VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

AbusoTakes

Career matches1,693
Career win rate58.8%
Round win rate63.2%
Peak rank42
Distinct opponents84
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry4273844629260.4%
Lion3230914316646.3%
Kage392761918569.2%
Wolf311631174671.8%
Jacky31103426140.8%
Akira3334122235.3%
Goh2626141253.9%
Sarah3623230100.0%
El Blaze26108280.0%
Lau335050.0%
Pai334040.0%
Jean332020.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf131993275.6%+7.3
Dural99544554.5%-9.8
Jeffry80394148.8%-17.8
Pai3733489.2%+19.1
Akira33231069.7%+8.4
Eileen2221195.5%+25.4
Vanessa2018290.0%+26.4
Lau1914573.7%+8.1
Kage179852.9%+2.3
Lei Fei136746.1%-16.7
Jean114736.4%-24.6
Goh106460.0%-7.5
Jacky106460.0%-5.9
Lion82625.0%-38.2
Aoi54180.0%+20.7
Sarah52340.0%-21.9
Shun550100.0%+44.5
Brad2020.0%-50.5
El Blaze2020.0%-63.7
Taka220100.0%+24.8

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence76571975.0%+9.7
Rectangle63352855.6%-10.8
Single Wall57322556.1%-9.4
Breakable Half Fence55342161.8%-1.1
Half Fence54332161.1%-2.5
Low Fence53371669.8%+4.4
Octagon47351274.5%+8.5
Full Fence40281270.0%+3.1
Full Fence and Open35201557.1%-8.5
Open2823582.1%+13.5

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33566.3%65.3%+1.0
No walls13866.7%66.0%+0.6

Walls against open: +0.4 points (95% range -31.6 to +32.3), p 0.982 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

TheDeveloperfromHell (Rank 33)2026/09/052642184682.6%
ワクワク (Rank 34)2026/08/1731233.3%
ミツヤ (Rank 36)2026/08/04611601.6%
구닥스트렌져 (Rank 33)2026/07/023030.0%
Raymond·.· (Rank 29)2026/07/0232166.7%
干拓 (Rank 33)2026/05/2637370100.0%
うめおに。 (Rank 27)2026/05/2132166.7%
モルト (Rank 29)2026/05/2131233.3%
銀 (Rank 27)2026/05/2132166.7%
a_h_i_k_o (Rank 26)2026/05/2141325.0%
ヘニオ (Rank 31)2026/05/203030.0%
しゅが~nsr (Rank 26)2026/05/12440100.0%
AlicerLandeel (Rank 28)2026/05/1043175.0%
はげまん (Rank 28)2026/05/0962433.3%
かつぞう@がるたろ軍 (Rank 27)2026/05/0942250.0%
okb@j>おーけーびー (Rank 29)2026/05/0932166.7%
NORESPECT (Rank 27)2026/04/1832166.7%
黒鵜なぎ@Vtuber (Rank 31)2026/04/1731233.3%
테러리스트 (Rank 33)2026/04/1712120100.0%
みんみんさん (Rank 31)2026/04/1731233.3%
くろね|Nobishiro-F (Rank 28)2026/04/1731233.3%
痩せたい (Rank 32)2026/04/1764266.7%
montanmo (Rank 28)2026/04/0832166.7%
かくちゃ (Rank 32)2026/04/083030.0%
こんざっくすさん (Rank 24)2026/03/29330100.0%

Round openings

Every character

no input33819.3%
forward dash1377.8%
forward movement into punchP1327.5%
backdash into evade down935.3%
punchP563.2%
backdash into evade up482.7%
forward movement into backdash372.1%
crouch into Side Kick3K331.9%
Low Knuckle2P321.8%
Dash Elbow66P into Dash Elbow Upper66PP231.3%
backdash into throwP+G231.3%
forward dash into Elbow Butt6P171.0%
forward movement into Body CrushP+K160.9%
backdash into Toe Kick2K150.9%
forward dash into throwP+G140.8%

316 further openings account for the other 735 rounds.

Jeffry

no input13517.1%
forward dash617.7%
forward movement into punchP597.5%
crouch into Side Kick3K334.2%
Low Knuckle2P324.1%
backdash into evade down313.9%
punchP293.7%
Dash Elbow66P into Dash Elbow Upper66PP232.9%
backdash into evade up172.2%
forward dash into Elbow Butt6P172.2%
forward movement into Body CrushP+K162.0%
backdash into Toe Kick2K151.9%
forward movement into backdash111.4%
Dash Elbow66P101.3%
forward dash into Heavy Back Knuckle4P101.3%

126 further openings account for the other 289 rounds.

Kage

no input5818.5%
forward movement into punchP4614.7%
forward dash299.3%
backdash into evade down134.2%
forward movement into Rasen4P134.2%
backdash into Gen'you4K+G82.6%
Rasen4P72.2%
backdash into throwP+G72.2%
forward dash into Rasen4P72.2%
forward dash into throwP+G72.2%
forward movement into backdash72.2%
backdash into evade up61.9%
forward movement into forward dash61.9%
backdash into Kodachinuki4K51.6%
crouch into Nakageri3K51.6%

58 further openings account for the other 89 rounds.

Lion

no input7529.4%
backdash into evade up197.5%
forward dash187.1%
backdash into evade down166.3%
Juchou Senshou8P+K93.5%
backdash into throwP+G83.1%
forward movement into backdash83.1%
forward movement into punchP83.1%
punchP83.1%
Souji SenpuP+K into forward movement72.8%
punchP into Koushu RensuiPP62.4%
Koushu RensuiPP into Renkan SenshouPPP52.0%
Katousui2P41.6%
Senshippo66P41.6%
crouch dash forward into Rakugekishou3PP41.6%

46 further openings account for the other 56 rounds.

Wolf

forward dash2216.5%
backdash into evade down96.8%
punchP75.3%
no input64.5%
forward dash into Tomahawk Chop9P53.8%
forward movement into Elbow Butt4P53.8%
forward dash into Gasp Kneel Palm Bomb6P+K43.0%
forward movement into punchP43.0%
punchP into kickK43.0%
Short Shoulder46P+K32.3%
forward dash into guardG32.3%
forward movement into forward dash32.3%
Arrow Knuckle3P into evade down21.5%
Low Hammer2P into evade up21.5%
Screw Hook63214P21.5%

45 further openings account for the other 52 rounds.

Jacky

backdash into evade down1722.1%
crouch into Middle Kick3K1114.3%
forward movement into backdash56.5%
backdash into Rage Kick1PK45.2%
backdash into Slant Back Knuckle1P45.2%
backdash into punchP45.2%
Dash Hammer Kick66K into High Angle Upper Kick6K33.9%
Squat Straight2P33.9%
backdash into Punch High KickPK33.9%
forward movement into punchP33.9%
backdash into Spin Heel Sword4K+G22.6%
backdash into throwP+G22.6%
crouch into Squat Straight2P22.6%
Dash Hammer Kick66K into Standing Knee Kick4K11.3%
backdash11.3%

12 further openings account for the other 12 rounds.

Sarah

forward movement into punchP1115.3%
no input79.7%
punchP79.7%
forward dash68.3%
forward movement into Punch High KickPK45.6%
Jab StraightPP into Flash Piston PunchPPP34.2%
forward movement into Switch Kick4K34.2%
punchP into Jab StraightPP34.2%
forward dash into Rising Elbow6P22.8%
forward dash into Switch Kick4K22.8%
forward dash into punchP22.8%
forward movement into Wind Knuckle6P+KP22.8%
guardG into evade down22.8%
Back Knuckle4P11.4%
Back Knuckle4P into Serpent Rage4PK11.4%

16 further openings account for the other 16 rounds.

Akira

no input2460.0%
Rimon Chouchu66P into Jouho Touken6P615.0%
Rimon Chouchu66P into forward punch+kick6P+K25.0%
Jouho Senshou46P into forward movement12.5%
Rimon Chouchu66P into forward movement12.5%
crouch dash forward into Youhou33P12.5%
crouch dash forward into throwP+G12.5%
crouch into Souka Housui3P+K12.5%
forward dash12.5%
forward dash into evade up12.5%
forward movement into punchP12.5%

Goh

backdash into evade down725.0%
backdash into kickK414.3%
backdash into evade up310.7%
forward movement into kickK27.1%
Sune'uchi2P13.6%
Sune'uchi2P into backdash13.6%
backdash into Sune Kudaki43P13.6%
backdash into crouch13.6%
backdash into guardG13.6%
backdash into punchP13.6%
backdash into throwP+G13.6%
crouch dash forward into throwP+G13.6%
forward dash into backdash13.6%
forward movement into backdash13.6%
forward movement into throwP+G13.6%

1 further openings account for the other 1 rounds.

Lau

no input18100.0%

El Blaze

backdash into evade up330.0%
forward movement into backdash330.0%
backdash into Head Smash Kick46K110.0%
forward dash into evade up110.0%
forward movement into Quick HookPP110.0%
forward movement into Rolling Low Knuckle1P110.0%

Pai

no input9100.0%

Jean

no input6100.0%