VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

どら☆うるふ

Career matches3,634
Career win rate57.6%
Round win rate50.0%
Peak rank42
Distinct opponents94
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf422,0451,14290355.8%
El Blaze3993252340956.1%
Lei Fei3853734019763.3%
Goh33120893174.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira35171848.6%-5.3
Kage35171848.6%-7.0
Shun30141646.7%-4.1
Goh2317673.9%+20.9
Lei Fei22111150.0%+2.6
Sarah2271531.8%-24.1
Lion2015575.0%+24.2
Jacky179852.9%+3.2
Jeffry178947.1%-0.1
Wolf1611568.8%+14.5
Lau135838.5%-5.6
Vanessa126650.0%-3.8
Jean115645.5%-17.0
El Blaze92722.2%-16.8
Pai97277.8%+23.6
Brad75271.4%+15.6
Eileen72528.6%-15.4
Taka62433.3%-13.1
Aoi42250.0%+19.4

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence47272057.5%+7.2
Full Fence45242153.3%+1.1
Breakable Full Fence38162242.1%-9.0
Half Fence35201557.1%+7.7
Open2992031.0%-20.7
Breakable Half Fence28131546.4%-4.8
Octagon27151255.6%+9.2
Rectangle24131154.2%+0.6
Full Fence and Open1991047.4%-12.0
Single Wall158753.3%+2.9

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19751.3%50.8%+0.5
No walls9148.4%50.7%-2.4

Walls against open: +2.9 points (95% range -10.6 to +16.3), p 0.676 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

『ρε』.α (Rank 41)2026/09/1751420.0%
ドナドナ7 (Rank 40)2026/09/0542250.0%
siroiro_16bit (Rank 37)2026/09/0564266.7%
真夏 (Rank 42)2026/06/04115645.5%
spacex_falcon_heavy (Rank 42)2026/05/2751420.0%
cyomiko (Rank 40)2026/05/2761516.7%
いえす (Rank 40)2026/05/2796366.7%
シズラヒモビッチ (Rank 41)2026/05/156060.0%
デネ (Rank 40)2026/05/15115645.5%
Tokkovanessa_VF (Rank 40)2026/05/1562433.3%
カルティカ (Rank 39)2026/05/1584450.0%
赤丹しわぽ (Rank 41)2026/04/214040.0%
カシン★T-ARASHI (Rank 41)2026/04/1962433.3%
指無しライダー (Rank 41)2026/04/19118372.7%
くりたろう (Rank 38)2026/04/1684450.0%
マサ「オ」 (Rank 40)2026/04/16178947.1%
ゲッパー (Rank 36)2026/04/1686275.0%
うるヲ参拾 (Rank 38)2026/04/1652340.0%
VIPism『稲庭飯』 (Rank 42)2026/04/1552340.0%
Taiyaki_Ltd (Rank 39)2026/04/1543175.0%
moto__666 (Rank 37)2026/04/1464266.7%
banjar (Rank 36)2026/04/141610662.5%
KWGC-Union (Rank 38)2026/04/1454180.0%
茶坊主 (Rank 41)2026/03/2853260.0%
ピーエス (Rank 35)2026/03/2854180.0%

Round openings

Every character

forward movement into Elbow Butt4P1068.3%
guardG604.7%
forward dash into Knee Lift6K383.0%
guardG into Knee Lift6K383.0%
forward movement into punchP332.6%
forward dash into evade up322.5%
Elbow Butt4P302.4%
Screw Hook63214P292.3%
guardG into kickK241.9%
crouch dash back into guardG221.7%
forward dash into throwP+G181.4%
evade up into forward dash171.3%
crouch dash forward into guardG161.2%
backdash into evade up151.2%
punchP into Hammer KickPK151.2%

308 further openings account for the other 785 rounds.

Counted from 314 of the 315 matches played. The rest were not pulled for openings.

Wolf

forward movement into Elbow Butt4P10611.2%
forward dash into Knee Lift6K384.0%
guardG into Knee Lift6K384.0%
guardG353.7%
Elbow Butt4P303.2%
Screw Hook63214P293.0%
forward dash into evade up272.8%
crouch dash back into guardG181.9%
guardG into kickK171.8%
forward dash into throwP+G151.6%
forward movement into punchP151.6%
punchP into Hammer KickPK151.6%
crouch dash forward into guardG141.5%
evade down into Elbow Butt4P141.5%
evade up into forward dash141.5%

192 further openings account for the other 525 rounds.

Counted from 233 of the 234 matches played. The rest were not pulled for openings.

El Blaze

guardG217.2%
forward movement into punchP175.8%
forward dash into Volcano Upper4P+K103.4%
forward dash into Hammer Smash46P+K93.1%
Demon Dance9P+K into Demon's Tail9P+KK82.7%
backdash into Darkness Sword43K+G82.7%
crouch dash back into evade down82.7%
crouch dash back into Demon's Tail9P+KK72.4%
crouch dash back into Straight6P+K62.0%
guardG into Volcano Upper4P+K62.0%
guardG into kickK62.0%
guardG into throwP+G62.0%
crouch dash back into crouch51.7%
guardG into Darkness Sword43K+G51.7%
backdash into evade up41.4%

107 further openings account for the other 166 rounds.

Lei Fei

forward dash into evade up311.1%
Toushou66P27.4%
evade down into guardG27.4%
offensive move27.4%
Kakushu Suigeki6P into forward punch+kick+guard6P+K+G13.7%
Shatenshou33P into guardG13.7%
Zensoutai2K+G13.7%
backdash into Chinheki4P+K13.7%
crouch dash forward into Shatenshou33P13.7%
evade down into forward movement13.7%
evade up into Kaisei Tento1P+K13.7%
forward dash into Gaiken6P+K13.7%
forward dash into Kakushu Suigeki6P13.7%
forward dash into Shishi DaichoukouK+GP13.7%
forward movement into punchP13.7%

7 further openings account for the other 7 rounds.

Goh

guardG333.3%
forward dash into Karura4P+K222.2%
backdash into guardG111.1%
crouch dash forward into Tsukikage6K111.1%
forward dash into Garyu66K111.1%
forward dash into Kokuryusatsu Ichi46P+K111.1%