VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

COCOSYRUP

  • Shun
  • Wolf
  • Kage
  • Jeffry
  • Vanessa
  • Taka
  • Sarah
Career matches17,522
Career win rate54.5%
Round win rate51.3%
Peak rank43
Distinct opponents373
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1743 #615 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion437,2444,0273,21755.6%
Shun425,0382,6782,36053.2%
Wolf394,1372,2141,92353.5%
Kage3742723818955.7%
Taka3426816510361.6%
Vanessa352201229855.5%
Jeffry35156876955.8%
Goh—25151060.0%
Sarah3374357.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,138 of 5,729 rounds counted

6.1 inputs a second (368 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun6.33792,450
Lion6.2372257
Wolf5.9352674
Kage5.8348592
Jeffry5.835031
Vanessa5.533184
Taka6.237526
Sarah5.331824

By opponent's character

Akira6.1367428
Jacky6.2373431
Aoi6.2371328
Shun6.2370299
Jean6.0359262
Vanessa6.1367176
Lau6.1367208
Kage6.0357209
Goh5.9354227
Sarah6.4382250
Brad6.2369218
Lei Fei6.1365200
Lion6.3377188
Wolf6.1368191
El Blaze6.0362130
Pai6.3376138
Jeffry6.136598
Eileen6.2374105
Taka5.734439
Dural6.740213

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira151797252.3%-0.0
Jacky150747649.3%-2.2
Aoi97583959.8%+4.0
Shun90474352.2%+3.7
Jean88464252.3%-2.9
Vanessa85463954.1%+4.1
Lau83473656.6%+4.2
Kage81433853.1%+0.4
Goh77354245.5%-9.9
Sarah77443357.1%+4.2
Brad73433058.9%+3.7
Lei Fei64323250.0%-1.4
Lion62332953.2%+2.5
Wolf58302851.7%-1.1
El Blaze56272948.2%-7.6
Pai55322358.2%+6.3
Jeffry44261859.1%+1.1
Eileen35112431.4%-21.3
Taka136746.1%+0.3
Dural43175.0%+23.9

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence179918850.8%-1.7
Open167947356.3%+4.0
Breakable Full Fence150727848.0%-5.8
Single Wall142717150.0%-2.5
Half Fence140707050.0%-2.4
Low Fence138815758.7%+4.9
Full Fence137776056.2%+5.5
Rectangle129676251.9%+0.3
Octagon117645354.7%+0.5
Full Fence and Open69333647.8%-6.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls85251.8%52.5%-0.7
No walls44755.0%53.0%+2.0

Walls against open: -2.7 points (95% range -8.4 to +3.0), p 0.358 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Choi_Akira (Rank 39)2026/09/30158753.3%
dancho--hs (Rank 38)2026/09/291612475.0%
danimura (Rank 35)2026/09/29119281.8%
gear8570 (Rank 39)2026/09/29149564.3%
슝슝배덕에옷이생겼습니다. (Rank 39)2026/09/1728171160.7%
ピーエス (Rank 38)2026/09/152081240.0%
究極無敵 (Rank 38)2026/09/112518772.0%
ENGLID (Rank 39)2026/09/10148657.1%
cyomiko (Rank 41)2026/09/0836201655.6%
Osamu_0303 (Rank 40)2026/08/272191242.9%
ちぃつが (Rank 41)2026/08/04115645.5%
ひかる (Rank 40)2026/08/03189950.0%
hanabilei (Rank 41)2026/07/3123111247.8%
愛蒔らぶり (Rank 41)2026/07/30179852.9%
ねこむーと (Rank 38)2026/07/292014670.0%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/07/291861233.3%
송곳 (Rank 38)2026/07/291510566.7%
jefrikko (Rank 38)2026/07/26118372.7%
RUSH (Rank 37)2026/07/25137653.9%
jijitax4 (Rank 36)2026/07/25125741.7%
全身ボロボロポックリ (Rank 42)2026/07/15123925.0%
STAGEW(ON)@스테이지원 (Rank 42)2026/07/101441028.6%
banbal/バンバル (Rank 38)2026/07/10136746.1%
Tokkovanessa_VF (Rank 41)2026/06/2523121152.2%
JANGGANG (Rank 40)2026/05/20116554.5%

Round openings

Every character

forward movement into punchP3646.3%
backdash into evade up3556.2%
backdash into guardG2023.5%
punchP1682.9%
Tenshin Souchushou6P+K791.4%
Haisenchu1P751.3%
backdash into punchP701.2%
Juchou Senshou8P+K691.2%
backdash into Dantai3K681.2%
Tenshin Benshu4P+K into throwP+G621.1%
Rasen4P601.0%
Fukuchougeki2P591.0%
guardG571.0%
Quick Shoulder66P+K551.0%
backdash into throwP+G551.0%

777 further openings account for the other 3,944 rounds.

Shun

Career
2,678–2,360 · 53.2%
This season
650 matches · 54.8%
Peak rank
42

First hit in 55.1% of 2,526 rounds. Won 55.0% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

  • Against Lau: backs off first in 46.1% of rounds, against 29.7% against everyone else.
  • After losing a round: moves in first in 15.9% of rounds, against 6.1% after winning one.
  • When behind: moves in first in 16.3% of rounds, against 6.6% when ahead or level.
  • On 20+ drinks: evades first in 9.2% of rounds, against 3.8% on other drink counts.
  • Against Lau: opens with “backdash into evade up” in 9.2% of rounds, against 3.7% against everyone else.
  • After losing a round: opens with “forward movement into P punch” in 10.8% of rounds, against 2.7% after winning one.
  • When behind: opens with “forward movement into P punch” in 11.3% of rounds, against 2.8% when ahead or level.
  • On 5–9 drinks: opens with “6P+K Tenshin Souchushou” in 9.0% of rounds, against 2.6% on other drink counts.

How is this tested?

forward movement into punchP1756.9%
backdash into evade up1024.0%
Tenshin Souchushou6P+K793.1%
Haisenchu1P753.0%
backdash into guardG682.7%
Tenshin Benshu4P+K into throwP+G622.4%
Fukuchougeki2P592.3%
punchP572.2%
crouch into Gyou'in Haishu3P552.2%
backdash into Rengeki Gakushu46PPP542.1%
backdash into Getsuga Gakushu46P522.0%
backdash into Tenshin Benshu4P+K502.0%
Haisenchu1P into guardG491.9%
backward movement into Kasen Chugeki6P471.9%
crouch into Haisenchu1P371.5%

265 further openings account for the other 1,517 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky23–25 · 48%8–7 · 53%too few to test
Akira20–12 · 62%9–8 · 53%too few to test
Aoi17–16 · 52%11–5 · 69%too few to test
Shun22–18 · 55%5–3 · 62%too few to test
Sarah14–10 · 58%12–7 · 63%too few to test
Brad13–9 · 59%14–3 · 82%too few to test
Jean10–15 · 40%5–5 · 50%too few to test
Lion16–11 · 59%4–3 · 57%too few to test
Lei Fei12–14 · 46%5–4 · 56%too few to test
Lau9–6 · 60%8–7 · 53%too few to test
Goh9–14 · 39%4–5 · 44%too few to test
Kage10–10 · 50%5–5 · 50%too few to test
El Blaze9–4 · 69%6–4 · 60%too few to test
Pai5–6 · 45%10–3 · 77%too few to test
Vanessa4–7 · 36%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
4,027–3,217 · 55.6%
This season
296 matches · 52.4%
Peak rank
43

First hit in 54.8% of 1,173 rounds. Won 54.0% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 57.8% of rounds, against 40.8% in their other rounds.
  • Against Lau: backs off first in 69.1% of rounds, against 43.0% against everyone else.
  • In round 1: opens with “backdash into evade up” in 18.9% of rounds, against 9.6% in their other rounds.
  • Against Goh: opens with “forward movement into P punch” in 20.9% of rounds, against 4.6% against everyone else.
  • After losing a round: opens with “forward movement into P punch” in 8.0% of rounds, against 3.1% after winning one.

How is this tested?

backdash into evade up14211.9%
Juchou Senshou8P+K695.8%
backdash into Dantai3K685.7%
forward movement into punchP665.5%
Sentai4K474.0%
backdash into Tourou Hassou41236P443.7%
crouch into Shicchi Soutai3K+G383.2%
punchP373.1%
Katousui2P282.4%
backdash into guardG221.9%
backdash into Tanhikyaku46K211.8%
Senputai8K into Katoutai8KK181.5%
backdash into Sentai4K181.5%
backdash into Zensou Tenshinkyaku44K+G171.4%
Kouho Hachihonsui44P+K161.3%

189 further openings account for the other 539 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Vanessa10–11 · 48%9–7 · 56%too few to test
Jacky8–12 · 40%6–8 · 43%too few to test
Akira10–10 · 50%2–1 · 67%too few to test
Lau9–4 · 69%4–7 · 36%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
2,214–1,923 · 53.5%
This season
255 matches · 46.7%
Peak rank
39

First hit in 51.6% of 1,027 rounds. Won 54.3% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 45.5% of rounds, against 32.3% in their other rounds.
  • After losing a round: moves in first in 16.5% of rounds, against 7.5% after winning one.
  • When behind: moves in first in 17.1% of rounds, against 8.7% when ahead or level.
  • In round 1: opens with “backdash into evade up” in 8.6% of rounds, against 3.6% in their other rounds.

How is this tested?

forward movement into punchP666.4%
Quick Shoulder66P+K555.3%
evade down into Elbow Butt4P514.9%
backdash into evade up504.8%
backdash into guardG484.6%
punchP484.6%
backdash into Heavy Middle Kick3K+G464.4%
punchP into Jab StraightPP424.0%
backdash into Elbow Butt4P393.8%
punchP into Hammer KickPK393.8%
backdash into Mow Down Chop1P+K282.7%
backdash into punchP262.5%
Elbow Butt4P252.4%
Low Hammer2P222.1%
Rolling Savate6K+G212.0%

131 further openings account for the other 432 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–12 · 43%0–6 · 0%too few to test
Aoi4–4 · 50%8–4 · 67%too few to test
Jacky9–11 · 45%1–2 · 33%too few to test
Kage5–11 · 31%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
238–189 · 55.7%
This season
149 matches · 51.0%
Peak rank
37

First hit in 52.6% of 587 rounds. Won 52.1% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rasen4P6010.1%
backdash into guardG447.4%
Ryubisen44K+G376.2%
backdash into evade up366.0%
forward movement into punchP305.0%
Ryu'eikyaku66K254.2%
backdash into Nakageri3K152.5%
backdash into Gen'you4K+G142.4%
backdash into throwP+G142.4%
punchP111.9%
punchP into ResshouPP111.9%
Rasen4P into Rasen Urageri4PK101.7%
Yokoshutou4P+K101.7%
backdash into Rasen4P101.7%
crouch into Shippuzan3PP91.5%

109 further openings account for the other 259 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–6 · 57%4–2 · 67%too few to test
Wolf3–5 · 38%6–8 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
87–69 · 55.8%
This season
42 matches · 61.9%
Peak rank
35

First hit in 58.4% of 173 rounds. Won 58.4% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up179.8%
backdash into guardG179.8%
Low Knuckle2P137.5%
forward movement into punchP137.5%
backdash into Megaton Knuckle43P+K105.8%
punchP84.6%
backdash into Tsunami Beat3K+G74.0%
backdash into Side Kick3K63.5%
backdash into evade down52.9%
Low Knuckle2P into throwP+G42.3%
crouch into Ducking Low2K+G42.3%
backdash into Full Swing Double Hammer41236P+K31.7%
backdash into Toe Kick2K31.7%
crouch into Tsunami Beat3K+G31.7%
Ducking Low2K+G21.2%

48 further openings account for the other 58 rounds.

Vanessa

Career
122–98 · 55.5%
This season
31 matches · 61.3%
Peak rank
35

First hit in 38.1% of 126 rounds. Won 66.7% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into Stinger Low Blow1P+K1310.3%
Defensive Style: backdash into guardG129.5%
Defensive Style: backdash into evade up107.9%
Defensive Style: kick into Switch Left SlicerKK54.0%
Defensive Style: backdash into Sit Jab2P43.2%
Defensive Style: backdash into kickK43.2%
Defensive Style: crouch into Stinger Low Blow1P+K43.2%
Defensive Style: forward movement into punchP43.2%
Defensive Style: punch43.2%
Defensive Style: Stinger Low Blow32.4%
Defensive Style: backdash into throwP+G32.4%
Defensive Style: punch into Jab High KickPK32.4%
Defensive Style: Sit Jab into forward movement21.6%
Defensive Style: backdash into Shadow Slicer66K21.6%
Defensive Style: backdash into Switch Left SlicerKK21.6%

41 further openings account for the other 51 rounds.

Taka

Career
165–103 · 61.6%
This season
14 matches · 50.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP712.1%
forward movement into punchP610.3%
backdash into evade up58.6%
Shita Harite2P46.9%
backdash into Kachi'age33P+K23.5%
backdash into Kirikabu Kudaki1P+K23.5%
kickK23.5%
punchP into Tsuppari 2PP23.5%
Honda Harite4PP into Honda Kata'ate4PPP11.7%
Kachi'age33P+K11.7%
Morotezuki66P into Morote Tsuppari66PP11.7%
Morotezuki66P into punchP11.7%
Shita Harite2P into Aka'oni MidaremageP+K11.7%
Shita Harite2P into Hiji'ate6P11.7%
Shita Harite2P into backward movement11.7%

21 further openings account for the other 21 rounds.

Sarah

Career
4–3 · 57.1%
This season
6 matches · 66.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP833.3%
backdash into Crescent Heel4K+G416.7%
backdash into evade up312.5%
Stiletto66K28.3%
backdash into guardG28.3%
Squat Straight2P into Double Joint Butt6PK14.2%
backdash into Jab StraightPP14.2%
backdash into Leg Slicer2K+G14.2%
backdash into throwP+G14.2%
guardG into crouch14.2%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (64 here; about 3.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 8 of 19 tests hold up
  • Lion: 5 of 15 tests hold up
  • Wolf: 4 of 15 tests hold up
  • Kage: 0 of 15 tests hold up
  • Jeffry: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Sarah: not tested (too few rounds)