VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

BOX9026

  • Lion
  • Pai
  • Jeffry
  • Lau
  • Taka
  • Kage
  • Goh
  • Jacky
  • Shun
  • Akira
  • Sarah
  • Wolf
Career matches3,396
Career win rate52.3%
Round win rate48.0%
Peak rank30
Distinct opponents75
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1369 #2,812 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei3088046441652.7%
Lion2884542841750.6%
Kage2637819218650.8%
Jeffry2535317817550.4%
Taka2627714912853.8%
Dural—1811047757.5%
Shun25139786156.1%
Lau2495524354.7%
Goh2374403454.0%
Pai2274334144.6%
Sarah2462402264.5%
El Blaze—1513286.7%
Wolf21124833.3%
Jacky21102820.0%
Akira211010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

411 of 706 rounds counted

7.2 inputs a second (434 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.243461
Lei Fei7.3439153
Pai6.941646
Jeffry6.941244
Lau7.645841
Taka7.343912
Kage6.639718
Goh7.243310
Jacky7.44449
Shun7.94729
Akira7.54488

By opponent's character

Akira7.6454115
Aoi7.142867
Jacky7.545315
Shun7.745916
Wolf7.343818
Kage6.941428
Pai7.444524
Lion7.243041
Brad7.14247
El Blaze6.639621
Jeffry7.544812
Vanessa6.941415
Jean7.243510
Sarah6.73995
Dural5.73414
Eileen6.63954
Lau6.33795
Taka6.74014

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira34171750.0%-3.5
Aoi179852.9%+9.2
Jacky1541126.7%-14.6
Shun148657.1%+23.5
Wolf1431121.4%-18.1
Kage127558.3%+13.3
Pai124833.3%-11.4
Lion115645.5%-9.5
Brad73442.9%-0.4
El Blaze75271.4%+37.4
Goh76185.7%+24.2
Jeffry73442.9%+4.9
Vanessa61516.7%-30.6
Jean32166.7%+7.5
Sarah3030.0%-43.4
Dural1010.0%-27.4
Eileen1010.0%-46.1
Lau1010.0%-46.1
Lei Fei110100.0%+78.0
Taka110100.0%+42.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence27121544.4%-1.7
Rectangle25111444.0%-3.7
Low Fence22111150.0%+12.3
Open20101050.0%+7.5
Full Fence1951426.3%-15.8
Single Wall158753.3%+6.0
Breakable Half Fence125741.7%-4.6
Half Fence105550.0%+3.9
Octagon105550.0%+2.3
Full Fence and Open43175.0%+35.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10341.7%45.4%-3.7
No walls5750.9%43.0%+7.9

Walls against open: -11.6 points (95% range -28.3 to +5.2), p 0.175 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

omuretukun (Rank 25)2026/10/1093633.3%
Fuji-Atsuka (Rank 21)2026/10/1054180.0%
wh-ida2 (Rank 25)2026/10/0842250.0%
あかげら (Rank 24)2026/10/084040.0%
∈挙動不審∋ (Rank 32)2026/07/0241325.0%
リモコンV (Rank 28)2026/06/1631233.3%
MATSUNAGAAKIRA.REBOOT (Rank 26)2026/06/1242250.0%
委員ちょ (Rank 21)2026/06/12440100.0%
NEKOz (Rank 24)2026/06/12330100.0%
xXsoul-childXx (Rank 24)2026/06/1232166.7%
manao_0609 (Rank 27)2026/06/04440100.0%
6132da (Rank 21)2026/06/0342250.0%
タイヨウ (Rank 25)2026/05/2931233.3%
kuni_sato (Rank 24)2026/05/2831233.3%
ZR615C (Rank 25)2026/05/2831233.3%
アベル (Rank 28)2026/05/2332166.7%
あなたのかみさま (Rank 22)2026/04/243030.0%
AyumuSuzukiCEO (Rank 21)2026/04/1932166.7%
50路 (Rank 22)2026/04/193030.0%
Sheen (Rank 22)2026/04/09770100.0%
ちょいそる (Rank 32)2026/04/0641325.0%
イイダ (Rank 29)2026/04/02440100.0%
オレナンカどっせ (Rank 29)2026/04/0231233.3%
GreenJacky (Rank 30)2026/04/0242250.0%
究極無敵 (Rank 29)2026/03/3192722.2%

Round openings

Every character

backdash into evade up10417.2%
crouch dash forward into forward dash244.0%
guardG into evade down203.3%
forward movement into punchP193.1%
backdash into punchP172.8%
guardG into evade up172.8%
backdash into offensive move132.1%
backdash into Katousui2P122.0%
backward movement into evade up122.0%
forward movement into Renkan SenshouPPP122.0%
Souryu Shukkai43P+K81.3%
backdash into Souji SenpuP+K81.3%
backdash into Kaisei Tento1P+K71.2%
backdash into Senshippo66P71.2%
crouch dash forward into evade down71.2%

175 further openings account for the other 318 rounds.

Counted from 147 of the 168 matches played. The rest were not pulled for openings.

Lion

Career
428–417 · 50.6%
This season
63 matches · 50.8%
Peak rank
28

First hit in 49.4% of 243 rounds. Won 49.2% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up5421.7%
forward movement into punchP176.8%
backdash into punchP135.2%
backdash into Katousui2P124.8%
forward movement into Renkan SenshouPPP124.8%
backdash into Souji SenpuP+K83.2%
backdash into Senshippo66P72.8%
backward movement into evade up72.8%
guardG into evade down62.4%
Juchou Senshou8P+K52.0%
backdash into Koushu RensuiPP52.0%
backdash into Sen'inshou3P52.0%
Koushutai44K into Taizan Soukoushu4P+K41.6%
backdash into Dantai3K41.6%
crouch dash forward into forward dash41.6%

60 further openings account for the other 86 rounds.

Counted from 60 of the 63 matches played. The rest were not pulled for openings.

Lei Fei

Career
464–416 · 52.7%
This season
44 matches · 45.5%
Peak rank
30

First hit in 39.8% of 171 rounds. Won 55.9% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up158.8%
backdash into offensive move127.0%
crouch dash forward into forward dash127.0%
Souryu Shukkai43P+K84.7%
backdash into Kaisei Tento1P+K74.1%
Senpukyaku66K+G63.5%
Toushou66P63.5%
guardG into offensive move63.5%
backdash into Hai Shiki2P+K+G52.9%
guardG into evade down52.9%
backdash into Dokuritsu Shiki8P+K+G42.3%
backdash into Shishi DaichoukouK+GP42.3%
backward movement into evade up42.3%
guardG into evade up42.3%
Souryu Shukkai43P+K into guardG31.8%

54 further openings account for the other 70 rounds.

Counted from 42 of the 44 matches played. The rest were not pulled for openings.

Pai

Career
33–41 · 44.6%
This season
19 matches · 36.8%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1321.7%
guardG into evade up711.7%
guardG into evade down58.3%
crouch dash forward into forward dash35.0%
forward movement into RaigekishouPPP35.0%
backdash into Souanshou3P+K23.3%
backdash into Souchuken2P23.3%
crouch dash forward into RenshouPP23.3%
evade down into punchP23.3%
Ensei Haikyaku4K into guardG11.7%
backdash into Ensei KatanhekiP+K11.7%
backdash into Honrakukyaku46K+G11.7%
backdash into Honshin Soukyaku1K+G11.7%
backdash into RenshouPP11.7%
backdash into Senchuken6P11.7%

15 further openings account for the other 15 rounds.

Counted from 15 of the 19 matches played. The rest were not pulled for openings.

Jeffry

Career
178–175 · 50.4%
This season
15 matches · 40.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1122.9%
backdash into Side Kick3K48.3%
guardG into evade down36.2%
backdash into Low Knuckle2P24.2%
backdash into Tsunami Beat3K+G24.2%
crouch dash forward into forward dash24.2%
evade down into forward dash24.2%
guardG into Low Knuckle2P24.2%
Knee Push4K into Knee Push Wild Hook4KP12.1%
backdash into Ducking Low2K+G12.1%
backdash into Full Swing Upper33P12.1%
backdash into Hell Dunk Elbow2P+K12.1%
backdash into Knee Attack6K12.1%
backdash into Megaton Knuckle43P+K12.1%
backdash into Smash Upper3P12.1%

13 further openings account for the other 13 rounds.

Counted from 12 of the 15 matches played. The rest were not pulled for openings.

Taka

Career
149–128 · 53.8%
This season
6 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kachi'age33P+K into forward dash313.0%
backdash into Kachi'age33P+K313.0%
backdash into evade up313.0%
evade down into guardG28.7%
kickK28.7%
Kachi'age33P+K into evade down14.3%
backdash into Dohyouwari43P14.3%
backdash into Gozou Kehataki4KP14.3%
backdash into Honda Zutsuki4PP+K14.3%
backdash into Zangeki33P14.3%
backdash into throwP+G14.3%
crouch dash forward into Marutahiza6K14.3%
forward movement into punchP14.3%
guardG into Agyou4P+K+G14.3%
guardG into punchP14.3%

Kage

Career
192–186 · 50.8%
This season
4 matches · 25.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Furikakato OtoshiK+G211.1%
backdash into evade up211.1%
crouch dash forward into forward dash211.1%
forward movement into SandangekiPPP211.1%
Hagakure-ryu In Raijingeki46P+K15.6%
Ryubisen44K+G15.6%
Senpujin2P+K15.6%
Ura Tsumujigeri44K15.6%
backdash into throw escape15.6%
crouch dash forward into SouhajinP+K15.6%
crouch dash forward into punchP15.6%
forward movement into ResshouPP15.6%
guardG15.6%
guardG into evade down15.6%

Lau

Career
52–43 · 54.7%
This season
10 matches · 40.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Junho Chushou33P321.4%
backdash into evade up214.3%
Kensou4P17.1%
Souko Sensou66P+K17.1%
backdash into RenshouPP17.1%
backdash into Souko Reppa3P+K17.1%
crouch dash back into Kosoushou46P17.1%
crouch dash forward into guardG17.1%
guardG17.1%
guardG into Honshin Hekiken1P+K17.1%
guardG into evade up17.1%

Counted from 3 of the 10 matches played. The rest were not pulled for openings.

Akira

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade up225.0%
crouch dash forward into Hachimon KaidaPP112.5%
crouch dash forward into evade down112.5%
crouch dash forward into forward dash112.5%
evade down into throw escape112.5%
guardG into Hachimon KaidaPP112.5%
guardG into punchP112.5%

Jacky

Career
2–8 · 20.0%
This season
3 matches · 66.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up240.0%
crouch dash forward into evade down120.0%
forward dash into evade up120.0%
forward movement into Jab Double StraightPPP120.0%

Counted from 1 of the 3 matches played. The rest were not pulled for openings.

Sarah

Career
40–22 · 64.5%
This season
1 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G240.0%
backdash into punchP240.0%
backdash into evade up120.0%

Wolf

Career
4–8 · 33.3%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP125.0%
backdash into evade up125.0%
guardG into Jab StraightPP125.0%
guardG into evade up125.0%

Not counted here: Goh, Shun. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Wolf: not tested (too few rounds)