VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

pats0802

  • Sarah
  • Jeffry
  • Lau
  • Goh
  • Vanessa
  • Jean
  • Jacky
Career matches1,300
Career win rate64.5%
Round win rate59.2%
Peak rank29
Distinct opponents92
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1490 #2,085 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion292461727469.9%
Sarah272421449859.5%
Vanessa272251388761.3%
Goh262011247761.7%
Lau26132805260.6%
Jeffry26130894168.5%
Jacky2662471575.8%
Jean2557401770.2%
El Blaze—54180.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

539 of 547 rounds counted

6.5 inputs a second (392 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.4386135
Jeffry6.2374111
Lau6.840685
Goh6.539070
Vanessa6.639857
Jean6.539340
Lion6.941327
Jacky7.142514

By opponent's character

Akira6.6395111
Aoi6.639846
Wolf6.438647
Jeffry6.639741
Pai6.538942
Brad6.539232
Goh6.639426
Lion6.539333
Jacky6.840622
Jean6.538818
Kage5.935618
Sarah6.941622
Shun6.639819
El Blaze6.136418
Lau6.337617
Lei Fei6.23759
Vanessa6.538810
Dural7.04195
Eileen6.74043

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2719870.4%+4.7
Aoi138561.5%-4.2
Wolf127558.3%-4.7
Jeffry1110190.9%+15.0
Pai103730.0%-35.4
Brad87187.5%+21.0
Goh85362.5%-0.6
Lion86275.0%+9.9
Jacky53260.0%-2.9
Jean54180.0%+19.5
Kage54180.0%+2.4
Sarah550100.0%+36.3
Shun51420.0%-33.7
El Blaze41325.0%-51.6
Lau43175.0%+1.5
Lei Fei21150.0%-13.9
Vanessa220100.0%+43.1
Dural1010.0%-51.4
Eileen110100.0%+29.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2114766.7%+5.9
Full Fence1815383.3%+19.5
Low Fence1812666.7%-2.4
Single Wall1610662.5%-2.4
Half Fence128466.7%+5.7
Octagon1211191.7%+21.5
Rectangle116554.5%-20.0
Breakable Half Fence94544.4%-25.6
Open84450.0%-13.0
Full Fence and Open43175.0%-1.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8369.9%66.4%+3.5
No walls4261.9%65.9%-4.0

Walls against open: +7.5 points (95% range -9.8 to +24.9), p 0.397 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hellohair (Rank 24)2026/10/1631233.3%
BANANA (Rank 30)2026/10/14220100.0%
wh-ida2 (Rank 24)2026/10/1332166.7%
要你命3000 (Rank 27)2026/10/0621150.0%
カプリッチョ (Rank 26)2026/09/22220100.0%
michinoku1ritabi (Rank 23)2026/09/22220100.0%
shinkita (Rank 23)2026/09/16330100.0%
pallmtree (Rank 28)2026/09/1621150.0%
2month (Rank 25)2026/09/11440100.0%
ryu0613配信中 (Rank 23)2026/09/102020.0%
Jyuryoku_Eileen (Rank 25)2026/09/1032166.7%
pony (Rank 24)2026/09/10220100.0%
HaseMasa (Rank 25)2026/09/0921150.0%
haohwhite (Rank 24)2026/09/0921150.0%
エルモchYT★プなれ★ (Rank 27)2026/09/0821150.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27)2026/09/04220100.0%
김멋있다 (Rank 21)2026/09/03220100.0%
a_h_i_k_o (Rank 27)2026/09/0221150.0%
M&E (Rank 21)2026/08/2186275.0%
sk901 (Rank 21)2026/08/02220100.0%
和那 (Rank 21)2026/08/02330100.0%
ファミっ子大集合 (Rank 21)2026/08/02330100.0%
언니빤쥬쩌러 (Rank 27)2026/08/022020.0%
chibo (Rank 23)2026/07/2631233.3%
かくるる (Rank 25)2026/04/1921150.0%

Round openings

Every character

backdash into Karura4P+K235.4%
punchP194.4%
backdash into Rising Hammer43PP163.7%
backdash into Double Hammer Down43P153.5%
Long Snap Side Chop3P+K143.3%
Defensive Style: backdash into Stinger Low Blow1P+K122.8%
crouch into Renkanshou3PPP122.8%
RenshouPP into Renkanshou3PPP112.6%
backdash into Honshin Hekiken1P+K112.6%
backdash into Crescent Heel4K+G92.1%
guardG81.9%
backdash into Leg Slicer2K+G71.6%
Defensive Style: kick61.4%
backdash into Sune Kudaki43P61.4%
crouch dash back into Middle Hell Stab6P+K61.4%

142 further openings account for the other 254 rounds.

Counted from 107 of the 136 matches played. The rest were not pulled for openings.

Jeffry

Career
89–41 · 68.5%
This season
28 matches · 67.9%
Peak rank
26

First hit in 56.8% of 111 rounds. Won 65.1% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rising Hammer43PP1614.4%
backdash into Double Hammer Down43P1513.5%
punchP1311.7%
crouch dash back into Middle Hell Stab6P+K65.4%
crouch into Grizzly Hammer1PP54.5%
punchP into Double KnucklePP54.5%
backdash into crouch43.6%
crouch dash back into Hell Dunk Hammer214P+K43.6%
guardG43.6%
Dash Elbow66P into Dash Elbow Upper66PP32.7%
Elbow Butt6P into Elbow Hammer6PP32.7%
crouch32.7%
crouch into Low Knuckle2P32.7%
evade down into Head Attack46P+K32.7%
Head Attack46P+K21.8%

20 further openings account for the other 22 rounds.

Lau

Career
80–52 · 60.6%
This season
20 matches · 45.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Renkanshou3PPP1214.1%
RenshouPP into Renkanshou3PPP1112.9%
backdash into Honshin Hekiken1P+K1112.9%
crouch into down-back kick1K55.9%
Shakashou3P into RenshouPP44.7%
down-back kick1K44.7%
Chugeki6P into Hou'ou Soushou6PP22.4%
backdash into Fukko Kensou1P22.4%
backdash into Kensou4P22.4%
crouch dash back into Chisoutai2K+G22.4%
crouch into RenshouPP22.4%
Chugeki6P11.2%
Kasoutai2K into kickK11.2%
Saishikkyaku4K into kickK11.2%
Shakashou3P11.2%

24 further openings account for the other 24 rounds.

Goh

Career
124–77 · 61.7%
This season
19 matches · 79.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K2329.5%
backdash into Sune Kudaki43P67.7%
Raikou3P into Denkou3PP45.1%
Sune Kudaki43P45.1%
forward dash into throwP+G45.1%
Maegeri3K into Batousatsu3KP33.9%
Soukyu46P33.9%
Soukyu46P into punchP22.6%
Sune Kudaki43P into punchP22.6%
backdash22.6%
backdash into Soukyu46P22.6%
backdash into guardG22.6%
crouch into Denkou3PP22.6%
guardG22.6%
Hoderi4P into Hoderi~Shikigami4PP11.3%

16 further openings account for the other 16 rounds.

Sarah

Career
144–98 · 59.5%
This season
33 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Long Snap Side Chop3P+K1424.1%
backdash into Crescent Heel4K+G915.5%
backdash into Leg Slicer2K+G712.1%
backdash into Long Snap Side Chop3P+K46.9%
Hide Side Kick (Deflect)P+K into Long Snap Side Chop3P+K35.2%
backdash into Full Spin Heel Kick9K35.2%
Back Spin KickK+G into Low Spin Kick3K+G23.5%
forward dash into Long Snap Side Chop3P+K23.5%
Breeze Shot6P+K into Long Snap Side Chop3P+K11.7%
Hide Side Kick (Deflect)P+K11.7%
Long Snap Side Chop3P+K into Squat Straight2P11.7%
Low Spin Kick3K+G11.7%
Serpent Toe Kick2P+K into Long Snap Side Chop3P+K11.7%
Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK11.7%
Stiletto66K into Quick Knee6K11.7%

7 further openings account for the other 7 rounds.

Counted from 15 of the 33 matches played. The rest were not pulled for openings.

Vanessa

Career
138–87 · 61.3%
This season
15 matches · 60.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into Stinger Low Blow1P+K1227.3%
Defensive Style: kick613.6%
Defensive Style: Back Charge Kick511.4%
Defensive Style: backdash into guardG49.1%
Defensive Style: backdash into evade up36.8%
Defensive Style: punch36.8%
Defensive Style: guard24.5%
Defensive Style: punch into Jab~BodyPP24.5%
Defensive Style: back kick+guard12.3%
Defensive Style: backdash into Boomerang Hook3P+K12.3%
Defensive Style: backdash into backward movement12.3%
Defensive Style: crouch into Sit Jab2P12.3%
Defensive Style: forward dash into throwP+G12.3%
Defensive Style: guard into Stinger Low Blow1P+K12.3%
Defensive Style: kick into Switch Left SlicerKK12.3%

Counted from 12 of the 15 matches played. The rest were not pulled for openings.

Lion

Career
172–74 · 69.9%
This season
6 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senkyutai1K311.1%
backdash into Senshippo66P311.1%
kickK into Senkyutai1K311.1%
punchP into Koushu RensuiPP311.1%
punchP into crouch311.1%
punchP27.4%
Attai2K into Zensoutai2KK13.7%
Sentai4K into Senkyutai1K13.7%
Tenshin Ryou'inkyaku6K+G13.7%
Zensou Tenshinkyaku44K+G into back kick+guard4K+G13.7%
backdash13.7%
backdash into Banchu Renkanshu6PP13.7%
backdash into Souji SenpuP+K13.7%
backdash into Taizan Soukoushu4P+K13.7%
backdash into Touku Rigou Bantaitetsu46K+G13.7%

1 further openings account for the other 1 rounds.

Jacky

Career
47–15 · 75.8%
This season
4 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Jab StraightPP321.4%
backdash into Spin Heel Sword4K+G214.3%
Slant Back Knuckle1P into Rage Kick1PK17.1%
Slant Back Knuckle1P into Squat Straight2P17.1%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K17.1%
backdash into guardG17.1%
crouch dash back into evade down17.1%
evade up17.1%
evade up into throwP+G17.1%
guardG into punchP17.1%
punchP17.1%

Jean

Career
40–17 · 70.2%
This season
11 matches · 63.6%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP325.0%
crouch into Shitamaeken2P216.7%
Gyaku Seikenzuki66P into Yoko'enpi6P18.3%
backdash into Nozuchi1P+K18.3%
backdash into Shitanagi Shutou1P18.3%
backdash into punchP18.3%
evade up into throwP+G18.3%
guardG18.3%
punchP into kickK18.3%

Counted from 3 of the 11 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)