VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

なめ

  • Jeffry
  • Aoi
  • Lei Fei
Career matches9,826
Career win rate51.2%
Round win rate49.9%
Peak rank38
Distinct opponents339
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1717 #713 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage384,1692,0992,07050.4%
Aoi373,2011,6041,59750.1%
Lei Fei371,26671854856.7%
Jeffry361,19061157951.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,963 of 6,865 rounds counted

9.0 inputs a second (540 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry8.85312,755
Aoi9.15442,388
Kage9.3559682
Lei Fei9.7584138

By opponent's character

Akira9.4567523
Lau9.0540567
Goh9.1545570
Wolf9.4562446
Kage8.9535342
Jean9.2552375
Jacky9.2551342
Lei Fei8.7521345
Lion8.7524300
Sarah8.8529303
Shun8.8530304
Brad8.9537296
Aoi9.5569243
Jeffry8.8525245
Vanessa8.5509205
Pai8.6516185
Eileen8.6517148
El Blaze8.8528113
Taka9.1546108
Dural8.35003

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira174967855.2%+2.4
Lau169808947.3%-3.2
Goh161768547.2%-1.7
Wolf120744661.7%+9.9
Kage111585352.2%+1.9
Jean100495149.0%+3.4
Jacky93514254.8%+0.8
Lei Fei88484054.5%+4.3
Lion83354842.2%-4.5
Sarah82513162.2%+10.5
Shun82245829.3%-14.1
Brad79423753.2%-0.2
Aoi69373253.6%+4.3
Jeffry69353450.7%-0.3
Vanessa62233937.1%-9.3
Pai47301763.8%+13.0
Eileen36122433.3%-18.3
El Blaze36162044.4%-5.8
Taka2671926.9%-17.4
Dural31233.3%-17.5

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence1941029252.6%+2.2
Rectangle192999351.6%+1.7
Low Fence181988354.1%+4.0
Open174839147.7%-2.0
Full Fence168858350.6%+1.2
Half Fence163798448.5%-1.6
Octagon163788547.9%-3.1
Single Wall149747549.7%-2.0
Breakable Half Fence141657646.1%-4.2
Full Fence and Open104515349.0%+2.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,02149.8%50.1%-0.4
No walls50450.6%50.5%+0.1

Walls against open: -0.5 points (95% range -6.2 to +5.2), p 0.860 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

okamiaoi_127 (Rank 33)2026/10/022114766.7%
reiya---0602 (Rank 36)2026/10/02136746.1%
お~ちゃん (Rank 34)2026/10/02169756.2%
ヘニオ (Rank 34)2026/10/023426876.5%
wildguy177 (Rank 32)2026/10/02149564.3%
BigBoin (Rank 35)2026/10/021991047.4%
VF12360-PC (Rank 38)2026/09/2935171848.6%
lapislazuli (Rank 36)2026/09/2961303149.2%
ken3000wo (Rank 34)2026/09/293224875.0%
ぶーん (Rank 34)2026/09/141712570.6%
さみぃ_ANTARES (Rank 34)2026/09/1424131154.2%
nidaimebannai (Rank 40)2026/09/0622101245.5%
PuzzG/ぱず爺 (Rank 36)2026/09/063773018.9%
shuri_nero (Rank 34)2026/09/062191242.9%
都筑まもる君 (Rank 35)2026/08/1831181358.1%
イイクルーン (Rank 37)2026/08/0534151944.1%
fixed-star_61 (Rank 34)2026/08/05148657.1%
Wallaby360 (Rank 35)2026/07/22179852.9%
mahiro_725 (Rank 35)2026/07/171511473.3%
じゃんぬ兄(公認) (Rank 36)2026/06/301331023.1%
Hi-VisionZERO (Rank 30)2026/06/30179852.9%
鄭来来 (Rank 34)2026/06/301913668.4%
umiyama_kai (Rank 33)2026/06/29135838.5%
ヒ・ジハー (Rank 36)2026/06/252151623.8%
苦道訓|kudoukun_goh (Rank 38)2026/04/172191242.9%

Round openings

Every character

forward dash into evade up5918.6%
forward dash into guardG3415.0%
forward dash into forward movement2253.3%
Ducking Low2K+G1362.0%
forward dash into evade down1362.0%
forward dash into Kusanagi2K+G1171.7%
forward movement into evade up1161.7%
backdash into evade up1091.6%
guardG981.4%
crouch into Maegeri3K891.3%
forward dash into Ducking Low2K+G781.1%
forward dash into throwP+G721.1%
Dash Elbow66P into Dash Elbow Upper66PP600.9%
guardG into throw escape590.9%
Kusanagi2K+G550.8%

964 further openings account for the other 4,591 rounds.

Jeffry

Career
611–579 · 51.3%
This season
684 matches · 48.8%
Peak rank
36

First hit in 49.8% of 2,753 rounds. Won 52.4% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 43.1% of rounds, against 21.9% in their other rounds.
  • Against Shun: evades first in 20.6% of rounds, against 7.5% against everyone else.
  • On Breakable Full Fence stages: backs off first in 18.6% of rounds, against 12.1% on the other stages.
  • After opening the round before by moving in: moves in first in 54.2% of rounds, against 44.9% after anything else.
  • After losing a round: moves in first in 60.6% of rounds, against 36.7% after winning one.
  • When behind: moves in first in 60.4% of rounds, against 41.7% when ahead or level.
  • After landing the first hit of the round before: backs off first in 15.3% of rounds, against 11.7% after being hit first.
  • In round 1: opens with “2K+G Ducking Low” in 8.5% of rounds, against 3.8% in their other rounds.
  • Against Vanessa: opens with “forward dash into forward movement” in 13.3% of rounds, against 2.6% against everyone else.
  • On Rectangle stages: opens with “forward dash into G guard” in 11.4% of rounds, against 4.7% on the other stages.
  • After opening the round before with “forward dash into forward movement”: opens with “forward dash into forward movement” in 16.4% of rounds, against 3.0% after anything else.
  • After losing a round: opens with “forward dash into G guard” in 9.6% of rounds, against 2.7% after winning one.
  • When behind: opens with “forward dash into G guard” in 9.1% of rounds, against 3.9% when ahead or level.

How is this tested?

forward dash into evade up2418.7%
forward dash into guardG1485.4%
Ducking Low2K+G1364.9%
forward dash into forward movement863.1%
forward dash into Ducking Low2K+G782.8%
forward movement into evade up632.3%
Dash Elbow66P into Dash Elbow Upper66PP602.2%
backdash into evade up501.8%
crouch into Side Kick3K501.8%
Hammer Slide1P421.5%
forward dash into evade down411.5%
evade up into evade down391.4%
forward dash into Dash Elbow Upper66PP381.4%
guardG381.4%
forward dash into Full Swing Upper33P351.3%

366 further openings account for the other 1,614 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh30–24 · 56%13–7 · 65%too few to test
Akira17–12 · 59%10–15 · 40%too few to test
Lau25–26 · 49%7–2 · 78%too few to test
Shun8–17 · 32%5–15 · 25%too few to test
Brad12–11 · 52%6–12 · 33%too few to test
Jeffry14–13 · 52%5–5 · 50%too few to test
Lei Fei13–7 · 65%9–6 · 60%too few to test
Sarah14–8 · 64%7–2 · 78%too few to test
Wolf18–11 · 62%3–2 · 60%too few to test
Jean3–7 · 30%8–10 · 44%too few to test
Vanessa3–12 · 20%5–5 · 50%too few to test
Kage6–13 · 32%8–5 · 62%too few to test
Pai13–7 · 65%3–4 · 43%too few to test
Jacky9–11 · 45%1–4 · 20%too few to test
Lion6–9 · 40%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
1,604–1,597 · 50.1%
This season
654 matches · 49.2%
Peak rank
37

First hit in 45.2% of 2,658 rounds. Won 51.8% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 41.4% of rounds, against 21.2% in their other rounds.
  • Against Wolf: backs off first in 16.3% of rounds, against 6.3% against everyone else.
  • After opening the round before by backing off: backs off first in 19.4% of rounds, against 6.4% after anything else.
  • After losing a round: moves in first in 71.7% of rounds, against 45.5% after winning one.
  • When behind: moves in first in 68.4% of rounds, against 54.1% when ahead or level.
  • In round 1: opens with “crouch into 3K Maegeri” in 9.0% of rounds, against 1.5% in their other rounds.
  • Against Jacky: opens with “forward dash into forward movement” in 6.9% of rounds, against 2.4% against everyone else.
  • After the opponent opened the round before with “backdash into evade up”: opens with “forward dash into 2K+G Kusanagi” in 15.9% of rounds, against 3.6% after anything else.
  • After losing a round: opens with “forward dash into G guard” in 7.3% of rounds, against 2.3% after winning one.
  • When behind: opens with “forward dash into forward movement” in 5.0% of rounds, against 2.4% when ahead or level.

How is this tested?

forward dash into evade up2268.4%
forward dash into Kusanagi2K+G1174.4%
forward dash into guardG1064.0%
crouch into Maegeri3K893.3%
forward dash into forward movement732.7%
forward dash into evade down602.2%
Kusanagi2K+G552.1%
Koromoguruma66P511.9%
forward dash into Koromoguruma66P481.8%
Kusanagi2K+G into Tenchi In'youP+K+G451.7%
Ouda6P+K451.7%
Tsukiashibarai1P441.6%
guardG441.6%
forward dash into throwP+G401.5%
forward dash into Tsumujikaze64P341.3%

358 further openings account for the other 1,596 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira24–19 · 56%8–5 · 62%too few to test
Lau13–22 · 37%7–12 · 37%too few to test
Jean15–13 · 54%6–9 · 40%too few to test
Wolf19–13 · 59%14–4 · 78%too few to test
Kage15–10 · 60%10–7 · 59%too few to test
Goh8–19 · 30%9–10 · 47%too few to test
Lion10–13 · 43%3–10 · 23%too few to test
Aoi6–5 · 55%14–12 · 54%too few to test
Jacky17–11 · 61%5–4 · 56%too few to test
Sarah18–10 · 64%0–0 · —too few to test
Lei Fei9–10 · 47%1–5 · 17%too few to test
Vanessa4–14 · 22%4–1 · 80%too few to test
Shun5–9 · 36%2–9 · 18%too few to test
Taka4–6 · 40%1–6 · 14%too few to test
El Blaze7–4 · 64%3–4 · 43%too few to test
Jeffry5–7 · 42%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
2,099–2,070 · 50.4%
This season
318 matches · 52.2%
Peak rank
38

First hit in 44.9% of 1,293 rounds. Won 54.5% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 51.3% of rounds, against 30.5% in their other rounds.
  • Against Lei Fei: moves in first in 63.3% of rounds, against 44.1% against everyone else.
  • After losing a round: moves in first in 66.0% of rounds, against 36.5% after winning one.
  • When behind: moves in first in 64.2% of rounds, against 44.8% when ahead or level.
  • In round 2: opens with “forward dash into forward movement” in 7.3% of rounds, against 3.7% in their other rounds.
  • Against Lion: opens with “2P+K Senpujin” in 17.4% of rounds, against 2.4% against everyone else.
  • After opening the round before with “forward dash into evade up”: opens with “forward dash into evade up” in 19.0% of rounds, against 8.3% after anything else.
  • After losing a round: opens with “forward dash into G guard” in 11.1% of rounds, against 3.2% after winning one.
  • When behind: opens with “forward dash into evade up” in 12.4% of rounds, against 7.6% when ahead or level.

How is this tested?

forward dash into evade up1088.3%
forward dash into guardG775.9%
forward dash into forward movement594.5%
Ryu'eikyaku66K463.5%
Senpujin2P+K443.4%
forward dash into evade down332.5%
Rasen4P292.2%
Hagakure-ryu In Raijingeki46P+K262.0%
backdash into evade up262.0%
forward dash into Nakageri3K241.8%
backward movement into Nagiharai6P+K221.7%
Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G201.5%
forward dash into Hiji'uchi6P201.5%
forward movement into evade up191.5%
throw escape191.5%

262 further openings account for the other 731 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau17–16 · 52%7–6 · 54%too few to test
Akira12–13 · 48%11–4 · 73%too few to test
Wolf8–12 · 40%9–3 · 75%too few to test
Goh5–12 · 29%2–2 · 50%too few to test
Kage7–9 · 44%2–3 · 40%too few to test
Lion10–9 · 53%0–0 · —too few to test
Jacky9–5 · 64%4–3 · 57%too few to test
Lei Fei9–8 · 53%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
718–548 · 56.7%
This season
34 matches · 67.7%
Peak rank
37

First hit in 48.9% of 137 rounds. Won 64.2% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade up1611.6%
forward dash into guardG107.2%
forward dash into forward movement75.1%
Senpukyaku66K+G64.3%
Souryu Shukkai43P+K42.9%
Zaban Hekishou66P+K into Kinkei DokuritsuP+K42.9%
crouch into Bunkyaku3K42.9%
forward dash into Toushou66P42.9%
Bunkyaku3K32.2%
Fukushin Soukyaku33K+G21.4%
Tenshi Ryusentai6K+G21.4%
Toushou66P21.4%
Toushou66P into punchP21.4%
Zaban Hekishou66P+K into Gaiken6P+K21.4%
backdash into evade up21.4%

56 further openings account for the other 68 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 13 of 16 tests hold up
  • Aoi: 10 of 16 tests hold up
  • Kage: 9 of 15 tests hold up
  • Lei Fei: not tested (too few rounds)