VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

10000年後に死ぬ亀

  • El Blaze
  • Jeffry
  • Kage
  • Aoi
  • Taka
  • Wolf
  • Jean
  • Goh
  • Pai
  • Sarah
  • Lion
  • Shun
  • Vanessa
  • Jacky
Career matches7,053
Career win rate53.3%
Round win rate49.8%
Peak rank33
Distinct opponents352
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1544 #1,714 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau331,71190780453.0%
Kage301,09957252752.0%
Pai3099050648451.1%
El Blaze3269436532952.6%
Taka3149928221756.5%
Jeffry3044124819356.2%
Aoi2932617615054.0%
Wolf2829616513155.7%
Goh2823112910255.8%
Shun2721811510352.8%
Jean27160817950.6%
Lion28151935861.6%
Jacky2877413653.2%
Sarah2863362757.1%
Vanessa2650252550.0%
Dural—43202346.5%
Akira—41325.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,657 of 3,236 rounds counted

7.3 inputs a second (439 a minute) this season. Faster than 54% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze7.14261,353
Lau8.3498261
Jeffry7.3441200
Kage7.5447318
Aoi7.2431157
Taka7.6458118
Wolf6.841167
Jean7.645557
Goh7.243158
Pai8.65135
Sarah7.142527
Lion7.544812
Shun7.746111
Vanessa7.343810
Jacky7.74643

By opponent's character

Akira7.2434354
Wolf7.4443281
Jacky7.3440236
Jeffry7.4442172
Sarah7.2430164
Goh7.5452171
Shun7.1427159
Pai7.4444141
Lion7.4443116
Jean7.5447129
Brad7.343795
Aoi7.343986
Kage7.444691
El Blaze6.639864
Lau7.746387
Lei Fei7.344083
Eileen7.142575
Vanessa7.343670
Dural7.041754
Taka7.444429

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira101554654.5%+5.4
Wolf84394546.4%-2.2
Jacky77354245.5%-5.9
Jeffry64313348.4%+2.2
Sarah56332358.9%+8.7
Goh53322160.4%+12.9
Shun44242054.5%+0.9
Pai42182442.9%-10.9
Lion39201951.3%+1.0
Jean35181751.4%+1.3
Brad30111936.7%-12.5
Aoi27121544.4%-7.3
Kage27121544.4%-0.2
El Blaze2581732.0%-11.7
Lau25121348.0%+1.4
Lei Fei23111247.8%-1.5
Eileen2181338.1%-8.1
Vanessa167943.8%-5.5
Dural159660.0%+14.9
Taka74357.1%+10.2

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence102495348.0%-2.9
Rectangle87414647.1%-1.6
Breakable Full Fence82404248.8%-1.2
Breakable Half Fence81394248.1%-1.0
Full Fence81414050.6%+1.5
Octagon79364345.6%-2.7
Open75344145.3%-3.6
Single Wall73423157.5%+8.4
Low Fence72373551.4%+3.5
Full Fence and Open39211853.9%+1.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls51248.0%49.3%-1.2
No walls22051.4%48.9%+2.5

Walls against open: -3.7 points (95% range -11.6 to +4.1), p 0.355 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

びすぽ! (Rank 35)2026/10/096060.0%
タイヨウ (Rank 33)2026/09/26103730.0%
肉彦さん☆彡 (Rank 32)2026/09/2475271.4%
どろパイ (Rank 30)2026/09/2464266.7%
kazukun-taka (Rank 33)2026/09/241221016.7%
Sinabro (Rank 29)2026/09/1853260.0%
クロサギ@はなちゃん (Rank 30)2026/09/1852340.0%
Grimaster (Rank 29)2026/09/1664266.7%
黒シャツ (Rank 33)2026/09/1693633.3%
negipy (Rank 28)2026/09/1663350.0%
asari0727 (Rank 29)2026/09/1572528.6%
m01ch1 (Rank 30)2026/09/1586275.0%
nuku2pai428 (Rank 29)2026/09/14660100.0%
カミナリおやじ (Rank 27)2026/09/1454180.0%
Koutei (Rank 32)2026/09/1085362.5%
鳩男 (Rank 29)2026/09/1054180.0%
tsuna-sand274 (Rank 26)2026/09/0963350.0%
マクシミリアン15世 (Rank 32)2026/09/0963350.0%
IzumiKyoka_bungo (Rank 31)2026/09/0481712.5%
BANANA (Rank 31)2026/09/0473442.9%
mmmsm (Rank 29)2026/08/2875271.4%
ヘニオ (Rank 32)2026/07/0351420.0%
kanikama_123 (Rank 28)2026/06/1851420.0%
ルドルフ (Rank 31)2026/06/1752340.0%
金平糖 (Rank 33)2026/05/1461516.7%

Round openings

Every character

guardG1534.9%
forward movement into punchP983.1%
guardG into evade down943.0%
crouch into Senchutai933.0%
crouch into Middle Kick3K601.9%
Chugeki6P521.7%
Backswing Rocket1P+K491.6%
forward dash into Low Spin Kick2K+G491.6%
backward movement into Shadow Strike6P471.5%
Elbow Butt391.2%
forward dash into throwP+G381.2%
High-Speed Jab46P into Shouda46PP371.2%
evade up into Low Spin Kick2K+G371.2%
Hiji'uchi6P361.1%
Fukko Kensou1P301.0%

727 further openings account for the other 2,220 rounds.

Counted from 781 of the 811 matches played. The rest were not pulled for openings.

El Blaze

Career
365–329 · 52.6%
This season
343 matches · 49.9%
Peak rank
32

First hit in 51.5% of 1,246 rounds. Won 52.2% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 33.3% of rounds, against 22.9% in their other rounds.
  • Against Wolf: attacks straight away in 38.7% of rounds, against 23.7% against everyone else.
  • In round 2: opens with “crouch into 3K Middle Kick” in 7.3% of rounds, against 3.9% in their other rounds.
  • On Full Fence and Open stages: opens with “1P+K Backswing Rocket” in 13.8% of rounds, against 3.5% on the other stages.

How is this tested?

crouch into Middle Kick3K604.8%
guardG604.8%
guardG into evade down534.2%
Backswing Rocket1P+K493.9%
forward dash into Low Spin Kick2K+G493.9%
forward movement into punchP493.9%
backward movement into Shadow Strike6P473.8%
High-Speed Jab46P into Shouda46PP373.0%
evade up into Low Spin Kick2K+G373.0%
forward movement into Jab~High KickPK302.4%
High-Speed Jab46P282.2%
crouch dash forward into Straight6P+K201.6%
guardG into Backswing Rocket1P+K181.4%
Rolling Low Knuckle1P161.3%
Shadow Lance66K into forward dash161.3%

234 further openings account for the other 682 rounds.

Counted from 315 of the 343 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–12 · 56%9–7 · 56%too few to test
Wolf14–14 · 50%4–5 · 44%too few to test
Jacky12–9 · 57%1–3 · 25%too few to test
Shun12–4 · 75%3–4 · 43%too few to test
Jeffry2–7 · 22%4–6 · 40%too few to test
Goh8–4 · 67%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

28 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
907–804 · 53.0%
This season
153 matches · 47.7%
Peak rank
33

First hit in 51.5% of 604 rounds. Won 52.7% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 16.6% of rounds, against 5.7% in their other rounds.
  • Against Wolf: opens with “G guard” in 14.0% of rounds, against 3.3% against everyone else.
  • After losing a round: opens with “crouch into 3K Senchutai” in 23.5% of rounds, against 9.7% after winning one.

How is this tested?

crouch into Senchutai3K8814.5%
Chugeki6P528.6%
Fukko Kensou1P304.9%
Fukko Kensou1P into guardG304.9%
guardG264.3%
guardG into evade down193.1%
Souko Sensou66P+K152.5%
forward dash into throwP+G152.5%
Chugeki6P into forward dash132.1%
crouch into Souchuken2P122.0%
Kosoushou46P111.8%
backward movement into Chugeki6P101.6%
Fukko Kensou1P into evade down81.3%
Shakashou3P into punchP81.3%
guardG into throwP+G81.3%

132 further openings account for the other 263 rounds.

Counted from 151 of the 153 matches played. The rest were not pulled for openings.

Jeffry

Career
248–193 · 56.2%
This season
94 matches · 43.6%
Peak rank
30

First hit in 59.6% of 369 rounds. Won 49.1% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Elbow Butt6P379.9%
Dash Elbow66P236.1%
Ducking Low2K+G205.3%
forward movement into Double KnucklePP184.8%
backdash into Double Hammer Down43P164.3%
forward dash into Elbow Butt6P143.7%
kickK133.5%
crouch into Low Knuckle2P112.9%
guardG112.9%
Dash Elbow66P into punchP92.4%
Middle Hell Stab6P+K92.4%
crouch into Side Kick3K82.1%
crouch into down-back kick1K82.1%
forward movement into punchP82.1%
punchP into Double KnucklePP82.1%

95 further openings account for the other 162 rounds.

Kage

Career
572–527 · 52.0%
This season
78 matches · 50.0%
Peak rank
30

First hit in 55.6% of 315 rounds. Won 52.6% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hiji'uchi6P3611.1%
crouch into Nirenkyaku3KK309.3%
guardG195.9%
Ura Tsumujigeri44K185.6%
Ryu'eikyaku66K175.2%
forward movement into punchP123.7%
Ryubisen44K+G103.1%
Rasen4P82.5%
crouch into Jizuridan2P82.5%
forward dash into forward kick6K82.5%
backdash into Kodachinuki4K61.9%
crouch into Nakageri3K61.9%
evade up into Hiji'uchi6P51.5%
guardG into evade down51.5%
backdash into Gen'you4K+G41.2%

88 further openings account for the other 132 rounds.

Aoi

Career
176–150 · 54.0%
This season
39 matches · 61.5%
Peak rank
29

First hit in 59.6% of 161 rounds. Won 60.4% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koromoguruma66P138.0%
Chudan Hiji'ate6P127.4%
Ouda6P+K into backward movement116.8%
forward movement into punchP106.2%
guardG95.6%
Ouda6P+K84.9%
forward dash into Kusanagi2K+G63.7%
Sou'unha66K53.1%
forward movement into NirentotsuPP53.1%
Tenchi In'youP+K+G42.5%
guardG into evade down42.5%
Kusanagi2K+G31.9%
Sanseigan66P+K31.9%
forward dash into throwP+G31.9%
guardG into Shinchuzuki (Deflect)236P+K31.9%

50 further openings account for the other 63 rounds.

Taka

Career
282–217 · 56.5%
This season
31 matches · 54.8%
Peak rank
31

First hit in 58.5% of 123 rounds. Won 59.7% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P2117.1%
Morotezuki66P into Morote Tsuppari66PP108.1%
guardG97.3%
forward movement into punchP86.5%
forward dash into Hiji'ate6P75.7%
Tsuyubarai2P+K54.1%
Morotezuki66P43.2%
Sokubi Otoshi41236P into punchP43.2%
crouch into Shita Harite2P43.2%
kickK43.2%
Hiji'ate6P into punchP32.4%
backdash into Dohyouwari43P32.4%
Tsuyubarai2P+K into Tsuyubarai 22P+KP21.6%
evade up into Shita Harite2P21.6%
guardG into Hiji'ate6P21.6%

34 further openings account for the other 35 rounds.

Wolf

Career
165–131 · 55.7%
This season
21 matches · 38.1%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG911.4%
Arrow Knuckle3P into guardG56.3%
Low Drop Kick62K56.3%
Quick Shoulder66P+K56.3%
Screw Hook63214P into Screw Lariat63214PP45.1%
crouch into Face Lift Kick3K45.1%
forward movement into Elbow Butt4P45.1%
Arrow Knuckle3P33.8%
crouch into Heavy Middle Kick3K+G33.8%
evade down into Elbow Butt4P33.8%
forward dash into Low Drop Kick62K33.8%
Elbow Butt4P22.5%
Gasp Kneel Palm Bomb6P+K22.5%
crouch dash back into Pounding Elbow9P+K22.5%
forward movement into punchP22.5%

22 further openings account for the other 23 rounds.

Jean

Career
81–79 · 50.6%
This season
16 matches · 62.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yoko'enpi6P1219.4%
forward dash into Yoko'enpi6P69.7%
Gyaku Seikenzuki66P58.1%
crouch into Nozuchi1P+K34.8%
guardG34.8%
Hangetsu NirenzukiP+K23.2%
Shitanagi Shutou1P23.2%
evade up into Gyaku Seikenzuki66P23.2%
forward dash into Gyaku Seikenzuki66P23.2%
guardG into Yamakuzushi6K23.2%
Gyaku Seikenzuki66P into punchP11.6%
Nozuchi1P+K into Oihiji4P+K11.6%
Shitamaeken2P into evade down11.6%
Shitanagi Shutou1P into evade down11.6%
Shutoukiri4P11.6%

18 further openings account for the other 18 rounds.

Goh

Career
129–102 · 55.8%
This season
14 matches · 35.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P46.9%
Hiji'ate6P35.2%
Kyousengeri46K35.2%
backward movement into Hiji'ate6P35.2%
forward dash into Ni'oudaoshi3K+G35.2%
guardG35.2%
guardG into evade down35.2%
Kurogane Kudaki66P23.5%
Tsukikage6K23.5%
backdash into evade down23.5%
kickK23.5%
Garyu66K11.7%
Garyu66K into Tsukikage6K11.7%
Hiji'ate6P into backward movement11.7%
Hoderi4P into Hoderi~Shikigami4PP11.7%

24 further openings account for the other 24 rounds.

Pai

Career
506–484 · 51.1%
This season
6 matches · 33.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into kickK622.2%
crouch into Senchutai3K518.5%
evade down into kickK311.1%
forward movement into punchP27.4%
Honshin Soukyaku1K+G13.7%
Honshin Soukyaku1K+G into backdash13.7%
Kochoukyaku4K+G13.7%
Senchuken6P13.7%
backdash into evade down13.7%
crouch dash forward into kickK13.7%
evade down into Henshin Engeki44P13.7%
forward dash into Honshin Soukyaku1K+G13.7%
guardG into Senchutai3K13.7%
kickK13.7%
punchP into Heiho Chutenshou64P13.7%

Sarah

Career
36–27 · 57.1%
This season
6 matches · 66.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Stiletto66K311.1%
kickK311.1%
Leg Slicer2K+G27.4%
backdash into evade down27.4%
crouch dash back into Crescent Heel4K+G27.4%
crouch into guardG27.4%
forward dash into Mellow Heel Kick6K+G27.4%
guardG27.4%
Rising Elbow6P13.7%
backward movement into Crescent Heel4K+G13.7%
crouch into Jackknife Kick3K13.7%
evade down into throwP+G13.7%
evade up into Jab StraightPP13.7%
forward dash into Queen Bee Needle66K+G13.7%
forward dash into crouch13.7%

2 further openings account for the other 2 rounds.

Lion

Career
93–58 · 61.6%
This season
3 matches · 33.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P18.3%
Juchou Senshou8P+K18.3%
Senputai8K into kickK18.3%
backdash into Shicchi Soutai3K+G18.3%
backward movement into evade down18.3%
crouch dash forward into crouch18.3%
evade down into crouch dash forward18.3%
evade up into Sen'inshou3P18.3%
evade up into Shicchi Soutai3K+G18.3%
evade up into punchP18.3%
forward movement into Koushu RensuiPP18.3%
forward movement into punchP18.3%

Shun

Career
115–103 · 52.8%
This season
3 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG218.2%
Gyou'in Haishu3P into guardG19.1%
Haisenchu1P19.1%
Haisenchu1P into guardG19.1%
Kasen Chugeki6P19.1%
Kasen Chugeki6P into Kasen Zenbokushou6PP19.1%
backward movement into Kasen Chugeki6P19.1%
crouch dash forward into Gyou'in Haishu3P19.1%
evade down into Koushu Rentai1KK19.1%
offensive move into evade down19.1%

Vanessa

Career
25–25 · 50.0%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Parrying High Kick (Deflect)110.0%
Defensive Style: Shadow Slicer110.0%
Defensive Style: backdash into Hind Back Spin KickK+G110.0%
Defensive Style: backdash into evade down110.0%
Defensive Style: backdash into throw escape110.0%
Defensive Style: evade down into Jab~BodyPP110.0%
Defensive Style: evade down into crouch dash back110.0%
Defensive Style: evade up into Ducking Body Blow66P110.0%
Defensive Style: forward dash into Cut-in Knee Kick6K110.0%
Defensive Style: forward dash into throwP+G110.0%

Jacky

Career
41–36 · 53.2%
This season
1 matches · 0.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P into forward dash133.3%
forward dash into High Angle Upper Kick6K133.3%
forward dash into Middle Smash6P133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (56 here; about 2.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 4 of 15 tests hold up
  • Lau: 3 of 15 tests hold up
  • Jeffry: 0 of 14 tests hold up
  • Kage: 0 of 12 tests hold up
  • Aoi: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)