VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

hiroron1222

  • Eileen
  • Jacky
  • Kage
  • Taka
  • Sarah
  • Brad
  • Jean
  • Pai
  • Akira
Career matches389
Career win rate74.3%
Round win rate63.7%
Peak rank23
Distinct opponents38
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1375 #2,782 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry23117793867.5%
Eileen1979582173.4%
Kage2042281466.7%
Jacky193127487.1%
Sarah202927293.1%
Taka192820871.4%
Pai192417770.8%
Brad172119290.5%
Jean181411378.6%
Akira1643175.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

278 of 278 rounds counted

6.9 inputs a second (415 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry7.042148
Eileen6.639649
Jacky7.343840
Kage7.142637
Taka6.438233
Sarah7.142824
Brad6.740418
Jean6.941217
Pai7.24348
Akira8.24894

By opponent's character

Akira6.841164
Sarah7.243334
Shun6.639421
Aoi6.237315
El Blaze6.639412
Goh7.545110
Jacky7.444611
Jean6.538815
Kage7.042010
Lau7.042110
Lei Fei7.142814
Lion7.243215
Pai7.142912
Vanessa6.941212
Wolf7.444614
Jeffry6.33819

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1815383.3%+3.8
Sarah109190.0%+16.9
Shun53260.0%-0.7
Aoi43175.0%-5.0
El Blaze43175.0%+10.7
Goh31233.3%-33.8
Jacky31233.3%-50.2
Jean32166.7%+24.0
Kage32166.7%-11.2
Lau32166.7%+9.0
Lei Fei32166.7%-9.5
Lion330100.0%+28.0
Pai32166.7%-12.0
Vanessa32166.7%+8.5
Wolf32166.7%-11.1
Jeffry21150.0%-24.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence106460.0%-5.6
Rectangle106460.0%-16.1
Low Fence96366.7%-13.7
Open97277.8%+6.7
Half Fence87187.5%+20.3
Octagon85362.5%-14.3
Full Fence75271.4%+8.8
Single Wall65183.3%+3.1
Breakable Half Fence440100.0%+22.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4770.2%70.3%-0.1
No walls2475.0%76.6%-1.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

yasai (Rank 21)74357.1%
nekodiver2 (Rank 21)440100.0%
委員ちょ (Rank 21)43175.0%
E.J (Rank 23)32166.7%
Sleepoleon (Rank 16)330100.0%
akki (Rank 18)32166.7%
hitokabe2003 (Rank 23)31233.3%
ら族 (Rank 23)330100.0%
Fuji-Atsuka (Rank 14)220100.0%
Mevius1 (Rank 16)21150.0%
Sun-sin (Rank 18)220100.0%
iswvf25hw (Rank 19)220100.0%
kayotomo55 (Rank 16)21150.0%
kyaru (Rank 19)220100.0%
naowai (Rank 21)220100.0%
tentuyu.j (Rank 13)21150.0%
アンペグ (Rank 17)21150.0%
カキツバタ (Rank 14)220100.0%
サーちゃん (Rank 21)220100.0%
ヤサイアブラカラメJ (Rank 6)2020.0%
富美 (Rank 17)21150.0%
Pharita (Rank 21)110100.0%
あむざん (Rank 43)1010.0%
カルティカ (Rank 41)1010.0%
施主功力必定在我之上 (Rank 1)110100.0%

Most played opponents, most recent first

委員ちょ (Rank 21)2026/09/0643175.0%
akki (Rank 18)2026/09/0432166.7%
アンペグ (Rank 17)2026/09/0321150.0%
あむざん (Rank 43)2026/09/031010.0%
nekodiver2 (Rank 21)2026/08/30440100.0%
Sleepoleon (Rank 16)2026/08/30330100.0%
kayotomo55 (Rank 16)2026/08/2621150.0%
kyaru (Rank 19)2026/08/26220100.0%
サーちゃん (Rank 21)2026/08/22220100.0%
カルティカ (Rank 41)2026/08/041010.0%
ら族 (Rank 23)2026/07/31330100.0%
hitokabe2003 (Rank 23)2026/07/3131233.3%
Pharita (Rank 21)2026/07/30110100.0%
tentuyu.j (Rank 13)2026/07/2921150.0%
iswvf25hw (Rank 19)2026/07/29220100.0%
naowai (Rank 21)2026/07/28220100.0%
富美 (Rank 17)2026/07/2621150.0%
yasai (Rank 21)2026/07/2074357.1%
カキツバタ (Rank 14)2026/07/19220100.0%
Fuji-Atsuka (Rank 14)2026/07/14220100.0%
Mevius1 (Rank 16)2026/07/0921150.0%
施主功力必定在我之上 (Rank 1)2026/07/03110100.0%
Sun-sin (Rank 18)2026/06/28220100.0%
E.J (Rank 23)2026/06/2832166.7%
ヤサイアブラカラメJ (Rank 6)2026/06/142020.0%

Round openings

Every character

guardG248.6%
guardG into evade up207.2%
forward movement into punchP176.1%
evade up into crouch dash back145.0%
backdash into evade up103.6%
evade up into crouch dash forward103.6%
Morotezuki66P82.9%
guardG into throw escape82.9%
punchP into Enkou RensouPP82.9%
guardG into evade down62.2%
punchP62.2%
backdash into guardG51.8%
punchP into Double KnucklePP51.8%
Bil Jee6P+K31.1%
Gyaku Seikenzuki66P into Yoko'enpi6P31.1%

102 further openings account for the other 131 rounds.

Eileen

Career
58–21 · 73.4%
This season
11 matches · 72.7%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Enkou RensouPP816.3%
punchP48.2%
guardG36.1%
guardG into evade up36.1%
Enkou Nyurin66P into Douchu6P24.1%
evade up into crouch dash back24.1%
evade up into crouch dash forward24.1%
guardG into evade down24.1%
guardG into throw escape24.1%
punchP into Jinraishou6P+K24.1%
Enkou Chousou3P12.0%
Kousokuhon7K+G into kickK12.0%
Tanhikyaku9K12.0%
Tanhikyaku9K into kickK12.0%
backdash into RententaiPK12.0%

14 further openings account for the other 14 rounds.

Jeffry

Career
79–38 · 67.5%
This season
13 matches · 61.5%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG510.4%
punchP into Double KnucklePP510.4%
guardG into evade up48.3%
backdash into Toe Kick2K36.2%
backdash into Power Hammer63214P24.2%
evade up into crouch dash back24.2%
evade up into crouch dash forward24.2%
guardG into Body CrushP+K24.2%
guardG into evade down24.2%
guardG into throw escape24.2%
Body CrushP+K into Threat StanceP+K+G12.1%
Knee Push4K into Double KnucklePP12.1%
Threat StanceP+K+G into evade down12.1%
backdash into Double Hammer Down43P12.1%
backdash into Kenka Hook46P12.1%

14 further openings account for the other 14 rounds.

Jacky

Career
27–4 · 87.1%
This season
11 matches · 90.9%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up615.0%
Bil Jee6P+K37.5%
forward movement into punchP37.5%
guardG into evade up37.5%
High Angle Upper Kick6K25.0%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K25.0%
backdash into guardG25.0%
backward movement into punchP25.0%
guardG25.0%
Groin Kick6K+G into forward movement12.5%
Smash Straight Jab3PP into Smash Back Knuckle3PPP+K12.5%
backdash into Dash Hammer Kick66K12.5%
backdash into High Angle Upper Kick6K12.5%
backdash into Smash Straight Jab3PP12.5%
backdash into punchP12.5%

9 further openings account for the other 9 rounds.

Kage

Career
28–14 · 66.7%
This season
10 matches · 60.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP821.6%
Ura Tsumujigeri44K38.1%
Hiji'uchi6P25.4%
crouch into Nakageri3K25.4%
evade up into crouch dash back25.4%
guardG25.4%
guardG into throw escape25.4%
Nakageri3K12.7%
Sokudan1P into Jizuridan2P12.7%
Sokuten44P+K+G into Hagakure-ryu In Shippujin4P+K+G12.7%
backdash into Fujinkyaku46K+G12.7%
backdash into throw escape12.7%
backward movement into guardG12.7%
crouch dash back into guardG12.7%
evade up into crouch dash forward12.7%

8 further openings account for the other 8 rounds.

Taka

Career
20–8 · 71.4%
This season
9 matches · 55.6%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P824.2%
guardG515.2%
backdash into Zangeki33P39.1%
forward movement into punchP39.1%
guardG into evade up39.1%
punchP into Morotezuki66P26.1%
Chu Tsuppari6P+K into evade down13.0%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP13.0%
Morotezuki66P into Tsuppari 3PPP13.0%
Zangeki33P13.0%
backdash into guardG13.0%
backdash into punchP13.0%
guardG into throwP+G13.0%
guardG into throw escape13.0%
punchP into Marutahiza6K13.0%

Sarah

Career
27–2 · 93.1%
This season
6 matches · 100.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward520.8%
Rising Elbow6P28.3%
evade up into crouch dash back28.3%
forward movement into punchP28.3%
Hide Side Kick (Deflect)P+K14.2%
back punch+kick+guard4P+K+G14.2%
backdash into Dragon Smash Cannon1K14.2%
backdash into Serpent Smash Cannon2P+KK14.2%
backdash into evade up14.2%
evade down into guardG14.2%
evade up into evade down14.2%
evade up into punchP14.2%
guardG14.2%
guardG into evade down14.2%
guardG into evade up14.2%

2 further openings account for the other 2 rounds.

Brad

Career
19–2 · 90.5%
This season
5 matches · 60.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash back527.8%
guardG into evade up527.8%
backdash into Dtee Sawk Lang3P+KP15.6%
evade up into Slipping28P+K+G15.6%
evade up into punchP15.6%
guardG15.6%
guardG into Elbow Hook6P15.6%
guardG into Ga MuayP+K+G15.6%
guardG into evade down15.6%
guardG into throw escape15.6%

Jean

Career
11–3 · 78.6%
This season
5 matches · 80.0%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG423.5%
Gyaku Seikenzuki66P into Yoko'enpi6P317.6%
Ryoutezuki66P+K into Nukitesashi6P+K15.9%
Yoko'enpi6P15.9%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP15.9%
backdash into evade up15.9%
evade up into crouch dash back15.9%
forward movement into punchP15.9%
guardG into Kousenshu4KP15.9%
guardG into evade up15.9%
punchP into Tate'enpi33P15.9%
throw escape15.9%

Pai

Career
17–7 · 70.8%
This season
2 matches · 100.0%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Danshitsu Senshou6KP112.5%
backdash into Renkan Tanheki66KP112.5%
backdash into evade up112.5%
backward movement into guardG112.5%
guardG112.5%
guardG into crouch dash back112.5%
punchP112.5%
punchP into RenshouPP112.5%

Akira

Career
3–1 · 75.0%
This season
1 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P250.0%
evade down into Souka Housui3P+K125.0%
forward dash into Jouho Touken6P125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)