Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1811 #350 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 43 | 1,803 | 1,063 | 740 | 59.0% |
|---|---|---|---|---|---|
| Akira | 37 | 987 | 585 | 402 | 59.3% |
| Jean | 36 | 408 | 262 | 146 | 64.2% |
| Kage | 33 | 385 | 238 | 147 | 61.8% |
| Jacky | 34 | 324 | 222 | 102 | 68.5% |
| Pai | 34 | 195 | 147 | 48 | 75.4% |
| Lau | 33 | 184 | 129 | 55 | 70.1% |
| Lion | 33 | 173 | 111 | 62 | 64.2% |
| El Blaze | 33 | 43 | 33 | 10 | 76.7% |
| Vanessa | 33 | 9 | 6 | 3 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,564 of 1,722 rounds counted9.7 inputs a second (580 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 9.6 | 573 | 1,116 |
|---|---|---|---|
| Akira | 10.3 | 615 | 313 |
| Jean | 9.0 | 540 | 28 |
| Jacky | 9.6 | 577 | 37 |
| Lion | 9.0 | 542 | 31 |
| Kage | 9.2 | 550 | 16 |
| El Blaze | 11.1 | 663 | 7 |
| Pai | 8.1 | 484 | 8 |
| Lau | 9.6 | 578 | 5 |
| Vanessa | 8.7 | 522 | 3 |
By opponent's character
| Lion | 9.3 | 560 | 237 |
|---|---|---|---|
| Akira | 10.0 | 597 | 189 |
| Pai | 9.6 | 577 | 131 |
| Jeffry | 9.5 | 570 | 125 |
| Kage | 10.1 | 606 | 94 |
| Vanessa | 9.4 | 566 | 80 |
| Jacky | 9.6 | 578 | 101 |
| Lau | 9.4 | 564 | 77 |
| Aoi | 10.0 | 599 | 77 |
| Brad | 9.9 | 596 | 58 |
| Goh | 9.8 | 588 | 82 |
| Jean | 10.0 | 601 | 49 |
| Sarah | 9.3 | 558 | 34 |
| Taka | 9.1 | 543 | 58 |
| Wolf | 10.3 | 619 | 52 |
| El Blaze | 10.4 | 626 | 31 |
| Lei Fei | 9.4 | 563 | 36 |
| Eileen | 8.5 | 512 | 12 |
| Dural | 9.3 | 559 | 20 |
| Shun | 9.8 | 587 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lion | 60 | 30 | 30 | 50.0% | +0.6 |
|---|---|---|---|---|---|
| Akira | 49 | 30 | 19 | 61.2% | +12.1 |
| Pai | 33 | 17 | 16 | 51.5% | -6.2 |
| Jeffry | 29 | 21 | 8 | 72.4% | +18.7 |
| Kage | 28 | 15 | 13 | 53.6% | +6.8 |
| Vanessa | 27 | 15 | 12 | 55.6% | -5.3 |
| Jacky | 25 | 7 | 18 | 28.0% | -13.5 |
| Lau | 21 | 11 | 10 | 52.4% | +0.2 |
| Aoi | 20 | 10 | 10 | 50.0% | -4.7 |
| Brad | 20 | 6 | 14 | 30.0% | -15.3 |
| Goh | 20 | 14 | 6 | 70.0% | +11.4 |
| Jean | 14 | 8 | 6 | 57.1% | -5.0 |
| Sarah | 14 | 4 | 10 | 28.6% | -20.4 |
| Taka | 14 | 8 | 6 | 57.1% | -4.1 |
| Wolf | 14 | 7 | 7 | 50.0% | -4.1 |
| El Blaze | 12 | 6 | 6 | 50.0% | +2.7 |
| Lei Fei | 8 | 5 | 3 | 62.5% | +6.6 |
| Eileen | 6 | 5 | 1 | 83.3% | +27.6 |
| Dural | 5 | 2 | 3 | 40.0% | -9.9 |
| Shun | 5 | 1 | 4 | 20.0% | -35.2 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 59 | 32 | 27 | 54.2% | +3.2 |
|---|---|---|---|---|---|
| Breakable Full Fence | 48 | 28 | 20 | 58.3% | +1.7 |
| Single Wall | 47 | 22 | 25 | 46.8% | -6.3 |
| Low Fence | 44 | 25 | 19 | 56.8% | +4.8 |
| Open | 44 | 22 | 22 | 50.0% | -3.1 |
| Full Fence | 39 | 22 | 17 | 56.4% | +9.5 |
| Rectangle | 39 | 17 | 22 | 43.6% | -10.1 |
| Half Fence | 32 | 15 | 17 | 46.9% | -5.5 |
| Breakable Half Fence | 26 | 14 | 12 | 53.9% | +3.7 |
| Full Fence and Open | 16 | 10 | 6 | 62.5% | +0.6 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 243 | 52.7% | 52.1% | +0.6 |
| No walls | 135 | 51.1% | 52.6% | -1.5 |
Walls against open: +2.0 points (95% range -8.4 to +12.4), p 0.700 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ちび太☆らふぁ~る (Rank 42) | 18 | 10 | 8 | 55.6% |
|---|---|---|---|---|
| しょくにんマン (Rank 40) | 11 | 10 | 1 | 90.9% |
| のりシオン (Rank 41) | 11 | 1 | 10 | 9.1% |
| ラーメソマソ (Rank 45) | 11 | 4 | 7 | 36.4% |
| ス~パ~オヤツマ~ン (Rank 43) | 10 | 6 | 4 | 60.0% |
| 弐代目JA&れんじぃPA (Rank 37) | 10 | 2 | 8 | 20.0% |
| 藪からBOY (Rank 41) | 10 | 4 | 6 | 40.0% |
| みんみんさん (Rank 36) | 9 | 4 | 5 | 44.4% |
| skimpy_night68 (Rank 41) | 8 | 5 | 3 | 62.5% |
| エンたん (Rank 43) | 8 | 3 | 5 | 37.5% |
| タカユキお兄ちゃん/takayuki_vf (Rank 36) | 8 | 4 | 4 | 50.0% |
| 指無しライダー (Rank 42) | 8 | 5 | 3 | 62.5% |
| kenzan1955 (Rank 38) | 7 | 6 | 1 | 85.7% |
| kotobuki-vf (Rank 38) | 7 | 4 | 3 | 57.1% |
| tu-kun0223 (Rank 40) | 7 | 3 | 4 | 42.9% |
| vintage-channel9 (Rank 38) | 7 | 5 | 2 | 71.4% |
| nidaimebannai (Rank 37) | 6 | 3 | 3 | 50.0% |
| pesonkun0519 (Rank 42) | 6 | 4 | 2 | 66.7% |
| ta_su999 (Rank 41) | 6 | 4 | 2 | 66.7% |
| take4vf (Rank 40) | 6 | 4 | 2 | 66.7% |
| マサオ(AO) (Rank 40) | 6 | 2 | 4 | 33.3% |
| 硬め濃いめ少なめお米 (Rank 43) | 6 | 3 | 3 | 50.0% |
| 荒駒松太郎 (Rank 39) | 6 | 3 | 3 | 50.0% |
| うるヲ参拾 (Rank 39) | 5 | 1 | 4 | 20.0% |
| キルア (Rank 43) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| ラーメソマソ (Rank 45) | 2026/10/16 | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|---|
| 硬め濃いめ少なめお米 (Rank 43) | 2026/10/16 | 6 | 3 | 3 | 50.0% |
| タカユキお兄ちゃん/takayuki_vf (Rank 36) | 2026/10/16 | 8 | 4 | 4 | 50.0% |
| のりシオン (Rank 41) | 2026/10/16 | 11 | 1 | 10 | 9.1% |
| nidaimebannai (Rank 37) | 2026/10/09 | 6 | 3 | 3 | 50.0% |
| ちび太☆らふぁ~る (Rank 42) | 2026/09/24 | 18 | 10 | 8 | 55.6% |
| マサオ(AO) (Rank 40) | 2026/09/24 | 6 | 2 | 4 | 33.3% |
| take4vf (Rank 40) | 2026/09/24 | 6 | 4 | 2 | 66.7% |
| skimpy_night68 (Rank 41) | 2026/09/24 | 8 | 5 | 3 | 62.5% |
| 弐代目JA&れんじぃPA (Rank 37) | 2026/09/18 | 10 | 2 | 8 | 20.0% |
| vintage-channel9 (Rank 38) | 2026/09/18 | 7 | 5 | 2 | 71.4% |
| ス~パ~オヤツマ~ン (Rank 43) | 2026/09/18 | 10 | 6 | 4 | 60.0% |
| うるヲ参拾 (Rank 39) | 2026/09/18 | 5 | 1 | 4 | 20.0% |
| 藪からBOY (Rank 41) | 2026/09/18 | 10 | 4 | 6 | 40.0% |
| 荒駒松太郎 (Rank 39) | 2026/09/18 | 6 | 3 | 3 | 50.0% |
| kenzan1955 (Rank 38) | 2026/09/17 | 7 | 6 | 1 | 85.7% |
| 指無しライダー (Rank 42) | 2026/09/10 | 8 | 5 | 3 | 62.5% |
| pesonkun0519 (Rank 42) | 2026/09/10 | 6 | 4 | 2 | 66.7% |
| エンたん (Rank 43) | 2026/09/10 | 8 | 3 | 5 | 37.5% |
| しょくにんマン (Rank 40) | 2026/09/05 | 11 | 10 | 1 | 90.9% |
| tu-kun0223 (Rank 40) | 2026/09/05 | 7 | 3 | 4 | 42.9% |
| ta_su999 (Rank 41) | 2026/09/03 | 6 | 4 | 2 | 66.7% |
| みんみんさん (Rank 36) | 2026/08/28 | 9 | 4 | 5 | 44.4% |
| キルア (Rank 43) | 2026/04/02 | 5 | 2 | 3 | 40.0% |
| kotobuki-vf (Rank 38) | 2026/03/30 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| backdash into evade up | 210 | 15.0% |
|---|---|---|
| backdash into evade down | 133 | 9.5% |
| Douchu6P | 128 | 9.2% |
| forward dash into evade up | 80 | 5.7% |
| Hikou Senshi66K | 70 | 5.0% |
| evade up into crouch dash forward | 44 | 3.1% |
| backdash into Enkou Tekitou1P+K | 34 | 2.4% |
| forward dash into evade down | 28 | 2.0% |
| Rimon Chouchu66P | 27 | 1.9% |
| backdash into punchP | 25 | 1.8% |
| backdash into Enkou Kenka46P | 18 | 1.3% |
| guardG into throw escape | 18 | 1.3% |
| crouch dash forward into Enkou Toutou3P+K | 17 | 1.2% |
| Douchu6P into Jouho Chu'un6PP | 16 | 1.1% |
| backdash into Ribyou Hoso43P+K | 16 | 1.1% |
200 further openings account for the other 534 rounds.
Counted from 342 of the 423 matches played. The rest were not pulled for openings.
Eileen
- Career
- 1,063–740 · 59.0%
- This season
- 306 matches · 52.0%
- Peak rank
- 43
First hit in 46.4% of 1,044 rounds. Won 52.7% of the rounds they struck first, 52.1% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 11.9% of rounds, against 4.0% in their other rounds.
- Against Kage: moves in first in 33.8% of rounds, against 19.4% against everyone else.
- On Breakable Half Fence stages: moves in first in 42.9% of rounds, against 20.1% on the other stages.
- After opening the round before by moving in: moves in first in 36.6% of rounds, against 14.3% after anything else.
- Against El Blaze: opens with “backdash into evade down” in 22.0% of rounds, against 8.8% against everyone else.
- On Octagon stages: opens with “forward dash into evade up” in 12.3% of rounds, against 5.2% on the other stages.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 35.3% of rounds, against 7.6% after anything else.
| backdash into evade up | 157 | 15.0% |
|---|---|---|
| Douchu6P | 128 | 12.2% |
| backdash into evade down | 99 | 9.5% |
| Hikou Senshi66K | 70 | 6.7% |
| forward dash into evade up | 65 | 6.2% |
| backdash into Enkou Tekitou1P+K | 34 | 3.2% |
| evade up into crouch dash forward | 31 | 3.0% |
| forward dash into evade down | 22 | 2.1% |
| backdash into punchP | 20 | 1.9% |
| backdash into Enkou Kenka46P | 18 | 1.7% |
| crouch dash forward into Enkou Toutou3P+K | 17 | 1.6% |
| Douchu6P into Jouho Chu'un6PP | 16 | 1.5% |
| backdash into Ribyou Hoso43P+K | 16 | 1.5% |
| forward dash into Douchu6P | 16 | 1.5% |
| backdash into Enkou RensouPP | 14 | 1.3% |
115 further openings account for the other 323 rounds.
Counted from 253 of the 306 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 11–12 · 48% | 7–4 · 64% | too few to test |
| Akira | 9–5 · 64% | 5–4 · 56% | too few to test |
| Jeffry | 7–1 · 88% | 8–4 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
53 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 585–402 · 59.3%
- This season
- 78 matches · 52.6%
- Peak rank
- 37
First hit in 53.0% of 200 rounds. Won 50.9% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 36 | 18.0% |
|---|---|---|
| Rimon Chouchu66P | 27 | 13.5% |
| backdash into evade down | 15 | 7.5% |
| backdash into Jouho Senshou46P | 14 | 7.0% |
| backdash into Jouho Touken6P | 9 | 4.5% |
| backdash into Rimon Chouchu66P | 9 | 4.5% |
| forward dash into evade up | 9 | 4.5% |
| forward dash into Rimon Chouchu66P | 8 | 4.0% |
| evade up into crouch dash forward | 7 | 3.5% |
| forward dash into Jouho Touken6P | 7 | 3.5% |
| backdash into KansuitaiPK | 5 | 2.5% |
| backdash into Youhou33P | 5 | 2.5% |
| crouch dash forward into Jouho Touken6P | 4 | 2.0% |
| backdash into punchP | 3 | 1.5% |
| crouch dash back into Jouho Touken6P | 3 | 1.5% |
30 further openings account for the other 39 rounds.
Counted from 50 of the 78 matches played. The rest were not pulled for openings.
Jean
- Career
- 262–146 · 64.2%
- This season
- 11 matches · 45.5%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 10 | 23.3% |
|---|---|---|
| backdash into Shitazuki3P | 5 | 11.6% |
| backdash into Kake'uchi~Maekeri'age46PK | 3 | 7.0% |
| forward dash into Yoko'enpi6P | 3 | 7.0% |
| guardG into throw escape | 3 | 7.0% |
| Gyaku Seikenzuki66P | 2 | 4.7% |
| backdash into Yoko'enpi6P | 2 | 4.7% |
| backdash into evade up | 2 | 4.7% |
| crouch dash forward into guardG | 2 | 4.7% |
| Yoko'enpi6P | 1 | 2.3% |
| backdash into Kake'uchi46P | 1 | 2.3% |
| backdash into Nozuchi1P+K | 1 | 2.3% |
| backdash into Oihiji4P+K | 1 | 2.3% |
| backdash into Tate'enpi33P | 1 | 2.3% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 1 | 2.3% |
5 further openings account for the other 5 rounds.
Jacky
- Career
- 222–102 · 68.5%
- This season
- 10 matches · 70.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 13.5% |
|---|---|---|
| backdash into evade down | 4 | 10.8% |
| backdash into Middle Smash6P | 3 | 8.1% |
| forward dash into evade up | 3 | 8.1% |
| guardG into throw escape | 3 | 8.1% |
| Middle Smash6P | 2 | 5.4% |
| backdash into Punch High KickPK | 2 | 5.4% |
| evade up into crouch dash forward | 2 | 5.4% |
| Middle Smash6P into forward movement | 1 | 2.7% |
| Middle Smash6P into punchP | 1 | 2.7% |
| Spin Heel Sword4K+G | 1 | 2.7% |
| backdash into Dragon Combination 11P+K | 1 | 2.7% |
| backdash into Dragon Combination: Another 11P+KK | 1 | 2.7% |
| backdash into punchP | 1 | 2.7% |
| evade down into backdash | 1 | 2.7% |
6 further openings account for the other 6 rounds.
Lion
- Career
- 111–62 · 64.2%
- This season
- 8 matches · 62.5%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| crouch into Katousui2P | 6 | 19.4% |
|---|---|---|
| backdash into evade up | 4 | 12.9% |
| forward movement into punchP | 3 | 9.7% |
| evade up into throw escape | 2 | 6.5% |
| forward dash into evade up | 2 | 6.5% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 3.2% |
| Tenshin Ryou'inkyaku6K+G | 1 | 3.2% |
| backdash into Banchu6P | 1 | 3.2% |
| backdash into Dantai3K | 1 | 3.2% |
| backdash into Rakugekishou3PP | 1 | 3.2% |
| backdash into Taizan Soukoushu4P+K | 1 | 3.2% |
| backdash into Tanhikyaku46K | 1 | 3.2% |
| backdash into Tenshin Ryou'inkyaku6K+G | 1 | 3.2% |
| backdash into Touku Rigou Bantaitetsu46K+G | 1 | 3.2% |
| backdash into punchP | 1 | 3.2% |
4 further openings account for the other 4 rounds.
Kage
- Career
- 238–147 · 61.8%
- This season
- 5 matches · 60.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 14.3% |
|---|---|---|
| Hiji'uchi6P | 2 | 9.5% |
| backdash into Senpujin2P+K | 2 | 9.5% |
| backdash into evade up | 2 | 9.5% |
| evade down into crouch dash forward | 2 | 9.5% |
| backdash into Doukudaki46K | 1 | 4.8% |
| backdash into Fusenjin3P | 1 | 4.8% |
| backdash into SouhajinP+K | 1 | 4.8% |
| backdash into throwP+G | 1 | 4.8% |
| backward movement into Nagiharai6P+K | 1 | 4.8% |
| crouch dash forward into guardG | 1 | 4.8% |
| evade up into Hiji'uchi6P | 1 | 4.8% |
| forward dash into Nagiharai6P+K | 1 | 4.8% |
| forward dash into evade up | 1 | 4.8% |
| forward dash into throw escape | 1 | 4.8% |
Pai
- Career
- 147–48 · 75.4%
- This season
- 2 matches · 50.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Enbu Renkyaku6K+G | 2 | 25.0% |
|---|---|---|
| Senchuken6P | 1 | 12.5% |
| backdash into Senchutai3K | 1 | 12.5% |
| backdash into evade up | 1 | 12.5% |
| backdash into kickK | 1 | 12.5% |
| evade up into crouch dash forward | 1 | 12.5% |
| guardG | 1 | 12.5% |
El Blaze
- Career
- 33–10 · 76.7%
- This season
- 2 matches · 50.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 28.6% |
|---|---|---|
| evade up into crouch dash forward | 2 | 28.6% |
| backdash into evade up | 1 | 14.3% |
| backdash into throw escape | 1 | 14.3% |
| guardG into throw escape | 1 | 14.3% |
Lau
- Career
- 129–55 · 70.1%
- This season
- 1 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 2 | 40.0% |
|---|---|---|
| Chugeki6P | 1 | 20.0% |
| backdash into RenshouPP | 1 | 20.0% |
| crouch into Renshou Senputai3PPK | 1 | 20.0% |
Not counted here: Vanessa. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Eileen: 7 of 15 tests hold up
- Akira: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lau: not tested (too few rounds)
