Virtua Fighter 5 REVO · v1.10 · Region: Asia
AbusoTakes
Characters played — VF5's own record
| Jeffry | 42 | 738 | 446 | 292 | 60.4% |
|---|---|---|---|---|---|
| Lion | 32 | 309 | 143 | 166 | 46.3% |
| Kage | 39 | 276 | 191 | 85 | 69.2% |
| Wolf | 31 | 163 | 117 | 46 | 71.8% |
| Jacky | 31 | 103 | 42 | 61 | 40.8% |
| Akira | 33 | 34 | 12 | 22 | 35.3% |
| Goh | 26 | 26 | 14 | 12 | 53.9% |
| Sarah | 36 | 23 | 23 | 0 | 100.0% |
| El Blaze | 26 | 10 | 8 | 2 | 80.0% |
| Lau | 33 | 5 | 0 | 5 | 0.0% |
| Pai | 33 | 4 | 0 | 4 | 0.0% |
| Jean | 33 | 2 | 0 | 2 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 131 | 99 | 32 | 75.6% | +7.3 |
|---|---|---|---|---|---|
| Dural | 99 | 54 | 45 | 54.5% | -9.8 |
| Jeffry | 80 | 39 | 41 | 48.8% | -17.8 |
| Pai | 37 | 33 | 4 | 89.2% | +19.1 |
| Akira | 33 | 23 | 10 | 69.7% | +8.4 |
| Eileen | 22 | 21 | 1 | 95.5% | +25.4 |
| Vanessa | 20 | 18 | 2 | 90.0% | +26.4 |
| Lau | 19 | 14 | 5 | 73.7% | +8.1 |
| Kage | 17 | 9 | 8 | 52.9% | +2.3 |
| Lei Fei | 13 | 6 | 7 | 46.1% | -16.7 |
| Jean | 11 | 4 | 7 | 36.4% | -24.6 |
| Goh | 10 | 6 | 4 | 60.0% | -7.5 |
| Jacky | 10 | 6 | 4 | 60.0% | -5.9 |
| Lion | 8 | 2 | 6 | 25.0% | -38.2 |
| Aoi | 5 | 4 | 1 | 80.0% | +20.7 |
| Sarah | 5 | 2 | 3 | 40.0% | -21.9 |
| Shun | 5 | 5 | 0 | 100.0% | +44.5 |
| Brad | 2 | 0 | 2 | 0.0% | -50.5 |
| El Blaze | 2 | 0 | 2 | 0.0% | -63.7 |
| Taka | 2 | 2 | 0 | 100.0% | +24.8 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 76 | 57 | 19 | 75.0% | +9.7 |
|---|---|---|---|---|---|
| Rectangle | 63 | 35 | 28 | 55.6% | -10.8 |
| Single Wall | 57 | 32 | 25 | 56.1% | -9.4 |
| Breakable Half Fence | 55 | 34 | 21 | 61.8% | -1.1 |
| Half Fence | 54 | 33 | 21 | 61.1% | -2.5 |
| Low Fence | 53 | 37 | 16 | 69.8% | +4.4 |
| Octagon | 47 | 35 | 12 | 74.5% | +8.5 |
| Full Fence | 40 | 28 | 12 | 70.0% | +3.1 |
| Full Fence and Open | 35 | 20 | 15 | 57.1% | -8.5 |
| Open | 28 | 23 | 5 | 82.1% | +13.5 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 335 | 66.3% | 65.3% | +1.0 |
| No walls | 138 | 66.7% | 66.0% | +0.6 |
Walls against open: +0.4 points (95% range -31.6 to +32.3), p 0.982 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| TheDeveloperfromHell (Rank 33) | 264 | 218 | 46 | 82.6% |
|---|---|---|---|---|
| ミツヤ (Rank 36) | 61 | 1 | 60 | 1.6% |
| 干拓 (Rank 33) | 37 | 37 | 0 | 100.0% |
| 테러리스트 (Rank 33) | 12 | 12 | 0 | 100.0% |
| はげまん (Rank 28) | 6 | 2 | 4 | 33.3% |
| 痩せたい (Rank 32) | 6 | 4 | 2 | 66.7% |
| AlicerLandeel (Rank 28) | 4 | 3 | 1 | 75.0% |
| a_h_i_k_o (Rank 26) | 4 | 1 | 3 | 25.0% |
| かつぞう@がるたろ軍 (Rank 27) | 4 | 2 | 2 | 50.0% |
| しゅが~nsr (Rank 26) | 4 | 4 | 0 | 100.0% |
| NORESPECT (Rank 27) | 3 | 2 | 1 | 66.7% |
| Raymond·.· (Rank 29) | 3 | 2 | 1 | 66.7% |
| montanmo (Rank 28) | 3 | 2 | 1 | 66.7% |
| okb@j>おーけーびー (Rank 29) | 3 | 2 | 1 | 66.7% |
| うめおに。 (Rank 27) | 3 | 2 | 1 | 66.7% |
| かくちゃ (Rank 32) | 3 | 0 | 3 | 0.0% |
| くろね|Nobishiro-F (Rank 28) | 3 | 1 | 2 | 33.3% |
| こんざっくすさん (Rank 24) | 3 | 3 | 0 | 100.0% |
| みんみんさん (Rank 31) | 3 | 1 | 2 | 33.3% |
| ヘニオ (Rank 31) | 3 | 0 | 3 | 0.0% |
| モルト (Rank 29) | 3 | 1 | 2 | 33.3% |
| ワクワク (Rank 34) | 3 | 1 | 2 | 33.3% |
| 銀 (Rank 27) | 3 | 2 | 1 | 66.7% |
| 黒鵜なぎ@Vtuber (Rank 31) | 3 | 1 | 2 | 33.3% |
| 구닥스트렌져 (Rank 33) | 3 | 0 | 3 | 0.0% |
Most played opponents, most recent first
| TheDeveloperfromHell (Rank 33) | 2026/09/05 | 264 | 218 | 46 | 82.6% |
|---|---|---|---|---|---|
| ワクワク (Rank 34) | 2026/08/17 | 3 | 1 | 2 | 33.3% |
| ミツヤ (Rank 36) | 2026/08/04 | 61 | 1 | 60 | 1.6% |
| 구닥스트렌져 (Rank 33) | 2026/07/02 | 3 | 0 | 3 | 0.0% |
| Raymond·.· (Rank 29) | 2026/07/02 | 3 | 2 | 1 | 66.7% |
| 干拓 (Rank 33) | 2026/05/26 | 37 | 37 | 0 | 100.0% |
| うめおに。 (Rank 27) | 2026/05/21 | 3 | 2 | 1 | 66.7% |
| モルト (Rank 29) | 2026/05/21 | 3 | 1 | 2 | 33.3% |
| 銀 (Rank 27) | 2026/05/21 | 3 | 2 | 1 | 66.7% |
| a_h_i_k_o (Rank 26) | 2026/05/21 | 4 | 1 | 3 | 25.0% |
| ヘニオ (Rank 31) | 2026/05/20 | 3 | 0 | 3 | 0.0% |
| しゅが~nsr (Rank 26) | 2026/05/12 | 4 | 4 | 0 | 100.0% |
| AlicerLandeel (Rank 28) | 2026/05/10 | 4 | 3 | 1 | 75.0% |
| はげまん (Rank 28) | 2026/05/09 | 6 | 2 | 4 | 33.3% |
| かつぞう@がるたろ軍 (Rank 27) | 2026/05/09 | 4 | 2 | 2 | 50.0% |
| okb@j>おーけーびー (Rank 29) | 2026/05/09 | 3 | 2 | 1 | 66.7% |
| NORESPECT (Rank 27) | 2026/04/18 | 3 | 2 | 1 | 66.7% |
| 黒鵜なぎ@Vtuber (Rank 31) | 2026/04/17 | 3 | 1 | 2 | 33.3% |
| 테러리스트 (Rank 33) | 2026/04/17 | 12 | 12 | 0 | 100.0% |
| みんみんさん (Rank 31) | 2026/04/17 | 3 | 1 | 2 | 33.3% |
| くろね|Nobishiro-F (Rank 28) | 2026/04/17 | 3 | 1 | 2 | 33.3% |
| 痩せたい (Rank 32) | 2026/04/17 | 6 | 4 | 2 | 66.7% |
| montanmo (Rank 28) | 2026/04/08 | 3 | 2 | 1 | 66.7% |
| かくちゃ (Rank 32) | 2026/04/08 | 3 | 0 | 3 | 0.0% |
| こんざっくすさん (Rank 24) | 2026/03/29 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| no input | 338 | 19.3% |
|---|---|---|
| forward dash | 137 | 7.8% |
| forward movement into punchP | 132 | 7.5% |
| backdash into evade down | 93 | 5.3% |
| punchP | 56 | 3.2% |
| backdash into evade up | 48 | 2.7% |
| forward movement into backdash | 37 | 2.1% |
| crouch into Side Kick3K | 33 | 1.9% |
| Low Knuckle2P | 32 | 1.8% |
| Dash Elbow66P into Dash Elbow Upper66PP | 23 | 1.3% |
| backdash into throwP+G | 23 | 1.3% |
| forward dash into Elbow Butt6P | 17 | 1.0% |
| forward movement into Body CrushP+K | 16 | 0.9% |
| backdash into Toe Kick2K | 15 | 0.9% |
| forward dash into throwP+G | 14 | 0.8% |
316 further openings account for the other 735 rounds.
Jeffry
| no input | 135 | 17.1% |
|---|---|---|
| forward dash | 61 | 7.7% |
| forward movement into punchP | 59 | 7.5% |
| crouch into Side Kick3K | 33 | 4.2% |
| Low Knuckle2P | 32 | 4.1% |
| backdash into evade down | 31 | 3.9% |
| punchP | 29 | 3.7% |
| Dash Elbow66P into Dash Elbow Upper66PP | 23 | 2.9% |
| backdash into evade up | 17 | 2.2% |
| forward dash into Elbow Butt6P | 17 | 2.2% |
| forward movement into Body CrushP+K | 16 | 2.0% |
| backdash into Toe Kick2K | 15 | 1.9% |
| forward movement into backdash | 11 | 1.4% |
| Dash Elbow66P | 10 | 1.3% |
| forward dash into Heavy Back Knuckle4P | 10 | 1.3% |
126 further openings account for the other 289 rounds.
Kage
| no input | 58 | 18.5% |
|---|---|---|
| forward movement into punchP | 46 | 14.7% |
| forward dash | 29 | 9.3% |
| backdash into evade down | 13 | 4.2% |
| forward movement into Rasen4P | 13 | 4.2% |
| backdash into Gen'you4K+G | 8 | 2.6% |
| Rasen4P | 7 | 2.2% |
| backdash into throwP+G | 7 | 2.2% |
| forward dash into Rasen4P | 7 | 2.2% |
| forward dash into throwP+G | 7 | 2.2% |
| forward movement into backdash | 7 | 2.2% |
| backdash into evade up | 6 | 1.9% |
| forward movement into forward dash | 6 | 1.9% |
| backdash into Kodachinuki4K | 5 | 1.6% |
| crouch into Nakageri3K | 5 | 1.6% |
58 further openings account for the other 89 rounds.
Lion
| no input | 75 | 29.4% |
|---|---|---|
| backdash into evade up | 19 | 7.5% |
| forward dash | 18 | 7.1% |
| backdash into evade down | 16 | 6.3% |
| Juchou Senshou8P+K | 9 | 3.5% |
| backdash into throwP+G | 8 | 3.1% |
| forward movement into backdash | 8 | 3.1% |
| forward movement into punchP | 8 | 3.1% |
| punchP | 8 | 3.1% |
| Souji SenpuP+K into forward movement | 7 | 2.8% |
| punchP into Koushu RensuiPP | 6 | 2.4% |
| Koushu RensuiPP into Renkan SenshouPPP | 5 | 2.0% |
| Katousui2P | 4 | 1.6% |
| Senshippo66P | 4 | 1.6% |
| crouch dash forward into Rakugekishou3PP | 4 | 1.6% |
46 further openings account for the other 56 rounds.
Wolf
| forward dash | 22 | 16.5% |
|---|---|---|
| backdash into evade down | 9 | 6.8% |
| punchP | 7 | 5.3% |
| no input | 6 | 4.5% |
| forward dash into Tomahawk Chop9P | 5 | 3.8% |
| forward movement into Elbow Butt4P | 5 | 3.8% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 4 | 3.0% |
| forward movement into punchP | 4 | 3.0% |
| punchP into kickK | 4 | 3.0% |
| Short Shoulder46P+K | 3 | 2.3% |
| forward dash into guardG | 3 | 2.3% |
| forward movement into forward dash | 3 | 2.3% |
| Arrow Knuckle3P into evade down | 2 | 1.5% |
| Low Hammer2P into evade up | 2 | 1.5% |
| Screw Hook63214P | 2 | 1.5% |
45 further openings account for the other 52 rounds.
Jacky
| backdash into evade down | 17 | 22.1% |
|---|---|---|
| crouch into Middle Kick3K | 11 | 14.3% |
| forward movement into backdash | 5 | 6.5% |
| backdash into Rage Kick1PK | 4 | 5.2% |
| backdash into Slant Back Knuckle1P | 4 | 5.2% |
| backdash into punchP | 4 | 5.2% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 3 | 3.9% |
| Squat Straight2P | 3 | 3.9% |
| backdash into Punch High KickPK | 3 | 3.9% |
| forward movement into punchP | 3 | 3.9% |
| backdash into Spin Heel Sword4K+G | 2 | 2.6% |
| backdash into throwP+G | 2 | 2.6% |
| crouch into Squat Straight2P | 2 | 2.6% |
| Dash Hammer Kick66K into Standing Knee Kick4K | 1 | 1.3% |
| backdash | 1 | 1.3% |
12 further openings account for the other 12 rounds.
Sarah
| forward movement into punchP | 11 | 15.3% |
|---|---|---|
| no input | 7 | 9.7% |
| punchP | 7 | 9.7% |
| forward dash | 6 | 8.3% |
| forward movement into Punch High KickPK | 4 | 5.6% |
| Jab StraightPP into Flash Piston PunchPPP | 3 | 4.2% |
| forward movement into Switch Kick4K | 3 | 4.2% |
| punchP into Jab StraightPP | 3 | 4.2% |
| forward dash into Rising Elbow6P | 2 | 2.8% |
| forward dash into Switch Kick4K | 2 | 2.8% |
| forward dash into punchP | 2 | 2.8% |
| forward movement into Wind Knuckle6P+KP | 2 | 2.8% |
| guardG into evade down | 2 | 2.8% |
| Back Knuckle4P | 1 | 1.4% |
| Back Knuckle4P into Serpent Rage4PK | 1 | 1.4% |
16 further openings account for the other 16 rounds.
Akira
| no input | 24 | 60.0% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 6 | 15.0% |
| Rimon Chouchu66P into forward punch+kick6P+K | 2 | 5.0% |
| Jouho Senshou46P into forward movement | 1 | 2.5% |
| Rimon Chouchu66P into forward movement | 1 | 2.5% |
| crouch dash forward into Youhou33P | 1 | 2.5% |
| crouch dash forward into throwP+G | 1 | 2.5% |
| crouch into Souka Housui3P+K | 1 | 2.5% |
| forward dash | 1 | 2.5% |
| forward dash into evade up | 1 | 2.5% |
| forward movement into punchP | 1 | 2.5% |
Goh
| backdash into evade down | 7 | 25.0% |
|---|---|---|
| backdash into kickK | 4 | 14.3% |
| backdash into evade up | 3 | 10.7% |
| forward movement into kickK | 2 | 7.1% |
| Sune'uchi2P | 1 | 3.6% |
| Sune'uchi2P into backdash | 1 | 3.6% |
| backdash into Sune Kudaki43P | 1 | 3.6% |
| backdash into crouch | 1 | 3.6% |
| backdash into guardG | 1 | 3.6% |
| backdash into punchP | 1 | 3.6% |
| backdash into throwP+G | 1 | 3.6% |
| crouch dash forward into throwP+G | 1 | 3.6% |
| forward dash into backdash | 1 | 3.6% |
| forward movement into backdash | 1 | 3.6% |
| forward movement into throwP+G | 1 | 3.6% |
1 further openings account for the other 1 rounds.
Lau
| no input | 18 | 100.0% |
|---|
El Blaze
| backdash into evade up | 3 | 30.0% |
|---|---|---|
| forward movement into backdash | 3 | 30.0% |
| backdash into Head Smash Kick46K | 1 | 10.0% |
| forward dash into evade up | 1 | 10.0% |
| forward movement into Quick HookPP | 1 | 10.0% |
| forward movement into Rolling Low Knuckle1P | 1 | 10.0% |
Pai
| no input | 9 | 100.0% |
|---|
Jean
| no input | 6 | 100.0% |
|---|
