Virtua Fighter 5 REVO · v1.10 · Region: Asia
BOX9026
Characters played — VF5's own record
| Lei Fei | 30 | 876 | 463 | 413 | 52.9% |
|---|---|---|---|---|---|
| Lion | 28 | 834 | 423 | 411 | 50.7% |
| Kage | 26 | 378 | 192 | 186 | 50.8% |
| Jeffry | 25 | 340 | 173 | 167 | 50.9% |
| Taka | 26 | 277 | 149 | 128 | 53.8% |
| Dural | — | 181 | 104 | 77 | 57.5% |
| Lau | 24 | 86 | 48 | 38 | 55.8% |
| Pai | 22 | 64 | 29 | 35 | 45.3% |
| Sarah | 24 | 62 | 40 | 22 | 64.5% |
| El Blaze | — | 15 | 13 | 2 | 86.7% |
| Goh | — | 12 | 6 | 6 | 50.0% |
| Wolf | 21 | 12 | 4 | 8 | 33.3% |
| Jacky | 21 | 3 | 0 | 3 | 0.0% |
| Akira | 21 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 22 | 8 | 14 | 36.4% | -14.6 |
|---|---|---|---|---|---|
| Aoi | 16 | 8 | 8 | 50.0% | +6.1 |
| Jacky | 15 | 4 | 11 | 26.7% | -15.3 |
| Shun | 14 | 8 | 6 | 57.1% | +23.6 |
| Wolf | 14 | 3 | 11 | 21.4% | -18.8 |
| Lion | 9 | 5 | 4 | 55.6% | +1.9 |
| Brad | 7 | 3 | 4 | 42.9% | -0.6 |
| El Blaze | 7 | 5 | 2 | 71.4% | +37.4 |
| Goh | 7 | 6 | 1 | 85.7% | +23.8 |
| Jeffry | 7 | 3 | 4 | 42.9% | +4.5 |
| Kage | 6 | 6 | 0 | 100.0% | +55.5 |
| Pai | 6 | 2 | 4 | 33.3% | -26.0 |
| Vanessa | 6 | 1 | 5 | 16.7% | -31.2 |
| Jean | 3 | 2 | 1 | 66.7% | +7.0 |
| Sarah | 3 | 0 | 3 | 0.0% | -43.9 |
| Dural | 1 | 0 | 1 | 0.0% | -27.9 |
| Eileen | 1 | 0 | 1 | 0.0% | -46.6 |
| Lau | 1 | 0 | 1 | 0.0% | -46.6 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +77.9 |
| Taka | 1 | 1 | 0 | 100.0% | +41.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 23 | 12 | 11 | 52.2% | +7.1 |
|---|---|---|---|---|---|
| Rectangle | 21 | 9 | 12 | 42.9% | -0.5 |
| Low Fence | 19 | 10 | 9 | 52.6% | +14.2 |
| Open | 18 | 8 | 10 | 44.4% | +4.3 |
| Full Fence | 14 | 2 | 12 | 14.3% | -29.8 |
| Single Wall | 13 | 6 | 7 | 46.1% | -2.6 |
| Half Fence | 9 | 4 | 5 | 44.4% | -1.7 |
| Breakable Half Fence | 8 | 5 | 3 | 62.5% | +14.3 |
| Octagon | 8 | 3 | 5 | 37.5% | -4.6 |
| Full Fence and Open | 4 | 3 | 1 | 75.0% | +35.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 83 | 42.2% | 44.5% | -2.3 |
| No walls | 50 | 48.0% | 42.6% | +5.4 |
Walls against open: -7.7 points (95% range -25.9 to +10.4), p 0.405 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 究極無敵 (Rank 29) | 9 | 2 | 7 | 22.2% |
|---|---|---|---|---|
| Sheen (Rank 22) | 7 | 7 | 0 | 100.0% |
| omuretukun (Rank 22) | 6 | 2 | 4 | 33.3% |
| 6132da (Rank 21) | 4 | 2 | 2 | 50.0% |
| GreenJacky (Rank 30) | 4 | 2 | 2 | 50.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 4 | 2 | 2 | 50.0% |
| manao_0609 (Rank 27) | 4 | 4 | 0 | 100.0% |
| ∈挙動不審∋ (Rank 32) | 4 | 1 | 3 | 25.0% |
| ちょいそる (Rank 32) | 4 | 1 | 3 | 25.0% |
| イイダ (Rank 29) | 4 | 4 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 4 | 4 | 0 | 100.0% |
| 50路 (Rank 22) | 3 | 0 | 3 | 0.0% |
| AyumuSuzukiCEO (Rank 21) | 3 | 2 | 1 | 66.7% |
| NEKOz (Rank 24) | 3 | 3 | 0 | 100.0% |
| ZR615C (Rank 25) | 3 | 1 | 2 | 33.3% |
| kuni_sato (Rank 24) | 3 | 1 | 2 | 33.3% |
| xXsoul-childXx (Rank 24) | 3 | 2 | 1 | 66.7% |
| あなたのかみさま (Rank 22) | 3 | 0 | 3 | 0.0% |
| アベル (Rank 28) | 3 | 2 | 1 | 66.7% |
| オレナンカどっせ (Rank 29) | 3 | 1 | 2 | 33.3% |
| タイヨウ (Rank 25) | 3 | 1 | 2 | 33.3% |
| リモコンV (Rank 28) | 3 | 1 | 2 | 33.3% |
| 코난 (Rank 25) | 3 | 1 | 2 | 33.3% |
| fazz00r (Rank 25) | 2 | 1 | 1 | 50.0% |
| 獣王(設定2) (Rank 28) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| ∈挙動不審∋ (Rank 32) | 2026/07/02 | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|---|
| 코난 (Rank 25) | 2026/07/02 | 3 | 1 | 2 | 33.3% |
| omuretukun (Rank 22) | 2026/07/02 | 6 | 2 | 4 | 33.3% |
| リモコンV (Rank 28) | 2026/06/16 | 3 | 1 | 2 | 33.3% |
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 2026/06/12 | 4 | 2 | 2 | 50.0% |
| 委員ちょ (Rank 21) | 2026/06/12 | 4 | 4 | 0 | 100.0% |
| NEKOz (Rank 24) | 2026/06/12 | 3 | 3 | 0 | 100.0% |
| xXsoul-childXx (Rank 24) | 2026/06/12 | 3 | 2 | 1 | 66.7% |
| fazz00r (Rank 25) | 2026/06/04 | 2 | 1 | 1 | 50.0% |
| manao_0609 (Rank 27) | 2026/06/04 | 4 | 4 | 0 | 100.0% |
| 6132da (Rank 21) | 2026/06/03 | 4 | 2 | 2 | 50.0% |
| タイヨウ (Rank 25) | 2026/05/29 | 3 | 1 | 2 | 33.3% |
| kuni_sato (Rank 24) | 2026/05/28 | 3 | 1 | 2 | 33.3% |
| ZR615C (Rank 25) | 2026/05/28 | 3 | 1 | 2 | 33.3% |
| 獣王(設定2) (Rank 28) | 2026/05/23 | 2 | 1 | 1 | 50.0% |
| アベル (Rank 28) | 2026/05/23 | 3 | 2 | 1 | 66.7% |
| あなたのかみさま (Rank 22) | 2026/04/24 | 3 | 0 | 3 | 0.0% |
| AyumuSuzukiCEO (Rank 21) | 2026/04/19 | 3 | 2 | 1 | 66.7% |
| 50路 (Rank 22) | 2026/04/19 | 3 | 0 | 3 | 0.0% |
| Sheen (Rank 22) | 2026/04/09 | 7 | 7 | 0 | 100.0% |
| ちょいそる (Rank 32) | 2026/04/06 | 4 | 1 | 3 | 25.0% |
| イイダ (Rank 29) | 2026/04/02 | 4 | 4 | 0 | 100.0% |
| オレナンカどっせ (Rank 29) | 2026/04/02 | 3 | 1 | 2 | 33.3% |
| GreenJacky (Rank 30) | 2026/04/02 | 4 | 2 | 2 | 50.0% |
| 究極無敵 (Rank 29) | 2026/03/31 | 9 | 2 | 7 | 22.2% |
Round openings
Every character
| backdash into evade up | 162 | 26.8% |
|---|---|---|
| crouch dash forward into forward dash | 23 | 3.8% |
| guardG into evade down | 20 | 3.3% |
| forward movement into punchP | 19 | 3.1% |
| guardG into evade up | 19 | 3.1% |
| backdash into offensive move | 13 | 2.1% |
| backward movement into evade up | 13 | 2.1% |
| forward movement into Renkan SenshouPPP | 12 | 2.0% |
| Souryu Shukkai43P+K | 8 | 1.3% |
| guardG | 8 | 1.3% |
| backdash into Kaisei Tento1P+K | 7 | 1.2% |
| backdash into Katousui2P | 7 | 1.2% |
| backdash into punchP | 7 | 1.2% |
| crouch dash forward into evade down | 7 | 1.2% |
| crouch dash forward into guardG | 7 | 1.2% |
165 further openings account for the other 273 rounds.
Lion
| backdash into evade up | 81 | 32.5% |
|---|---|---|
| forward movement into punchP | 17 | 6.8% |
| forward movement into Renkan SenshouPPP | 12 | 4.8% |
| backward movement into evade up | 8 | 3.2% |
| backdash into Katousui2P | 7 | 2.8% |
| backdash into Senshippo66P | 6 | 2.4% |
| guardG into evade down | 6 | 2.4% |
| Juchou Senshou8P+K | 5 | 2.0% |
| backdash into Souji SenpuP+K | 5 | 2.0% |
| backdash into punchP | 5 | 2.0% |
| Koushutai44K into Taizan Soukoushu4P+K | 4 | 1.6% |
| crouch dash forward into forward dash | 4 | 1.6% |
| Koushu RensuiPP into Renkan SenshouPPP | 3 | 1.2% |
| backdash into Dantai3K | 3 | 1.2% |
| backward movement into punchP | 3 | 1.2% |
60 further openings account for the other 80 rounds.
Lei Fei
| backdash into evade up | 27 | 15.8% |
|---|---|---|
| backdash into offensive move | 12 | 7.0% |
| crouch dash forward into forward dash | 11 | 6.4% |
| Souryu Shukkai43P+K | 8 | 4.7% |
| backdash into Kaisei Tento1P+K | 7 | 4.1% |
| Senpukyaku66K+G | 6 | 3.5% |
| Toushou66P | 6 | 3.5% |
| guardG into evade up | 6 | 3.5% |
| guardG into offensive move | 6 | 3.5% |
| guardG into evade down | 5 | 2.9% |
| backdash into Hai Shiki2P+K+G | 4 | 2.3% |
| backward movement into evade up | 4 | 2.3% |
| Souryu Shukkai43P+K into guardG | 3 | 1.8% |
| backdash into Dokuritsu Shiki8P+K+G | 3 | 1.8% |
| crouch dash forward into guardG | 3 | 1.8% |
48 further openings account for the other 60 rounds.
Pai
| backdash into evade up | 17 | 28.3% |
|---|---|---|
| guardG into evade up | 7 | 11.7% |
| guardG into evade down | 5 | 8.3% |
| crouch dash forward into forward dash | 3 | 5.0% |
| forward movement into RaigekishouPPP | 3 | 5.0% |
| crouch dash forward into RenshouPP | 2 | 3.3% |
| evade down into punchP | 2 | 3.3% |
| Ensei Haikyaku4K into guardG | 1 | 1.7% |
| backdash into Ensei KatanhekiP+K | 1 | 1.7% |
| backdash into Honrakukyaku46K+G | 1 | 1.7% |
| backdash into RenshouPP | 1 | 1.7% |
| backdash into Souanshou3P+K | 1 | 1.7% |
| backdash into Souchuken2P | 1 | 1.7% |
| backdash into punchP | 1 | 1.7% |
| backward movement into evade up | 1 | 1.7% |
13 further openings account for the other 13 rounds.
Jeffry
| backdash into evade up | 17 | 35.4% |
|---|---|---|
| guardG into evade down | 3 | 6.2% |
| backdash into Side Kick3K | 2 | 4.2% |
| backdash into Tsunami Beat3K+G | 2 | 4.2% |
| crouch dash forward into forward dash | 2 | 4.2% |
| evade down into forward dash | 2 | 4.2% |
| guardG into Low Knuckle2P | 2 | 4.2% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 2.1% |
| backdash into Hell Dunk Elbow2P+K | 1 | 2.1% |
| backdash into Knee Attack6K | 1 | 2.1% |
| backdash into Low Knuckle2P | 1 | 2.1% |
| backdash into Megaton Knuckle43P+K | 1 | 2.1% |
| backdash into Smash Upper3P | 1 | 2.1% |
| backdash into evade down | 1 | 2.1% |
| backward movement into Double KnucklePP | 1 | 2.1% |
10 further openings account for the other 10 rounds.
Taka
| backdash into evade up | 7 | 30.4% |
|---|---|---|
| Kachi'age33P+K into forward dash | 3 | 13.0% |
| evade down into guardG | 2 | 8.7% |
| kickK | 2 | 8.7% |
| Kachi'age33P+K into evade down | 1 | 4.3% |
| backdash into Dohyouwari43P | 1 | 4.3% |
| backdash into Gozou Kehataki4KP | 1 | 4.3% |
| backdash into Kachi'age33P+K | 1 | 4.3% |
| backdash into Zangeki33P | 1 | 4.3% |
| crouch dash forward into Marutahiza6K | 1 | 4.3% |
| forward movement into punchP | 1 | 4.3% |
| guardG into Agyou4P+K+G | 1 | 4.3% |
| guardG into punchP | 1 | 4.3% |
Kage
| backdash into evade up | 3 | 16.7% |
|---|---|---|
| backdash into Furikakato OtoshiK+G | 2 | 11.1% |
| crouch dash forward into forward dash | 2 | 11.1% |
| forward movement into SandangekiPPP | 2 | 11.1% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 5.6% |
| Ryubisen44K+G | 1 | 5.6% |
| Senpujin2P+K | 1 | 5.6% |
| Ura Tsumujigeri44K | 1 | 5.6% |
| crouch dash forward into SouhajinP+K | 1 | 5.6% |
| crouch dash forward into punchP | 1 | 5.6% |
| forward movement into ResshouPP | 1 | 5.6% |
| guardG | 1 | 5.6% |
| guardG into evade down | 1 | 5.6% |
Lau
| backdash into evade up | 5 | 35.7% |
|---|---|---|
| backdash into Junho Chushou33P | 2 | 14.3% |
| guardG | 2 | 14.3% |
| Kensou4P | 1 | 7.1% |
| Souko Sensou66P+K | 1 | 7.1% |
| crouch dash back into Kosoushou46P | 1 | 7.1% |
| crouch dash forward into guardG | 1 | 7.1% |
| guardG into evade up | 1 | 7.1% |
Akira
| guardG into evade up | 2 | 25.0% |
|---|---|---|
| crouch dash forward into Hachimon KaidaPP | 1 | 12.5% |
| crouch dash forward into evade down | 1 | 12.5% |
| crouch dash forward into forward dash | 1 | 12.5% |
| evade down into throwP+G | 1 | 12.5% |
| guardG into Hachimon KaidaPP | 1 | 12.5% |
| guardG into punchP | 1 | 12.5% |
Jacky
| backdash into evade up | 2 | 40.0% |
|---|---|---|
| crouch dash forward into evade down | 1 | 20.0% |
| forward dash into evade up | 1 | 20.0% |
| forward movement into Jab Double StraightPPP | 1 | 20.0% |
Sarah
| backdash into Crescent Heel4K+G | 2 | 40.0% |
|---|---|---|
| backdash into evade up | 2 | 40.0% |
| backdash into punchP | 1 | 20.0% |
Wolf
| Screw Hook63214P into Screw Lariat63214PP | 1 | 25.0% |
|---|---|---|
| backdash into evade up | 1 | 25.0% |
| guardG into Jab StraightPP | 1 | 25.0% |
| guardG into evade up | 1 | 25.0% |
