Virtua Fighter 5 REVO · v1.10 · Region: Asia
Majima130
Characters played — VF5's own record
| Akira | 33 | 641 | 382 | 259 | 59.6% |
|---|---|---|---|---|---|
| Aoi | 26 | 17 | 10 | 7 | 58.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jean | 5 | 3 | 2 | 60.0% | +6.4 |
|---|---|---|---|---|---|
| Akira | 4 | 2 | 2 | 50.0% | +0.4 |
| Sarah | 4 | 1 | 3 | 25.0% | -19.5 |
| Shun | 4 | 2 | 2 | 50.0% | -5.2 |
| Aoi | 3 | 2 | 1 | 66.7% | +7.6 |
| Wolf | 3 | 1 | 2 | 33.3% | -19.1 |
| Brad | 2 | 2 | 0 | 100.0% | +52.9 |
| El Blaze | 2 | 1 | 1 | 50.0% | +4.6 |
| Goh | 1 | 1 | 0 | 100.0% | +64.0 |
| Jacky | 1 | 1 | 0 | 100.0% | +60.2 |
| Jeffry | 1 | 0 | 1 | 0.0% | -42.2 |
| Kage | 1 | 0 | 1 | 0.0% | -39.3 |
| Lau | 1 | 0 | 1 | 0.0% | -61.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 9 | 4 | 5 | 44.4% | -6.2 |
|---|---|---|---|---|---|
| Breakable Full Fence | 7 | 5 | 2 | 71.4% | +27.0 |
| Full Fence | 5 | 3 | 2 | 60.0% | +10.7 |
| Single Wall | 4 | 2 | 2 | 50.0% | -4.1 |
| Full Fence and Open | 3 | 0 | 3 | 0.0% | -44.9 |
| Breakable Half Fence | 1 | 0 | 1 | 0.0% | -56.3 |
| Half Fence | 1 | 0 | 1 | 0.0% | -61.7 |
| Low Fence | 1 | 1 | 0 | 100.0% | +41.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 23 | 52.2% | 50.5% | +1.7 |
| No walls | 5 | 60.0% | 54.9% | +5.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 会長さん (Rank 31) | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|
| あいりく (Rank 35) | 4 | 1 | 3 | 25.0% |
| 南部の釣れないルアー (Rank 31) | 4 | 2 | 2 | 50.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 3 | 2 | 1 | 66.7% |
| cokeshi (Rank 27) | 2 | 1 | 1 | 50.0% |
| zakisan (Rank 35) | 2 | 0 | 2 | 0.0% |
| タピる。 (Rank 32) | 2 | 1 | 1 | 50.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 1 | 1 | 0 | 100.0% |
| fex_807 (Rank 35) | 1 | 0 | 1 | 0.0% |
| gear8570 (Rank 35) | 1 | 1 | 0 | 100.0% |
| poco/ぽこ (Rank 34) | 1 | 1 | 0 | 100.0% |
| おるが_のびしろF (Rank 30) | 1 | 0 | 1 | 0.0% |
| ぼっさん (Rank 33) | 1 | 0 | 1 | 0.0% |
| ま~く (Rank 24) | 1 | 1 | 0 | 100.0% |
| デビブル (Rank 34) | 1 | 0 | 1 | 0.0% |
| ファンタジオぷにお (Rank 29) | 1 | 1 | 0 | 100.0% |
| 嘩撃 (Rank 33) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| 会長さん (Rank 31) | 2026/06/08 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| 南部の釣れないルアー (Rank 31) | 2026/06/08 | 4 | 2 | 2 | 50.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/06/08 | 3 | 2 | 1 | 66.7% |
| ぼっさん (Rank 33) | 2026/06/08 | 1 | 0 | 1 | 0.0% |
| あいりく (Rank 35) | 2026/06/08 | 4 | 1 | 3 | 25.0% |
| zakisan (Rank 35) | 2026/06/08 | 2 | 0 | 2 | 0.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 2026/05/30 | 1 | 1 | 0 | 100.0% |
| ま~く (Rank 24) | 2026/05/30 | 1 | 1 | 0 | 100.0% |
| cokeshi (Rank 27) | 2026/05/30 | 2 | 1 | 1 | 50.0% |
| おるが_のびしろF (Rank 30) | 2026/04/17 | 1 | 0 | 1 | 0.0% |
| poco/ぽこ (Rank 34) | 2026/04/03 | 1 | 1 | 0 | 100.0% |
| デビブル (Rank 34) | 2026/03/29 | 1 | 0 | 1 | 0.0% |
| タピる。 (Rank 32) | 2026/03/29 | 2 | 1 | 1 | 50.0% |
| fex_807 (Rank 35) | 2026/03/29 | 1 | 0 | 1 | 0.0% |
| gear8570 (Rank 35) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
| ファンタジオぷにお (Rank 29) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
| 嘩撃 (Rank 33) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 23 | 18.0% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 17 | 13.3% |
| Senzankou66P+K | 9 | 7.0% |
| Rimon Chouchu66P into punchP | 5 | 3.9% |
| backdash into Goko Shutsudou3K+GP | 5 | 3.9% |
| forward movement into punchP | 4 | 3.1% |
| guardG into Jouho Touken6P | 4 | 3.1% |
| Senzankou66P+K into throwP+G | 3 | 2.3% |
| backdash into crouch dash back | 3 | 2.3% |
| backdash into evade up | 3 | 2.3% |
| crouch into down-back kick+guard1K+G | 3 | 2.3% |
| forward dash into Jouho Touken6P | 3 | 2.3% |
| Housui2P | 2 | 1.6% |
| backdash into Souka Housui3P+K | 2 | 1.6% |
| backdash into throwP+G | 2 | 1.6% |
37 further openings account for the other 40 rounds.
Akira
| backdash into evade down | 18 | 16.5% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 17 | 15.6% |
| Senzankou66P+K | 9 | 8.3% |
| Rimon Chouchu66P into punchP | 5 | 4.6% |
| backdash into Goko Shutsudou3K+GP | 5 | 4.6% |
| guardG into Jouho Touken6P | 4 | 3.7% |
| Senzankou66P+K into throwP+G | 3 | 2.8% |
| backdash into crouch dash back | 3 | 2.8% |
| backdash into evade up | 3 | 2.8% |
| forward dash into Jouho Touken6P | 3 | 2.8% |
| Housui2P | 2 | 1.8% |
| backdash into Souka Housui3P+K | 2 | 1.8% |
| backdash into throwP+G | 2 | 1.8% |
| crouch into Housui2P | 2 | 1.8% |
| forward movement into punchP | 2 | 1.8% |
29 further openings account for the other 29 rounds.
Aoi
| backdash into evade down | 5 | 26.3% |
|---|---|---|
| crouch into down-back kick+guard1K+G | 3 | 15.8% |
| forward movement into Nirentotsu OuchuPPP | 2 | 10.5% |
| forward movement into punchP | 2 | 10.5% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 1 | 5.3% |
| Sou'unha66K | 1 | 5.3% |
| backdash into Kamageri4K | 1 | 5.3% |
| backdash into Ougimai4P | 1 | 5.3% |
| backdash into crouch dash forward | 1 | 5.3% |
| evade up into forward dash | 1 | 5.3% |
| guardG into evade down | 1 | 5.3% |
