Virtua Fighter 5 REVO · v1.10 · Region: Asia
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Characters played — VF5's own record
| Jacky | 38 | 1,565 | 841 | 724 | 53.7% |
|---|---|---|---|---|---|
| Eileen | 39 | 1,084 | 608 | 476 | 56.1% |
| Lion | 38 | 631 | 391 | 240 | 62.0% |
| Lei Fei | 40 | 596 | 413 | 183 | 69.3% |
| Jean | 35 | 445 | 272 | 173 | 61.1% |
| Pai | 35 | 399 | 238 | 161 | 59.6% |
| Jeffry | 35 | 391 | 237 | 154 | 60.6% |
| El Blaze | 37 | 356 | 234 | 122 | 65.7% |
| Goh | 35 | 335 | 204 | 131 | 60.9% |
| Brad | 35 | 251 | 176 | 75 | 70.1% |
| Kage | 36 | 251 | 166 | 85 | 66.1% |
| Lau | 36 | 239 | 169 | 70 | 70.7% |
| Wolf | 33 | 226 | 142 | 84 | 62.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 134 | 70 | 64 | 52.2% | -3.6 |
|---|---|---|---|---|---|
| Akira | 118 | 66 | 52 | 55.9% | -2.3 |
| Jacky | 118 | 58 | 60 | 49.1% | -11.3 |
| Lau | 115 | 60 | 55 | 52.2% | -1.8 |
| Wolf | 85 | 51 | 34 | 60.0% | +3.2 |
| Sarah | 83 | 55 | 28 | 66.3% | +13.8 |
| Lion | 78 | 45 | 33 | 57.7% | -1.1 |
| Goh | 77 | 49 | 28 | 63.6% | +1.6 |
| Jean | 70 | 41 | 29 | 58.6% | +3.4 |
| Aoi | 61 | 43 | 18 | 70.5% | +9.6 |
| Shun | 61 | 35 | 26 | 57.4% | +3.8 |
| Kage | 60 | 32 | 28 | 53.3% | -6.1 |
| Brad | 58 | 23 | 35 | 39.7% | -17.2 |
| El Blaze | 58 | 36 | 22 | 62.1% | +3.1 |
| Pai | 38 | 27 | 11 | 71.0% | +12.0 |
| Eileen | 34 | 16 | 18 | 47.1% | -2.3 |
| Vanessa | 27 | 13 | 14 | 48.1% | -3.4 |
| Taka | 23 | 14 | 9 | 60.9% | +13.5 |
| Lei Fei | 16 | 10 | 6 | 62.5% | +7.5 |
| Dural | 10 | 7 | 3 | 70.0% | +15.1 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 155 | 79 | 76 | 51.0% | -6.6 |
|---|---|---|---|---|---|
| Single Wall | 140 | 72 | 68 | 51.4% | -5.6 |
| Breakable Full Fence | 137 | 81 | 56 | 59.1% | +4.3 |
| Open | 136 | 82 | 54 | 60.3% | +3.2 |
| Breakable Half Fence | 128 | 64 | 64 | 50.0% | -6.3 |
| Rectangle | 128 | 82 | 46 | 64.1% | +9.3 |
| Half Fence | 125 | 81 | 44 | 64.8% | +7.7 |
| Low Fence | 125 | 66 | 59 | 52.8% | -5.5 |
| Octagon | 124 | 66 | 58 | 53.2% | -4.8 |
| Full Fence and Open | 45 | 30 | 15 | 66.7% | +7.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 797 | 56.8% | 56.5% | +0.4 |
| No walls | 401 | 54.9% | 57.2% | -2.3 |
Walls against open: +2.7 points (95% range -3.7 to +9.1), p 0.405 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| muumuu (Rank 38) | 37 | 20 | 17 | 54.0% |
|---|---|---|---|---|
| 漂泊の民回線ジプシー (Rank 35) | 23 | 13 | 10 | 56.5% |
| cyomiko (Rank 40) | 22 | 12 | 10 | 54.5% |
| Aki (Rank 39) | 21 | 9 | 12 | 42.9% |
| fukuchan_tenjin (Rank 38) | 19 | 10 | 9 | 52.6% |
| ★闘将拉麵男★ (Rank 38) | 18 | 14 | 4 | 77.8% |
| nanami.madogiwa (Rank 33) | 17 | 11 | 6 | 64.7% |
| LEO (Rank 31) | 16 | 11 | 5 | 68.8% |
| Umemon2026 (Rank 36) | 16 | 5 | 11 | 31.2% |
| え~る (Rank 30) | 16 | 15 | 1 | 93.8% |
| くりたろう (Rank 38) | 16 | 7 | 9 | 43.8% |
| PuzzG/ぱず爺 (Rank 36) | 15 | 7 | 8 | 46.7% |
| かえる (Rank 38) | 15 | 9 | 6 | 60.0% |
| イイクルーン (Rank 35) | 15 | 7 | 8 | 46.7% |
| アドリブ使い (Rank 33) | 14 | 9 | 5 | 64.3% |
| BANANA (Rank 29) | 13 | 11 | 2 | 84.6% |
| 山口犬 (Rank 28) | 13 | 8 | 5 | 61.5% |
| うるヲ参拾 (Rank 39) | 12 | 7 | 5 | 58.3% |
| のみ (Rank 34) | 12 | 9 | 3 | 75.0% |
| 会長さん (Rank 35) | 12 | 7 | 5 | 58.3% |
| HIROCHILL (Rank 29) | 11 | 8 | 3 | 72.7% |
| めろぴ。 (Rank 40) | 11 | 6 | 5 | 54.5% |
| フェイス (Rank 33) | 11 | 3 | 8 | 27.3% |
| マクシミリアン15世 (Rank 33) | 11 | 6 | 5 | 54.5% |
| 涙ブーツ (Rank 38) | 11 | 7 | 4 | 63.6% |
Most played opponents, most recent first
| かえる (Rank 38) | 2026/07/29 | 15 | 9 | 6 | 60.0% |
|---|---|---|---|---|---|
| マクシミリアン15世 (Rank 33) | 2026/07/29 | 11 | 6 | 5 | 54.5% |
| HIROCHILL (Rank 29) | 2026/07/27 | 11 | 8 | 3 | 72.7% |
| フェイス (Rank 33) | 2026/07/27 | 11 | 3 | 8 | 27.3% |
| アドリブ使い (Rank 33) | 2026/07/26 | 14 | 9 | 5 | 64.3% |
| え~る (Rank 30) | 2026/07/26 | 16 | 15 | 1 | 93.8% |
| ★闘将拉麵男★ (Rank 38) | 2026/07/20 | 18 | 14 | 4 | 77.8% |
| cyomiko (Rank 40) | 2026/07/20 | 22 | 12 | 10 | 54.5% |
| 会長さん (Rank 35) | 2026/07/17 | 12 | 7 | 5 | 58.3% |
| LEO (Rank 31) | 2026/07/14 | 16 | 11 | 5 | 68.8% |
| のみ (Rank 34) | 2026/07/04 | 12 | 9 | 3 | 75.0% |
| くりたろう (Rank 38) | 2026/07/04 | 16 | 7 | 9 | 43.8% |
| 漂泊の民回線ジプシー (Rank 35) | 2026/07/03 | 23 | 13 | 10 | 56.5% |
| 涙ブーツ (Rank 38) | 2026/06/27 | 11 | 7 | 4 | 63.6% |
| イイクルーン (Rank 35) | 2026/06/22 | 15 | 7 | 8 | 46.7% |
| BANANA (Rank 29) | 2026/06/21 | 13 | 11 | 2 | 84.6% |
| muumuu (Rank 38) | 2026/06/14 | 37 | 20 | 17 | 54.0% |
| Umemon2026 (Rank 36) | 2026/06/13 | 16 | 5 | 11 | 31.2% |
| PuzzG/ぱず爺 (Rank 36) | 2026/06/13 | 15 | 7 | 8 | 46.7% |
| nanami.madogiwa (Rank 33) | 2026/06/06 | 17 | 11 | 6 | 64.7% |
| fukuchan_tenjin (Rank 38) | 2026/06/06 | 19 | 10 | 9 | 52.6% |
| 山口犬 (Rank 28) | 2026/06/04 | 13 | 8 | 5 | 61.5% |
| Aki (Rank 39) | 2026/05/19 | 21 | 9 | 12 | 42.9% |
| うるヲ参拾 (Rank 39) | 2026/05/16 | 12 | 7 | 5 | 58.3% |
| めろぴ。 (Rank 40) | 2026/05/11 | 11 | 6 | 5 | 54.5% |
Round openings
Every character
| backdash into throwP+G | 414 | 7.7% |
|---|---|---|
| backdash into evade down | 258 | 4.8% |
| backdash into evade up | 210 | 3.9% |
| forward dash into throwP+G | 194 | 3.6% |
| offensive move into kickK | 134 | 2.5% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Zensoutai2K+G | 105 | 2.0% |
| Goku Honshin (Interrupt Moves)9P+K+G into Goku Hekitai9P+K+GK | 65 | 1.2% |
| backdash into Kesshi Hanbi46K+G | 56 | 1.1% |
| backdash into Spin Heel Sword4K+G | 51 | 0.9% |
| backdash into Karura4P+K | 50 | 0.9% |
| forward dash into evade up | 49 | 0.9% |
| Rolling Savate6K+G | 47 | 0.9% |
| Juchou Senshou8P+K | 45 | 0.8% |
| Goku Senshin (Deflect)4P+K+G | 43 | 0.8% |
| offensive move | 42 | 0.8% |
1,012 further openings account for the other 3,583 rounds.
Counted from 1,323 of the 1,324 matches played. The rest were not pulled for openings.
Eileen
| offensive move into kickK | 132 | 11.9% |
|---|---|---|
| Goku Shicchi (Interrupt Moves)6P+K+G into Zensoutai2K+G | 105 | 9.5% |
| Goku Honshin (Interrupt Moves)9P+K+G into Goku Hekitai9P+K+GK | 65 | 5.9% |
| backdash into throwP+G | 65 | 5.9% |
| backdash into evade down | 58 | 5.2% |
| backdash into Kesshi Hanbi46K+G | 56 | 5.1% |
| backdash into evade up | 44 | 4.0% |
| Goku Senshin (Deflect)4P+K+G | 43 | 3.9% |
| backdash into Sokutantai3K | 28 | 2.5% |
| forward dash into throwP+G | 28 | 2.5% |
| Goku Shicchi (Interrupt Moves)6P+K+G into kickK | 23 | 2.1% |
| forward dash into evade up | 16 | 1.4% |
| Enkou Toutou3P+K | 15 | 1.4% |
| backdash into Ribyou Hoso43P+K | 15 | 1.4% |
| crouch dash forward into Enkou Toutou3P+K | 15 | 1.4% |
157 further openings account for the other 399 rounds.
Jacky
| backdash into throwP+G | 107 | 15.7% |
|---|---|---|
| forward dash into throwP+G | 57 | 8.4% |
| backdash into Spin Heel Sword4K+G | 51 | 7.5% |
| backdash into evade down | 41 | 6.0% |
| backdash into evade up | 35 | 5.2% |
| forward dash into Low Spin Kick1K+G | 31 | 4.6% |
| backdash into Slant Back Knuckle1P | 22 | 3.2% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 21 | 3.1% |
| Groin Kick6K+G | 19 | 2.8% |
| Low Spin Kick1K+G | 19 | 2.8% |
| forward dash into Slant Back Knuckle1P | 19 | 2.8% |
| backdash into Middle Kick3K | 13 | 1.9% |
| forward dash into evade up | 13 | 1.9% |
| backdash into Long Stride Back Knuckle4P+K | 10 | 1.5% |
| forward dash into evade down | 10 | 1.5% |
88 further openings account for the other 212 rounds.
Lion
| Juchou Senshou8P+K | 45 | 8.2% |
|---|---|---|
| backdash into throwP+G | 31 | 5.7% |
| backdash into evade up | 27 | 4.9% |
| backdash into evade down | 23 | 4.2% |
| forward dash into throwP+G | 18 | 3.3% |
| Tourou Hassou41236P into punchP | 16 | 2.9% |
| backdash into Senshippo66P | 15 | 2.7% |
| forward dash into Senkyutai1K | 15 | 2.7% |
| crouch dash forward into Sen'inshou3P | 14 | 2.5% |
| Tourou Hassou41236P | 13 | 2.4% |
| backdash into Sen'inshou3P | 13 | 2.4% |
| backward movement into Banchu Renkanshu6PP | 13 | 2.4% |
| up kick+guard8K+G | 13 | 2.4% |
| backdash into Tanhikyaku46K | 11 | 2.0% |
| backdash into Soukoushu66P+K | 9 | 1.6% |
139 further openings account for the other 273 rounds.
Pai
| Enbu Renkyaku6K+G | 36 | 7.8% |
|---|---|---|
| backdash into throwP+G | 25 | 5.5% |
| crouch dash forward into Souanshou3P+K | 17 | 3.7% |
| backdash into Ensei Toukyaku46K | 16 | 3.5% |
| backdash into Tenshin Oushoushou46P+K | 14 | 3.0% |
| Honshin Soukyaku1K+G | 13 | 2.8% |
| Enbu Renkyaku6K+G into guardG | 12 | 2.6% |
| Honshin Soukyaku1K+G into guardG | 12 | 2.6% |
| Senchuken6P | 12 | 2.6% |
| backdash into Souanshou3P+K | 12 | 2.6% |
| forward dash into Honshin Soukyaku1K+G | 12 | 2.6% |
| forward dash into throwP+G | 12 | 2.6% |
| Ensei Haijinkyaku7K+G | 11 | 2.4% |
| Chouho Soukasui66P+K into backdash | 10 | 2.2% |
| backdash into Senchuken6P | 10 | 2.2% |
105 further openings account for the other 235 rounds.
Lei Fei
| backdash into throwP+G | 42 | 9.4% |
|---|---|---|
| Senpukyaku66K+G | 38 | 8.5% |
| offensive move | 32 | 7.2% |
| backdash into evade up | 30 | 6.7% |
| backdash into evade down | 20 | 4.5% |
| backdash into offensive move | 17 | 3.8% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 15 | 3.4% |
| backdash into Shatenshou33P | 15 | 3.4% |
| backdash into Bunkyaku3K | 13 | 2.9% |
| backdash into Toushou66P | 12 | 2.7% |
| forward dash into throwP+G | 12 | 2.7% |
| crouch dash forward into Toushou66P | 11 | 2.5% |
| forward dash into Senpukyaku66K+G | 9 | 2.0% |
| forward dash into evade up | 9 | 2.0% |
| Toushou66P | 8 | 1.8% |
95 further openings account for the other 163 rounds.
Jeffry
| backdash into throwP+G | 27 | 6.2% |
|---|---|---|
| Middle Hell Stab6P+K | 26 | 5.9% |
| backdash into evade down | 25 | 5.7% |
| backdash into Tsunami Beat3K+G | 20 | 4.6% |
| backdash into Double Hammer Down43P | 19 | 4.3% |
| Middle Hell Stab6P+K into punchP | 18 | 4.1% |
| forward dash into throwP+G | 14 | 3.2% |
| backdash into evade up | 13 | 3.0% |
| forward dash into Hammer Slide1P | 12 | 2.7% |
| punchP into Double KnucklePP | 12 | 2.7% |
| backdash into Kenka Hook46P | 11 | 2.5% |
| forward dash into Ducking Low2K+G | 11 | 2.5% |
| Ducking Low2K+G | 10 | 2.3% |
| Middle Hell Stab6P+K into Elbow Butt6P | 9 | 2.0% |
| punchP into kickK | 8 | 1.8% |
109 further openings account for the other 204 rounds.
Goh
| backdash into Karura4P+K | 50 | 13.0% |
|---|---|---|
| Ni'oudaoshi3K+G | 35 | 9.1% |
| backdash into throwP+G | 23 | 6.0% |
| forward dash into Ni'oudaoshi3K+G | 22 | 5.7% |
| backdash into evade down | 20 | 5.2% |
| forward dash into throwP+G | 20 | 5.2% |
| backdash into Maegeri3K | 16 | 4.2% |
| Karura4P+K into forward movement | 13 | 3.4% |
| backdash into evade up | 12 | 3.1% |
| forward dash into Hiji'ate6P | 10 | 2.6% |
| backdash into kickK | 9 | 2.3% |
| Hiji'ate6P | 8 | 2.1% |
| backdash into Kyousengeri46K | 8 | 2.1% |
| kickK | 7 | 1.8% |
| forward dash into Karura4P+K | 6 | 1.6% |
72 further openings account for the other 125 rounds.
Counted from 94 of the 95 matches played. The rest were not pulled for openings.
Wolf
| Rolling Savate6K+G | 47 | 12.4% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 35 | 9.2% |
| punchP into Jab StraightPP | 21 | 5.5% |
| backdash into evade down | 20 | 5.3% |
| backdash into throwP+G | 20 | 5.3% |
| backdash into Mow Down Chop1P+K | 19 | 5.0% |
| forward dash into Low Drop Kick62K | 17 | 4.5% |
| Screw Hook63214P into Screw Lariat63214PP | 15 | 4.0% |
| backdash into evade up | 15 | 4.0% |
| Arrow Knuckle3P | 13 | 3.4% |
| forward movement into Elbow Butt4P | 9 | 2.4% |
| Screw Hook63214P | 7 | 1.8% |
| Knee Lift6K into kickK | 6 | 1.6% |
| Tomahawk Chop9P into throwP+G | 6 | 1.6% |
| backdash into One-Hand Reverse Hammer4P+K | 6 | 1.6% |
80 further openings account for the other 124 rounds.
Brad
| Sway Back4P+K+G into Mighty Knee UpperK | 32 | 12.7% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 26 | 10.3% |
| Ducking6P+K+G into Sting BlowP+K | 12 | 4.7% |
| Sharp Shoot1P | 12 | 4.7% |
| backdash into throwP+G | 12 | 4.7% |
| forward dash into throwP+G | 12 | 4.7% |
| Spine Whip4P into Lumpini Combination4PK | 11 | 4.3% |
| backdash into evade down | 9 | 3.6% |
| Sharp Shoot1P into Sit Jab2P | 7 | 2.8% |
| Sharp Shoot1P into punchP | 7 | 2.8% |
| Middle Spin Kick66K into kickK | 6 | 2.4% |
| forward dash into Ten Kao6K | 6 | 2.4% |
| backdash into Destruction Body3P+K | 5 | 2.0% |
| backdash into Middle Spin Kick66K | 5 | 2.0% |
| backdash into Stop Kick4K | 5 | 2.0% |
54 further openings account for the other 86 rounds.
Jean
| backdash into throwP+G | 23 | 11.7% |
|---|---|---|
| Hizageri4K into Kousenshu4KP | 16 | 8.2% |
| backdash into evade down | 13 | 6.6% |
| Oihiji4P+K into Hangetsu NirenzukiP+K | 12 | 6.1% |
| punchP into kickK | 12 | 6.1% |
| Gyaku Seikenzuki66P | 11 | 5.6% |
| Oihiji4P+K | 10 | 5.1% |
| forward dash into Renge Karitsumi2K+G | 6 | 3.1% |
| Shitanagi Shutou1P | 5 | 2.5% |
| Tate'enpi33P | 5 | 2.5% |
| backdash into Yoko'enpi6P | 4 | 2.0% |
| backdash into evade up | 4 | 2.0% |
| crouch dash forward into Tate'enpi~Tenkai Hizageri33PK | 4 | 2.0% |
| forward dash into throwP+G | 4 | 2.0% |
| Nozuchi1P+K | 3 | 1.5% |
45 further openings account for the other 64 rounds.
El Blaze
| Demon Dance9P+K into Demon's Tail9P+KK | 19 | 10.2% |
|---|---|---|
| backdash into throwP+G | 18 | 9.7% |
| forward dash into Volcano Upper4P+K | 13 | 7.0% |
| backdash into Volcano Upper4P+K | 12 | 6.5% |
| Volcano Upper4P+K | 10 | 5.4% |
| Shouda46PP into Rising Back Spin Kick46PPK | 9 | 4.8% |
| backdash into Hammer Smash46P+K | 8 | 4.3% |
| backdash into evade up | 8 | 4.3% |
| backdash into evade down | 7 | 3.8% |
| forward dash into throwP+G | 7 | 3.8% |
| backdash into Head Smash Kick46K | 6 | 3.2% |
| backdash into Demon's Tail9P+KK | 5 | 2.7% |
| Shadow Strike6P | 4 | 2.1% |
| backdash into Straight6P+K | 4 | 2.1% |
| Volcano Upper4P+K into Back Knuckle4P | 3 | 1.6% |
44 further openings account for the other 53 rounds.
Kage
| backdash into Nakageri3K | 17 | 11.0% |
|---|---|---|
| Ryubisen44K+G | 14 | 9.0% |
| backdash into throwP+G | 14 | 9.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 11 | 7.1% |
| backdash into evade down | 10 | 6.5% |
| backdash into evade up | 8 | 5.2% |
| backdash into Ryu'eikyaku66K | 7 | 4.5% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 5 | 3.2% |
| backdash into Gen'you4K+G | 5 | 3.2% |
| backdash into Kodachinuki4K | 5 | 3.2% |
| backdash into Nirenkyaku3KK | 5 | 3.2% |
| backdash into Nagiharai6P+K | 4 | 2.6% |
| Ryu'eikyaku66K | 3 | 1.9% |
| backdash into Doukudaki46K | 3 | 1.9% |
| backdash into Furikakato OtoshiK+G | 3 | 1.9% |
35 further openings account for the other 41 rounds.
Lau
| backdash into throwP+G | 7 | 6.2% |
|---|---|---|
| Chugeki6P | 6 | 5.4% |
| Fukko Kensou1P | 6 | 5.4% |
| Fukko Kensou1P into Souchuken2P | 6 | 5.4% |
| forward dash into Rouko Tankai6P+K | 5 | 4.5% |
| forward dash into throwP+G | 4 | 3.6% |
| Fukko Kensou1P into guardG | 3 | 2.7% |
| Sako Soushou4P+K into Kensou4P | 3 | 2.7% |
| Souko Sensou66P+K into Tenshin EngekishouP+K | 3 | 2.7% |
| forward dash into Chugeki6P | 3 | 2.7% |
| forward dash into Koryu Tenshinkyaku6K+G | 3 | 2.7% |
| forward dash into Souko Sensou66P+K | 3 | 2.7% |
| Honshin Hekiken1P+K | 2 | 1.8% |
| Senpuga~KokeiK+G into punch+kick+guardP+K+G | 2 | 1.8% |
| Souko Sensou66P+K | 2 | 1.8% |
47 further openings account for the other 54 rounds.
