VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

nanbara

Career matches19,827
Career win rate50.2%
Round win rate50.4%
Peak rank37
Distinct opponents555
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1703 #796 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry3719,8279,9469,88150.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,087 of 6,709 rounds counted

5.6 inputs a second (338 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry5.63385,087

By opponent's character

Akira6.0358741
Jacky6.1364562
Lion5.6336315
Lau5.3318273
Wolf5.8351251
Jean5.7341318
Goh5.4323273
Kage5.4323247
El Blaze5.5331225
Vanessa5.5328210
Sarah5.5328222
Shun5.8346166
Brad5.5333219
Pai5.8349192
Jeffry5.6337165
Taka5.3321201
Aoi5.3320174
Eileen5.4326165
Lei Fei5.1303151
Dural5.734217

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira22311810552.9%+2.2
Jacky183948951.4%+1.4
Lion112555749.1%-1.7
Lau106515548.1%+0.5
Wolf95524354.7%+3.0
Jean92504254.4%+0.8
Goh87464152.9%-0.1
Kage80354543.8%-7.3
El Blaze76373948.7%-2.8
Vanessa74383651.4%-2.2
Sarah71343747.9%+2.5
Shun65323349.2%+1.3
Brad63243938.1%-10.0
Pai62352756.5%+4.8
Jeffry58253343.1%-7.7
Taka56292751.8%+6.1
Aoi54302455.6%+4.3
Eileen50232746.0%+2.2
Lei Fei47222546.8%-3.5
Dural53260.0%+9.8

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2059610946.8%-2.7
Octagon171908152.6%+3.7
Breakable Half Fence164768846.3%-2.0
Full Fence163877653.4%+1.5
Half Fence163758846.0%-3.0
Rectangle161996261.5%+12.8
Single Wall157679042.7%-7.3
Low Fence153787551.0%-1.6
Open148777152.0%-1.6
Full Fence and Open72353748.6%-2.9

1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,02750.9%49.5%+1.4
No walls45848.5%51.7%-3.2

Walls against open: +4.6 points (95% range -0.9 to +10.1), p 0.100 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

montanmo (Rank 38)2026/10/13106460.0%
都筑まもる君 (Rank 35)2026/10/1337152240.5%
shuri_nero (Rank 34)2026/10/12105550.0%
ヘニオ (Rank 33)2026/10/1238281073.7%
うるヲ参拾 (Rank 39)2026/10/122081240.0%
たたみん♪ (Rank 39)2026/10/10138561.5%
zephyr_dural (Rank 32)2026/10/10106460.0%
BigBoin (Rank 34)2026/10/10167943.8%
おむすび山かずkaz_kcjj (Rank 36)2026/10/10104640.0%
★闘将拉麵男★ (Rank 37)2026/09/26126650.0%
ラーメソマソ (Rank 42)2026/09/26112918.2%
fwnd1396 (Rank 34)2026/09/26169756.2%
ぱりぱり (Rank 41)2026/09/261871138.9%
こまち (Rank 36)2026/09/22137653.9%
Sore (Rank 36)2026/09/221521313.3%
毒ガス王子 (Rank 36)2026/09/22123925.0%
漂泊の民回線ジプシー (Rank 35)2026/08/24137653.9%
Bird-Tat (Rank 31)2026/08/2397277.8%
rikubon-ps (Rank 35)2026/08/17116554.5%
tonchan145656 (Rank 37)2026/08/0291811.1%
interceptor (Rank 40)2026/07/201651131.2%
ken3000wo (Rank 36)2026/07/1995455.6%
paoya0423 (Rank 35)2026/07/17108280.0%
ねこむーと (Rank 36)2026/06/2594544.4%
Zenpro-052 (Rank 36)2026/06/23105550.0%

Round openings

Jeffry

Career
9,946–9,881 · 50.2%
This season
1,659 matches · 50.2%
Peak rank
37

First hit in 54.6% of 6,207 rounds. Won 53.2% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 43.0% of rounds, against 31.1% in their other rounds.
  • Against Jacky: moves in first in 23.9% of rounds, against 14.4% against everyone else.
  • On Breakable Half Fence stages: evades first in 20.2% of rounds, against 16.1% on the other stages.
  • After opening the round before by backing off: moves in first in 20.3% of rounds, against 15.1% after anything else.
  • After winning a round: evades first in 24.4% of rounds, against 10.8% after losing one.
  • When behind: attacks straight away in 41.4% of rounds, against 25.5% when ahead or level.
  • In round 1: opens with “6P Elbow Butt” in 6.3% of rounds, against 3.9% in their other rounds.
  • Against Jacky: opens with “forward movement into PP Double Knuckle” in 16.5% of rounds, against 6.0% against everyone else.
  • After losing a round: opens with “P punch” in 6.4% of rounds, against 1.1% after winning one.
  • When behind: opens with “P punch” in 7.0% of rounds, against 2.1% when ahead or level.

How is this tested?

Low Knuckle2P4697.5%
forward movement into Double KnucklePP4527.2%
Elbow Butt6P2834.5%
backdash into Overblow Shoulder66P+K2714.3%
punchP2423.9%
forward movement into punchP2133.4%
punchP into Double KnucklePP1993.2%
evade up1682.7%
guardG1522.4%
backdash into Megaton Knuckle43P+K1402.2%
crouch into Low Knuckle2P1362.2%
evade up into Dash Elbow66P1302.1%
crouch into Tsunami Beat3K+G1242.0%
evade down1242.0%
backdash into evade down1201.9%

357 further openings account for the other 3,031 rounds.

Counted from 1,543 of the 1,659 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira70–74 · 49%35–14 · 71%-19.5
Jacky50–60 · 45%23–19 · 55%-6.7
Lion31–27 · 53%14–17 · 45%+13.0
Lau27–31 · 47%14–10 · 58%too few to test
Wolf30–21 · 59%14–20 · 41%+17.1
Jean27–23 · 54%13–8 · 62%too few to test
Kage25–22 · 53%8–18 · 31%too few to test
Goh26–18 · 59%7–13 · 35%too few to test
Vanessa26–19 · 58%10–12 · 45%too few to test
El Blaze23–31 · 43%7–5 · 58%too few to test
Shun19–20 · 49%10–10 · 50%too few to test
Sarah21–17 · 55%4–11 · 27%too few to test
Brad19–18 · 51%4–14 · 22%too few to test
Pai17–11 · 61%10–7 · 59%too few to test
Jeffry15–21 · 42%6–9 · 40%too few to test
Aoi18–17 · 51%8–4 · 67%too few to test
Eileen17–16 · 52%5–10 · 33%too few to test
Lei Fei13–9 · 59%6–11 · 35%too few to test
Taka13–12 · 52%5–5 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

116 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 10 of 18 tests hold up