VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lau

TAPIOKA

  • Jacky
  • Jeffry
  • Jean
  • Kage
Career matches12,283
Career win rate48.2%
Round win rate48.5%
Peak rank32
Distinct opponents556
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1428 #2,485 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau3210,3755,0245,35148.4%
Jacky271,39564974646.5%
Jeffry2534716518247.5%
Jean26142677547.2%
Wolf—23111247.8%
Kage261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,662 of 9,164 rounds counted

7.9 inputs a second (476 a minute) this season. Faster than 70% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau8.04816,479
Jacky7.6457604
Jeffry7.3436554
Jean7.545121
Kage7.54474

By opponent's character

Akira8.04771,124
Jacky8.0483587
Wolf8.2490580
Jeffry7.8466528
Pai8.2492521
Aoi8.0482460
Jean7.9474495
Goh8.0477487
Kage7.6458393
Shun7.8468358
Sarah7.6458333
Lion8.2494291
Brad7.8468251
Vanessa7.9476284
El Blaze7.8467217
Lei Fei7.8466238
Lau8.1488224
Eileen7.4446132
Taka7.6456133
Dural7.847026

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira32616116549.4%+1.5
Jacky1897611340.2%-5.5
Wolf178978154.5%+6.9
Jeffry163847951.5%+3.2
Pai158807850.6%+3.5
Aoi146767052.0%+2.2
Jean145628342.8%-3.5
Goh138716751.5%+3.0
Kage121457637.2%-8.6
Shun105535250.5%+2.1
Sarah101495248.5%+0.8
Lion92355738.0%-4.2
Brad77284936.4%-8.3
Vanessa77403752.0%+1.2
El Blaze65214432.3%-13.0
Lei Fei64333151.6%+8.9
Lau61293247.5%+1.0
Eileen42212150.0%+2.0
Taka33141942.4%-2.4
Dural84450.0%-2.0

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall25711913846.3%-1.2
Octagon24511712847.8%-0.3
Full Fence24311612747.7%-1.4
Low Fence23411412048.7%+4.1
Half Fence23311911451.1%+4.3
Open23211311948.7%+2.6
Breakable Half Fence21810711149.1%+2.3
Breakable Full Fence2178713040.1%-9.4
Rectangle1807910143.9%+0.0
Full Fence and Open111605154.0%+5.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,33646.8%47.4%-0.6
No walls72347.9%46.3%+1.6

Walls against open: -2.2 points (95% range -6.7 to +2.3), p 0.342 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

orz (Rank 31)2026/10/1851351668.6%
BANANA (Rank 30)2026/10/1824101441.7%
マクシミリアン15世 (Rank 30)2026/10/172481633.3%
game_uver (Rank 32)2026/10/162071335.0%
windowkhs (Rank 29)2026/10/131310376.9%
@nanbuno_fishing (Rank 32)2026/10/13125741.7%
ありがとナス (Rank 22)2026/10/13146842.9%
44884 (Rank 29)2026/10/12148657.1%
しゅが~nsr (Rank 28)2026/10/101512380.0%
CELIS (Rank 28)2026/10/04126650.0%
はげまん (Rank 26)2026/09/2830181260.0%
なっちゃんねる (Rank 27)2026/09/2828161257.1%
ER_higante (Rank 28)2026/09/27138561.5%
a_h_i_k_o (Rank 27)2026/09/241761135.3%
Sinabro (Rank 29)2026/09/241913668.4%
JOHNFLOE (Rank 29)2026/09/19149564.3%
え~る (Rank 31)2026/09/15136746.1%
ExhaustAL (Rank 28)2026/09/12139469.2%
アルコール中学 (Rank 25)2026/09/06127558.3%
AiokometeZ (Rank 24)2026/09/06138561.5%
Bird-Tat (Rank 32)2026/08/30147750.0%
Melt (Rank 32)2026/08/30125741.7%
けいすけ新宿 (Rank 25)2026/08/29117463.6%
37 (Rank 27)2026/07/29117463.6%
ヘニオ (Rank 34)2026/06/251910952.6%

Round openings

Every character

Souko Sensou66P+K88710.6%
evade down into guardG3954.7%
guardG into evade down3293.9%
Fukko Kensou1P2973.5%
backdash into Kosoushou46P2112.5%
backdash into Junho Chushou33P1702.0%
crouch dash forward into guardG1401.7%
Kosoushou46P1371.6%
guardG1271.5%
crouch dash back into kickK1221.4%
Chugeki6P into Hou'ou Soushou6PP1171.4%
crouch dash forward into evade down1081.3%
Dash Hammer Kick66K951.1%
backdash into Double Hammer Down43P901.1%
Fukko Kensou1P into guardG821.0%

732 further openings account for the other 5,083 rounds.

Counted from 2,096 of the 2,289 matches played. The rest were not pulled for openings.

Lau

Career
5,024–5,351 · 48.4%
This season
1,910 matches · 47.5%
Peak rank
32

First hit in 49.4% of 6,888 rounds. Won 51.5% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 21.8% of rounds, against 12.8% in their other rounds.
  • Against Sarah: backs off first in 51.5% of rounds, against 25.9% against everyone else.
  • After opening the round before by moving in: moves in first in 18.8% of rounds, against 7.6% after anything else.
  • After losing a round: moves in first in 10.5% of rounds, against 7.3% after winning one.
  • When behind: moves in first in 10.9% of rounds, against 7.7% when ahead or level.
  • In round 1: opens with “G guard into evade down” in 7.2% of rounds, against 3.0% in their other rounds.
  • Against Jacky: opens with “backdash into 46P Kosoushou” in 6.1% of rounds, against 2.7% against everyone else.
  • After opening the round before with “evade down into G guard”: opens with “evade down into G guard” in 11.5% of rounds, against 3.8% after anything else.
  • After losing a round: opens with “evade down into G guard” in 5.5% of rounds, against 2.8% after winning one.
  • When behind: opens with “evade down into G guard” in 5.7% of rounds, against 3.0% when ahead or level.

How is this tested?

Souko Sensou66P+K88712.8%
evade down into guardG3394.9%
Fukko Kensou1P2974.3%
guardG into evade down2794.0%
backdash into Kosoushou46P2113.0%
backdash into Junho Chushou33P1702.5%
Kosoushou46P1372.0%
crouch dash back into kickK1211.8%
Chugeki6P into Hou'ou Soushou6PP1171.7%
crouch dash forward into guardG1011.5%
guardG871.3%
crouch dash forward into evade down841.2%
Fukko Kensou1P into guardG821.2%
backdash into Honshin Hekiken1P+K791.1%
Chugeki6P781.1%

443 further openings account for the other 3,849 rounds.

Counted from 1,728 of the 1,910 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira63–65 · 49%51–46 · 53%-6.2
Jacky32–48 · 40%22–21 · 51%-10.8
Wolf42–34 · 55%22–22 · 50%+2.6
Jeffry47–38 · 55%13–22 · 37%+14.0
Jean37–40 · 48%13–16 · 45%too few to test
Aoi32–23 · 58%26–15 · 63%-0.0
Pai35–31 · 53%12–19 · 39%+7.7
Goh31–29 · 52%14–9 · 61%too few to test
Kage18–38 · 32%8–10 · 44%too few to test
Sarah19–33 · 37%14–9 · 61%too few to test
Lion17–32 · 35%7–11 · 39%too few to test
Shun18–21 · 46%13–13 · 50%too few to test
Brad15–24 · 38%7–15 · 32%too few to test
El Blaze9–18 · 33%8–17 · 32%too few to test
Lei Fei16–18 · 47%10–2 · 83%too few to test
Vanessa18–15 · 55%5–11 · 31%too few to test
Lau11–10 · 52%2–13 · 13%too few to test
Eileen7–7 · 50%5–4 · 56%too few to test
Taka3–6 · 33%7–9 · 44%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

182 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
649–746 · 46.5%
This season
232 matches · 42.7%
Peak rank
27

First hit in 53.0% of 898 rounds. Won 48.3% of the rounds they struck first, 43.4% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 24.5% of rounds, against 15.2% in their other rounds.
  • After opening the round before by moving in: moves in first in 28.7% of rounds, against 12.0% after anything else.
  • After opening the round before with “66K Dash Hammer Kick”: opens with “66K Dash Hammer Kick” in 29.2% of rounds, against 10.3% after anything else.

How is this tested?

Dash Hammer Kick66K9510.4%
evade down into guardG404.4%
Middle Smash6P343.7%
Jab StraightPP into Jab Double StraightPPP333.6%
crouch dash forward into guardG283.1%
guardG into evade down283.1%
crouch dash forward into Slant Back Knuckle1P273.0%
crouch into Slide Shuffle (Deflect)4P+K+G242.6%
punchP into Jab StraightPP242.6%
crouch dash forward into Squat Straight2P232.5%
Slide Shuffle (Deflect)4P+K+G212.3%
Middle Spin Kick46K+G192.1%
Slant Back Knuckle1P192.1%
Middle Smash6P into Middle Smash Back Knuckle6PP182.0%
crouch dash forward into evade down182.0%

184 further openings account for the other 464 rounds.

Counted from 229 of the 232 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–14 · 33%5–0 · 100%too few to test
Wolf10–9 · 53%5–2 · 71%too few to test
Jacky8–9 · 47%3–5 · 38%too few to test
Pai3–3 · 50%4–7 · 36%too few to test
Aoi3–13 · 19%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
165–182 · 47.5%
This season
141 matches · 50.4%
Peak rank
25

First hit in 58.7% of 528 rounds. Won 49.4% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

  • After winning a round: opens with “backdash into 43P Double Hammer Down” in 25.0% of rounds, against 11.6% after losing one.
  • When ahead: opens with “backdash into 43P Double Hammer Down” in 27.0% of rounds, against 12.0% when level or behind.

How is this tested?

backdash into Double Hammer Down43P9016.9%
guardG234.3%
Dash Elbow66P224.1%
Dash Elbow66P into punchP203.8%
guardG into evade down203.8%
backdash into Head Attack46P+K173.2%
backdash into Rising Hammer43PP173.2%
Ducking Low2K+G163.0%
evade down into guardG163.0%
backdash into guardG112.1%
crouch dash forward into guardG112.1%
backdash into Side Kick3K81.5%
Double Hammer Down43P71.3%
Elbow Butt6P71.3%
crouch dash forward into Low Knuckle2P71.3%

145 further openings account for the other 240 rounds.

Counted from 133 of the 141 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–6 · 40%7–4 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
67–75 · 47.2%
This season
5 matches · 20.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P419.1%
Renge Karitsumi2K+G29.5%
Ryoutezuki66P+K29.5%
Shitanagi Shutou1P29.5%
Chudan Ushiro Mawashigeri66K14.8%
Harai'uke (Deflect)4P+K+G14.8%
Shitazuki3P into Oishitazuki3PP14.8%
Shutoukiri4P into Hangetsu NirenzukiP+K14.8%
backdash into Renge Karitsumi2K+G14.8%
crouch dash forward into punchP14.8%
evade down into punchP14.8%
evade up into Hangetsu NirenzukiP+K14.8%
guardG into Chudan Mawashigeri3K14.8%
guardG into Shitanagi Shutou1P14.8%
guardG into evade down14.8%

Kage

Career
0–1 · 0.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gen'you4K+G125.0%
SandangekiPPP into Sandan UrageriPPPK125.0%
evade down into punchP125.0%
guardG into evade down125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (48 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 10 of 18 tests hold up
  • Jacky: 3 of 15 tests hold up
  • Jeffry: 2 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)