VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

おるが@のびしろF

  • Jacky
  • Akira
  • Wolf
  • Pai
  • Jeffry
  • Vanessa
  • Lau
  • Goh
  • Shun
  • Taka
  • Kage
  • Jean
  • Aoi
Career matches5,174
Career win rate60.5%
Round win rate53.3%
Peak rank38
Distinct opponents492
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1601 #1,341 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion381,21567454155.5%
Jacky3488748340454.5%
Akira3456434022460.3%
Lau3445028316762.9%
Goh3234520214358.5%
Pai332721799365.8%
Vanessa332601788268.5%
Wolf3225215010259.5%
Jeffry322271379060.4%
Kage301981336567.2%
Taka301491183179.2%
Jean301441004469.4%
Shun32113842974.3%
Aoi2650331766.0%
Dural—48361275.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,669 of 5,634 rounds counted

9.9 inputs a second (596 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion10.2612846
Jacky10.1607611
Akira10.7639484
Wolf9.8587672
Pai9.8586343
Jeffry9.5572327
Vanessa9.8588339
Lau10.0602181
Goh9.9597316
Shun9.5571218
Taka9.356095
Kage9.2554117
Jean9.456385
Aoi8.752235

By opponent's character

Jacky9.9595632
Akira10.1607571
Wolf10.1605363
Jeffry9.7584335
Aoi10.2610250
Lau10.4622283
Goh10.3616185
Pai9.8591245
Kage9.6578227
Shun9.8589226
El Blaze9.9597213
Jean10.0602169
Sarah9.6573208
Lion9.5570188
Brad10.1603179
Lei Fei9.8589125
Vanessa9.7580117
Taka9.758083
Eileen10.261346
Dural9.959624

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky1818110044.8%-11.2
Akira164937156.7%+0.9
Wolf113753866.4%+11.6
Jeffry100544654.0%+0.8
Aoi80532766.2%+10.6
Lau78403851.3%-5.6
Goh73433058.9%+1.1
Pai73452861.6%+5.6
Kage72373551.4%-0.4
Shun61313050.8%-6.5
El Blaze60362460.0%+2.2
Jean57342359.6%+7.1
Sarah55322358.2%+3.6
Lion54302455.6%+1.3
Brad51203139.2%-16.4
Lei Fei41261563.4%+12.6
Vanessa35161945.7%-7.0
Taka21111052.4%-3.3
Eileen159660.0%+2.1
Dural102820.0%-27.6

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence1621095367.3%+13.9
Single Wall155866955.5%+1.7
Full Fence153856855.6%-1.1
Rectangle137756254.7%-0.0
Breakable Full Fence132676550.8%-3.4
Half Fence130706053.9%-2.1
Open130715954.6%-1.1
Breakable Half Fence129636648.8%-4.3
Octagon120744661.7%+4.5
Full Fence and Open89414846.1%-10.6

1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls80154.2%55.2%-1.0
No walls44759.5%54.8%+4.7

Walls against open: -5.7 points (95% range -11.5 to +0.1), p 0.054 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

タイヨウ (Rank 32)2026/10/1174357.1%
ikkyusaaan (Rank 34)2026/10/10111109.1%
ぬっき~@ (Rank 33)2026/10/1084450.0%
zaduhkj (Rank 36)2026/10/1082625.0%
orz (Rank 29)2026/10/0894544.4%
Oshira_taicho (Rank 33)2026/10/05105550.0%
hurikake1999 (Rank 33)2026/10/05126650.0%
Zenpro-052 (Rank 36)2026/10/0583537.5%
siesuu (Rank 30)2026/10/05118372.7%
Sasuquatchfabrix (Rank 32)2026/10/04157846.7%
delicioso (Rank 34)2026/09/2682625.0%
bh_iflg (Rank 32)2026/09/26106460.0%
haira_76 (Rank 29)2026/09/2673442.9%
Varsity0326 (Rank 28)2026/09/25149564.3%
zephyr_dural (Rank 29)2026/09/2495455.6%
misoazy (Rank 27)2026/09/2487187.5%
え~る (Rank 31)2026/09/2295455.6%
うめの こうじ (Rank 32)2026/09/18108280.0%
役小角 (Rank 32)2026/09/1584450.0%
ma_hime1007 (Rank 34)2026/09/151211191.7%
れもん@のびしろF (Rank 32)2026/08/25135838.5%
ヘニオ (Rank 34)2026/08/24104640.0%
jyariten-1968 (Rank 27)2026/08/2285362.5%
powdershadow72 (Rank 36)2026/07/0883537.5%
Alias-ks77 (Rank 32)2026/05/2382625.0%

Round openings

Every character

backdash into evade down51110.0%
backdash into evade up1833.6%
backdash into punchP1012.0%
forward dash into evade up851.7%
crouch dash forward into guardG811.6%
guardG into evade down811.6%
backdash into throwP+G661.3%
Rimon Chouchu66P into Jouho Touken6P611.2%
Hiji'ate591.2%
Banchu6P into Banchu Renkanshu6PP531.0%
Senchuken6P460.9%
forward movement into punchP460.9%
Ukoushin46P+K into Ryusei Renkoushu46P+KP410.8%
crouch dash forward into punchP410.8%
evade down into guardG410.8%

1,288 further openings account for the other 3,608 rounds.

Counted from 1,256 of the 1,394 matches played. The rest were not pulled for openings.

Lion

Career
674–541 · 55.5%
This season
253 matches · 53.4%
Peak rank
38

First hit in 52.2% of 1,025 rounds. Won 52.9% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down908.8%
Banchu6P into Banchu Renkanshu6PP535.2%
Ukoushin46P+K into Ryusei Renkoushu46P+KP414.0%
Ukoushin46P+K into crouch dash forward353.4%
backdash into Dantai3K242.3%
backdash into evade up212.0%
Banchu6P191.9%
backward movement into forward punch+kick6P+K191.9%
backdash into Senshippo66P181.8%
backdash into Senkyutai1K171.7%
backdash into Sentai4K161.6%
backdash into punchP161.6%
crouch dash forward into guardG161.6%
Juchou Senshou8P+K151.5%
backdash into Kousoutai2K+G151.5%

238 further openings account for the other 612 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–15 · 38%2–2 · 50%too few to test
Jean4–8 · 33%6–5 · 55%too few to test
Jacky4–10 · 29%5–2 · 71%too few to test
Kage7–4 · 64%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
150–102 · 59.5%
This season
164 matches · 61.6%
Peak rank
32

First hit in 56.1% of 672 rounds. Won 58.4% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down7210.7%
backdash into Low Drop Kick62K223.3%
guardG into evade down192.8%
backdash into punchP182.7%
crouch dash forward into guardG182.7%
backdash into Short Shoulder46P+K172.5%
backdash into evade up172.5%
Arrow Knuckle3P162.4%
backdash into Low Hammer2P162.4%
Low Drop Kick62K152.2%
crouch dash forward into punchP142.1%
crouch dash forward into Low Hammer2P131.9%
forward movement into punchP131.9%
backdash into Savate4K121.8%
backdash into Face Lift Kick3K111.6%

164 further openings account for the other 379 rounds.

Jacky

Career
483–404 · 54.5%
This season
224 matches · 43.3%
Peak rank
34

First hit in 47.6% of 659 rounds. Won 56.4% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down639.4%
backdash into evade up456.7%
Middle Smash6P into Middle Smash Back Knuckle6PP263.9%
forward dash into evade up253.7%
punchP into Jab StraightPP162.4%
backdash into Dash Hammer Kick66K152.2%
forward movement into punchP142.1%
Slant Back Knuckle1P131.9%
crouch dash forward into guardG131.9%
Dash Hammer Kick66K into High Angle Upper Kick6K121.8%
Middle Smash6P121.8%
backdash into Squat Straight2P121.8%
guardG into evade down121.8%
backdash into Low Spin Kick1K+G91.4%
backdash into Middle Kick3K91.4%

183 further openings account for the other 373 rounds.

Counted from 166 of the 224 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky1–11 · 8%3–3 · 50%too few to test
Jeffry7–8 · 47%4–3 · 57%too few to test
Akira8–4 · 67%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

58 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
340–224 · 60.3%
This season
169 matches · 52.1%
Peak rank
34

First hit in 58.8% of 617 rounds. Won 53.7% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • Against Jacky: moves in first in 26.3% of rounds, against 8.1% against everyone else.

How is this tested?

backdash into evade down8413.5%
Rimon Chouchu66P into Jouho Touken6P619.8%
Ekishou3P345.5%
backdash into Jouho Senshou46P284.5%
backdash into evade up223.5%
backdash into Rimon Chouchu66P142.2%
backdash into Chouzan Housui46P+K132.1%
backdash into Jouho Touken6P132.1%
backdash into throwP+G121.9%
backdash into Tetsuzankou466P+K101.6%
backdash into punchP101.6%
Ekishou3P into Housui2P91.4%
backdash into Senzankou66P+K91.4%
forward dash into evade up91.4%
backdash into Chouyoushu1P81.3%

143 further openings account for the other 286 rounds.

Counted from 154 of the 169 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–7 · 46%5–8 · 38%too few to test
Wolf7–4 · 64%8–1 · 89%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
179–93 · 65.8%
This season
97 matches · 63.9%
Peak rank
33

First hit in 57.3% of 382 rounds. Won 60.3% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

  • Against Lion: waits first in 20.4% of rounds, against 5.7% against everyone else.

How is this tested?

Senchuken6P4611.9%
backdash into evade down4411.4%
backdash into evade up194.9%
backdash into punchP153.9%
backdash into RenkentaiPK82.1%
backdash into Souanshou3P+K82.1%
backdash into Enshi Soushou66P71.8%
backdash into throwP+G71.8%
backdash into Ensei Toukyaku46K61.6%
backdash into Koutankyaku66K61.6%
backdash into throw escape61.6%
Hi'en Tankyaku9K into guardG51.3%
Soukasui3P into Souka Rensui3PP51.3%
backdash into Hi'en Tankyaku9K51.3%
backdash into Rikensui1P51.3%

118 further openings account for the other 193 rounds.

Counted from 94 of the 97 matches played. The rest were not pulled for openings.

Vanessa

Career
178–82 · 68.5%
This season
88 matches · 61.4%
Peak rank
33

First hit in 25.9% of 352 rounds. Won 56.0% of the rounds they struck first, 56.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Offensive Style: backdash into evade down3810.6%
Defensive Style: backdash into evade down226.1%
Offensive Style: backdash into Leg Guard Crush2P102.8%
Offensive Style: backdash into evade up102.8%
Offensive Style: backdash into Spinning Savate66K+G82.2%
Offensive Style: crouch dash forward into guardG82.2%
Offensive Style: forward movement into punchP71.9%
Defensive Style: backdash into punchP61.7%
Offensive Style: backdash into Long Barrel Blow66P61.7%
Defensive Style: Back Knuckle into Back Knuckle High6PK51.4%
Defensive Style: Bone Crush Middle51.4%
Defensive Style: backdash into Bone Crush Middle3K51.4%
Offensive Style: Body Blow51.4%
Offensive Style: backdash into Bunker Buster9P51.4%
Offensive Style: backdash into HAWK Strike9K51.4%

141 further openings account for the other 214 rounds.

Goh

Career
202–143 · 58.5%
This season
78 matches · 59.0%
Peak rank
32

First hit in 56.9% of 325 rounds. Won 61.1% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hiji'ate6P4413.5%
backdash into evade down3811.6%
backdash into evade up123.7%
crouch dash forward into guardG82.5%
Sune Kudaki43P72.1%
backdash into Garyu66K72.1%
backdash into punchP72.1%
backdash into throwP+G72.1%
backdash into Kokuryusatsu Ichi46P+K61.8%
backdash into Kyousengeri46K61.8%
backdash into Shouzuka Okuri1P+K61.8%
guardG into evade down61.8%
backdash into Kirin33P51.5%
backdash into Sune'uchi2P51.5%
crouch dash forward into Kirin33P51.5%

103 further openings account for the other 158 rounds.

Jeffry

Career
137–90 · 60.4%
This season
89 matches · 56.2%
Peak rank
32

First hit in 57.7% of 298 rounds. Won 54.1% of the rounds they struck first, 56.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P into Elbow Hammer6PP3511.7%
backdash into evade down279.0%
backdash into evade up155.0%
backdash into Double Hammer Down43P113.7%
backdash into punchP113.7%
punchP into Double KnucklePP103.3%
crouch into Ducking Low2K+G93.0%
backdash into Side Kick3K82.7%
forward dash into evade up82.7%
crouch dash forward into guardG51.7%
crouch dash forward into punchP51.7%
guardG into evade down51.7%
Hammer Slide1P41.3%
backdash into Knee Attack6K41.3%
backdash into Low Knuckle2P41.3%

95 further openings account for the other 138 rounds.

Counted from 75 of the 89 matches played. The rest were not pulled for openings.

Lau

Career
283–167 · 62.9%
This season
81 matches · 48.1%
Peak rank
34

First hit in 51.6% of 221 rounds. Won 56.1% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2812.7%
forward dash into evade up104.5%
Fukko Kensou1P94.1%
backdash into Sako Soushou4P+K62.7%
guardG into evade down62.7%
Chugeki6P52.3%
Chugeki6P into Hou'ou Soushou6PP52.3%
backdash into Chugeki6P52.3%
backdash into Risensou46P+K52.3%
backdash into Souko Reppa3P+K52.3%
backdash into evade up52.3%
crouch dash back into Kosoushou46P52.3%
backdash into Senchutai3K41.8%
backdash into Souko Sensou66P+K41.8%
crouch dash forward into guardG41.8%

78 further openings account for the other 115 rounds.

Counted from 53 of the 81 matches played. The rest were not pulled for openings.

Shun

Career
84–29 · 74.3%
This season
55 matches · 69.1%
Peak rank
32

First hit in 59.9% of 142 rounds. Won 60.0% of the rounds they struck first, 59.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2114.8%
Kasen Chugeki6P into Kasen Zenbokushou6PP1611.3%
Kasen Chugeki6P139.2%
Getsuga Gakushu46P into Rensai Gakushu46PP74.9%
backdash into evade up74.9%
backdash into Getsuga Gakushu46P64.2%
Kasen Chugeki6P into punchP42.8%
backdash into Rensai Gakushu46PP42.8%
guardG into evade down42.8%
backdash into punchP32.1%
backward movement into Kasen Zenbokushou6PP32.1%
forward dash into evade up32.1%
backdash into Dokuritsu Kanpai46P+K21.4%
backdash into Fukuchougeki2P21.4%
backdash into Kasen Chugeki6P21.4%

41 further openings account for the other 45 rounds.

Counted from 36 of the 55 matches played. The rest were not pulled for openings.

Taka

Career
118–31 · 79.2%
This season
34 matches · 67.7%
Peak rank
30

First hit in 49.3% of 140 rounds. Won 63.8% of the rounds they struck first, 56.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2517.9%
Hiji'ate6P1510.7%
backdash into Kachi'age33P+K75.0%
backdash into evade up75.0%
crouch dash forward into guardG64.3%
crouch dash forward into evade down53.6%
forward dash into punchP42.9%
punchP into Tsuppari 2PP42.9%
backdash into Kumoyaburi4P+K32.1%
backdash into punchP32.1%
backdash into throwP+G21.4%
backward movement into evade up21.4%
crouch into Tsuyubarai 22P+KP21.4%
evade down into guardG21.4%
evade up into Kachi'age33P+K21.4%

48 further openings account for the other 51 rounds.

Kage

Career
133–65 · 67.2%
This season
30 matches · 66.7%
Peak rank
30

First hit in 56.4% of 117 rounds. Won 66.7% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up86.8%
Hiji'uchi6P76.0%
backdash into evade down54.3%
backdash into punchP43.4%
backdash into throwP+G43.4%
forward dash into evade up43.4%
backdash into HagasanePK32.6%
backdash into Hiji'uchi6P32.6%
backdash into Nakageri3K32.6%
backdash into Ryubisen44K+G32.6%
evade up into Ryubisen44K+G32.6%
Engetsugeri9K+G21.7%
Hagakure-ryu In Raijingeki46P+K21.7%
Hiji'uchi6P into crouch dash forward21.7%
Kodachinuki4K21.7%

53 further openings account for the other 62 rounds.

Jean

Career
100–44 · 69.4%
This season
23 matches · 47.8%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1313.8%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP66.4%
Oihiji4P+K44.3%
backdash into Oihiji4P+K44.3%
backdash into evade up44.3%
backdash into punchP33.2%
backdash into throw escape33.2%
crouch dash forward into evade down33.2%
forward dash into evade up33.2%
Chudan Mawashigeri3K22.1%
Shutoukiri4P22.1%
Yoko'enpi6P22.1%
backdash into Chudan Mawashigeri3K22.1%
backdash into Gyaku Seikenzuki66P22.1%
backdash into Sune'ori1K+G22.1%

37 further openings account for the other 39 rounds.

Aoi

Career
33–17 · 66.0%
This season
9 matches · 44.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down310.0%
guardG into evade up26.7%
Chudan Hiji'ate6P13.3%
Chudan Hiji'ate6P into Tsumujisakura6PP13.3%
Kamageri4K13.3%
Kusanagi2K+G into ShigureK+G13.3%
NirentotsuPP into Nirentotsu OuchuPPP13.3%
Ouda6P+K13.3%
Ouda6P+K into evade down13.3%
Ougimai4P13.3%
Uzumaki Shutou44P13.3%
backdash into Koromoguruma66P13.3%
backdash into Maegeri3K13.3%
backdash into Sanseigan66P+K13.3%
backdash into Sou'unha66K13.3%

12 further openings account for the other 12 rounds.

Counted from 8 of the 9 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (102 here; about 5.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 0 of 15 tests hold up
  • Wolf: 0 of 15 tests hold up
  • Jacky: 0 of 15 tests hold up
  • Akira: 1 of 15 tests hold up
  • Pai: 1 of 14 tests hold up
  • Vanessa: 0 of 14 tests hold up
  • Goh: 0 of 14 tests hold up
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Aoi: not tested (too few rounds)