VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

shogun-iwaki

Career matches8,367
Career win rate50.0%
Round win rate48.3%
Peak rank36
Distinct opponents231
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun365,0732,5072,56649.4%
Wolf312,4921,2561,23650.4%
Kage3180242437852.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry83473656.6%+14.8
Wolf73353848.0%-0.7
Jacky66264039.4%-7.1
Akira64253939.1%-5.8
Shun55272849.1%-1.4
Goh53252847.2%+1.9
El Blaze42212150.0%+2.6
Sarah42222052.4%+2.4
Brad37152240.5%-9.3
Aoi36181850.0%+2.8
Lau35132237.1%-9.6
Vanessa33191457.6%+5.4
Jean27151255.6%+4.5
Kage26131350.0%+1.7
Lion2091145.0%+0.2
Pai134930.8%-17.3
Lei Fei63350.0%-2.2
Dural52340.0%-1.1
Eileen42250.0%+7.7
Taka41325.0%-17.5

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon96445245.8%-1.2
Breakable Half Fence84354941.7%-4.5
Breakable Full Fence82453754.9%+7.9
Full Fence74334144.6%-5.2
Rectangle71284339.4%-8.1
Half Fence67283941.8%-4.2
Low Fence67353252.2%+3.8
Single Wall65353053.9%+6.0
Open58273146.5%+0.8
Full Fence and Open28171160.7%+14.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47444.9%47.0%-2.1
No walls19051.1%47.8%+3.3

Walls against open: -5.4 points (95% range -13.7 to +3.0), p 0.211 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ゲッパー (Rank 37)2026/07/2793633.3%
ふぇに (Rank 33)2026/07/131661037.5%
漂泊の民回線ジプシー (Rank 35)2026/07/13189950.0%
司馬 威太郎 (Rank 33)2026/07/0272528.6%
★闘将拉麵男★ (Rank 33)2026/07/02119281.8%
会長さん (Rank 31)2026/07/02107370.0%
スナ (Rank 35)2026/06/30146842.9%
ぬっき~@ 超小心者 (Rank 33)2026/06/2292722.2%
へっぽこラウ (Rank 32)2026/06/2172528.6%
獣王(設定2) (Rank 30)2026/06/2126151157.7%
nanbara (Rank 37)2026/06/2183537.5%
LEO (Rank 32)2026/06/1774357.1%
ちょいそる (Rank 33)2026/06/1763350.0%
音の勢-リック (Rank 30)2026/06/1573442.9%
Light (Rank 29)2026/06/1584450.0%
鳩男 (Rank 31)2026/06/14136746.1%
cokeshi (Rank 29)2026/06/1494544.4%
アドリブ使い (Rank 33)2026/06/14104640.0%
のみ (Rank 33)2026/06/0774357.1%
テクノモデル (Rank 35)2026/05/26103730.0%
マグロ親方 (Rank 30)2026/05/2683537.5%
yas_md (Rank 32)2026/05/2461516.7%
ぼっさん (Rank 34)2026/05/1762433.3%
orz (Rank 28)2026/05/16108280.0%
ふかふか (Rank 36)2026/05/1063350.0%

Round openings

Every character

guardG2328.0%
crouch dash back into evade down1194.1%
crouch into Haisenchu1P1194.1%
guardG into evade down1003.4%
Rolling Savate6K+G983.4%
Quick Shoulder66P+K873.0%
crouch dash forward into evade down873.0%
crouch dash back into Gyou'in Haishu3P682.3%
crouch into Low Hammer2P672.3%
guardG into evade up672.3%
evade down into guardG582.0%
Getsuga Gakushu46P471.6%
guardG into Ryubikyaku8K+G391.3%
Getsuga Gakushu46P into punchP381.3%
crouch into Fukuchougeki2P381.3%

429 further openings account for the other 1,648 rounds.

Shun

crouch into Haisenchu1P1198.9%
crouch dash back into Gyou'in Haishu3P685.1%
guardG594.4%
crouch dash forward into evade down564.2%
crouch dash back into evade down544.0%
Getsuga Gakushu46P473.5%
guardG into evade down433.2%
guardG into Ryubikyaku8K+G392.9%
Getsuga Gakushu46P into punchP382.8%
crouch into Fukuchougeki2P382.8%
guardG into evade up302.2%
evade down into guardG231.7%
backdash into offensive move221.6%
crouch into Gyou'in Haishu3P211.6%
guardG into Gyou'in Haishu3P211.6%

188 further openings account for the other 658 rounds.

Wolf

guardG11611.2%
Rolling Savate6K+G989.5%
Quick Shoulder66P+K878.4%
crouch into Low Hammer2P676.5%
guardG into evade down403.9%
crouch dash back into evade down363.5%
evade down into guardG252.4%
backdash into Quick Shoulder66P+K242.3%
crouch into Heavy Middle Kick3K+G191.8%
guardG into evade up191.8%
crouch dash forward into Toe Kick Side4K+GK181.8%
crouch dash forward into evade down181.8%
guardG into throwP+G161.6%
guardG into Rolling Savate6K+G151.4%
guardG into Low Hammer2P141.4%

147 further openings account for the other 419 rounds.

Kage

guardG5710.5%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G356.4%
crouch dash back into evade down295.3%
crouch into Jizuridan2P244.4%
Ryubisen44K+G193.5%
guardG into evade up183.3%
guardG into evade down173.1%
crouch dash forward into evade down132.4%
Ryu'eikyaku66K112.0%
backdash into Hagakure-ryu In Shippujin4P+K+G112.0%
guardG into Hiji'uchi6P112.0%
evade down into guardG101.8%
Fusenjin3P into Shippuzan3PP91.6%
Hiji'uchi6P91.6%
backward movement into Nagiharai6P+K91.6%

132 further openings account for the other 263 rounds.