VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

u_madNES

Career matches3,144
Career win rate43.5%
Round win rate45.4%
Peak rank27
Distinct opponents88
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1388 #2,714 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean273,1441,3691,77543.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,102 of 1,285 rounds counted

4.8 inputs a second (287 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean4.82871,102

By opponent's character

Sarah4.9294115
Akira4.8289111
Jacky5.0300107
Jeffry4.4266109
Aoi5.130683
Shun4.728197
Pai4.728335
Kage4.627762
Goh5.030285
Wolf4.828980
Lion4.828762
Lei Fei4.326053
Lau4.828720
Brad4.627826
Vanessa4.728127
El Blaze4.62788
Dural4.42636
Jean5.13038
Taka5.33168

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah29151451.7%+14.1
Akira2872125.0%-10.6
Jacky2882028.6%-4.9
Jeffry28121642.9%-2.6
Aoi25131252.0%+4.9
Shun2461825.0%-4.5
Pai2315865.2%+12.9
Kage2291340.9%-1.9
Goh21101147.6%+10.8
Wolf1991047.4%+0.5
Lion1641225.0%-19.7
Lei Fei1541126.7%-28.1
Lau124833.3%+1.7
Brad1110190.9%+30.8
Vanessa82625.0%-9.3
El Blaze62433.3%-5.6
Dural2020.0%-31.9
Eileen220100.0%+55.5
Jean220100.0%+49.8
Taka2020.0%-33.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence47222546.8%+1.3
Open44162836.4%-3.2
Breakable Half Fence34102429.4%-4.2
Breakable Full Fence33171651.5%+5.8
Full Fence32151746.9%+3.4
Rectangle29141548.3%+5.2
Low Fence2552020.0%-14.2
Full Fence and Open22111150.0%+5.7
Single Wall2271531.8%-15.0
Octagon1981142.1%-1.3

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19444.3%42.7%+1.6
No walls9130.8%39.1%-8.3

Walls against open: +9.9 points (95% range -2.9 to +22.7), p 0.129 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Smi1e (Rank 26)2026/10/1551420.0%
Johnnybwai (Rank 21)2026/10/1085362.5%
Culex (Rank 25)2026/09/2682625.0%
brothaman13 (Rank 27)2026/09/1951420.0%
Noggy (Rank 26)2026/09/1452340.0%
RamonJamon (Rank 29)2026/09/1163350.0%
supersanic456 (Rank 26)2026/09/0774357.1%
robib (Rank 24)2026/09/056060.0%
Wodin (Rank 25)2026/09/037070.0%
DatDemo (Rank 27)2026/09/0393633.3%
cate (Rank 26)2026/08/2863350.0%
Strike3 (Rank 21)2026/08/2754180.0%
Crashing_Blow2003 (Rank 34)2026/08/2771614.3%
Subteram (Rank 23)2026/08/2554180.0%
park35 (Rank 26)2026/08/2471614.3%
VF31998 (Rank 30)2026/08/238080.0%
Deznere (Rank 25)2026/08/23104640.0%
STOPMOTION (Rank 27)2026/08/2263350.0%
Blurring (Rank 27)2026/08/2273442.9%
FissionMailed (Rank 21)2026/07/2975271.4%
Kaashif (Rank 23)2026/06/1753260.0%
NoOneSpecific (Rank 27)2026/05/2451420.0%
UsernameFound (Rank 27)2026/05/188080.0%
PhaserCatGamesLLC (Rank 21)2026/05/1076185.7%
HardcoreHerc (Rank 26)2026/04/124040.0%

Round openings

Jean

Career
1,369–1,775 · 43.5%
This season
323 matches · 41.5%
Peak rank
27

First hit in 36.7% of 1,217 rounds. Won 49.7% of the rounds they struck first, 43.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 17.2% of rounds, against 9.4% in their other rounds.
  • Against Aoi: backs off first in 36.0% of rounds, against 16.0% against everyone else.
  • After opening the round before by backing off: backs off first in 27.0% of rounds, against 13.9% after anything else.
  • After losing a round: waits first in 13.1% of rounds, against 5.4% after winning one.
  • When behind: waits first in 14.4% of rounds, against 5.8% when ahead or level.
  • After landing the first hit of the round before: backs off first in 20.6% of rounds, against 13.8% after being hit first.
  • In round 1: opens with “G guard” in 10.4% of rounds, against 4.1% in their other rounds.
  • After winning a round: opens with “1P+K Nozuchi” in 22.5% of rounds, against 14.1% after losing one.
  • When behind: opens with “G guard” in 7.6% of rounds, against 1.7% when ahead or level.

How is this tested?

Nozuchi1P+K19816.1%
Hangetsu NirenzukiP+K887.2%
guardG705.7%
evade down655.3%
evade up544.4%
evade up into Nukitesashi6P+K514.2%
evade down into Nukitesashi6P+K463.7%
evade down into Ryoutezuki66P+K463.7%
backdash into kickK413.3%
backdash into backward movement373.0%
backdash into Nozuchi1P+K312.5%
evade up into Ryoutezuki66P+K262.1%
evade down into forward dash241.9%
backdash231.9%
backdash into guardG201.6%

128 further openings account for the other 409 rounds.

Counted from 308 of the 323 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah9–9 · 50%2–2 · 50%too few to test
Akira6–15 · 29%1–6 · 14%too few to test
Jeffry10–4 · 71%2–10 · 17%too few to test
Jacky5–9 · 36%1–7 · 12%too few to test
Pai9–5 · 64%2–3 · 40%too few to test
Aoi5–7 · 42%6–4 · 60%too few to test
Kage4–6 · 40%3–3 · 50%too few to test
Goh7–6 · 54%3–5 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 9 of 15 tests hold up