VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

37

  • Lion
Career matches12,885
Career win rate49.1%
Round win rate49.7%
Peak rank30
Distinct opponents569
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1497 #2,037 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah305,3892,6452,74449.1%
El Blaze—4,5262,2082,31848.8%
Lion282,9701,4681,50249.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,055 of 7,347 rounds counted

5.8 inputs a second (349 a minute) this season. Faster than 14% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah5.83495,055

By opponent's character

Akira5.8346645
Wolf5.9357539
Jacky5.7343534
Jeffry6.0358263
Sarah5.5331335
Pai5.8351277
Goh6.1366269
Lau5.8346283
Aoi5.8351228
Shun5.9353251
Brad5.7343218
Kage5.8346158
Lion6.0358172
Jean5.7340154
El Blaze5.7342180
Vanessa5.8346159
Lei Fei5.8345147
Eileen5.834678
Taka6.0358116
Dural6.035749

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira23112011152.0%+1.6
Wolf188929648.9%-2.3
Jacky180968453.3%+5.2
Jeffry113496443.4%-6.5
Sarah105535250.5%+3.7
Pai97494850.5%-0.1
Goh96425443.8%-6.8
Lau91444748.4%+2.3
Aoi89375241.6%-8.9
Shun89484153.9%+4.9
Brad78324641.0%-6.2
Kage72343847.2%-2.4
Lion71343747.9%-3.6
Jean59283147.5%+2.3
El Blaze56371966.1%+14.1
Vanessa51232845.1%-4.1
Lei Fei46262056.5%+8.1
Eileen42281466.7%+11.5
Taka30131743.3%-8.1
Dural1771041.2%-5.6

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2069611046.6%-3.1
Full Fence1949110346.9%-2.3
Breakable Full Fence184889647.8%-3.4
Single Wall182948851.6%+3.9
Rectangle181839845.9%-2.9
Breakable Half Fence177849347.5%-1.9
Octagon177978054.8%+4.2
Low Fence169868350.9%+1.0
Half Fence166887853.0%+3.2
Full Fence and Open92474551.1%+1.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,07949.2%49.7%-0.5
No walls55749.6%49.1%+0.4

Walls against open: -0.9 points (95% range -6.0 to +4.1), p 0.716 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hot-milk-www (Rank 29)2026/08/241851327.8%
ketubat (Rank 27)2026/08/212191242.9%
JeanKujo (Rank 30)2026/08/21102820.0%
orz (Rank 29)2026/08/17146842.9%
hahaha (Rank 29)2026/08/05107370.0%
BL-801 (Rank 24)2026/08/051211191.7%
BANANA (Rank 29)2026/08/052215768.2%
chileung18 (Rank 32)2026/08/05135838.5%
なっちゃんねる (Rank 26)2026/08/04138561.5%
雷電 (Rank 29)2026/08/03124833.3%
ER_higante (Rank 29)2026/08/03157846.7%
こて (Rank 27)2026/08/03189950.0%
WeeWeeW (Rank 27)2026/07/31107370.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29)2026/07/31128466.7%
TAPIOKA (Rank 28)2026/07/29114736.4%
shironeko-hi (Rank 29)2026/07/26127558.3%
jinjin (Rank 30)2026/07/25115645.5%
pri3_jpn (Rank 26)2026/07/25116554.5%
ありがとナス (Rank 26)2026/07/25149564.3%
たか (Rank 31)2026/07/23168850.0%
zephyr_dural (Rank 29)2026/07/20101910.0%
ace-heads69 (Rank 29)2026/07/17136746.1%
SHUSHUSHU (Rank 30)2026/07/091521313.3%
鳶飛戾天,魚躍於淵 (Rank 26)2026/07/061310376.9%
buenosuzonde865 (Rank 27)2026/06/14104640.0%

Round openings

Every character

punchP1,19516.2%
guardG94512.8%
evade up80811.0%
backdash into evade up4215.7%
Stiletto66K4145.6%
backdash into Stiletto66K2283.1%
punchP into Punch High KickPK1612.2%
evade up into backdash1502.0%
evade up into Stiletto66K1472.0%
backdash into punchP1391.9%
backdash1351.8%
guardG into punchP1311.8%
guardG into throw escape1131.5%
evade up into forward dash1031.4%
backdash into Crescent Heel4K+G801.1%

297 further openings account for the other 2,189 rounds.

Sarah

Career
2,645–2,744 · 49.1%
This season
1,772 matches · 49.5%
Peak rank
30

First hit in 45.5% of 7,194 rounds. Won 53.0% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 41.1% of rounds, against 15.8% in their other rounds.
  • Against Shun: evades first in 49.4% of rounds, against 23.3% against everyone else.
  • On Rectangle stages: waits first in 28.0% of rounds, against 21.4% on the other stages.
  • After opening the round before by backing off: backs off first in 35.0% of rounds, against 20.7% after anything else.
  • After winning a round: waits first in 17.6% of rounds, against 14.0% after losing one.
  • When behind: attacks straight away in 36.0% of rounds, against 33.0% when ahead or level.
  • In round 1: opens with “G guard” in 24.8% of rounds, against 9.0% in their other rounds.
  • Against Shun: opens with “evade up” in 24.7% of rounds, against 10.3% against everyone else.
  • On Rectangle stages: opens with “66K Stiletto” in 8.3% of rounds, against 5.4% on the other stages.
  • After opening the round before with “evade up”: opens with “evade up” in 18.0% of rounds, against 9.7% after anything else.
  • After losing a round: opens with “66K Stiletto” in 9.5% of rounds, against 2.8% after winning one.
  • When behind: opens with “66K Stiletto” in 9.5% of rounds, against 4.0% when ahead or level.
  • After being hit first in the round before: opens with “evade up” in 11.7% of rounds, against 9.4% after landing the first hit.

How is this tested?

punchP1,19316.5%
guardG92912.8%
evade up79611.0%
backdash into evade up4205.8%
Stiletto66K4145.7%
backdash into Stiletto66K2283.1%
punchP into Punch High KickPK1612.2%
evade up into backdash1482.0%
evade up into Stiletto66K1472.0%
backdash into punchP1381.9%
backdash1341.9%
guardG into punchP1271.8%
guardG into throw escape1131.6%
evade up into forward dash1031.4%
backdash into Crescent Heel4K+G801.1%

270 further openings account for the other 2,107 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira63–73 · 46%45–27 · 62%-16.6
Wolf53–65 · 45%23–25 · 48%-3.8
Jacky67–55 · 55%25–26 · 49%+5.4
Jeffry23–31 · 43%18–26 · 41%-3.2
Sarah31–26 · 54%18–21 · 46%+8.0
Pai30–29 · 51%16–13 · 55%too few to test
Goh19–30 · 39%16–20 · 44%-4.9
Lau28–25 · 53%13–17 · 43%+10.8
Aoi26–28 · 48%10–23 · 30%+15.5
Shun30–22 · 58%13–14 · 48%too few to test
Brad20–31 · 39%6–9 · 40%too few to test
Kage20–22 · 48%11–10 · 52%too few to test
Lion24–19 · 56%6–12 · 33%too few to test
Jean13–21 · 38%12–7 · 63%too few to test
El Blaze21–10 · 68%9–5 · 64%too few to test
Vanessa11–20 · 35%8–4 · 67%too few to test
Lei Fei17–10 · 63%5–5 · 50%too few to test
Eileen17–7 · 71%8–5 · 62%too few to test
Taka8–6 · 57%2–6 · 25%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
1,468–1,502 · 49.4%
This season
29 matches · 51.7%
Peak rank
28

First hit in 49.6% of 121 rounds. Won 53.3% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K2621.5%
guardG1613.2%
evade up129.9%
Attai2K into Tousentai2KK+G65.0%
punchP into Souji SenpuP+K65.0%
Taizan Soukoushu4P+K43.3%
guardG into punchP43.3%
crouch dash back into Taizan Soukoushu4P+K21.6%
crouch into Tousentai2KK+G21.6%
evade up into backdash21.6%
evade up into punchP21.6%
guardG into RensuitaiPK21.6%
guardG into Senputai8K21.6%
punchP21.6%
punchP into Koushu RensuiPP21.6%

30 further openings account for the other 31 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 13 of 18 tests hold up
  • Lion: not tested (too few rounds)