Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1639 #1,107 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 36 | 5,073 | 2,507 | 2,566 | 49.4% |
|---|---|---|---|---|---|
| Wolf | 31 | 2,492 | 1,256 | 1,236 | 50.4% |
| Kage | 31 | 802 | 424 | 378 | 52.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,484 of 2,907 rounds counted7.2 inputs a second (429 a minute) this season. Faster than 50% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 7.5 | 451 | 827 |
|---|---|---|---|
| Wolf | 6.7 | 403 | 476 |
| Kage | 6.6 | 393 | 181 |
By opponent's character
| Jeffry | 7.3 | 440 | 158 |
|---|---|---|---|
| Wolf | 7.1 | 425 | 127 |
| Jacky | 7.5 | 450 | 128 |
| Akira | 7.3 | 441 | 155 |
| Shun | 6.7 | 400 | 73 |
| Goh | 7.2 | 430 | 119 |
| El Blaze | 7.2 | 434 | 94 |
| Sarah | 7.2 | 432 | 145 |
| Brad | 6.7 | 404 | 35 |
| Aoi | 6.7 | 402 | 96 |
| Lau | 7.5 | 448 | 60 |
| Vanessa | 7.4 | 445 | 49 |
| Jean | 6.7 | 400 | 75 |
| Kage | 6.9 | 411 | 35 |
| Lion | 7.6 | 457 | 63 |
| Pai | 6.6 | 396 | 17 |
| Lei Fei | 6.2 | 372 | 14 |
| Dural | 7.6 | 455 | 15 |
| Eileen | 6.8 | 405 | 13 |
| Taka | 6.6 | 397 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jeffry | 83 | 47 | 36 | 56.6% | +14.8 |
|---|---|---|---|---|---|
| Wolf | 73 | 35 | 38 | 48.0% | -0.7 |
| Jacky | 66 | 26 | 40 | 39.4% | -7.1 |
| Akira | 64 | 25 | 39 | 39.1% | -5.8 |
| Shun | 55 | 27 | 28 | 49.1% | -1.4 |
| Goh | 53 | 25 | 28 | 47.2% | +1.9 |
| El Blaze | 42 | 21 | 21 | 50.0% | +2.7 |
| Sarah | 42 | 22 | 20 | 52.4% | +2.5 |
| Brad | 37 | 15 | 22 | 40.5% | -9.3 |
| Aoi | 36 | 18 | 18 | 50.0% | +2.8 |
| Lau | 35 | 13 | 22 | 37.1% | -9.6 |
| Vanessa | 33 | 19 | 14 | 57.6% | +5.4 |
| Jean | 27 | 15 | 12 | 55.6% | +4.6 |
| Kage | 26 | 13 | 13 | 50.0% | +1.6 |
| Lion | 20 | 9 | 11 | 45.0% | +0.3 |
| Pai | 13 | 4 | 9 | 30.8% | -17.4 |
| Lei Fei | 6 | 3 | 3 | 50.0% | -2.3 |
| Dural | 5 | 2 | 3 | 40.0% | -1.2 |
| Eileen | 4 | 2 | 2 | 50.0% | +7.7 |
| Taka | 4 | 1 | 3 | 25.0% | -17.5 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 96 | 44 | 52 | 45.8% | -1.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 84 | 35 | 49 | 41.7% | -4.5 |
| Breakable Full Fence | 82 | 45 | 37 | 54.9% | +8.0 |
| Full Fence | 74 | 33 | 41 | 44.6% | -5.2 |
| Rectangle | 71 | 28 | 43 | 39.4% | -8.1 |
| Half Fence | 67 | 28 | 39 | 41.8% | -4.2 |
| Low Fence | 67 | 35 | 32 | 52.2% | +3.9 |
| Single Wall | 65 | 35 | 30 | 53.9% | +6.0 |
| Open | 58 | 27 | 31 | 46.5% | +0.8 |
| Full Fence and Open | 28 | 17 | 11 | 60.7% | +14.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 474 | 44.9% | 47.0% | -2.1 |
| No walls | 190 | 51.1% | 47.7% | +3.3 |
Walls against open: -5.4 points (95% range -13.8 to +3.0), p 0.209 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 獣王(設定2) (Rank 30) | 26 | 15 | 11 | 57.7% |
|---|---|---|---|---|
| 漂泊の民回線ジプシー (Rank 35) | 18 | 9 | 9 | 50.0% |
| ふぇに (Rank 33) | 16 | 6 | 10 | 37.5% |
| スナ (Rank 35) | 14 | 6 | 8 | 42.9% |
| 鳩男 (Rank 31) | 13 | 6 | 7 | 46.1% |
| ★闘将拉麵男★ (Rank 33) | 11 | 9 | 2 | 81.8% |
| orz (Rank 28) | 10 | 8 | 2 | 80.0% |
| アドリブ使い (Rank 33) | 10 | 4 | 6 | 40.0% |
| テクノモデル (Rank 35) | 10 | 3 | 7 | 30.0% |
| 会長さん (Rank 31) | 10 | 7 | 3 | 70.0% |
| cokeshi (Rank 29) | 9 | 4 | 5 | 44.4% |
| ぬっき~@ 超小心者 (Rank 33) | 9 | 2 | 7 | 22.2% |
| ゲッパー (Rank 37) | 9 | 3 | 6 | 33.3% |
| Light (Rank 29) | 8 | 4 | 4 | 50.0% |
| nanbara (Rank 37) | 8 | 3 | 5 | 37.5% |
| マグロ親方 (Rank 30) | 8 | 3 | 5 | 37.5% |
| LEO (Rank 32) | 7 | 4 | 3 | 57.1% |
| のみ (Rank 33) | 7 | 4 | 3 | 57.1% |
| へっぽこラウ (Rank 32) | 7 | 2 | 5 | 28.6% |
| 司馬 威太郎 (Rank 33) | 7 | 2 | 5 | 28.6% |
| 音の勢-リック (Rank 30) | 7 | 3 | 4 | 42.9% |
| yas_md (Rank 32) | 6 | 1 | 5 | 16.7% |
| ちょいそる (Rank 33) | 6 | 3 | 3 | 50.0% |
| ふかふか (Rank 36) | 6 | 3 | 3 | 50.0% |
| ぼっさん (Rank 34) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| ゲッパー (Rank 37) | 2026/07/27 | 9 | 3 | 6 | 33.3% |
|---|---|---|---|---|---|
| ふぇに (Rank 33) | 2026/07/13 | 16 | 6 | 10 | 37.5% |
| 漂泊の民回線ジプシー (Rank 35) | 2026/07/13 | 18 | 9 | 9 | 50.0% |
| 司馬 威太郎 (Rank 33) | 2026/07/02 | 7 | 2 | 5 | 28.6% |
| ★闘将拉麵男★ (Rank 33) | 2026/07/02 | 11 | 9 | 2 | 81.8% |
| 会長さん (Rank 31) | 2026/07/02 | 10 | 7 | 3 | 70.0% |
| スナ (Rank 35) | 2026/06/30 | 14 | 6 | 8 | 42.9% |
| ぬっき~@ 超小心者 (Rank 33) | 2026/06/22 | 9 | 2 | 7 | 22.2% |
| へっぽこラウ (Rank 32) | 2026/06/21 | 7 | 2 | 5 | 28.6% |
| 獣王(設定2) (Rank 30) | 2026/06/21 | 26 | 15 | 11 | 57.7% |
| nanbara (Rank 37) | 2026/06/21 | 8 | 3 | 5 | 37.5% |
| LEO (Rank 32) | 2026/06/17 | 7 | 4 | 3 | 57.1% |
| ちょいそる (Rank 33) | 2026/06/17 | 6 | 3 | 3 | 50.0% |
| 音の勢-リック (Rank 30) | 2026/06/15 | 7 | 3 | 4 | 42.9% |
| Light (Rank 29) | 2026/06/15 | 8 | 4 | 4 | 50.0% |
| 鳩男 (Rank 31) | 2026/06/14 | 13 | 6 | 7 | 46.1% |
| cokeshi (Rank 29) | 2026/06/14 | 9 | 4 | 5 | 44.4% |
| アドリブ使い (Rank 33) | 2026/06/14 | 10 | 4 | 6 | 40.0% |
| のみ (Rank 33) | 2026/06/07 | 7 | 4 | 3 | 57.1% |
| テクノモデル (Rank 35) | 2026/05/26 | 10 | 3 | 7 | 30.0% |
| マグロ親方 (Rank 30) | 2026/05/26 | 8 | 3 | 5 | 37.5% |
| yas_md (Rank 32) | 2026/05/24 | 6 | 1 | 5 | 16.7% |
| ぼっさん (Rank 34) | 2026/05/17 | 6 | 2 | 4 | 33.3% |
| orz (Rank 28) | 2026/05/16 | 10 | 8 | 2 | 80.0% |
| ふかふか (Rank 36) | 2026/05/10 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| guardG | 222 | 7.6% |
|---|---|---|
| crouch into Haisenchu1P | 119 | 4.1% |
| crouch dash back into evade down | 115 | 4.0% |
| guardG into evade down | 99 | 3.4% |
| Rolling Savate6K+G | 98 | 3.4% |
| Quick Shoulder66P+K | 87 | 3.0% |
| crouch dash forward into evade down | 87 | 3.0% |
| crouch dash back into Gyou'in Haishu3P | 69 | 2.4% |
| crouch into Low Hammer2P | 67 | 2.3% |
| guardG into evade up | 65 | 2.2% |
| evade down into guardG | 57 | 2.0% |
| Getsuga Gakushu46P | 47 | 1.6% |
| guardG into Ryubikyaku8K+G | 39 | 1.3% |
| Getsuga Gakushu46P into punchP | 38 | 1.3% |
| crouch into Fukuchougeki2P | 38 | 1.3% |
440 further openings account for the other 1,665 rounds.
Shun
- Career
- 2,507–2,566 · 49.4%
- This season
- 338 matches · 45.6%
- Peak rank
- 36
First hit in 54.5% of 1,326 rounds. Won 49.2% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 12.1% of rounds, against 1.5% in their other rounds.
- Against Sarah: backs off first in 40.9% of rounds, against 18.7% against everyone else.
- After opening the round before by waiting: waits first in 46.9% of rounds, against 36.1% after anything else.
- On no drinks: moves in first in 17.9% of rounds, against 7.3% on other drink counts.
- In round 4 or later: opens with “crouch into 1P Haisenchu” in 16.5% of rounds, against 6.4% in their other rounds.
- Against Akira: opens with “G guard” in 12.9% of rounds, against 3.3% against everyone else.
- After losing a round: opens with “crouch dash back into 3P Gyou'in Haishu” in 8.1% of rounds, against 2.2% after winning one.
- When behind: opens with “crouch dash back into 3P Gyou'in Haishu” in 8.1% of rounds, against 2.9% when ahead or level.
| crouch into Haisenchu1P | 119 | 8.9% |
|---|---|---|
| crouch dash back into Gyou'in Haishu3P | 69 | 5.2% |
| guardG | 57 | 4.3% |
| crouch dash forward into evade down | 56 | 4.2% |
| crouch dash back into evade down | 53 | 4.0% |
| Getsuga Gakushu46P | 47 | 3.5% |
| guardG into evade down | 42 | 3.1% |
| guardG into Ryubikyaku8K+G | 39 | 2.9% |
| Getsuga Gakushu46P into punchP | 38 | 2.8% |
| crouch into Fukuchougeki2P | 38 | 2.8% |
| guardG into evade up | 29 | 2.2% |
| evade down into guardG | 23 | 1.7% |
| guardG into Gyou'in Haishu3P | 23 | 1.7% |
| crouch into Gyou'in Haishu3P | 22 | 1.6% |
| offensive move into evade down | 21 | 1.6% |
193 further openings account for the other 660 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 13–9 · 59% | 8–9 · 47% | too few to test |
| Akira | 8–11 · 42% | 5–8 · 38% | too few to test |
| Jacky | 6–17 · 26% | 5–2 · 71% | too few to test |
| Goh | 11–9 · 55% | 1–3 · 25% | too few to test |
| Wolf | 11–10 · 52% | 2–3 · 40% | too few to test |
| Sarah | 6–9 · 40% | 5–1 · 83% | too few to test |
| Lau | 4–12 · 25% | 3–3 · 50% | too few to test |
| Vanessa | 8–7 · 53% | 2–2 · 50% | too few to test |
| El Blaze | 4–9 · 31% | 5–1 · 83% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 1,256–1,236 · 50.4%
- This season
- 251 matches · 45.4%
- Peak rank
- 31
First hit in 50.4% of 1,019 rounds. Won 52.1% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 16.3% of rounds, against 2.8% in their other rounds.
- Against El Blaze: backs off first in 45.0% of rounds, against 11.5% against everyone else.
- After opening the round before by waiting: waits first in 53.0% of rounds, against 37.6% after anything else.
- In round 4 or later: opens with “66P+K Quick Shoulder” in 13.9% of rounds, against 6.4% in their other rounds.
- Against Shun: opens with “G guard” in 23.7% of rounds, against 9.3% against everyone else.
- After winning a round: opens with “6K+G Rolling Savate” in 15.3% of rounds, against 7.9% after losing one.
| guardG | 110 | 10.7% |
|---|---|---|
| Rolling Savate6K+G | 98 | 9.5% |
| Quick Shoulder66P+K | 87 | 8.4% |
| crouch into Low Hammer2P | 67 | 6.5% |
| guardG into evade down | 40 | 3.9% |
| crouch dash back into evade down | 34 | 3.3% |
| backdash into Quick Shoulder66P+K | 24 | 2.3% |
| evade down into guardG | 24 | 2.3% |
| crouch into Heavy Middle Kick3K+G | 19 | 1.8% |
| guardG into evade up | 19 | 1.8% |
| crouch dash forward into Toe Kick Side4K+GK | 18 | 1.8% |
| crouch dash forward into evade down | 18 | 1.8% |
| guardG into Rolling Savate6K+G | 15 | 1.4% |
| guardG into Low Hammer2P | 14 | 1.4% |
| guardG into Heavy Middle Kick3K+G | 13 | 1.3% |
153 further openings account for the other 431 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 8–14 · 36% | 6–6 · 50% | too few to test |
| Jeffry | 7–8 · 47% | 6–3 · 67% | too few to test |
| Shun | 5–8 · 38% | 1–4 · 20% | too few to test |
| Jacky | 6–9 · 40% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 424–378 · 52.9%
- This season
- 135 matches · 54.8%
- Peak rank
- 31
First hit in 51.1% of 544 rounds. Won 54.0% of the rounds they struck first, 51.1% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 11.9% of rounds, against 1.2% in their other rounds.
- Against Jeffry: backs off first in 37.0% of rounds, against 20.0% against everyone else.
- In round 2: opens with “46P+K Hagakure-ryu In Raijingeki into P+K+G Hagakure-ryu You Jumonji Kamae” in 13.4% of rounds, against 4.1% in their other rounds.
| guardG | 55 | 10.1% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 35 | 6.4% |
| crouch dash back into evade down | 28 | 5.1% |
| crouch into Jizuridan2P | 24 | 4.4% |
| Ryubisen44K+G | 19 | 3.5% |
| guardG into evade down | 17 | 3.1% |
| guardG into evade up | 17 | 3.1% |
| crouch dash forward into evade down | 13 | 2.4% |
| Ryu'eikyaku66K | 11 | 2.0% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 11 | 2.0% |
| guardG into Hiji'uchi6P | 11 | 2.0% |
| evade down into guardG | 10 | 1.8% |
| Fusenjin3P into Shippuzan3PP | 9 | 1.6% |
| Hiji'uchi6P | 9 | 1.6% |
| backward movement into Nagiharai6P+K | 9 | 1.6% |
135 further openings account for the other 267 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 8 of 18 tests hold up
- Wolf: 6 of 15 tests hold up
- Kage: 3 of 14 tests hold up
