VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

Vgyjyrdgjk

  • Eileen
  • Lion
  • Pai
  • Lei Fei
  • Jeffry
  • Goh
  • Wolf
  • Brad
  • Jean
  • El Blaze
  • Kage
  • Lau
Career matches6,769
Career win rate60.4%
Round win rate53.5%
Peak rank40
Distinct opponents270
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1740 #632 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky381,56584172453.7%
Eileen391,08460847656.1%
Lion3863139124062.0%
Lei Fei4059641318369.3%
Jean3544527217361.1%
Pai3539923816159.6%
Jeffry3539123715460.6%
El Blaze3735623412265.7%
Goh3533520413160.9%
Brad352511767570.1%
Kage362511668566.1%
Lau362391697070.7%
Wolf332261428462.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,788 of 5,345 rounds counted

8.7 inputs a second (520 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen8.450595
Jacky9.4564564
Lion8.6518540
Pai8.4503456
Lei Fei9.456426
Jeffry8.4502439
Goh9.3559389
Wolf8.3501380
Brad8.4507253
Jean8.3500196
El Blaze8.3499186
Kage8.3497155
Lau8.6515109

By opponent's character

Jeffry8.8525306
Akira8.7525407
Jacky9.0538365
Lau8.7522353
Wolf8.8525282
Sarah8.3498229
Lion8.5511223
Goh8.9537255
Jean8.6516253
Aoi8.8525178
Shun9.3559142
Kage8.551178
Brad8.8529106
El Blaze8.2494207
Pai8.550892
Eileen8.2489112
Vanessa8.550851
Taka8.148583
Lei Fei8.550842
Dural8.349924

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jeffry134706452.2%-3.5
Akira118665255.9%-2.3
Jacky118586049.1%-11.4
Lau115605552.2%-1.8
Wolf85513460.0%+3.1
Sarah83552866.3%+13.8
Lion78453357.7%-1.2
Goh77492863.6%+1.6
Jean70412958.6%+3.4
Aoi61431870.5%+9.6
Shun61352657.4%+3.8
Kage60322853.3%-6.1
Brad58233539.7%-17.1
El Blaze58362262.1%+3.0
Pai38271171.0%+11.9
Eileen34161847.1%-2.4
Vanessa27131448.1%-3.1
Taka2314960.9%+13.5
Lei Fei1610662.5%+7.5
Dural107370.0%+15.0

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence155797651.0%-6.7
Single Wall140726851.4%-5.7
Breakable Full Fence137815659.1%+4.3
Open136825460.3%+3.3
Breakable Half Fence128646450.0%-6.3
Rectangle128824664.1%+9.3
Half Fence125814464.8%+7.7
Low Fence125665952.8%-5.5
Octagon124665853.2%-4.7
Full Fence and Open45301566.7%+7.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls79756.8%56.5%+0.4
No walls40154.9%57.2%-2.3

Walls against open: +2.7 points (95% range -3.7 to +9.1), p 0.407 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

かえる (Rank 38)2026/07/29159660.0%
マクシミリアン15世 (Rank 33)2026/07/29116554.5%
HIROCHILL (Rank 29)2026/07/27118372.7%
フェイス (Rank 33)2026/07/27113827.3%
アドリブ使い (Rank 33)2026/07/26149564.3%
え~る (Rank 30)2026/07/261615193.8%
★闘将拉麵男★ (Rank 38)2026/07/201814477.8%
cyomiko (Rank 40)2026/07/2022121054.5%
会長さん (Rank 35)2026/07/17127558.3%
LEO (Rank 31)2026/07/141611568.8%
のみ (Rank 34)2026/07/04129375.0%
くりたろう (Rank 38)2026/07/04167943.8%
漂泊の民回線ジプシー (Rank 35)2026/07/0323131056.5%
涙ブーツ (Rank 38)2026/06/27117463.6%
イイクルーン (Rank 35)2026/06/22157846.7%
BANANA (Rank 29)2026/06/211311284.6%
muumuu (Rank 38)2026/06/1437201754.0%
Umemon2026 (Rank 36)2026/06/131651131.2%
PuzzG/ぱず爺 (Rank 36)2026/06/13157846.7%
nanami.madogiwa (Rank 33)2026/06/061711664.7%
fukuchan_tenjin (Rank 38)2026/06/061910952.6%
山口犬 (Rank 28)2026/06/04138561.5%
Aki (Rank 39)2026/05/192191242.9%
うるヲ参拾 (Rank 39)2026/05/16127558.3%
めろぴ。 (Rank 40)2026/05/11116554.5%

Round openings

Every character

backdash into throw escape3977.4%
backdash into evade down1452.7%
forward dash into throw escape1382.6%
offensive move into kickK1352.5%
backdash into evade up1192.2%
Goku Shicchi (Interrupt Moves)6P+K+G into Zensoutai2K+G1052.0%
backdash into throwP+G841.6%
Goku Honshin (Interrupt Moves)9P+K+G into Goku Hekitai9P+K+GK651.2%
backdash into Kesshi Hanbi46K+G581.1%
forward dash into throwP+G561.1%
backdash into Karura4P+K551.0%
backdash into Spin Heel Sword4K+G531.0%
forward dash into evade up500.9%
Rolling Savate6K+G470.9%
Juchou Senshou8P+K450.8%

1,038 further openings account for the other 3,799 rounds.

Eileen

Career
608–476 · 56.1%
This season
268 matches · 50.8%
Peak rank
39

First hit in 40.9% of 1,104 rounds. Won 53.3% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 6.0% of rounds, against 1.9% in their other rounds.
  • Against Shun: backs off first in 50.0% of rounds, against 32.0% against everyone else.
  • In round 2: opens with “offensive move into K kick” in 18.7% of rounds, against 9.9% in their other rounds.

How is this tested?

offensive move into kickK13312.0%
Goku Shicchi (Interrupt Moves)6P+K+G into Zensoutai2K+G1059.5%
backdash into throw escape686.1%
Goku Honshin (Interrupt Moves)9P+K+G into Goku Hekitai9P+K+GK655.9%
backdash into Kesshi Hanbi46K+G585.2%
Goku Senshin (Deflect)4P+K+G433.9%
backdash into Sokutantai3K373.3%
backdash into evade down353.2%
forward dash into throw escape272.4%
Goku Shicchi (Interrupt Moves)6P+K+G into kickK232.1%
backdash into evade up232.1%
backdash into Ribyou Hoso43P+K171.5%
forward dash into evade up161.4%
Enkou Toutou3P+K151.4%
backdash into Enkou Kenka46P151.4%

159 further openings account for the other 427 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry12–10 · 55%0–6 · 0%too few to test
Kage8–8 · 50%7–6 · 54%too few to test
Brad6–8 · 43%7–7 · 50%too few to test
Lau10–8 · 56%3–2 · 60%too few to test
Lion3–4 · 43%9–5 · 64%too few to test
Sarah7–3 · 70%5–1 · 83%too few to test
Jacky3–7 · 30%3–9 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
841–724 · 53.7%
This season
169 matches · 44.4%
Peak rank
38

First hit in 46.5% of 680 rounds. Won 50.0% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 71.0% of rounds, against 44.8% in their other rounds.
  • In round 1: opens with “backdash into throw escape” in 28.4% of rounds, against 10.8% in their other rounds.

How is this tested?

backdash into throw escape10315.2%
backdash into Spin Heel Sword4K+G537.8%
forward dash into throw escape395.7%
forward dash into Low Spin Kick1K+G314.6%
backdash into Slant Back Knuckle1P253.7%
backdash into evade down243.5%
backdash into evade up243.5%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K213.1%
backdash into throwP+G202.9%
Groin Kick6K+G192.8%
Low Spin Kick1K+G192.8%
forward dash into Slant Back Knuckle1P192.8%
backdash into Middle Kick3K182.6%
forward dash into throwP+G182.6%
forward dash into evade up131.9%

91 further openings account for the other 234 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry5–8 · 38%6–6 · 50%too few to test
Goh9–9 · 50%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
391–240 · 62.0%
This season
137 matches · 53.3%
Peak rank
38

First hit in 48.5% of 548 rounds. Won 60.5% of the rounds they struck first, 43.3% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 11.7% of rounds, against 2.9% in their other rounds.

How is this tested?

Juchou Senshou8P+K458.2%
backdash into throw escape295.3%
backdash into Sen'inshou3P193.5%
backdash into Senshippo66P173.1%
Tourou Hassou41236P into punchP162.9%
backdash into evade down152.7%
forward dash into Senkyutai1K152.7%
backdash into Soukoushu66P+K142.5%
crouch dash forward into Sen'inshou3P142.5%
Tourou Hassou41236P132.4%
backward movement into Banchu Renkanshu6PP132.4%
forward dash into throw escape132.4%
up kick+guard8K+G132.4%
backdash into Tanhikyaku46K122.2%
backdash into evade up112.0%

140 further openings account for the other 290 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry9–4 · 69%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
238–161 · 59.6%
This season
117 matches · 60.7%
Peak rank
35

First hit in 46.5% of 454 rounds. Won 60.2% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Enbu Renkyaku6K+G367.8%
backdash into throw escape214.6%
backdash into Ensei Toukyaku46K173.7%
crouch dash forward into Souanshou3P+K173.7%
backdash into Tenshin Oushoushou46P+K143.0%
Honshin Soukyaku1K+G132.8%
Enbu Renkyaku6K+G into guardG122.6%
Honshin Soukyaku1K+G into guardG122.6%
Senchuken6P122.6%
backdash into Senchuken6P122.6%
backdash into Souanshou3P+K122.6%
forward dash into Honshin Soukyaku1K+G122.6%
Ensei Haijinkyaku7K+G112.4%
backdash into Senchutai3K112.4%
Chouho Soukasui66P+K into backdash102.2%

104 further openings account for the other 237 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah13–3 · 81%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
413–183 · 69.3%
This season
113 matches · 55.8%
Peak rank
40

First hit in 52.9% of 444 rounds. Won 55.7% of the rounds they struck first, 50.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 52.2% of rounds, against 38.1% in their other rounds.
  • After winning a round: attacks straight away in 49.7% of rounds, against 24.7% after losing one.
  • In round 1: opens with “backdash into throw escape” in 17.7% of rounds, against 4.2% in their other rounds.

How is this tested?

Senpukyaku66K+G388.5%
backdash into throw escape347.6%
offensive move306.7%
backdash into evade up204.5%
backdash into Bunkyaku3K184.0%
backdash into Shatenshou33P173.8%
backdash into throwP+G173.8%
SokutankyakuK+G into Shishi DaichoukouK+GP153.4%
backdash into Toushou66P132.9%
backdash into offensive move122.7%
backdash into evade down112.5%
crouch dash forward into Toushou66P112.5%
forward dash into Senpukyaku66K+G92.0%
forward dash into evade up92.0%
Toushou66P81.8%

99 further openings account for the other 184 rounds.

Jeffry

Career
237–154 · 60.6%
This season
111 matches · 66.7%
Peak rank
35

First hit in 57.9% of 437 rounds. Won 60.5% of the rounds they struck first, 60.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 51.4% of rounds, against 39.8% in their other rounds.
  • Against Wolf: attacks straight away in 64.1% of rounds, against 31.2% against everyone else.

How is this tested?

Middle Hell Stab6P+K265.9%
backdash into throw escape265.9%
backdash into Tsunami Beat3K+G214.8%
backdash into Double Hammer Down43P194.3%
Middle Hell Stab6P+K into punchP184.1%
backdash into evade down143.2%
backdash into Kenka Hook46P122.7%
forward dash into Hammer Slide1P122.7%
punchP into Double KnucklePP122.7%
forward dash into Ducking Low2K+G112.5%
Ducking Low2K+G102.3%
Middle Hell Stab6P+K into Elbow Butt6P92.0%
backdash into Full Swing Upper33P92.0%
backdash into throwP+G81.8%
forward dash into throw escape81.8%

113 further openings account for the other 224 rounds.

Goh

Career
204–131 · 60.9%
This season
95 matches · 61.0%
Peak rank
35

First hit in 50.9% of 389 rounds. Won 58.1% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Karura4P+K5514.1%
Ni'oudaoshi3K+G359.0%
backdash into throw escape256.4%
forward dash into Ni'oudaoshi3K+G225.7%
backdash into Maegeri3K215.4%
forward dash into throw escape143.6%
Karura4P+K into forward movement133.3%
backdash into evade down112.8%
backdash into kickK112.8%
forward dash into Hiji'ate6P102.6%
backdash into Kyousengeri46K92.3%
Hiji'ate6P82.1%
kickK82.1%
forward dash into Karura4P+K61.5%
forward dash into throwP+G61.5%

78 further openings account for the other 135 rounds.

Wolf

Career
142–84 · 62.8%
This season
92 matches · 62.0%
Peak rank
33

First hit in 46.3% of 380 rounds. Won 62.5% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 15.4% of rounds, against 10.1% in their other rounds.

How is this tested?

Rolling Savate6K+G4712.4%
backdash into Heavy Middle Kick3K+G369.5%
backdash into Mow Down Chop1P+K215.5%
punchP into Jab StraightPP215.5%
backdash into throw escape205.3%
forward dash into Low Drop Kick62K174.5%
Screw Hook63214P into Screw Lariat63214PP154.0%
Arrow Knuckle3P133.4%
backdash into evade up92.4%
forward movement into Elbow Butt4P92.4%
backdash into Low Drop Kick62K82.1%
Screw Hook63214P71.8%
backdash into evade down71.8%
Knee Lift6K into kickK61.6%
Tomahawk Chop9P into throwP+G61.6%

85 further openings account for the other 138 rounds.

Brad

Career
176–75 · 70.1%
This season
63 matches · 69.8%
Peak rank
35

First hit in 44.2% of 249 rounds. Won 62.7% of the rounds they struck first, 56.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sway Back4P+K+G into Mighty Knee UpperK3212.7%
Ducking6P+K+G into Crush Knee KickK+G2610.3%
backdash into throw escape145.5%
Ducking6P+K+G into Sting BlowP+K124.7%
Sharp Shoot1P124.7%
Spine Whip4P into Lumpini Combination4PK114.3%
Sharp Shoot1P into Sit Jab2P72.8%
Sharp Shoot1P into punchP72.8%
forward dash into throw escape72.8%
Middle Spin Kick66K into kickK62.4%
backdash into Destruction Body3P+K62.4%
backdash into Middle Spin Kick66K62.4%
backdash into Stop Kick4K62.4%
forward dash into Ten Kao6K62.4%
backdash into Ten Kao6K52.0%

56 further openings account for the other 90 rounds.

Jean

Career
272–173 · 61.1%
This season
48 matches · 66.7%
Peak rank
35

First hit in 54.1% of 196 rounds. Won 58.5% of the rounds they struck first, 61.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape2010.2%
Hizageri4K into Kousenshu4KP168.2%
Oihiji4P+K into Hangetsu NirenzukiP+K126.1%
punchP into kickK126.1%
Gyaku Seikenzuki66P115.6%
Oihiji4P+K105.1%
backdash into evade down94.6%
forward dash into Renge Karitsumi2K+G63.1%
Shitanagi Shutou1P52.5%
Tate'enpi33P52.5%
backdash into throwP+G52.5%
backdash into Yoko'enpi6P42.0%
backdash into evade up42.0%
crouch dash forward into Tate'enpi~Tenkai Hizageri33PK42.0%
Nozuchi1P+K31.5%

48 further openings account for the other 70 rounds.

El Blaze

Career
234–122 · 65.7%
This season
47 matches · 59.6%
Peak rank
37

First hit in 42.0% of 181 rounds. Won 64.5% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Demon Dance9P+K into Demon's Tail9P+KK1910.2%
backdash into throw escape189.7%
backdash into Volcano Upper4P+K147.5%
forward dash into Volcano Upper4P+K137.0%
Volcano Upper4P+K105.4%
Shouda46PP into Rising Back Spin Kick46PPK94.8%
backdash into Hammer Smash46P+K84.3%
forward dash into throw escape73.8%
backdash into Head Smash Kick46K63.2%
backdash into Demon's Tail9P+KK52.7%
backdash into Straight6P+K52.7%
backdash into evade down52.7%
backdash into evade up52.7%
Shadow Strike6P42.1%
Volcano Upper4P+K into Back Knuckle4P31.6%

44 further openings account for the other 55 rounds.

Kage

Career
166–85 · 66.1%
This season
37 matches · 64.9%
Peak rank
36

First hit in 59.4% of 155 rounds. Won 58.7% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Nakageri3K2214.2%
Ryubisen44K+G149.0%
backdash into throw escape138.4%
backdash into Hagakure-ryu In Raijingeki46P+K117.1%
backdash into Ryu'eikyaku66K74.5%
backdash into Gen'you4K+G63.9%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G53.2%
backdash into Doukudaki46K53.2%
backdash into Kodachinuki4K53.2%
backdash into Nirenkyaku3KK53.2%
backdash into evade down53.2%
backdash into Nagiharai6P+K42.6%
backdash into evade up42.6%
Ryu'eikyaku66K31.9%
backdash into Furikakato OtoshiK+G31.9%

35 further openings account for the other 43 rounds.

Lau

Career
169–70 · 70.7%
This season
27 matches · 59.3%
Peak rank
36

First hit in 37.0% of 108 rounds. Won 55.0% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P65.4%
Fukko Kensou1P65.4%
Fukko Kensou1P into Souchuken2P65.4%
backdash into throw escape65.4%
forward dash into Rouko Tankai6P+K54.5%
Fukko Kensou1P into guardG32.7%
Sako Soushou4P+K into Kensou4P32.7%
Souko Sensou66P+K into Tenshin EngekishouP+K32.7%
backdash into Sako Soushou4P+K32.7%
forward dash into Chugeki6P32.7%
forward dash into Koryu Tenshinkyaku6K+G32.7%
forward dash into Souko Sensou66P+K32.7%
Honshin Hekiken1P+K21.8%
Senpuga~KokeiK+G into punch+kick+guardP+K+G21.8%
Souko Sensou66P+K21.8%

49 further openings account for the other 56 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (108 here; about 5.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 3 of 15 tests hold up
  • Jacky: 2 of 15 tests hold up
  • Lion: 1 of 14 tests hold up
  • Pai: 0 of 14 tests hold up
  • Lei Fei: 3 of 14 tests hold up
  • Jeffry: 2 of 11 tests hold up
  • Goh: 0 of 13 tests hold up
  • Wolf: 1 of 12 tests hold up
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)