Virtua Fighter 5 REVO · v1.10 · Region: Asia
shogun-iwaki
Characters played — VF5's own record
| Shun | 36 | 5,073 | 2,507 | 2,566 | 49.4% |
|---|---|---|---|---|---|
| Wolf | 31 | 2,492 | 1,256 | 1,236 | 50.4% |
| Kage | 31 | 802 | 424 | 378 | 52.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 83 | 47 | 36 | 56.6% | +14.8 |
|---|---|---|---|---|---|
| Wolf | 73 | 35 | 38 | 48.0% | -0.7 |
| Jacky | 66 | 26 | 40 | 39.4% | -7.1 |
| Akira | 64 | 25 | 39 | 39.1% | -5.8 |
| Shun | 55 | 27 | 28 | 49.1% | -1.4 |
| Goh | 53 | 25 | 28 | 47.2% | +1.9 |
| El Blaze | 42 | 21 | 21 | 50.0% | +2.6 |
| Sarah | 42 | 22 | 20 | 52.4% | +2.4 |
| Brad | 37 | 15 | 22 | 40.5% | -9.3 |
| Aoi | 36 | 18 | 18 | 50.0% | +2.8 |
| Lau | 35 | 13 | 22 | 37.1% | -9.6 |
| Vanessa | 33 | 19 | 14 | 57.6% | +5.4 |
| Jean | 27 | 15 | 12 | 55.6% | +4.5 |
| Kage | 26 | 13 | 13 | 50.0% | +1.7 |
| Lion | 20 | 9 | 11 | 45.0% | +0.2 |
| Pai | 13 | 4 | 9 | 30.8% | -17.3 |
| Lei Fei | 6 | 3 | 3 | 50.0% | -2.2 |
| Dural | 5 | 2 | 3 | 40.0% | -1.1 |
| Eileen | 4 | 2 | 2 | 50.0% | +7.7 |
| Taka | 4 | 1 | 3 | 25.0% | -17.5 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 96 | 44 | 52 | 45.8% | -1.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 84 | 35 | 49 | 41.7% | -4.5 |
| Breakable Full Fence | 82 | 45 | 37 | 54.9% | +7.9 |
| Full Fence | 74 | 33 | 41 | 44.6% | -5.2 |
| Rectangle | 71 | 28 | 43 | 39.4% | -8.1 |
| Half Fence | 67 | 28 | 39 | 41.8% | -4.2 |
| Low Fence | 67 | 35 | 32 | 52.2% | +3.8 |
| Single Wall | 65 | 35 | 30 | 53.9% | +6.0 |
| Open | 58 | 27 | 31 | 46.5% | +0.8 |
| Full Fence and Open | 28 | 17 | 11 | 60.7% | +14.9 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 474 | 44.9% | 47.0% | -2.1 |
| No walls | 190 | 51.1% | 47.8% | +3.3 |
Walls against open: -5.4 points (95% range -13.7 to +3.0), p 0.211 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 獣王(設定2) (Rank 30) | 26 | 15 | 11 | 57.7% |
|---|---|---|---|---|
| 漂泊の民回線ジプシー (Rank 35) | 18 | 9 | 9 | 50.0% |
| ふぇに (Rank 33) | 16 | 6 | 10 | 37.5% |
| スナ (Rank 35) | 14 | 6 | 8 | 42.9% |
| 鳩男 (Rank 31) | 13 | 6 | 7 | 46.1% |
| ★闘将拉麵男★ (Rank 33) | 11 | 9 | 2 | 81.8% |
| orz (Rank 28) | 10 | 8 | 2 | 80.0% |
| アドリブ使い (Rank 33) | 10 | 4 | 6 | 40.0% |
| テクノモデル (Rank 35) | 10 | 3 | 7 | 30.0% |
| 会長さん (Rank 31) | 10 | 7 | 3 | 70.0% |
| cokeshi (Rank 29) | 9 | 4 | 5 | 44.4% |
| ぬっき~@ 超小心者 (Rank 33) | 9 | 2 | 7 | 22.2% |
| ゲッパー (Rank 37) | 9 | 3 | 6 | 33.3% |
| Light (Rank 29) | 8 | 4 | 4 | 50.0% |
| nanbara (Rank 37) | 8 | 3 | 5 | 37.5% |
| マグロ親方 (Rank 30) | 8 | 3 | 5 | 37.5% |
| LEO (Rank 32) | 7 | 4 | 3 | 57.1% |
| のみ (Rank 33) | 7 | 4 | 3 | 57.1% |
| へっぽこラウ (Rank 32) | 7 | 2 | 5 | 28.6% |
| 司馬 威太郎 (Rank 33) | 7 | 2 | 5 | 28.6% |
| 音の勢-リック (Rank 30) | 7 | 3 | 4 | 42.9% |
| yas_md (Rank 32) | 6 | 1 | 5 | 16.7% |
| ちょいそる (Rank 33) | 6 | 3 | 3 | 50.0% |
| ふかふか (Rank 36) | 6 | 3 | 3 | 50.0% |
| ぼっさん (Rank 34) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| ゲッパー (Rank 37) | 2026/07/27 | 9 | 3 | 6 | 33.3% |
|---|---|---|---|---|---|
| ふぇに (Rank 33) | 2026/07/13 | 16 | 6 | 10 | 37.5% |
| 漂泊の民回線ジプシー (Rank 35) | 2026/07/13 | 18 | 9 | 9 | 50.0% |
| 司馬 威太郎 (Rank 33) | 2026/07/02 | 7 | 2 | 5 | 28.6% |
| ★闘将拉麵男★ (Rank 33) | 2026/07/02 | 11 | 9 | 2 | 81.8% |
| 会長さん (Rank 31) | 2026/07/02 | 10 | 7 | 3 | 70.0% |
| スナ (Rank 35) | 2026/06/30 | 14 | 6 | 8 | 42.9% |
| ぬっき~@ 超小心者 (Rank 33) | 2026/06/22 | 9 | 2 | 7 | 22.2% |
| へっぽこラウ (Rank 32) | 2026/06/21 | 7 | 2 | 5 | 28.6% |
| 獣王(設定2) (Rank 30) | 2026/06/21 | 26 | 15 | 11 | 57.7% |
| nanbara (Rank 37) | 2026/06/21 | 8 | 3 | 5 | 37.5% |
| LEO (Rank 32) | 2026/06/17 | 7 | 4 | 3 | 57.1% |
| ちょいそる (Rank 33) | 2026/06/17 | 6 | 3 | 3 | 50.0% |
| 音の勢-リック (Rank 30) | 2026/06/15 | 7 | 3 | 4 | 42.9% |
| Light (Rank 29) | 2026/06/15 | 8 | 4 | 4 | 50.0% |
| 鳩男 (Rank 31) | 2026/06/14 | 13 | 6 | 7 | 46.1% |
| cokeshi (Rank 29) | 2026/06/14 | 9 | 4 | 5 | 44.4% |
| アドリブ使い (Rank 33) | 2026/06/14 | 10 | 4 | 6 | 40.0% |
| のみ (Rank 33) | 2026/06/07 | 7 | 4 | 3 | 57.1% |
| テクノモデル (Rank 35) | 2026/05/26 | 10 | 3 | 7 | 30.0% |
| マグロ親方 (Rank 30) | 2026/05/26 | 8 | 3 | 5 | 37.5% |
| yas_md (Rank 32) | 2026/05/24 | 6 | 1 | 5 | 16.7% |
| ぼっさん (Rank 34) | 2026/05/17 | 6 | 2 | 4 | 33.3% |
| orz (Rank 28) | 2026/05/16 | 10 | 8 | 2 | 80.0% |
| ふかふか (Rank 36) | 2026/05/10 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| guardG | 232 | 8.0% |
|---|---|---|
| crouch dash back into evade down | 119 | 4.1% |
| crouch into Haisenchu1P | 119 | 4.1% |
| guardG into evade down | 100 | 3.4% |
| Rolling Savate6K+G | 98 | 3.4% |
| Quick Shoulder66P+K | 87 | 3.0% |
| crouch dash forward into evade down | 87 | 3.0% |
| crouch dash back into Gyou'in Haishu3P | 68 | 2.3% |
| crouch into Low Hammer2P | 67 | 2.3% |
| guardG into evade up | 67 | 2.3% |
| evade down into guardG | 58 | 2.0% |
| Getsuga Gakushu46P | 47 | 1.6% |
| guardG into Ryubikyaku8K+G | 39 | 1.3% |
| Getsuga Gakushu46P into punchP | 38 | 1.3% |
| crouch into Fukuchougeki2P | 38 | 1.3% |
429 further openings account for the other 1,648 rounds.
Shun
| crouch into Haisenchu1P | 119 | 8.9% |
|---|---|---|
| crouch dash back into Gyou'in Haishu3P | 68 | 5.1% |
| guardG | 59 | 4.4% |
| crouch dash forward into evade down | 56 | 4.2% |
| crouch dash back into evade down | 54 | 4.0% |
| Getsuga Gakushu46P | 47 | 3.5% |
| guardG into evade down | 43 | 3.2% |
| guardG into Ryubikyaku8K+G | 39 | 2.9% |
| Getsuga Gakushu46P into punchP | 38 | 2.8% |
| crouch into Fukuchougeki2P | 38 | 2.8% |
| guardG into evade up | 30 | 2.2% |
| evade down into guardG | 23 | 1.7% |
| backdash into offensive move | 22 | 1.6% |
| crouch into Gyou'in Haishu3P | 21 | 1.6% |
| guardG into Gyou'in Haishu3P | 21 | 1.6% |
188 further openings account for the other 658 rounds.
Wolf
| guardG | 116 | 11.2% |
|---|---|---|
| Rolling Savate6K+G | 98 | 9.5% |
| Quick Shoulder66P+K | 87 | 8.4% |
| crouch into Low Hammer2P | 67 | 6.5% |
| guardG into evade down | 40 | 3.9% |
| crouch dash back into evade down | 36 | 3.5% |
| evade down into guardG | 25 | 2.4% |
| backdash into Quick Shoulder66P+K | 24 | 2.3% |
| crouch into Heavy Middle Kick3K+G | 19 | 1.8% |
| guardG into evade up | 19 | 1.8% |
| crouch dash forward into Toe Kick Side4K+GK | 18 | 1.8% |
| crouch dash forward into evade down | 18 | 1.8% |
| guardG into throwP+G | 16 | 1.6% |
| guardG into Rolling Savate6K+G | 15 | 1.4% |
| guardG into Low Hammer2P | 14 | 1.4% |
147 further openings account for the other 419 rounds.
Kage
| guardG | 57 | 10.5% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 35 | 6.4% |
| crouch dash back into evade down | 29 | 5.3% |
| crouch into Jizuridan2P | 24 | 4.4% |
| Ryubisen44K+G | 19 | 3.5% |
| guardG into evade up | 18 | 3.3% |
| guardG into evade down | 17 | 3.1% |
| crouch dash forward into evade down | 13 | 2.4% |
| Ryu'eikyaku66K | 11 | 2.0% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 11 | 2.0% |
| guardG into Hiji'uchi6P | 11 | 2.0% |
| evade down into guardG | 10 | 1.8% |
| Fusenjin3P into Shippuzan3PP | 9 | 1.6% |
| Hiji'uchi6P | 9 | 1.6% |
| backward movement into Nagiharai6P+K | 9 | 1.6% |
132 further openings account for the other 263 rounds.
