VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

おさげ

Career matches5,210
Career win rate59.5%
Round win rate57.7%
Peak rank45
Distinct opponents236
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad452,6411,67596663.4%
Jeffry421,03856946954.8%
Eileen83845738154.5%
El Blaze4166538328257.6%
Kage28181064.3%
Akira000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira134785658.2%-7.8
Lau123794464.2%+0.8
Jacky110704063.6%+4.4
Shun102683466.7%+4.2
Kage96583860.4%-2.6
Lion80512963.8%-4.3
Aoi70482268.6%+1.7
Wolf69422760.9%-2.2
El Blaze59352459.3%-4.0
Vanessa57342359.6%-0.5
Brad54361866.7%+1.5
Jean51371472.5%+10.6
Sarah48341470.8%+7.4
Lei Fei45311468.9%+6.4
Pai40231757.5%-13.6
Eileen36261072.2%+6.8
Jeffry3325875.8%+6.4
Goh32211165.6%+0.9
Taka27131448.1%-16.5
Dural97277.8%+14.4

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1591045565.4%+1.3
Octagon154985663.6%-1.2
Half Fence146945264.4%+1.2
Single Wall136845261.8%-1.4
Open124834166.9%+2.0
Breakable Half Fence119704958.8%-5.5
Low Fence115813470.4%+7.4
Breakable Full Fence101614060.4%-2.5
Full Fence99594059.6%-6.8
Full Fence and Open54381670.4%+10.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls77862.5%64.1%-1.7
No walls37566.1%63.9%+2.2

Walls against open: -3.9 points (95% range -9.8 to +2.1), p 0.206 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

『ρε』.α (Rank 41)2026/09/172316769.6%
灘琉豪/HSA (Rank 43)2026/09/17158753.3%
manatsu_7 (Rank 42)2026/09/171814477.8%
藪からBOY (Rank 41)2026/09/15169756.2%
宇治のシズラヒモビッ (Rank 43)2026/09/1532201262.5%
せろり☆ (Rank 42)2026/09/1533151845.5%
マハリータまるこ (Rank 40)2026/09/151511473.3%
ス~パ~オヤツマ~ン (Rank 42)2026/09/15169756.2%
ハマラウ (Rank 42)2026/09/1127131448.1%
堂島様 (Rank 43)2026/09/112115671.4%
カルティカ (Rank 41)2026/09/061410471.4%
いくお (Rank 44)2026/09/06159660.0%
中四国ウルフ (Rank 41)2026/09/061410471.4%
あむざん (Rank 42)2026/09/032820871.4%
マサオ(AO) (Rank 39)2026/09/0326151157.7%
hatarakedo_tagayasedo... (Rank 41)2026/09/03138561.5%
ひらがなであおき (Rank 41)2026/08/212518772.0%
借酒中 (Rank 37)2026/08/04149564.3%
ラーメソマソ (Rank 46)2026/06/301610662.5%
しゃーく@べねっさ (Rank 43)2026/06/092191242.9%
おかし (Rank 42)2026/06/07136746.1%
じゃんぬ (Rank 44)2026/06/06134930.8%
ぱりぱり (Rank 37)2026/05/2630201066.7%
ジークリオン (Rank 34)2026/05/201310376.9%
誰でもどーぞdaredemo (Rank 34)2026/04/02149564.3%

Round openings

Every character

backdash into evade down4078.0%
backdash into throwP+G2334.6%
forward dash into throwP+G1993.9%
backdash into Sway Back4P+K+G1683.3%
backdash into Stop Kick4K1563.1%
forward movement into punchP1372.7%
backdash into forward dash1032.0%
Dtee Sawk Dtrohng4P+K1002.0%
backdash into Darkness Sword43K+G801.6%
forward dash into Sharp Shoot1P761.5%
Sit Jab721.4%
punchP701.4%
backdash into Double Hammer Down43P621.2%
Demon Dance9P+K into Demon's Tail9P+KK571.1%
backdash into punchP571.1%

515 further openings account for the other 3,122 rounds.

Counted from 1,271 of the 1,275 matches played. The rest were not pulled for openings.

Brad

backdash into Sway Back4P+K+G1686.9%
backdash into evade down1616.6%
backdash into Stop Kick4K1566.4%
backdash into throwP+G1536.3%
forward dash into throwP+G1094.5%
Dtee Sawk Dtrohng4P+K1004.1%
forward movement into punchP943.9%
forward dash into Sharp Shoot1P763.1%
Sit Jab2P682.8%
backdash into forward dash492.0%
forward dash into Spine Whip4P461.9%
backdash into evade up381.6%
forward dash into Stop Kick4K341.4%
Middle Spin Kick66K301.2%
Turn Savate44K291.2%

238 further openings account for the other 1,125 rounds.

Counted from 614 of the 617 matches played. The rest were not pulled for openings.

Jeffry

backdash into evade down15210.0%
backdash into Double Hammer Down43P624.1%
backdash into throwP+G543.5%
Low Knuckle2P503.3%
forward dash into throwP+G473.1%
forward dash into Ducking Low2K+G463.0%
forward dash into Heavy Back Knuckle4P453.0%
punchP442.9%
backdash into guardG412.7%
punchP into forward dash402.6%
forward dash into Hammer Slide1P362.4%
backdash into forward dash332.2%
punchP into Double KnucklePP332.2%
backdash into Tsunami Beat3K+G291.9%
backdash into punchP221.4%

174 further openings account for the other 788 rounds.

Counted from 377 of the 378 matches played. The rest were not pulled for openings.

El Blaze

backdash into evade down948.2%
backdash into Darkness Sword43K+G807.0%
Demon Dance9P+K into Demon's Tail9P+KK575.0%
backdash into Head Smash Kick46K544.7%
forward dash into Rolling Low Knuckle1P504.4%
forward dash into throwP+G433.8%
backward movement into Shadow Strike6P403.5%
forward dash into Head Smash Kick46K332.9%
Shouda46PP into Rising Back Spin Kick46PPK302.6%
backdash into throwP+G262.3%
forward dash into Low Spin Kick2K+G242.1%
forward movement into punchP221.9%
High-Speed Jab46P into Shouda46PP211.8%
backdash into forward dash211.8%
forward dash into guardG191.7%

176 further openings account for the other 527 rounds.