VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

Majima130

Career matches658
Career win rate59.6%
Round win rate48.4%
Peak rank33
Distinct opponents17
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3364138225959.6%
Aoi261710758.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean53260.0%+6.4
Akira42250.0%+0.4
Sarah41325.0%-19.5
Shun42250.0%-5.2
Aoi32166.7%+7.6
Wolf31233.3%-19.1
Brad220100.0%+52.9
El Blaze21150.0%+4.6
Goh110100.0%+64.0
Jacky110100.0%+60.2
Jeffry1010.0%-42.2
Kage1010.0%-39.3
Lau1010.0%-61.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle94544.4%-6.2
Breakable Full Fence75271.4%+27.0
Full Fence53260.0%+10.7
Single Wall42250.0%-4.1
Full Fence and Open3030.0%-44.9
Breakable Half Fence1010.0%-56.3
Half Fence1010.0%-61.7
Low Fence110100.0%+41.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2352.2%50.5%+1.7
No walls560.0%54.9%+5.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

会長さん (Rank 31)53260.0%
あいりく (Rank 35)41325.0%
南部の釣れないルアー (Rank 31)42250.0%
さいたま梅澤/T.Umezawa (Rank 30)32166.7%
cokeshi (Rank 27)21150.0%
zakisan (Rank 35)2020.0%
タピる。 (Rank 32)21150.0%
MATSUNAGAAKIRA.REBOOT (Rank 26)110100.0%
fex_807 (Rank 35)1010.0%
gear8570 (Rank 35)110100.0%
poco/ぽこ (Rank 34)110100.0%
おるが_のびしろF (Rank 30)1010.0%
ぼっさん (Rank 33)1010.0%
ま~く (Rank 24)110100.0%
デビブル (Rank 34)1010.0%
ファンタジオぷにお (Rank 29)110100.0%
嘩撃 (Rank 33)110100.0%

Most played opponents, most recent first

会長さん (Rank 31)2026/06/0853260.0%
南部の釣れないルアー (Rank 31)2026/06/0842250.0%
さいたま梅澤/T.Umezawa (Rank 30)2026/06/0832166.7%
ぼっさん (Rank 33)2026/06/081010.0%
あいりく (Rank 35)2026/06/0841325.0%
zakisan (Rank 35)2026/06/082020.0%
MATSUNAGAAKIRA.REBOOT (Rank 26)2026/05/30110100.0%
ま~く (Rank 24)2026/05/30110100.0%
cokeshi (Rank 27)2026/05/3021150.0%
おるが_のびしろF (Rank 30)2026/04/171010.0%
poco/ぽこ (Rank 34)2026/04/03110100.0%
デビブル (Rank 34)2026/03/291010.0%
タピる。 (Rank 32)2026/03/2921150.0%
fex_807 (Rank 35)2026/03/291010.0%
gear8570 (Rank 35)2026/03/29110100.0%
ファンタジオぷにお (Rank 29)2026/03/28110100.0%
嘩撃 (Rank 33)2026/03/28110100.0%

Round openings

Every character

backdash into evade down2318.0%
Rimon Chouchu66P into Jouho Touken6P1713.3%
Senzankou66P+K97.0%
Rimon Chouchu66P into punchP53.9%
backdash into Goko Shutsudou3K+GP53.9%
forward movement into punchP43.1%
guardG into Jouho Touken6P43.1%
Senzankou66P+K into throwP+G32.3%
backdash into crouch dash back32.3%
backdash into evade up32.3%
crouch into down-back kick+guard1K+G32.3%
forward dash into Jouho Touken6P32.3%
Housui2P21.6%
backdash into Souka Housui3P+K21.6%
backdash into throwP+G21.6%

37 further openings account for the other 40 rounds.

Akira

backdash into evade down1816.5%
Rimon Chouchu66P into Jouho Touken6P1715.6%
Senzankou66P+K98.3%
Rimon Chouchu66P into punchP54.6%
backdash into Goko Shutsudou3K+GP54.6%
guardG into Jouho Touken6P43.7%
Senzankou66P+K into throwP+G32.8%
backdash into crouch dash back32.8%
backdash into evade up32.8%
forward dash into Jouho Touken6P32.8%
Housui2P21.8%
backdash into Souka Housui3P+K21.8%
backdash into throwP+G21.8%
crouch into Housui2P21.8%
forward movement into punchP21.8%

29 further openings account for the other 29 rounds.

Aoi

backdash into evade down526.3%
crouch into down-back kick+guard1K+G315.8%
forward movement into Nirentotsu OuchuPPP210.5%
forward movement into punchP210.5%
Ouda6P+K into Oushu Hiji'ate6P+KP15.3%
Sou'unha66K15.3%
backdash into Kamageri4K15.3%
backdash into Ougimai4P15.3%
backdash into crouch dash forward15.3%
evade up into forward dash15.3%
guardG into evade down15.3%