VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

panda1496

  • Akira
  • Jean
  • Jacky
  • Lion
  • Kage
  • El Blaze
  • Pai
  • Lau
  • Vanessa
Career matches4,511
Career win rate62.0%
Round win rate51.7%
Peak rank43
Distinct opponents137
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1811 #350 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen431,8031,06374059.0%
Akira3798758540259.3%
Jean3640826214664.2%
Kage3338523814761.8%
Jacky3432422210268.5%
Pai341951474875.4%
Lau331841295570.1%
Lion331731116264.2%
El Blaze3343331076.7%
Vanessa3396366.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,564 of 1,722 rounds counted

9.7 inputs a second (580 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen9.65731,116
Akira10.3615313
Jean9.054028
Jacky9.657737
Lion9.054231
Kage9.255016
El Blaze11.16637
Pai8.14848
Lau9.65785
Vanessa8.75223

By opponent's character

Lion9.3560237
Akira10.0597189
Pai9.6577131
Jeffry9.5570125
Kage10.160694
Vanessa9.456680
Jacky9.6578101
Lau9.456477
Aoi10.059977
Brad9.959658
Goh9.858882
Jean10.060149
Sarah9.355834
Taka9.154358
Wolf10.361952
El Blaze10.462631
Lei Fei9.456336
Eileen8.551212
Dural9.355920
Shun9.858721

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion60303050.0%+0.6
Akira49301961.2%+12.1
Pai33171651.5%-6.2
Jeffry2921872.4%+18.7
Kage28151353.6%+6.8
Vanessa27151255.6%-5.3
Jacky2571828.0%-13.5
Lau21111052.4%+0.2
Aoi20101050.0%-4.7
Brad2061430.0%-15.3
Goh2014670.0%+11.4
Jean148657.1%-5.0
Sarah1441028.6%-20.4
Taka148657.1%-4.1
Wolf147750.0%-4.1
El Blaze126650.0%+2.7
Lei Fei85362.5%+6.6
Eileen65183.3%+27.6
Dural52340.0%-9.9
Shun51420.0%-35.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon59322754.2%+3.2
Breakable Full Fence48282058.3%+1.7
Single Wall47222546.8%-6.3
Low Fence44251956.8%+4.8
Open44222250.0%-3.1
Full Fence39221756.4%+9.5
Rectangle39172243.6%-10.1
Half Fence32151746.9%-5.5
Breakable Half Fence26141253.9%+3.7
Full Fence and Open1610662.5%+0.6

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls24352.7%52.1%+0.6
No walls13551.1%52.6%-1.5

Walls against open: +2.0 points (95% range -8.4 to +12.4), p 0.700 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ラーメソマソ (Rank 45)2026/10/16114736.4%
硬め濃いめ少なめお米 (Rank 43)2026/10/1663350.0%
タカユキお兄ちゃん/takayuki_vf (Rank 36)2026/10/1684450.0%
のりシオン (Rank 41)2026/10/16111109.1%
nidaimebannai (Rank 37)2026/10/0963350.0%
ちび太☆らふぁ~る (Rank 42)2026/09/241810855.6%
マサオ(AO) (Rank 40)2026/09/2462433.3%
take4vf (Rank 40)2026/09/2464266.7%
skimpy_night68 (Rank 41)2026/09/2485362.5%
弐代目JA&れんじぃPA (Rank 37)2026/09/18102820.0%
vintage-channel9 (Rank 38)2026/09/1875271.4%
ス~パ~オヤツマ~ン (Rank 43)2026/09/18106460.0%
うるヲ参拾 (Rank 39)2026/09/1851420.0%
藪からBOY (Rank 41)2026/09/18104640.0%
荒駒松太郎 (Rank 39)2026/09/1863350.0%
kenzan1955 (Rank 38)2026/09/1776185.7%
指無しライダー (Rank 42)2026/09/1085362.5%
pesonkun0519 (Rank 42)2026/09/1064266.7%
エンたん (Rank 43)2026/09/1083537.5%
しょくにんマン (Rank 40)2026/09/051110190.9%
tu-kun0223 (Rank 40)2026/09/0573442.9%
ta_su999 (Rank 41)2026/09/0364266.7%
みんみんさん (Rank 36)2026/08/2894544.4%
キルア (Rank 43)2026/04/0252340.0%
kotobuki-vf (Rank 38)2026/03/3074357.1%

Round openings

Every character

backdash into evade up21015.0%
backdash into evade down1339.5%
Douchu6P1289.2%
forward dash into evade up805.7%
Hikou Senshi66K705.0%
evade up into crouch dash forward443.1%
backdash into Enkou Tekitou1P+K342.4%
forward dash into evade down282.0%
Rimon Chouchu66P271.9%
backdash into punchP251.8%
backdash into Enkou Kenka46P181.3%
guardG into throw escape181.3%
crouch dash forward into Enkou Toutou3P+K171.2%
Douchu6P into Jouho Chu'un6PP161.1%
backdash into Ribyou Hoso43P+K161.1%

200 further openings account for the other 534 rounds.

Counted from 342 of the 423 matches played. The rest were not pulled for openings.

Eileen

Career
1,063–740 · 59.0%
This season
306 matches · 52.0%
Peak rank
43

First hit in 46.4% of 1,044 rounds. Won 52.7% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 11.9% of rounds, against 4.0% in their other rounds.
  • Against Kage: moves in first in 33.8% of rounds, against 19.4% against everyone else.
  • On Breakable Half Fence stages: moves in first in 42.9% of rounds, against 20.1% on the other stages.
  • After opening the round before by moving in: moves in first in 36.6% of rounds, against 14.3% after anything else.
  • Against El Blaze: opens with “backdash into evade down” in 22.0% of rounds, against 8.8% against everyone else.
  • On Octagon stages: opens with “forward dash into evade up” in 12.3% of rounds, against 5.2% on the other stages.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 35.3% of rounds, against 7.6% after anything else.

How is this tested?

backdash into evade up15715.0%
Douchu6P12812.2%
backdash into evade down999.5%
Hikou Senshi66K706.7%
forward dash into evade up656.2%
backdash into Enkou Tekitou1P+K343.2%
evade up into crouch dash forward313.0%
forward dash into evade down222.1%
backdash into punchP201.9%
backdash into Enkou Kenka46P181.7%
crouch dash forward into Enkou Toutou3P+K171.6%
Douchu6P into Jouho Chu'un6PP161.5%
backdash into Ribyou Hoso43P+K161.5%
forward dash into Douchu6P161.5%
backdash into Enkou RensouPP141.3%

115 further openings account for the other 323 rounds.

Counted from 253 of the 306 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion11–12 · 48%7–4 · 64%too few to test
Akira9–5 · 64%5–4 · 56%too few to test
Jeffry7–1 · 88%8–4 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

53 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
585–402 · 59.3%
This season
78 matches · 52.6%
Peak rank
37

First hit in 53.0% of 200 rounds. Won 50.9% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3618.0%
Rimon Chouchu66P2713.5%
backdash into evade down157.5%
backdash into Jouho Senshou46P147.0%
backdash into Jouho Touken6P94.5%
backdash into Rimon Chouchu66P94.5%
forward dash into evade up94.5%
forward dash into Rimon Chouchu66P84.0%
evade up into crouch dash forward73.5%
forward dash into Jouho Touken6P73.5%
backdash into KansuitaiPK52.5%
backdash into Youhou33P52.5%
crouch dash forward into Jouho Touken6P42.0%
backdash into punchP31.5%
crouch dash back into Jouho Touken6P31.5%

30 further openings account for the other 39 rounds.

Counted from 50 of the 78 matches played. The rest were not pulled for openings.

Jean

Career
262–146 · 64.2%
This season
11 matches · 45.5%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1023.3%
backdash into Shitazuki3P511.6%
backdash into Kake'uchi~Maekeri'age46PK37.0%
forward dash into Yoko'enpi6P37.0%
guardG into throw escape37.0%
Gyaku Seikenzuki66P24.7%
backdash into Yoko'enpi6P24.7%
backdash into evade up24.7%
crouch dash forward into guardG24.7%
Yoko'enpi6P12.3%
backdash into Kake'uchi46P12.3%
backdash into Nozuchi1P+K12.3%
backdash into Oihiji4P+K12.3%
backdash into Tate'enpi33P12.3%
backdash into Tate'enpi~Tenkai Hizageri33PK12.3%

5 further openings account for the other 5 rounds.

Jacky

Career
222–102 · 68.5%
This season
10 matches · 70.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up513.5%
backdash into evade down410.8%
backdash into Middle Smash6P38.1%
forward dash into evade up38.1%
guardG into throw escape38.1%
Middle Smash6P25.4%
backdash into Punch High KickPK25.4%
evade up into crouch dash forward25.4%
Middle Smash6P into forward movement12.7%
Middle Smash6P into punchP12.7%
Spin Heel Sword4K+G12.7%
backdash into Dragon Combination 11P+K12.7%
backdash into Dragon Combination: Another 11P+KK12.7%
backdash into punchP12.7%
evade down into backdash12.7%

6 further openings account for the other 6 rounds.

Lion

Career
111–62 · 64.2%
This season
8 matches · 62.5%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Katousui2P619.4%
backdash into evade up412.9%
forward movement into punchP39.7%
evade up into throw escape26.5%
forward dash into evade up26.5%
Koushu RensuiPP into Renkan SenshouPPP13.2%
Tenshin Ryou'inkyaku6K+G13.2%
backdash into Banchu6P13.2%
backdash into Dantai3K13.2%
backdash into Rakugekishou3PP13.2%
backdash into Taizan Soukoushu4P+K13.2%
backdash into Tanhikyaku46K13.2%
backdash into Tenshin Ryou'inkyaku6K+G13.2%
backdash into Touku Rigou Bantaitetsu46K+G13.2%
backdash into punchP13.2%

4 further openings account for the other 4 rounds.

Kage

Career
238–147 · 61.8%
This season
5 matches · 60.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down314.3%
Hiji'uchi6P29.5%
backdash into Senpujin2P+K29.5%
backdash into evade up29.5%
evade down into crouch dash forward29.5%
backdash into Doukudaki46K14.8%
backdash into Fusenjin3P14.8%
backdash into SouhajinP+K14.8%
backdash into throwP+G14.8%
backward movement into Nagiharai6P+K14.8%
crouch dash forward into guardG14.8%
evade up into Hiji'uchi6P14.8%
forward dash into Nagiharai6P+K14.8%
forward dash into evade up14.8%
forward dash into throw escape14.8%

Pai

Career
147–48 · 75.4%
This season
2 matches · 50.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enbu Renkyaku6K+G225.0%
Senchuken6P112.5%
backdash into Senchutai3K112.5%
backdash into evade up112.5%
backdash into kickK112.5%
evade up into crouch dash forward112.5%
guardG112.5%

El Blaze

Career
33–10 · 76.7%
This season
2 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down228.6%
evade up into crouch dash forward228.6%
backdash into evade up114.3%
backdash into throw escape114.3%
guardG into throw escape114.3%

Lau

Career
129–55 · 70.1%
This season
1 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up240.0%
Chugeki6P120.0%
backdash into RenshouPP120.0%
crouch into Renshou Senputai3PPK120.0%

Not counted here: Vanessa. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 7 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lau: not tested (too few rounds)