Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1766 #489 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 42 | 2,101 | 1,170 | 931 | 55.7% |
|---|---|---|---|---|---|
| El Blaze | 39 | 938 | 526 | 412 | 56.1% |
| Lei Fei | 38 | 537 | 340 | 197 | 63.3% |
| Goh | 33 | 120 | 89 | 31 | 74.2% |
| Jacky | 33 | 18 | 12 | 6 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
510 of 1,585 rounds counted7.6 inputs a second (457 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 7.6 | 456 | 352 |
|---|---|---|---|
| El Blaze | 8.1 | 483 | 51 |
| Jacky | 7.3 | 441 | 71 |
| Lei Fei | 7.8 | 469 | 27 |
| Goh | 7.8 | 471 | 9 |
By opponent's character
| Kage | 7.2 | 429 | 39 |
|---|---|---|---|
| Akira | 7.4 | 447 | 28 |
| Shun | 7.4 | 443 | 34 |
| Lion | 7.7 | 460 | 32 |
| Jeffry | 7.3 | 438 | 61 |
| Goh | 7.8 | 470 | 27 |
| Lei Fei | 8.1 | 488 | 22 |
| Sarah | 8.3 | 496 | 17 |
| Wolf | 7.7 | 461 | 33 |
| Jacky | 8.6 | 515 | 27 |
| Vanessa | 7.4 | 442 | 28 |
| Pai | 7.8 | 468 | 30 |
| Eileen | 7.8 | 470 | 47 |
| El Blaze | 8.0 | 480 | 22 |
| Jean | 7.1 | 424 | 10 |
| Lau | 7.4 | 442 | 18 |
| Aoi | 7.3 | 438 | 22 |
| Taka | 7.2 | 432 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Kage | 42 | 21 | 21 | 50.0% | -4.6 |
|---|---|---|---|---|---|
| Akira | 37 | 19 | 18 | 51.4% | -1.5 |
| Shun | 32 | 16 | 16 | 50.0% | -0.2 |
| Lion | 27 | 19 | 8 | 70.4% | +22.6 |
| Jeffry | 26 | 13 | 13 | 50.0% | +0.6 |
| Goh | 25 | 19 | 6 | 76.0% | +23.4 |
| Lei Fei | 22 | 11 | 11 | 50.0% | +3.8 |
| Sarah | 22 | 7 | 15 | 31.8% | -22.7 |
| Wolf | 22 | 13 | 9 | 59.1% | +4.9 |
| Jacky | 19 | 11 | 8 | 57.9% | +4.9 |
| Vanessa | 18 | 8 | 10 | 44.4% | -7.8 |
| Pai | 16 | 8 | 8 | 50.0% | -4.2 |
| Eileen | 15 | 6 | 9 | 40.0% | -6.2 |
| El Blaze | 14 | 4 | 10 | 28.6% | -14.4 |
| Jean | 14 | 6 | 8 | 42.9% | -18.2 |
| Lau | 13 | 5 | 8 | 38.5% | -4.3 |
| Aoi | 9 | 4 | 5 | 44.4% | -0.0 |
| Taka | 9 | 4 | 5 | 44.4% | -3.6 |
| Brad | 7 | 5 | 2 | 71.4% | +16.5 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 56 | 33 | 23 | 58.9% | +9.3 |
|---|---|---|---|---|---|
| Full Fence | 50 | 25 | 25 | 50.0% | -0.9 |
| Half Fence | 43 | 24 | 19 | 55.8% | +7.1 |
| Breakable Full Fence | 41 | 19 | 22 | 46.3% | -5.5 |
| Open | 38 | 16 | 22 | 42.1% | -9.6 |
| Breakable Half Fence | 37 | 17 | 20 | 46.0% | -6.0 |
| Octagon | 35 | 17 | 18 | 48.6% | +2.0 |
| Rectangle | 33 | 17 | 16 | 51.5% | -0.2 |
| Full Fence and Open | 22 | 10 | 12 | 45.5% | -12.2 |
| Single Wall | 19 | 12 | 7 | 63.2% | +12.0 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 239 | 49.8% | 50.3% | -0.5 |
| No walls | 113 | 54.0% | 51.0% | +3.0 |
Walls against open: -3.5 points (95% range -15.3 to +8.4), p 0.567 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| マサ「オ」 (Rank 40) | 17 | 8 | 9 | 47.1% |
|---|---|---|---|---|
| banjar (Rank 36) | 16 | 10 | 6 | 62.5% |
| ★闘将拉麵男★ (Rank 40) | 11 | 4 | 7 | 36.4% |
| デネ (Rank 40) | 11 | 5 | 6 | 45.5% |
| 指無しライダー (Rank 41) | 11 | 8 | 3 | 72.7% |
| 真夏 (Rank 42) | 11 | 5 | 6 | 45.5% |
| いえす (Rank 40) | 9 | 6 | 3 | 66.7% |
| くりたろう (Rank 38) | 8 | 4 | 4 | 50.0% |
| カルティカ (Rank 39) | 8 | 4 | 4 | 50.0% |
| ゲッパー (Rank 36) | 8 | 6 | 2 | 75.0% |
| ruicchi-1119 (Rank 41) | 7 | 4 | 3 | 57.1% |
| Tokkovanessa_VF (Rank 40) | 6 | 2 | 4 | 33.3% |
| cyomiko (Rank 40) | 6 | 1 | 5 | 16.7% |
| moto__666 (Rank 37) | 6 | 4 | 2 | 66.7% |
| siroiro_16bit (Rank 37) | 6 | 4 | 2 | 66.7% |
| カシン★T-ARASHI (Rank 41) | 6 | 2 | 4 | 33.3% |
| シズラヒモビッチ (Rank 41) | 6 | 0 | 6 | 0.0% |
| KWGC-Union (Rank 38) | 5 | 4 | 1 | 80.0% |
| VIPism『稲庭飯』 (Rank 42) | 5 | 2 | 3 | 40.0% |
| ikkyusaaan (Rank 40) | 5 | 4 | 1 | 80.0% |
| nassy-0106 (Rank 36) | 5 | 2 | 3 | 40.0% |
| nk-1124replica (Rank 35) | 5 | 2 | 3 | 40.0% |
| spacex_falcon_heavy (Rank 42) | 5 | 1 | 4 | 20.0% |
| 『ρε』.α (Rank 41) | 5 | 1 | 4 | 20.0% |
| うるヲ参拾 (Rank 38) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| nk-1124replica (Rank 35) | 2026/10/18 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| nassy-0106 (Rank 36) | 2026/09/29 | 5 | 2 | 3 | 40.0% |
| ★闘将拉麵男★ (Rank 40) | 2026/09/29 | 11 | 4 | 7 | 36.4% |
| ruicchi-1119 (Rank 41) | 2026/09/29 | 7 | 4 | 3 | 57.1% |
| ikkyusaaan (Rank 40) | 2026/09/27 | 5 | 4 | 1 | 80.0% |
| 『ρε』.α (Rank 41) | 2026/09/17 | 5 | 1 | 4 | 20.0% |
| siroiro_16bit (Rank 37) | 2026/09/05 | 6 | 4 | 2 | 66.7% |
| 真夏 (Rank 42) | 2026/06/04 | 11 | 5 | 6 | 45.5% |
| spacex_falcon_heavy (Rank 42) | 2026/05/27 | 5 | 1 | 4 | 20.0% |
| cyomiko (Rank 40) | 2026/05/27 | 6 | 1 | 5 | 16.7% |
| いえす (Rank 40) | 2026/05/27 | 9 | 6 | 3 | 66.7% |
| シズラヒモビッチ (Rank 41) | 2026/05/15 | 6 | 0 | 6 | 0.0% |
| デネ (Rank 40) | 2026/05/15 | 11 | 5 | 6 | 45.5% |
| Tokkovanessa_VF (Rank 40) | 2026/05/15 | 6 | 2 | 4 | 33.3% |
| カルティカ (Rank 39) | 2026/05/15 | 8 | 4 | 4 | 50.0% |
| カシン★T-ARASHI (Rank 41) | 2026/04/19 | 6 | 2 | 4 | 33.3% |
| 指無しライダー (Rank 41) | 2026/04/19 | 11 | 8 | 3 | 72.7% |
| くりたろう (Rank 38) | 2026/04/16 | 8 | 4 | 4 | 50.0% |
| マサ「オ」 (Rank 40) | 2026/04/16 | 17 | 8 | 9 | 47.1% |
| ゲッパー (Rank 36) | 2026/04/16 | 8 | 6 | 2 | 75.0% |
| うるヲ参拾 (Rank 38) | 2026/04/16 | 5 | 2 | 3 | 40.0% |
| VIPism『稲庭飯』 (Rank 42) | 2026/04/15 | 5 | 2 | 3 | 40.0% |
| moto__666 (Rank 37) | 2026/04/14 | 6 | 4 | 2 | 66.7% |
| banjar (Rank 36) | 2026/04/14 | 16 | 10 | 6 | 62.5% |
| KWGC-Union (Rank 38) | 2026/04/14 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| forward movement into Elbow Butt4P | 126 | 8.1% |
|---|---|---|
| guardG | 71 | 4.5% |
| guardG into Knee Lift6K | 48 | 3.1% |
| forward dash into Knee Lift6K | 42 | 2.7% |
| forward movement into punchP | 41 | 2.6% |
| Screw Hook63214P | 37 | 2.4% |
| forward dash into evade up | 35 | 2.2% |
| Elbow Butt4P | 31 | 2.0% |
| guardG into kickK | 27 | 1.7% |
| crouch dash back into guardG | 24 | 1.5% |
| evade up into forward dash | 22 | 1.4% |
| crouch dash forward into guardG | 17 | 1.1% |
| forward dash into throwP+G | 17 | 1.1% |
| punchP into Hammer KickPK | 17 | 1.1% |
| Low Hammer2P | 16 | 1.0% |
370 further openings account for the other 993 rounds.
Counted from 384 of the 389 matches played. The rest were not pulled for openings.
Wolf
- Career
- 1,170–931 · 55.7%
- This season
- 285 matches · 52.6%
- Peak rank
- 42
First hit in 49.5% of 1,152 rounds. Won 57.2% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
- Against Jacky: evades first in 36.5% of rounds, against 12.2% against everyone else.
- On Rectangle stages: attacks straight away in 40.7% of rounds, against 21.0% on the other stages.
- Against Vanessa: opens with “63214P Screw Hook” in 11.6% of rounds, against 2.9% against everyone else.
| forward movement into Elbow Butt4P | 126 | 10.9% |
|---|---|---|
| guardG into Knee Lift6K | 48 | 4.1% |
| forward dash into Knee Lift6K | 42 | 3.6% |
| guardG | 42 | 3.6% |
| Screw Hook63214P | 37 | 3.2% |
| Elbow Butt4P | 31 | 2.7% |
| forward dash into evade up | 29 | 2.5% |
| forward movement into punchP | 21 | 1.8% |
| crouch dash back into guardG | 20 | 1.7% |
| guardG into kickK | 20 | 1.7% |
| punchP into Hammer KickPK | 17 | 1.5% |
| Low Hammer2P | 16 | 1.4% |
| evade down into Elbow Butt4P | 16 | 1.4% |
| evade up into forward dash | 16 | 1.4% |
| forward dash into throwP+G | 16 | 1.4% |
223 further openings account for the other 663 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 8–11 · 42% | 4–5 · 44% | too few to test |
| Kage | 8–10 · 44% | 7–2 · 78% | too few to test |
| Akira | 11–9 · 55% | 2–5 · 29% | too few to test |
| Lion | 10–6 · 62% | 7–0 · 100% | too few to test |
| Sarah | 5–11 · 31% | 2–4 · 33% | too few to test |
| Jeffry | 7–5 · 58% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 526–412 · 56.1%
- This season
- 78 matches · 42.3%
- Peak rank
- 39
First hit in 51.3% of 316 rounds. Won 54.9% of the rounds they struck first, 35.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| guardG | 22 | 6.9% |
|---|---|---|
| forward movement into punchP | 19 | 6.0% |
| forward dash into Volcano Upper4P+K | 10 | 3.1% |
| forward dash into Hammer Smash46P+K | 9 | 2.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 8 | 2.5% |
| backdash into Darkness Sword43K+G | 8 | 2.5% |
| crouch dash back into evade down | 8 | 2.5% |
| crouch dash back into Demon's Tail9P+KK | 7 | 2.2% |
| guardG into Volcano Upper4P+K | 7 | 2.2% |
| crouch dash back into Straight6P+K | 6 | 1.9% |
| guardG into kickK | 6 | 1.9% |
| guardG into throw escape | 6 | 1.9% |
| crouch dash back into crouch | 5 | 1.6% |
| guardG into Darkness Sword43K+G | 5 | 1.6% |
| crouch dash back into guardG | 4 | 1.3% |
120 further openings account for the other 188 rounds.
Jacky
- Career
- 12–6 · 66.7%
- This season
- 17 matches · 58.8%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| evade down into forward dash | 3 | 6.0% |
|---|---|---|
| evade up into forward dash | 3 | 6.0% |
| guardG | 3 | 6.0% |
| Dash Hammer Kick66K | 2 | 4.0% |
| backward movement into backdash | 2 | 4.0% |
| guardG into evade down | 2 | 4.0% |
| Slide Shuffle (Deflect)4P+K+G | 1 | 2.0% |
| Spin Heel Sword4K+G | 1 | 2.0% |
| backdash into High Angle Upper Kick6K | 1 | 2.0% |
| backdash into Middle Spin Kick46K+G | 1 | 2.0% |
| backdash into Spin Heel Sword4K+G | 1 | 2.0% |
| backdash into guardG | 1 | 2.0% |
| backdash into kickK | 1 | 2.0% |
| backward movement | 1 | 2.0% |
| backward movement into Bil Jee6P+K | 1 | 2.0% |
26 further openings account for the other 26 rounds.
Counted from 12 of the 17 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 340–197 · 63.3%
- This season
- 7 matches · 57.1%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| forward dash into evade up | 3 | 11.1% |
|---|---|---|
| Toushou66P | 2 | 7.4% |
| evade down into guardG | 2 | 7.4% |
| offensive move | 2 | 7.4% |
| Kakushu Suigeki6P into forward punch+kick+guard6P+K+G | 1 | 3.7% |
| Shatenshou33P into guardG | 1 | 3.7% |
| Zensoutai2K+G | 1 | 3.7% |
| backdash into Chinheki4P+K | 1 | 3.7% |
| crouch dash forward into Shatenshou33P | 1 | 3.7% |
| evade down into forward movement | 1 | 3.7% |
| evade up into Kaisei Tento1P+K | 1 | 3.7% |
| forward dash into Gaiken6P+K | 1 | 3.7% |
| forward dash into Kakushu Suigeki6P | 1 | 3.7% |
| forward dash into Shishi DaichoukouK+GP | 1 | 3.7% |
| forward movement into punchP | 1 | 3.7% |
7 further openings account for the other 7 rounds.
Goh
- Career
- 89–31 · 74.2%
- This season
- 2 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| guardG | 3 | 33.3% |
|---|---|---|
| forward dash into Karura4P+K | 2 | 22.2% |
| backdash into guardG | 1 | 11.1% |
| crouch dash forward into Tsukikage6K | 1 | 11.1% |
| forward dash into Garyu66K | 1 | 11.1% |
| forward dash into Kokuryusatsu Ichi46P+K | 1 | 11.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (24 here; about 1.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 3 of 15 tests hold up
- El Blaze: 0 of 9 tests hold up
- Jacky: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Goh: not tested (too few rounds)
