Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1717 #713 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 38 | 4,169 | 2,099 | 2,070 | 50.4% |
|---|---|---|---|---|---|
| Aoi | 37 | 3,201 | 1,604 | 1,597 | 50.1% |
| Lei Fei | 37 | 1,266 | 718 | 548 | 56.7% |
| Jeffry | 36 | 1,190 | 611 | 579 | 51.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,963 of 6,865 rounds counted9.0 inputs a second (540 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 8.8 | 531 | 2,755 |
|---|---|---|---|
| Aoi | 9.1 | 544 | 2,388 |
| Kage | 9.3 | 559 | 682 |
| Lei Fei | 9.7 | 584 | 138 |
By opponent's character
| Akira | 9.4 | 567 | 523 |
|---|---|---|---|
| Lau | 9.0 | 540 | 567 |
| Goh | 9.1 | 545 | 570 |
| Wolf | 9.4 | 562 | 446 |
| Kage | 8.9 | 535 | 342 |
| Jean | 9.2 | 552 | 375 |
| Jacky | 9.2 | 551 | 342 |
| Lei Fei | 8.7 | 521 | 345 |
| Lion | 8.7 | 524 | 300 |
| Sarah | 8.8 | 529 | 303 |
| Shun | 8.8 | 530 | 304 |
| Brad | 8.9 | 537 | 296 |
| Aoi | 9.5 | 569 | 243 |
| Jeffry | 8.8 | 525 | 245 |
| Vanessa | 8.5 | 509 | 205 |
| Pai | 8.6 | 516 | 185 |
| Eileen | 8.6 | 517 | 148 |
| El Blaze | 8.8 | 528 | 113 |
| Taka | 9.1 | 546 | 108 |
| Dural | 8.3 | 500 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 174 | 96 | 78 | 55.2% | +2.4 |
|---|---|---|---|---|---|
| Lau | 169 | 80 | 89 | 47.3% | -3.2 |
| Goh | 161 | 76 | 85 | 47.2% | -1.7 |
| Wolf | 120 | 74 | 46 | 61.7% | +9.9 |
| Kage | 111 | 58 | 53 | 52.2% | +1.9 |
| Jean | 100 | 49 | 51 | 49.0% | +3.4 |
| Jacky | 93 | 51 | 42 | 54.8% | +0.8 |
| Lei Fei | 88 | 48 | 40 | 54.5% | +4.3 |
| Lion | 83 | 35 | 48 | 42.2% | -4.5 |
| Sarah | 82 | 51 | 31 | 62.2% | +10.5 |
| Shun | 82 | 24 | 58 | 29.3% | -14.1 |
| Brad | 79 | 42 | 37 | 53.2% | -0.2 |
| Aoi | 69 | 37 | 32 | 53.6% | +4.3 |
| Jeffry | 69 | 35 | 34 | 50.7% | -0.3 |
| Vanessa | 62 | 23 | 39 | 37.1% | -9.3 |
| Pai | 47 | 30 | 17 | 63.8% | +13.0 |
| Eileen | 36 | 12 | 24 | 33.3% | -18.3 |
| El Blaze | 36 | 16 | 20 | 44.4% | -5.8 |
| Taka | 26 | 7 | 19 | 26.9% | -17.4 |
| Dural | 3 | 1 | 2 | 33.3% | -17.5 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 194 | 102 | 92 | 52.6% | +2.2 |
|---|---|---|---|---|---|
| Rectangle | 192 | 99 | 93 | 51.6% | +1.7 |
| Low Fence | 181 | 98 | 83 | 54.1% | +4.0 |
| Open | 174 | 83 | 91 | 47.7% | -2.0 |
| Full Fence | 168 | 85 | 83 | 50.6% | +1.2 |
| Half Fence | 163 | 79 | 84 | 48.5% | -1.6 |
| Octagon | 163 | 78 | 85 | 47.9% | -3.1 |
| Single Wall | 149 | 74 | 75 | 49.7% | -2.0 |
| Breakable Half Fence | 141 | 65 | 76 | 46.1% | -4.2 |
| Full Fence and Open | 104 | 51 | 53 | 49.0% | +2.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,021 | 49.8% | 50.1% | -0.4 |
| No walls | 504 | 50.6% | 50.5% | +0.1 |
Walls against open: -0.5 points (95% range -6.2 to +5.2), p 0.860 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| lapislazuli (Rank 36) | 61 | 30 | 31 | 49.2% |
|---|---|---|---|---|
| PuzzG/ぱず爺 (Rank 36) | 37 | 7 | 30 | 18.9% |
| VF12360-PC (Rank 38) | 35 | 17 | 18 | 48.6% |
| イイクルーン (Rank 37) | 34 | 15 | 19 | 44.1% |
| ヘニオ (Rank 34) | 34 | 26 | 8 | 76.5% |
| ken3000wo (Rank 34) | 32 | 24 | 8 | 75.0% |
| 都筑まもる君 (Rank 35) | 31 | 18 | 13 | 58.1% |
| さみぃ_ANTARES (Rank 34) | 24 | 13 | 11 | 54.2% |
| nidaimebannai (Rank 40) | 22 | 10 | 12 | 45.5% |
| okamiaoi_127 (Rank 33) | 21 | 14 | 7 | 66.7% |
| shuri_nero (Rank 34) | 21 | 9 | 12 | 42.9% |
| ヒ・ジハー (Rank 36) | 21 | 5 | 16 | 23.8% |
| 苦道訓|kudoukun_goh (Rank 38) | 21 | 9 | 12 | 42.9% |
| BigBoin (Rank 35) | 19 | 9 | 10 | 47.4% |
| 鄭来来 (Rank 34) | 19 | 13 | 6 | 68.4% |
| Hi-VisionZERO (Rank 30) | 17 | 9 | 8 | 52.9% |
| Wallaby360 (Rank 35) | 17 | 9 | 8 | 52.9% |
| ぶーん (Rank 34) | 17 | 12 | 5 | 70.6% |
| お~ちゃん (Rank 34) | 16 | 9 | 7 | 56.2% |
| mahiro_725 (Rank 35) | 15 | 11 | 4 | 73.3% |
| fixed-star_61 (Rank 34) | 14 | 8 | 6 | 57.1% |
| wildguy177 (Rank 32) | 14 | 9 | 5 | 64.3% |
| reiya---0602 (Rank 36) | 13 | 6 | 7 | 46.1% |
| umiyama_kai (Rank 33) | 13 | 5 | 8 | 38.5% |
| じゃんぬ兄(公認) (Rank 36) | 13 | 3 | 10 | 23.1% |
Most played opponents, most recent first
| okamiaoi_127 (Rank 33) | 2026/10/02 | 21 | 14 | 7 | 66.7% |
|---|---|---|---|---|---|
| reiya---0602 (Rank 36) | 2026/10/02 | 13 | 6 | 7 | 46.1% |
| お~ちゃん (Rank 34) | 2026/10/02 | 16 | 9 | 7 | 56.2% |
| ヘニオ (Rank 34) | 2026/10/02 | 34 | 26 | 8 | 76.5% |
| wildguy177 (Rank 32) | 2026/10/02 | 14 | 9 | 5 | 64.3% |
| BigBoin (Rank 35) | 2026/10/02 | 19 | 9 | 10 | 47.4% |
| VF12360-PC (Rank 38) | 2026/09/29 | 35 | 17 | 18 | 48.6% |
| lapislazuli (Rank 36) | 2026/09/29 | 61 | 30 | 31 | 49.2% |
| ken3000wo (Rank 34) | 2026/09/29 | 32 | 24 | 8 | 75.0% |
| ぶーん (Rank 34) | 2026/09/14 | 17 | 12 | 5 | 70.6% |
| さみぃ_ANTARES (Rank 34) | 2026/09/14 | 24 | 13 | 11 | 54.2% |
| nidaimebannai (Rank 40) | 2026/09/06 | 22 | 10 | 12 | 45.5% |
| PuzzG/ぱず爺 (Rank 36) | 2026/09/06 | 37 | 7 | 30 | 18.9% |
| shuri_nero (Rank 34) | 2026/09/06 | 21 | 9 | 12 | 42.9% |
| 都筑まもる君 (Rank 35) | 2026/08/18 | 31 | 18 | 13 | 58.1% |
| イイクルーン (Rank 37) | 2026/08/05 | 34 | 15 | 19 | 44.1% |
| fixed-star_61 (Rank 34) | 2026/08/05 | 14 | 8 | 6 | 57.1% |
| Wallaby360 (Rank 35) | 2026/07/22 | 17 | 9 | 8 | 52.9% |
| mahiro_725 (Rank 35) | 2026/07/17 | 15 | 11 | 4 | 73.3% |
| じゃんぬ兄(公認) (Rank 36) | 2026/06/30 | 13 | 3 | 10 | 23.1% |
| Hi-VisionZERO (Rank 30) | 2026/06/30 | 17 | 9 | 8 | 52.9% |
| 鄭来来 (Rank 34) | 2026/06/30 | 19 | 13 | 6 | 68.4% |
| umiyama_kai (Rank 33) | 2026/06/29 | 13 | 5 | 8 | 38.5% |
| ヒ・ジハー (Rank 36) | 2026/06/25 | 21 | 5 | 16 | 23.8% |
| 苦道訓|kudoukun_goh (Rank 38) | 2026/04/17 | 21 | 9 | 12 | 42.9% |
Round openings
Every character
| forward dash into evade up | 591 | 8.6% |
|---|---|---|
| forward dash into guardG | 341 | 5.0% |
| forward dash into forward movement | 225 | 3.3% |
| Ducking Low2K+G | 136 | 2.0% |
| forward dash into evade down | 136 | 2.0% |
| forward dash into Kusanagi2K+G | 117 | 1.7% |
| forward movement into evade up | 116 | 1.7% |
| backdash into evade up | 109 | 1.6% |
| guardG | 98 | 1.4% |
| crouch into Maegeri3K | 89 | 1.3% |
| forward dash into Ducking Low2K+G | 78 | 1.1% |
| forward dash into throwP+G | 72 | 1.1% |
| Dash Elbow66P into Dash Elbow Upper66PP | 60 | 0.9% |
| guardG into throw escape | 59 | 0.9% |
| Kusanagi2K+G | 55 | 0.8% |
964 further openings account for the other 4,591 rounds.
Jeffry
- Career
- 611–579 · 51.3%
- This season
- 684 matches · 48.8%
- Peak rank
- 36
First hit in 49.8% of 2,753 rounds. Won 52.4% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 43.1% of rounds, against 21.9% in their other rounds.
- Against Shun: evades first in 20.6% of rounds, against 7.5% against everyone else.
- On Breakable Full Fence stages: backs off first in 18.6% of rounds, against 12.1% on the other stages.
- After opening the round before by moving in: moves in first in 54.2% of rounds, against 44.9% after anything else.
- After losing a round: moves in first in 60.6% of rounds, against 36.7% after winning one.
- When behind: moves in first in 60.4% of rounds, against 41.7% when ahead or level.
- After landing the first hit of the round before: backs off first in 15.3% of rounds, against 11.7% after being hit first.
- In round 1: opens with “2K+G Ducking Low” in 8.5% of rounds, against 3.8% in their other rounds.
- Against Vanessa: opens with “forward dash into forward movement” in 13.3% of rounds, against 2.6% against everyone else.
- On Rectangle stages: opens with “forward dash into G guard” in 11.4% of rounds, against 4.7% on the other stages.
- After opening the round before with “forward dash into forward movement”: opens with “forward dash into forward movement” in 16.4% of rounds, against 3.0% after anything else.
- After losing a round: opens with “forward dash into G guard” in 9.6% of rounds, against 2.7% after winning one.
- When behind: opens with “forward dash into G guard” in 9.1% of rounds, against 3.9% when ahead or level.
| forward dash into evade up | 241 | 8.7% |
|---|---|---|
| forward dash into guardG | 148 | 5.4% |
| Ducking Low2K+G | 136 | 4.9% |
| forward dash into forward movement | 86 | 3.1% |
| forward dash into Ducking Low2K+G | 78 | 2.8% |
| forward movement into evade up | 63 | 2.3% |
| Dash Elbow66P into Dash Elbow Upper66PP | 60 | 2.2% |
| backdash into evade up | 50 | 1.8% |
| crouch into Side Kick3K | 50 | 1.8% |
| Hammer Slide1P | 42 | 1.5% |
| forward dash into evade down | 41 | 1.5% |
| evade up into evade down | 39 | 1.4% |
| forward dash into Dash Elbow Upper66PP | 38 | 1.4% |
| guardG | 38 | 1.4% |
| forward dash into Full Swing Upper33P | 35 | 1.3% |
366 further openings account for the other 1,614 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Goh | 30–24 · 56% | 13–7 · 65% | too few to test |
| Akira | 17–12 · 59% | 10–15 · 40% | too few to test |
| Lau | 25–26 · 49% | 7–2 · 78% | too few to test |
| Shun | 8–17 · 32% | 5–15 · 25% | too few to test |
| Brad | 12–11 · 52% | 6–12 · 33% | too few to test |
| Jeffry | 14–13 · 52% | 5–5 · 50% | too few to test |
| Lei Fei | 13–7 · 65% | 9–6 · 60% | too few to test |
| Sarah | 14–8 · 64% | 7–2 · 78% | too few to test |
| Wolf | 18–11 · 62% | 3–2 · 60% | too few to test |
| Jean | 3–7 · 30% | 8–10 · 44% | too few to test |
| Vanessa | 3–12 · 20% | 5–5 · 50% | too few to test |
| Kage | 6–13 · 32% | 8–5 · 62% | too few to test |
| Pai | 13–7 · 65% | 3–4 · 43% | too few to test |
| Jacky | 9–11 · 45% | 1–4 · 20% | too few to test |
| Lion | 6–9 · 40% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 1,604–1,597 · 50.1%
- This season
- 654 matches · 49.2%
- Peak rank
- 37
First hit in 45.2% of 2,658 rounds. Won 51.8% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 41.4% of rounds, against 21.2% in their other rounds.
- Against Wolf: backs off first in 16.3% of rounds, against 6.3% against everyone else.
- After opening the round before by backing off: backs off first in 19.4% of rounds, against 6.4% after anything else.
- After losing a round: moves in first in 71.7% of rounds, against 45.5% after winning one.
- When behind: moves in first in 68.4% of rounds, against 54.1% when ahead or level.
- In round 1: opens with “crouch into 3K Maegeri” in 9.0% of rounds, against 1.5% in their other rounds.
- Against Jacky: opens with “forward dash into forward movement” in 6.9% of rounds, against 2.4% against everyone else.
- After the opponent opened the round before with “backdash into evade up”: opens with “forward dash into 2K+G Kusanagi” in 15.9% of rounds, against 3.6% after anything else.
- After losing a round: opens with “forward dash into G guard” in 7.3% of rounds, against 2.3% after winning one.
- When behind: opens with “forward dash into forward movement” in 5.0% of rounds, against 2.4% when ahead or level.
| forward dash into evade up | 226 | 8.4% |
|---|---|---|
| forward dash into Kusanagi2K+G | 117 | 4.4% |
| forward dash into guardG | 106 | 4.0% |
| crouch into Maegeri3K | 89 | 3.3% |
| forward dash into forward movement | 73 | 2.7% |
| forward dash into evade down | 60 | 2.2% |
| Kusanagi2K+G | 55 | 2.1% |
| Koromoguruma66P | 51 | 1.9% |
| forward dash into Koromoguruma66P | 48 | 1.8% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 45 | 1.7% |
| Ouda6P+K | 45 | 1.7% |
| Tsukiashibarai1P | 44 | 1.6% |
| guardG | 44 | 1.6% |
| forward dash into throwP+G | 40 | 1.5% |
| forward dash into Tsumujikaze64P | 34 | 1.3% |
358 further openings account for the other 1,596 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 24–19 · 56% | 8–5 · 62% | too few to test |
| Lau | 13–22 · 37% | 7–12 · 37% | too few to test |
| Jean | 15–13 · 54% | 6–9 · 40% | too few to test |
| Wolf | 19–13 · 59% | 14–4 · 78% | too few to test |
| Kage | 15–10 · 60% | 10–7 · 59% | too few to test |
| Goh | 8–19 · 30% | 9–10 · 47% | too few to test |
| Lion | 10–13 · 43% | 3–10 · 23% | too few to test |
| Aoi | 6–5 · 55% | 14–12 · 54% | too few to test |
| Jacky | 17–11 · 61% | 5–4 · 56% | too few to test |
| Sarah | 18–10 · 64% | 0–0 · — | too few to test |
| Lei Fei | 9–10 · 47% | 1–5 · 17% | too few to test |
| Vanessa | 4–14 · 22% | 4–1 · 80% | too few to test |
| Shun | 5–9 · 36% | 2–9 · 18% | too few to test |
| Taka | 4–6 · 40% | 1–6 · 14% | too few to test |
| El Blaze | 7–4 · 64% | 3–4 · 43% | too few to test |
| Jeffry | 5–7 · 42% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 2,099–2,070 · 50.4%
- This season
- 318 matches · 52.2%
- Peak rank
- 38
First hit in 44.9% of 1,293 rounds. Won 54.5% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 51.3% of rounds, against 30.5% in their other rounds.
- Against Lei Fei: moves in first in 63.3% of rounds, against 44.1% against everyone else.
- After losing a round: moves in first in 66.0% of rounds, against 36.5% after winning one.
- When behind: moves in first in 64.2% of rounds, against 44.8% when ahead or level.
- In round 2: opens with “forward dash into forward movement” in 7.3% of rounds, against 3.7% in their other rounds.
- Against Lion: opens with “2P+K Senpujin” in 17.4% of rounds, against 2.4% against everyone else.
- After opening the round before with “forward dash into evade up”: opens with “forward dash into evade up” in 19.0% of rounds, against 8.3% after anything else.
- After losing a round: opens with “forward dash into G guard” in 11.1% of rounds, against 3.2% after winning one.
- When behind: opens with “forward dash into evade up” in 12.4% of rounds, against 7.6% when ahead or level.
| forward dash into evade up | 108 | 8.3% |
|---|---|---|
| forward dash into guardG | 77 | 5.9% |
| forward dash into forward movement | 59 | 4.5% |
| Ryu'eikyaku66K | 46 | 3.5% |
| Senpujin2P+K | 44 | 3.4% |
| forward dash into evade down | 33 | 2.5% |
| Rasen4P | 29 | 2.2% |
| Hagakure-ryu In Raijingeki46P+K | 26 | 2.0% |
| backdash into evade up | 26 | 2.0% |
| forward dash into Nakageri3K | 24 | 1.8% |
| backward movement into Nagiharai6P+K | 22 | 1.7% |
| Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 20 | 1.5% |
| forward dash into Hiji'uchi6P | 20 | 1.5% |
| forward movement into evade up | 19 | 1.5% |
| throw escape | 19 | 1.5% |
262 further openings account for the other 731 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 17–16 · 52% | 7–6 · 54% | too few to test |
| Akira | 12–13 · 48% | 11–4 · 73% | too few to test |
| Wolf | 8–12 · 40% | 9–3 · 75% | too few to test |
| Goh | 5–12 · 29% | 2–2 · 50% | too few to test |
| Kage | 7–9 · 44% | 2–3 · 40% | too few to test |
| Lion | 10–9 · 53% | 0–0 · — | too few to test |
| Jacky | 9–5 · 64% | 4–3 · 57% | too few to test |
| Lei Fei | 9–8 · 53% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 718–548 · 56.7%
- This season
- 34 matches · 67.7%
- Peak rank
- 37
First hit in 48.9% of 137 rounds. Won 64.2% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into evade up | 16 | 11.6% |
|---|---|---|
| forward dash into guardG | 10 | 7.2% |
| forward dash into forward movement | 7 | 5.1% |
| Senpukyaku66K+G | 6 | 4.3% |
| Souryu Shukkai43P+K | 4 | 2.9% |
| Zaban Hekishou66P+K into Kinkei DokuritsuP+K | 4 | 2.9% |
| crouch into Bunkyaku3K | 4 | 2.9% |
| forward dash into Toushou66P | 4 | 2.9% |
| Bunkyaku3K | 3 | 2.2% |
| Fukushin Soukyaku33K+G | 2 | 1.4% |
| Tenshi Ryusentai6K+G | 2 | 1.4% |
| Toushou66P | 2 | 1.4% |
| Toushou66P into punchP | 2 | 1.4% |
| Zaban Hekishou66P+K into Gaiken6P+K | 2 | 1.4% |
| backdash into evade up | 2 | 1.4% |
56 further openings account for the other 68 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 13 of 16 tests hold up
- Aoi: 10 of 16 tests hold up
- Kage: 9 of 15 tests hold up
- Lei Fei: not tested (too few rounds)
