VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

manatsu_7

  • Lei Fei
  • Akira
  • Jacky
  • Kage
  • Vanessa
  • Sarah
Career matches20,607
Career win rate61.9%
Round win rate57.5%
Peak rank44
Distinct opponents512
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

2018 #24 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau4410,5346,6863,84863.5%
Lei Fei433,1821,9491,23361.2%
Jacky433,0321,7561,27657.9%
Kage431,56696060661.3%
Akira431,04663940761.1%
Vanessa4389452636858.8%
Sarah4335324810570.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

15,888 of 20,132 rounds counted

10.1 inputs a second (604 a minute) this season. Faster than 95% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau10.06026,197
Lei Fei10.16063,465
Akira11.06571,521
Jacky10.06012,115
Kage10.06021,037
Vanessa9.1546670
Sarah9.5572883

By opponent's character

Akira10.46211,335
Jacky10.36171,403
Kage10.26121,361
Pai10.16071,148
Brad10.06031,147
Lau10.2614990
Vanessa9.9595897
Lion9.9592984
El Blaze10.1603741
Lei Fei9.8591798
Shun9.9594738
Sarah9.7583592
Eileen9.6574580
Aoi10.1606593
Jeffry9.8591602
Taka10.1608619
Wolf10.5627457
Goh10.0601454
Jean10.0602404
Dural9.355845

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira45030514567.8%+5.6
Jacky44926718259.5%-4.0
Kage38123814362.5%-1.2
Pai33120312861.3%-1.6
Brad32920012960.8%-3.7
Lau2851968968.8%+5.2
Vanessa2821919167.7%+2.3
Lion28017910163.9%-0.6
El Blaze27516011558.2%-3.3
Lei Fei2571619662.6%+1.8
Shun2511935876.9%+11.6
Sarah2131545972.3%+5.2
Eileen1931118257.5%-6.8
Aoi1921078555.7%-9.3
Jeffry1901395173.2%+7.3
Taka176968054.5%-6.3
Wolf1671056262.9%-2.1
Goh149965364.4%+0.2
Jean135835261.5%-5.7
Dural137653.9%-10.3

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence56435820663.5%+0.3
Octagon52634318365.2%+1.9
Half Fence51133317865.2%+0.3
Breakable Half Fence50531818763.0%-0.6
Full Fence49732816966.0%+3.1
Open49731718063.8%-0.3
Rectangle49631018662.5%-2.1
Single Wall46930316664.6%+0.1
Low Fence45129016164.3%+1.1
Full Fence and Open24014010058.3%-6.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3,09964.2%63.8%+0.4
No walls1,41764.2%64.0%+0.2

Walls against open: +0.2 points (95% range -3.3 to +3.7), p 0.915 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

陰キャチー牛くそ眼鏡 (Rank 43)2026/10/1754252946.3%
藤の花 (Rank 40)2026/10/1737221559.5%
spacex_falcon_heavy (Rank 41)2026/10/1742301271.4%
愛蒔らぶり (Rank 41)2026/10/1569521775.4%
こんにちわアキラ (Rank 42)2026/10/1574344046.0%
ス~パ~オヤツマ~ン (Rank 42)2026/10/1470363451.4%
ゆ~やん3 (Rank 41)2026/10/1439192048.7%
デネ (Rank 41)2026/10/1352381473.1%
sizzle (Rank 43)2026/10/1352341865.4%
たつや (Rank 40)2026/10/13105505547.6%
ikkyusaaan (Rank 40)2026/10/1366541281.8%
BKMJ (Rank 44)2026/10/1245162935.6%
じゃんぬ (Rank 43)2026/10/1152193336.5%
堂島様 (Rank 44)2026/10/0974413355.4%
めがじぇね (Rank 42)2026/10/0892415144.6%
『ρε』.α (Rank 41)2026/10/0441212051.2%
毎度♪ (Rank 44)2026/10/0453203337.7%
tu-kun0223 (Rank 41)2026/09/2844281663.6%
いくお (Rank 42)2026/09/24112575550.9%
okinawa_39 (Rank 41)2026/09/2238261268.4%
カルティカ (Rank 41)2026/09/2245291664.4%
إدارةسيجامشطبيعية (Rank 39)2026/09/144031977.5%
藪からBOY (Rank 42)2026/09/0954302455.6%
ひらがなであおき (Rank 41)2026/08/3045232251.1%
cyomiko (Rank 40)2026/08/2770502071.4%

Round openings

Every character

punchP8604.5%
backdash into evade down7103.7%
backdash into evade up5562.9%
evade down into guardG3631.9%
Chugeki6P3281.7%
punchP into forward dash3251.7%
backdash into guardG3141.7%
Fukko Kensou1P3131.6%
offensive move2321.2%
forward movement into punchP2171.1%
Souchuken2P2091.1%
Senchutai3K1750.9%
backdash into Sako Soushou4P+K1730.9%
backdash into punchP1730.9%
Fukko Kensou1P into guardG1680.9%

1,828 further openings account for the other 13,854 rounds.

Counted from 4,703 of the 4,998 matches played. The rest were not pulled for openings.

Lau

Career
6,686–3,848 · 63.5%
This season
1,902 matches · 67.7%
Peak rank
44

First hit in 48.5% of 7,366 rounds. Won 60.5% of the rounds they struck first, 59.3% of the rounds they were struck first.

Significant Tells

  • In round 3: attacks straight away in 56.6% of rounds, against 50.7% in their other rounds.
  • Against Taka: evades first in 14.6% of rounds, against 8.9% against everyone else.
  • After winning a round: backs off first in 31.5% of rounds, against 23.6% after losing one.
  • In round 3: opens with “6P Chugeki” in 5.8% of rounds, against 4.0% in their other rounds.
  • Against Akira: opens with “backdash into evade up” in 6.0% of rounds, against 2.7% against everyone else.
  • After losing a round: opens with “P punch” in 9.1% of rounds, against 7.0% after winning one.

How is this tested?

punchP5447.4%
Chugeki6P3284.4%
backdash into evade down3234.4%
Fukko Kensou1P3134.2%
backdash into evade up2233.0%
evade down into guardG2172.9%
Souchuken2P2092.8%
Senchutai3K1752.4%
backdash into Sako Soushou4P+K1732.3%
backdash into guardG1702.3%
Fukko Kensou1P into guardG1682.3%
Kosoushou46P1682.3%
Sako Soushou4P+K1321.8%
evade down into evade up951.3%
punchP into forward dash891.2%

486 further openings account for the other 4,068 rounds.

Counted from 1,840 of the 1,902 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira78–26 · 75%27–11 · 71%+3.4
Brad56–23 · 71%34–21 · 62%+5.2
El Blaze52–28 · 65%32–16 · 67%too few to test
Kage56–30 · 65%32–14 · 70%-4.5
Pai40–35 · 53%28–18 · 61%-9.6
Jacky61–15 · 80%24–13 · 65%+16.8
Lei Fei48–22 · 69%19–11 · 63%+2.6
Sarah39–10 · 80%29–11 · 72%too few to test
Lion41–17 · 71%10–11 · 48%too few to test
Lau44–20 · 69%14–7 · 67%too few to test
Aoi25–18 · 58%12–16 · 43%too few to test
Vanessa34–16 · 68%17–0 · 100%too few to test
Eileen27–15 · 64%21–11 · 66%too few to test
Taka29–14 · 67%14–5 · 74%too few to test
Shun46–5 · 90%7–0 · 100%too few to test
Jeffry27–8 · 77%17–5 · 77%too few to test
Goh31–15 · 67%6–5 · 55%too few to test
Jean24–12 · 67%7–2 · 78%too few to test
Wolf17–12 · 59%7–3 · 70%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

62 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
639–407 · 61.1%
This season
668 matches · 62.3%
Peak rank
43

First hit in 64.1% of 2,671 rounds. Won 57.9% of the rounds they struck first, 54.1% of the rounds they were struck first.

Significant Tells

  • Against Lei Fei: waits first in 11.5% of rounds, against 2.5% against everyone else.
  • After winning a round: backs off first in 26.5% of rounds, against 16.5% after losing one.
  • Against Pai: opens with “backdash into evade down” in 8.3% of rounds, against 3.8% against everyone else.

How is this tested?

punchP into forward dash1957.2%
Senzankou66P+K into throwP+G1515.6%
Rimon Chouchu66P1134.2%
backdash into evade down1104.1%
Geimon Tessen46P+K+G923.4%
Jouho Touken6P803.0%
backdash into evade up732.7%
Housui2P712.6%
backdash into guardG662.5%
Rimon Chouchu66P into forward dash642.4%
Yakuho Chouchu666P582.1%
punchP572.1%
Koboku214P542.0%
Jouho Touken6P into forward dash501.9%
crouch dash forward into throwP+G501.9%

237 further openings account for the other 1,408 rounds.

Counted from 666 of the 668 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky31–19 · 62%6–8 · 43%too few to test
Akira25–14 · 64%14–4 · 78%too few to test
Lau23–11 · 68%16–11 · 59%too few to test
Kage20–19 · 51%7–4 · 64%too few to test
Sarah22–5 · 81%9–6 · 60%too few to test
Pai15–9 · 62%11–1 · 92%too few to test
Lion19–9 · 68%4–4 · 50%too few to test
El Blaze8–10 · 44%6–6 · 50%too few to test
Vanessa14–9 · 61%8–3 · 73%too few to test
Wolf17–4 · 81%7–2 · 78%too few to test
Aoi9–5 · 64%4–3 · 57%too few to test
Shun11–6 · 65%6–2 · 75%too few to test
Brad16–4 · 80%2–3 · 40%too few to test
Eileen8–5 · 62%6–3 · 67%too few to test
Jean11–5 · 69%5–2 · 71%too few to test
Lei Fei9–9 · 50%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
1,949–1,233 · 61.2%
This season
894 matches · 59.7%
Peak rank
43

First hit in 52.1% of 2,672 rounds. Won 55.3% of the rounds they struck first, 54.2% of the rounds they were struck first.

Significant Tells

  • Against Brad: attacks straight away in 75.4% of rounds, against 61.9% against everyone else.
  • After losing a round: moves in first in 11.3% of rounds, against 6.5% after winning one.
  • Against Brad: opens with “K+G Sokutankyaku into K+GP Shishi Daichoukou” in 8.5% of rounds, against 2.8% against everyone else.
  • After losing a round: opens with “2P Fukusoushou” in 7.0% of rounds, against 2.3% after winning one.

How is this tested?

offensive move2057.6%
backdash into evade down1174.4%
Fukusoushou2P1144.2%
SokutankyakuK+G into Shishi DaichoukouK+GP873.2%
backdash into evade up813.0%
Dantai4K732.7%
Zaban Hekishou66P+K702.6%
punchP702.6%
Toushou66P682.5%
Shatenshou33P642.4%
Bunkyaku3K602.2%
evade down into guardG572.1%
SokutankyakuK+G451.7%
crouch dash forward into Shatenshou33P451.7%
Gaiken6P+K441.6%

320 further openings account for the other 1,485 rounds.

Counted from 663 of the 894 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage30–16 · 65%13–10 · 57%too few to test
Lion15–12 · 56%12–11 · 52%too few to test
Akira20–5 · 80%11–7 · 61%too few to test
Brad11–8 · 58%9–10 · 47%too few to test
Pai11–15 · 42%7–10 · 41%too few to test
Lau27–12 · 69%1–0 · 100%too few to test
Jacky13–13 · 50%9–6 · 60%too few to test
Taka6–15 · 29%5–12 · 29%too few to test
Vanessa22–12 · 65%2–3 · 40%too few to test
Eileen15–12 · 56%2–3 · 40%too few to test
Sarah11–7 · 61%4–3 · 57%too few to test
El Blaze10–5 · 67%4–6 · 40%too few to test
Shun16–2 · 89%6–0 · 100%too few to test
Aoi8–9 · 47%5–4 · 56%too few to test
Lei Fei8–8 · 50%3–4 · 43%too few to test
Jeffry11–5 · 69%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

231 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
1,756–1,276 · 57.9%
This season
525 matches · 61.3%
Peak rank
43

First hit in 43.9% of 2,115 rounds. Won 58.3% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 44.6% of rounds, against 38.2% in their other rounds.
  • Against Jacky: moves in first in 22.0% of rounds, against 10.9% against everyone else.
  • After winning a round: backs off first in 45.4% of rounds, against 29.7% after losing one.
  • When ahead: backs off first in 44.0% of rounds, against 33.3% when level or behind.
  • In round 2: opens with “66K Dash Hammer Kick” in 8.8% of rounds, against 4.1% in their other rounds.
  • Against Jacky: opens with “forward movement into P punch” in 8.6% of rounds, against 2.8% against everyone else.

How is this tested?

Dash Hammer Kick66K1125.3%
punchP864.0%
Middle Smash6P773.6%
backdash into evade up723.4%
forward movement into punchP703.3%
Slant Back Knuckle1P683.2%
backdash into evade down612.9%
backdash into punchP532.5%
backdash into High Angle Upper Kick6K492.3%
backdash into backward movement401.9%
Middle Smash6P into forward movement371.7%
backdash into Slant Back Knuckle1P341.6%
forward dash into Low Spin Kick1K+G331.6%
backdash into Slide Shuffle (Deflect)4P+K+G291.4%
backward movement into evade up281.3%

294 further openings account for the other 1,282 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–17 · 60%5–5 · 50%too few to test
Jacky15–13 · 54%5–7 · 42%too few to test
Kage16–7 · 70%10–4 · 71%too few to test
Lei Fei13–6 · 68%8–7 · 53%too few to test
Shun14–3 · 82%8–5 · 62%too few to test
Vanessa10–8 · 56%5–5 · 50%too few to test
Brad8–10 · 44%3–3 · 50%too few to test
Eileen9–12 · 43%1–5 · 17%too few to test
Lau8–7 · 53%11–2 · 85%too few to test
Jeffry13–6 · 68%5–2 · 71%too few to test
Taka16–6 · 73%3–1 · 75%too few to test
Lion12–2 · 86%7–2 · 78%too few to test
Wolf7–7 · 50%3–1 · 75%too few to test
Pai9–2 · 82%9–1 · 90%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
960–606 · 61.3%
This season
518 matches · 61.4%
Peak rank
43

First hit in 43.9% of 2,035 rounds. Won 56.6% of the rounds they struck first, 54.9% of the rounds they were struck first.

Significant Tells

  • Against Wolf: backs off first in 48.8% of rounds, against 25.3% against everyone else.
  • In round 3: opens with “6P Hiji'uchi” in 7.8% of rounds, against 4.2% in their other rounds.
  • Against Jeffry: opens with “backdash into evade down” in 11.7% of rounds, against 3.8% against everyone else.

How is this tested?

Rasen4P1416.8%
Hagakure-ryu In Raijingeki46P+K1235.9%
Hiji'uchi6P1055.0%
backdash into evade down924.4%
backdash into evade up904.3%
Nakageri3K723.5%
punchP653.1%
Ura Tsumujigeri44K633.0%
Nakageri3K into guardG502.4%
Senpujin2P+K502.4%
Fusenjin3P into forward movement422.0%
Ura Tsumujigeri44K into backward movement391.9%
evade down into guardG351.7%
Ryubisen44K+G231.1%
Gen'you4K+G221.1%

296 further openings account for the other 1,068 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun28–13 · 68%5–3 · 62%too few to test
Jacky22–11 · 67%7–7 · 50%too few to test
Vanessa13–10 · 57%11–3 · 79%too few to test
Jeffry18–7 · 72%6–0 · 100%too few to test
Pai21–6 · 78%3–1 · 75%too few to test
Akira14–9 · 61%5–4 · 56%too few to test
Kage11–7 · 61%2–4 · 33%too few to test
Brad6–9 · 40%3–6 · 33%too few to test
Goh5–9 · 36%4–5 · 44%too few to test
Lau8–6 · 57%2–0 · 100%too few to test
El Blaze8–7 · 53%2–2 · 50%too few to test
Lion7–1 · 88%6–1 · 86%too few to test
Wolf7–5 · 58%2–6 · 25%too few to test
Aoi5–8 · 38%5–0 · 100%too few to test
Lei Fei6–3 · 67%9–2 · 82%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
526–368 · 58.8%
This season
272 matches · 54.4%
Peak rank
43

First hit in 27.4% of 1,095 rounds. Won 55.0% of the rounds they struck first, 50.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: Shadow Slicer585.2%
Defensive Style: Wind Elbow474.3%
Offensive Style: forward movement into punchP464.2%
Defensive Style: backdash into evade up272.5%
Offensive Style: backdash into evade up262.4%
Offensive Style: punch into One TwoPP262.4%
Offensive Style: backdash into punchP232.1%
Defensive Style: Stinger Low Blow222.0%
Offensive Style: backdash into evade down201.8%
Defensive Style: Stinger Low Blow into guardG191.7%
Defensive Style: forward movement into punchP191.7%
Offensive Style: forward movement into One TwoPP191.7%
Defensive Style: backdash into evade down181.6%
Offensive Style: Landing Knee Kick181.6%
Offensive Style: backdash into Bunker Buster9P181.6%

304 further openings account for the other 698 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira20–15 · 57%8–3 · 73%too few to test
Jacky12–11 · 52%5–6 · 45%too few to test
Pai12–11 · 52%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
248–105 · 70.2%
This season
219 matches · 75.3%
Peak rank
43

First hit in 53.1% of 877 rounds. Won 65.2% of the rounds they struck first, 61.1% of the rounds they were struck first.

Significant Tells

  • On Half Fence stages: waits first in 9.1% of rounds, against 1.9% on the other stages.
  • In round 1: opens with “K kick” in 11.4% of rounds, against 4.4% in their other rounds.

How is this tested?

Rising Elbow6P627.0%
kickK546.1%
punchP384.3%
Long Snap Side Chop3P+K232.6%
Queen Bee Needle66K+G into throwP+G232.6%
kickK into punchP222.5%
punchP into Punch High KickPK202.3%
Snap Side Chop3P182.0%
backdash into evade up171.9%
Breeze Shot6P+K into Wind Knuckle6P+KP161.8%
Hide Side Kick (Deflect)P+K151.7%
Long Snap Side Chop3P+K into guardG151.7%
backdash into Crescent Heel4K+G151.7%
backdash into guardG151.7%
forward movement into punchP151.7%

200 further openings account for the other 515 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
El Blaze5–1 · 83%11–0 · 100%too few to test
Brad8–6 · 57%4–4 · 50%too few to test
Jacky10–2 · 83%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (113 here; about 5.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 6 of 18 tests hold up
  • Akira: 3 of 16 tests hold up
  • Lei Fei: 4 of 16 tests hold up
  • Jacky: 6 of 17 tests hold up
  • Kage: 3 of 16 tests hold up
  • Vanessa: 0 of 15 tests hold up
  • Sarah: 2 of 15 tests hold up