%
evade up into throw escape132.9%
evade down into offensive move122.6%
evade up into Sokutai3K112.4%
no input102.2%
backdash into throw escape81.8%
evade down into Sokutai3K81.8%
evade down into throw escape81.8%
evade up into backward movement81.8%

66 further openings account for the other 129 rounds.

Aoi

Career
54–52 · 50.9%
This season
32 matches · 62.5%
Peak rank
26

First hit in 51.7% of 116 rounds. Won 61.7% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

ShigureK+G2521.0%
punchP2420.2%
throw escape119.2%
evade down into ShigureK+G65.0%
Chudan Hiji'ate6P into Tsumujisakura6PP54.2%
evade up into ShigureK+G43.4%
no input43.4%
evade up into Kamageri4K32.5%
punchP into NirentotsuPP32.5%
punchP into Tsumujisakura6PP32.5%
Ouda6P+K21.7%
guardG into throw escape21.7%
punchP into kickK21.7%
Kumogeri6KK10.8%
Nami'okoshi3K+G into crouch10.8%

23 further openings account for the other 23 rounds.

Taka

Career
124–88 · 58.5%
This season
28 matches · 60.7%
Peak rank
27

First hit in 54.4% of 114 rounds. Won 56.5% of the rounds they struck first, 55.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gozougeri4K into Gozou Kehataki4KP1815.8%
Hiji'ate6P1412.3%
throw escape119.7%
evade up into Gozou Kehataki4KP108.8%
punchP into throwP+G97.9%
evade down into Gozou Kehataki4KP87.0%
forward movement into punchP65.3%
Morotezuki66P into Morote Tsuppari66PP43.5%
punchP into Hiji'ate6P43.5%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP32.6%
kickK32.6%
evade down into throw escape21.8%
forward movement into throw escape21.8%
no input21.8%
Gozougeri4K10.9%

17 further openings account for the other 17 rounds.

Goh

Career
78–68 · 53.4%
This season
27 matches · 37.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

KiribaraiK+G1314.1%
Hiji'ate6P99.8%
throw escape99.8%
forward movement into punchP77.6%
punchP into Hiji'ate6P66.5%
backdash into throw escape55.4%
kickK55.4%
evade down into KiribaraiK+G44.3%
Aragami4K into throwP+G33.3%
Kurogane Kudaki66P into Hiji'ate6P33.3%
evade up into KiribaraiK+G33.3%
Tsukikage6K22.2%
evade up into kickK22.2%
no input22.2%
punchP into kickK22.2%

17 further openings account for the other 17 rounds.

Counted from 24 of the 27 matches played. The rest were not pulled for openings.

Pai

Career
41–28 · 59.4%
This season
19 matches · 73.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape912.7%
evade up into Senchutai3K57.0%
no input57.0%
Ensei Haikyaku4K34.2%
evade down into Senchutai3K34.2%
evade up into throw escape34.2%
guardG into throw escape34.2%
Danshitsu6K into Danshitsu Senshou6KP22.8%
Senchuken6P22.8%
evade up into Honshin Soukyaku1K+G22.8%
forward dash into throw escape22.8%
forward movement into throw escape22.8%
punchP22.8%
punchP into RenkentaiPK22.8%
punchP into RenshouPP22.8%

23 further openings account for the other 24 rounds.

Sarah

Career
69–68 · 50.4%
This season
15 matches · 46.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Switch Kick4K710.4%
throw escape57.5%
Rising Elbow6P46.0%
evade up into Back Spin KickK+G46.0%
punchP into kickK46.0%
Back Spin KickK+G34.5%
Back Spin KickK+G into Reverse High KickK+GK34.5%
Jackknife Kick3K23.0%
Rising Elbow6P into Double Joint Butt6PK23.0%
backdash into throw escape23.0%
evade down into Switch Kick4K23.0%
evade up into Serpent Toe Kick2P+K23.0%
Back Knuckle4P into Serpent Rage4PK11.5%
Crescent Heel4K+G11.5%
Low Kick2K into Dragon Smash Cannon1K11.5%

24 further openings account for the other 24 rounds.

Lau

Career
45–43 · 51.1%
This season
12 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Hou'ou Soushou6PP612.8%
Enjin Senpukyaku4K+G510.6%
Junho Chushou33P into Junho Renshou33PP510.6%
evade down into Enjin Senpukyaku4K+G510.6%
throw escape48.5%
crouch dash forward into Junho Renshou33PP24.3%
evade up into Enjin Senpukyaku4K+G24.3%
evade up into Senchutai3K24.3%
punchP24.3%
Chugeki6P into Hou'ou Soushou6PP12.1%
Fukko Kensou1P into kickK12.1%
Kokyaku Haiten7K12.1%
backdash into Kensou4P12.1%
backdash into Sako Soushou4P+K12.1%
backdash into throw escape12.1%

8 further openings account for the other 8 rounds.

Kage

Career
58–45 · 56.3%
This season
9 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into ResshouPP617.1%
Tsumujigeri2K+G38.6%
evade down38.6%
evade up into evade down38.6%
evade up25.7%
punchP into HagasanePK25.7%
Rasen4P12.9%
ResshouPP into RekkukyakuPPK12.9%
Ryubisen44K+G12.9%
Ryubisen44K+G into Gen'you4K+G12.9%
backward movement into Senpugeri7K12.9%
evade down into Nagiharai6P+K12.9%
evade down into Nakageri3K12.9%
evade down into punchP12.9%
evade up into Nagiharai6P+K12.9%

7 further openings account for the other 7 rounds.

Lei Fei

Career
30–15 · 66.7%
This season
14 matches · 78.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kakushu Suigeki6P into Kakushu Suirengeki6PP220.0%
backdash into throw escape220.0%
evade down into Dantai4K110.0%
evade up into Dantai4K110.0%
evade up into backdash110.0%
no input110.0%
punchP into Kakushu Suirengeki6PP110.0%
up-back kick7K110.0%

Counted from 3 of the 14 matches played. The rest were not pulled for openings.

Vanessa

Career
31–21 · 59.6%
This season
20 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Hind Back Spin Kick228.6%
Defensive Style: evade up into Hind Back Spin KickK+G114.3%
Defensive Style: forward movement into punchP114.3%
Defensive Style: guard into throw escape114.3%
Defensive Style: kick114.3%
Defensive Style: no input114.3%

Counted from 2 of the 20 matches played. The rest were not pulled for openings.

Lion

Career
38–20 · 65.5%
This season
24 matches · 45.8%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tourou Teihozen (Deflect)4P+K+G120.0%
evade down into Katousui2P120.0%
punchP into Touho Soushu2P+K120.0%
punchP into throwP+G120.0%
throw escape120.0%

Counted from 1 of the 24 matches played. The rest were not pulled for openings.

Not counted here: Brad, Eileen, Jacky, Jean, Shun. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (75 here; about 3.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Dural: 5 of 15 tests hold up
  • El Blaze: 5 of 15 tests hold up
  • Jeffry: 5 of 15 tests hold up
  • Wolf: 4 of 15 tests hold up
  • Akira: 5 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lion: not tested (too few rounds)