Virtua Fighter 5 REVO · v1.10 · Region: South America
ulilb1ckard
Characters played — VF5's own record
| Wolf | 32 | 888 | 532 | 356 | 59.9% |
|---|---|---|---|---|---|
| Jeffry | 31 | 668 | 386 | 282 | 57.8% |
| El Blaze | 33 | 594 | 357 | 237 | 60.1% |
| Dural | 33 | 535 | 334 | 201 | 62.4% |
| Akira | 26 | 286 | 144 | 142 | 50.4% |
| Taka | 27 | 203 | 120 | 83 | 59.1% |
| Sarah | 26 | 137 | 69 | 68 | 50.4% |
| Goh | 26 | 119 | 60 | 59 | 50.4% |
| Aoi | 26 | 106 | 54 | 52 | 50.9% |
| Lau | 26 | 88 | 45 | 43 | 51.1% |
| Pai | 26 | 69 | 41 | 28 | 59.4% |
| Vanessa | 26 | 26 | 15 | 11 | 57.7% |
| Lei Fei | 26 | 15 | 12 | 3 | 80.0% |
| Lion | 26 | 13 | 11 | 2 | 84.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Pai | 116 | 73 | 43 | 62.9% | +10.7 |
|---|---|---|---|---|---|
| Jacky | 89 | 50 | 39 | 56.2% | -0.4 |
| Sarah | 83 | 43 | 40 | 51.8% | -2.0 |
| Shun | 82 | 41 | 41 | 50.0% | -2.8 |
| Akira | 78 | 59 | 19 | 75.6% | +19.0 |
| Wolf | 68 | 42 | 26 | 61.8% | +11.7 |
| Goh | 46 | 15 | 31 | 32.6% | -21.4 |
| Kage | 43 | 18 | 25 | 41.9% | -11.0 |
| Eileen | 32 | 21 | 11 | 65.6% | +1.6 |
| Vanessa | 28 | 16 | 12 | 57.1% | -11.2 |
| Jeffry | 27 | 15 | 12 | 55.6% | -3.2 |
| Aoi | 25 | 13 | 12 | 52.0% | -6.0 |
| Dural | 20 | 11 | 9 | 55.0% | -6.3 |
| Jean | 20 | 12 | 8 | 60.0% | +2.9 |
| Taka | 18 | 9 | 9 | 50.0% | -3.2 |
| Lion | 16 | 6 | 10 | 37.5% | -12.8 |
| Lau | 15 | 7 | 8 | 46.7% | -14.0 |
| Brad | 14 | 6 | 8 | 42.9% | -15.3 |
| El Blaze | 9 | 4 | 5 | 44.4% | -15.4 |
| Lei Fei | 7 | 4 | 3 | 57.1% | -3.8 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 97 | 55 | 42 | 56.7% | +0.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 90 | 43 | 47 | 47.8% | -9.6 |
| Low Fence | 86 | 50 | 36 | 58.1% | +4.0 |
| Octagon | 85 | 48 | 37 | 56.5% | -0.1 |
| Rectangle | 84 | 52 | 32 | 61.9% | +4.3 |
| Half Fence | 83 | 47 | 36 | 56.6% | +4.4 |
| Open | 77 | 37 | 40 | 48.0% | -6.0 |
| Single Wall | 77 | 52 | 25 | 67.5% | +9.5 |
| Breakable Half Fence | 64 | 35 | 29 | 54.7% | -3.0 |
| Full Fence and Open | 42 | 20 | 22 | 47.6% | -4.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 503 | 55.7% | 56.2% | -0.5 |
| No walls | 240 | 57.9% | 55.6% | +2.3 |
Walls against open: -2.8 points (95% range -12.4 to +6.8), p 0.566 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| seedash (Rank 31) | 56 | 39 | 17 | 69.6% |
|---|---|---|---|---|
| BeavisAndButt-Head69 (Rank 28) | 41 | 28 | 13 | 68.3% |
| The8thOne (Rank 28) | 33 | 29 | 4 | 87.9% |
| H.P.Starcraft (Rank 29) | 31 | 13 | 18 | 41.9% |
| luckystrike (Rank 30) | 28 | 16 | 12 | 57.1% |
| Da-Goat-Pawn (Rank 30) | 22 | 7 | 15 | 31.8% |
| DatDemo (Rank 26) | 18 | 13 | 5 | 72.2% |
| VF31998 (Rank 29) | 14 | 10 | 4 | 71.4% |
| heimemes (Rank 26) | 14 | 12 | 2 | 85.7% |
| likeyeahh77 (Rank 31) | 14 | 6 | 8 | 42.9% |
| SWAT1107 (Rank 30) | 12 | 7 | 5 | 58.3% |
| onuelito (Rank 33) | 12 | 4 | 8 | 33.3% |
| Blayer98 (Rank 23) | 11 | 10 | 1 | 90.9% |
| B34TD0WN (Rank 31) | 10 | 4 | 6 | 40.0% |
| leefung._ (Rank 32) | 10 | 8 | 2 | 80.0% |
| (Rank 23) | 10 | 6 | 4 | 60.0% |
| Cynuous (Rank 24) | 9 | 4 | 5 | 44.4% |
| GamesoftRobo (Rank 29) | 9 | 4 | 5 | 44.4% |
| Glix (Rank 23) | 9 | 6 | 3 | 66.7% |
| Username (Rank 36) | 8 | 2 | 6 | 25.0% |
| itrap (Rank 30) | 8 | 3 | 5 | 37.5% |
| DanHalen (Rank 30) | 7 | 5 | 2 | 71.4% |
| Sunday (Rank 26) | 7 | 2 | 5 | 28.6% |
| TomSavage (Rank 29) | 7 | 2 | 5 | 28.6% |
| chaingrabs (Rank 24) | 7 | 5 | 2 | 71.4% |
Most played opponents, most recent first
| itrap (Rank 30) | 2026/09/23 | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|---|
| onuelito (Rank 33) | 2026/09/16 | 12 | 4 | 8 | 33.3% |
| Username (Rank 36) | 2026/09/15 | 8 | 2 | 6 | 25.0% |
| luckystrike (Rank 30) | 2026/09/14 | 28 | 16 | 12 | 57.1% |
| The8thOne (Rank 28) | 2026/09/14 | 33 | 29 | 4 | 87.9% |
| GamesoftRobo (Rank 29) | 2026/09/11 | 9 | 4 | 5 | 44.4% |
| Da-Goat-Pawn (Rank 30) | 2026/09/05 | 22 | 7 | 15 | 31.8% |
| Sunday (Rank 26) | 2026/08/31 | 7 | 2 | 5 | 28.6% |
| DanHalen (Rank 30) | 2026/08/30 | 7 | 5 | 2 | 71.4% |
| seedash (Rank 31) | 2026/08/28 | 56 | 39 | 17 | 69.6% |
| (Rank 23) | 2026/08/26 | 10 | 6 | 4 | 60.0% |
| chaingrabs (Rank 24) | 2026/08/23 | 7 | 5 | 2 | 71.4% |
| leefung._ (Rank 32) | 2026/08/22 | 10 | 8 | 2 | 80.0% |
| VF31998 (Rank 29) | 2026/08/21 | 14 | 10 | 4 | 71.4% |
| DatDemo (Rank 26) | 2026/08/04 | 18 | 13 | 5 | 72.2% |
| H.P.Starcraft (Rank 29) | 2026/08/04 | 31 | 13 | 18 | 41.9% |
| BeavisAndButt-Head69 (Rank 28) | 2026/08/03 | 41 | 28 | 13 | 68.3% |
| B34TD0WN (Rank 31) | 2026/08/02 | 10 | 4 | 6 | 40.0% |
| SWAT1107 (Rank 30) | 2026/08/02 | 12 | 7 | 5 | 58.3% |
| likeyeahh77 (Rank 31) | 2026/07/25 | 14 | 6 | 8 | 42.9% |
| Blayer98 (Rank 23) | 2026/06/05 | 11 | 10 | 1 | 90.9% |
| Glix (Rank 23) | 2026/05/30 | 9 | 6 | 3 | 66.7% |
| heimemes (Rank 26) | 2026/05/17 | 14 | 12 | 2 | 85.7% |
| Cynuous (Rank 24) | 2026/05/17 | 9 | 4 | 5 | 44.4% |
| TomSavage (Rank 29) | 2026/05/10 | 7 | 2 | 5 | 28.6% |
Round openings
Every character
| throwP+G | 278 | 8.3% |
|---|---|---|
| punchP | 131 | 3.9% |
| High Spin KickK+G | 107 | 3.2% |
| Death ScytheK+G | 106 | 3.2% |
| backdash into throwP+G | 96 | 2.9% |
| Fade Roll Kick7K into forward movement | 90 | 2.7% |
| punchP into throwP+G | 61 | 1.8% |
| no input | 58 | 1.7% |
| Elbow Butt6P into Elbow Hammer6PP | 50 | 1.5% |
| Jouho Touken6P | 47 | 1.4% |
| guardG into throwP+G | 47 | 1.4% |
| Shadow Strike6P into Shadow Fang6PK | 46 | 1.4% |
| forward movement into punchP | 42 | 1.2% |
| evade up into Toe Kick2K | 38 | 1.1% |
| evade up into throwP+G | 38 | 1.1% |
509 further openings account for the other 2,121 rounds.
Counted from 833 of the 836 matches played. The rest were not pulled for openings.
El Blaze
| High Spin KickK+G | 107 | 15.3% |
|---|---|---|
| Fade Roll Kick7K into forward movement | 90 | 12.9% |
| Shadow Strike6P into Shadow Fang6PK | 46 | 6.6% |
| throwP+G | 39 | 5.6% |
| Fade Roll Kick7K | 34 | 4.9% |
| evade up into Inferno Savate46PKK | 27 | 3.9% |
| evade down into Inferno Savate46PKK | 24 | 3.4% |
| evade up into High Spin KickK+G | 24 | 3.4% |
| Shouda46PP into Rising Back Spin Kick46PPK | 22 | 3.1% |
| Back Knuckle4P into Shadow Spin Kick4PK | 15 | 2.1% |
| evade down into throwP+G | 12 | 1.7% |
| evade up into throwP+G | 12 | 1.7% |
| High-Speed Jab46P into Shouda46PP | 9 | 1.3% |
| Jumping Hammer Knuckle8P+K | 8 | 1.1% |
| evade up into backward movement | 8 | 1.1% |
92 further openings account for the other 221 rounds.
Counted from 175 of the 178 matches played. The rest were not pulled for openings.
Dural
| throwP+G | 79 | 11.4% |
|---|---|---|
| punchP | 54 | 7.8% |
| backdash into throwP+G | 49 | 7.1% |
| Somersault Kick7K into Somersault Zwei7KK | 25 | 3.6% |
| punchP into One TwoPP | 21 | 3.0% |
| punchP into Punch High KickPK | 21 | 3.0% |
| Spine Whip4P into Lumpini Combination4PK | 18 | 2.6% |
| evade up into Lumpini Combination4PK | 13 | 1.9% |
| Nakageri3K into Nagiharai3KP | 12 | 1.7% |
| Dragon Smash Cannon1K | 11 | 1.6% |
| Nakageri3K | 11 | 1.6% |
| crouch into Backer Shift Combination3KKKK | 11 | 1.6% |
| no input | 11 | 1.6% |
| Rising Elbow6P into Double Joint Butt6PK | 10 | 1.4% |
| evade down into Dragon Smash Cannon1K | 10 | 1.4% |
122 further openings account for the other 334 rounds.
Jeffry
| throwP+G | 64 | 9.6% |
|---|---|---|
| Elbow Butt6P into Elbow Hammer6PP | 50 | 7.5% |
| evade up into Toe Kick2K | 38 | 5.7% |
| punchP into Elbow Hammer6PP | 37 | 5.6% |
| punchP | 35 | 5.3% |
| punchP into Elbow Butt6P | 28 | 4.2% |
| evade down into Toe Kick2K | 25 | 3.8% |
| backdash into Toe Kick2K | 24 | 3.6% |
| Knee Attack6K | 19 | 2.9% |
| backdash into throwP+G | 19 | 2.9% |
| punchP into Double KnucklePP | 18 | 2.7% |
| evade up into Torpedo Head Butt4P+K | 16 | 2.4% |
| guardG into throwP+G | 15 | 2.3% |
| punchP into Threat StanceP+K+G | 14 | 2.1% |
| punchP into throwP+G | 13 | 1.9% |
85 further openings account for the other 250 rounds.
Wolf
| Death ScytheK+G | 106 | 21.6% |
|---|---|---|
| evade up into Death ScytheK+G | 34 | 6.9% |
| throwP+G | 31 | 6.3% |
| punchP into throwP+G | 29 | 5.9% |
| Body Blow6P into Rolling Back Elbow6PP+K | 26 | 5.3% |
| Screw Hook63214P into Screw Lariat63214PP | 26 | 5.3% |
| forward movement into Elbow Butt4P | 23 | 4.7% |
| crouch into Arrow Knuckle3P | 17 | 3.5% |
| guardG into throwP+G | 13 | 2.6% |
| punchP | 11 | 2.2% |
| evade down into Elbow Butt4P | 9 | 1.8% |
| Comet Hook1P into Knuckle Part1PP | 8 | 1.6% |
| Elbow Butt4P into punchP | 8 | 1.6% |
| Tomahawk Chop9P into throwP+G | 8 | 1.6% |
| evade up into Savate4K | 8 | 1.6% |
61 further openings account for the other 134 rounds.
Akira
| Jouho Touken6P | 47 | 16.1% |
|---|---|---|
| punchP into Jouho Touken6P | 24 | 8.2% |
| evade up into Geimon Tessen46P+K+G | 22 | 7.5% |
| forward movement into punchP | 22 | 7.5% |
| throwP+G | 17 | 5.8% |
| evade down into Geimon Tessen46P+K+G | 14 | 4.8% |
| evade up into Sokutai3K | 11 | 3.8% |
| Rimon Chouchu66P into Jouho Touken6P | 9 | 3.1% |
| no input | 9 | 3.1% |
| backdash into throwP+G | 8 | 2.7% |
| evade up into throwP+G | 8 | 2.7% |
| punchP into kickK | 7 | 2.4% |
| Youhou33P | 5 | 1.7% |
| evade down into Kaiko6P+K+G | 5 | 1.7% |
| evade down into Sokutai3K | 5 | 1.7% |
46 further openings account for the other 79 rounds.
Aoi
| ShigureK+G | 25 | 21.0% |
|---|---|---|
| punchP | 24 | 20.2% |
| throwP+G | 11 | 9.2% |
| evade down into ShigureK+G | 6 | 5.0% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 5 | 4.2% |
| no input | 5 | 4.2% |
| evade up into ShigureK+G | 4 | 3.4% |
| evade up into Kamageri4K | 3 | 2.5% |
| punchP into NirentotsuPP | 3 | 2.5% |
| punchP into Tsumujisakura6PP | 3 | 2.5% |
| Ouda6P+K | 2 | 1.7% |
| guardG into throwP+G | 2 | 1.7% |
| punchP into kickK | 2 | 1.7% |
| Nami'okoshi3K+G into crouch | 1 | 0.8% |
| Ogamigeri4K+G into throwP+G | 1 | 0.8% |
22 further openings account for the other 22 rounds.
Taka
| Gozougeri4K into Gozou Kehataki4KP | 16 | 15.7% |
|---|---|---|
| Hiji'ate6P | 13 | 12.8% |
| punchP into throwP+G | 9 | 8.8% |
| throwP+G | 9 | 8.8% |
| evade up into Gozou Kehataki4KP | 8 | 7.8% |
| evade down into Gozou Kehataki4KP | 7 | 6.9% |
| forward movement into punchP | 6 | 5.9% |
| Morotezuki66P into Morote Tsuppari66PP | 4 | 3.9% |
| punchP into Hiji'ate6P | 4 | 3.9% |
| KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP | 3 | 2.9% |
| kickK | 3 | 2.9% |
| evade down into throwP+G | 2 | 2.0% |
| no input | 2 | 2.0% |
| Gozougeri4K | 1 | 1.0% |
| Hiji'ate6P into backdash | 1 | 1.0% |
14 further openings account for the other 14 rounds.
Goh
| KiribaraiK+G | 13 | 14.1% |
|---|---|---|
| Hiji'ate6P | 9 | 9.8% |
| throwP+G | 9 | 9.8% |
| forward movement into punchP | 7 | 7.6% |
| punchP into Hiji'ate6P | 6 | 6.5% |
| backdash into throwP+G | 5 | 5.4% |
| kickK | 5 | 5.4% |
| evade down into KiribaraiK+G | 4 | 4.3% |
| Aragami4K into throwP+G | 3 | 3.3% |
| Kurogane Kudaki66P into Hiji'ate6P | 3 | 3.3% |
| evade up into KiribaraiK+G | 3 | 3.3% |
| Tsukikage6K | 2 | 2.2% |
| evade up | 2 | 2.2% |
| evade up into kickK | 2 | 2.2% |
| no input | 2 | 2.2% |
16 further openings account for the other 17 rounds.
Pai
| throwP+G | 9 | 12.7% |
|---|---|---|
| evade up into Senchutai3K | 5 | 7.0% |
| no input | 5 | 7.0% |
| Ensei Haikyaku4K | 3 | 4.2% |
| evade down into Senchutai3K | 3 | 4.2% |
| evade up into throwP+G | 3 | 4.2% |
| guardG into throwP+G | 3 | 4.2% |
| Danshitsu6K into Danshitsu Senshou6KP | 2 | 2.8% |
| Senchuken6P | 2 | 2.8% |
| evade up into Honshin Soukyaku1K+G | 2 | 2.8% |
| forward dash into throwP+G | 2 | 2.8% |
| forward movement into throwP+G | 2 | 2.8% |
| punchP | 2 | 2.8% |
| punchP into RenkentaiPK | 2 | 2.8% |
| punchP into RenshouPP | 2 | 2.8% |
23 further openings account for the other 24 rounds.
Sarah
| evade up into Switch Kick4K | 7 | 10.4% |
|---|---|---|
| throwP+G | 5 | 7.5% |
| Rising Elbow6P | 4 | 6.0% |
| evade up into Back Spin KickK+G | 4 | 6.0% |
| punchP into kickK | 4 | 6.0% |
| Back Spin KickK+G | 3 | 4.5% |
| Back Spin KickK+G into Reverse High KickK+GK | 3 | 4.5% |
| Jackknife Kick3K | 2 | 3.0% |
| Rising Elbow6P into Double Joint Butt6PK | 2 | 3.0% |
| backdash into throwP+G | 2 | 3.0% |
| evade down into Switch Kick4K | 2 | 3.0% |
| evade up into Serpent Toe Kick2P+K | 2 | 3.0% |
| Back Knuckle4P into Serpent Rage4PK | 1 | 1.5% |
| Crescent Heel4K+G | 1 | 1.5% |
| Low Kick2K into Dragon Smash Cannon1K | 1 | 1.5% |
24 further openings account for the other 24 rounds.
Lau
| punchP into Hou'ou Soushou6PP | 6 | 12.8% |
|---|---|---|
| Enjin Senpukyaku4K+G | 5 | 10.6% |
| Junho Chushou33P into Junho Renshou33PP | 5 | 10.6% |
| evade down into Enjin Senpukyaku4K+G | 5 | 10.6% |
| throwP+G | 4 | 8.5% |
| crouch dash forward into Junho Renshou33PP | 2 | 4.3% |
| evade up into Enjin Senpukyaku4K+G | 2 | 4.3% |
| evade up into Senchutai3K | 2 | 4.3% |
| punchP | 2 | 4.3% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 2.1% |
| Fukko Kensou1P into kickK | 1 | 2.1% |
| Kokyaku Haiten7K | 1 | 2.1% |
| backdash into Kensou4P | 1 | 2.1% |
| backdash into Sako Soushou4P+K | 1 | 2.1% |
| backdash into throwP+G | 1 | 2.1% |
8 further openings account for the other 8 rounds.
Lei Fei
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 2 | 20.0% |
|---|---|---|
| backdash into throwP+G | 2 | 20.0% |
| evade up into Dantai4K | 2 | 20.0% |
| evade down into Dantai4K | 1 | 10.0% |
| no input | 1 | 10.0% |
| punchP into Kakushu Suirengeki6PP | 1 | 10.0% |
| up-back kick7K | 1 | 10.0% |
Vanessa
| Defensive Style: Hind Back Spin Kick | 2 | 28.6% |
|---|---|---|
| Defensive Style: evade up into Hind Back Spin KickK+G | 1 | 14.3% |
| Defensive Style: forward movement into punchP | 1 | 14.3% |
| Defensive Style: guard into throwP+G | 1 | 14.3% |
| Defensive Style: kick | 1 | 14.3% |
| Defensive Style: no input | 1 | 14.3% |
Lion
| backdash into Tourou Teihozen (Deflect)4P+K+G | 1 | 20.0% |
|---|---|---|
| evade down into Katousui2P | 1 | 20.0% |
| punchP into Touho Soushu2P+K | 1 | 20.0% |
| punchP into throwP+G | 1 | 20.0% |
| throwP+G | 1 | 20.0% |
