Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1762 #501 of 3,686 on the Elo list →
Jeffry1843239 matches
Kage179699 matches
Lion172477 matches
Wolf180840 matches
Sarah177824 matches
Jacky174417 matches
Akira175312 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 42 | 738 | 446 | 292 | 60.4% |
|---|---|---|---|---|---|
| Lion | 32 | 309 | 143 | 166 | 46.3% |
| Kage | 39 | 276 | 191 | 85 | 69.2% |
| Wolf | 31 | 163 | 117 | 46 | 71.8% |
| Jacky | 31 | 103 | 42 | 61 | 40.8% |
| Akira | 33 | 34 | 12 | 22 | 35.3% |
| Goh | 26 | 26 | 14 | 12 | 53.9% |
| Sarah | 36 | 23 | 23 | 0 | 100.0% |
| El Blaze | 26 | 10 | 8 | 2 | 80.0% |
| Lau | 33 | 5 | 0 | 5 | 0.0% |
| Pai | 33 | 4 | 0 | 4 | 0.0% |
| Jean | 33 | 2 | 0 | 2 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
715 of 1,710 rounds counted8.1 inputs a second (484 a minute) this season. Faster than 72% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 8.0 | 480 | 251 |
|---|---|---|---|
| Kage | 8.1 | 487 | 185 |
| Lion | 7.6 | 456 | 112 |
| Wolf | 9.5 | 570 | 19 |
| Sarah | 7.7 | 460 | 71 |
| Jacky | 8.7 | 521 | 35 |
| Akira | 7.0 | 417 | 9 |
| Goh | 9.4 | 565 | 28 |
| Lau | 0.3 | 17 | 1 |
| Pai | 0.4 | 23 | 1 |
| Jean | 0.4 | 22 | 3 |
By opponent's character
| Wolf | 7.8 | 471 | 336 |
|---|---|---|---|
| Dural | 7.0 | 417 | 161 |
| Jeffry | 4.3 | 257 | 15 |
| Pai | 9.4 | 566 | 46 |
| Akira | 9.0 | 540 | 44 |
| Eileen | 9.1 | 545 | 8 |
| Lau | 9.0 | 541 | 17 |
| Kage | 9.2 | 552 | 13 |
| Lei Fei | 8.8 | 531 | 13 |
| Jean | 9.5 | 568 | 11 |
| Goh | 9.2 | 553 | 8 |
| Jacky | 8.8 | 531 | 8 |
| Lion | 8.9 | 533 | 9 |
| Aoi | 8.2 | 489 | 10 |
| Sarah | 8.6 | 514 | 3 |
| Shun | 8.4 | 506 | 8 |
| Brad | 8.0 | 479 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 131 | 99 | 32 | 75.6% | +7.2 |
|---|---|---|---|---|---|
| Dural | 99 | 54 | 45 | 54.5% | -9.2 |
| Jeffry | 80 | 39 | 41 | 48.8% | -18.0 |
| Pai | 37 | 33 | 4 | 89.2% | +19.0 |
| Akira | 33 | 23 | 10 | 69.7% | +8.1 |
| Eileen | 22 | 21 | 1 | 95.5% | +25.3 |
| Vanessa | 20 | 18 | 2 | 90.0% | +26.3 |
| Lau | 19 | 14 | 5 | 73.7% | +8.1 |
| Kage | 17 | 9 | 8 | 52.9% | +2.1 |
| Lei Fei | 13 | 6 | 7 | 46.1% | -16.6 |
| Jean | 11 | 4 | 7 | 36.4% | -24.6 |
| Goh | 10 | 6 | 4 | 60.0% | -7.7 |
| Jacky | 10 | 6 | 4 | 60.0% | -6.0 |
| Lion | 8 | 2 | 6 | 25.0% | -38.2 |
| Aoi | 5 | 4 | 1 | 80.0% | +20.6 |
| Sarah | 5 | 2 | 3 | 40.0% | -22.2 |
| Shun | 5 | 5 | 0 | 100.0% | +44.3 |
| Brad | 2 | 0 | 2 | 0.0% | -50.5 |
| El Blaze | 2 | 0 | 2 | 0.0% | -63.8 |
| Taka | 2 | 2 | 0 | 100.0% | +24.7 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 76 | 57 | 19 | 75.0% | +9.7 |
|---|---|---|---|---|---|
| Rectangle | 63 | 35 | 28 | 55.6% | -10.9 |
| Single Wall | 57 | 32 | 25 | 56.1% | -9.2 |
| Breakable Half Fence | 55 | 34 | 21 | 61.8% | -1.1 |
| Half Fence | 54 | 33 | 21 | 61.1% | -2.4 |
| Low Fence | 53 | 37 | 16 | 69.8% | +4.4 |
| Octagon | 47 | 35 | 12 | 74.5% | +8.4 |
| Full Fence | 40 | 28 | 12 | 70.0% | +3.2 |
| Full Fence and Open | 35 | 20 | 15 | 57.1% | -8.3 |
| Open | 28 | 23 | 5 | 82.1% | +13.4 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 335 | 66.3% | 65.3% | +1.0 |
| No walls | 138 | 66.7% | 66.0% | +0.7 |
Walls against open: +0.3 points (95% range -31.9 to +32.5), p 0.985 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| TheDeveloperfromHell (Rank 33) | 264 | 218 | 46 | 82.6% |
|---|---|---|---|---|
| ミツヤ (Rank 36) | 61 | 1 | 60 | 1.6% |
| 干拓 (Rank 33) | 37 | 37 | 0 | 100.0% |
| 테러리스트 (Rank 33) | 12 | 12 | 0 | 100.0% |
| はげまん (Rank 28) | 6 | 2 | 4 | 33.3% |
| 痩せたい (Rank 32) | 6 | 4 | 2 | 66.7% |
| AlicerLandeel (Rank 28) | 4 | 3 | 1 | 75.0% |
| a_h_i_k_o (Rank 26) | 4 | 1 | 3 | 25.0% |
| かつぞう@がるたろ軍 (Rank 27) | 4 | 2 | 2 | 50.0% |
| しゅが~nsr (Rank 26) | 4 | 4 | 0 | 100.0% |
| NORESPECT (Rank 27) | 3 | 2 | 1 | 66.7% |
| Raymond·.· (Rank 29) | 3 | 2 | 1 | 66.7% |
| montanmo (Rank 28) | 3 | 2 | 1 | 66.7% |
| okb@j>おーけーびー (Rank 29) | 3 | 2 | 1 | 66.7% |
| うめおに。 (Rank 27) | 3 | 2 | 1 | 66.7% |
| かくちゃ (Rank 32) | 3 | 0 | 3 | 0.0% |
| くろね|Nobishiro-F (Rank 28) | 3 | 1 | 2 | 33.3% |
| こんざっくすさん (Rank 24) | 3 | 3 | 0 | 100.0% |
| みんみんさん (Rank 31) | 3 | 1 | 2 | 33.3% |
| ヘニオ (Rank 31) | 3 | 0 | 3 | 0.0% |
| モルト (Rank 29) | 3 | 1 | 2 | 33.3% |
| ワクワク (Rank 34) | 3 | 1 | 2 | 33.3% |
| 銀 (Rank 27) | 3 | 2 | 1 | 66.7% |
| 黒鵜なぎ@Vtuber (Rank 31) | 3 | 1 | 2 | 33.3% |
| 구닥스트렌져 (Rank 33) | 3 | 0 | 3 | 0.0% |
Most played opponents, most recent first
| TheDeveloperfromHell (Rank 33) | 2026/09/05 | 264 | 218 | 46 | 82.6% |
|---|---|---|---|---|---|
| ワクワク (Rank 34) | 2026/08/17 | 3 | 1 | 2 | 33.3% |
| ミツヤ (Rank 36) | 2026/08/04 | 61 | 1 | 60 | 1.6% |
| 구닥스트렌져 (Rank 33) | 2026/07/02 | 3 | 0 | 3 | 0.0% |
| Raymond·.· (Rank 29) | 2026/07/02 | 3 | 2 | 1 | 66.7% |
| 干拓 (Rank 33) | 2026/05/26 | 37 | 37 | 0 | 100.0% |
| うめおに。 (Rank 27) | 2026/05/21 | 3 | 2 | 1 | 66.7% |
| モルト (Rank 29) | 2026/05/21 | 3 | 1 | 2 | 33.3% |
| 銀 (Rank 27) | 2026/05/21 | 3 | 2 | 1 | 66.7% |
| a_h_i_k_o (Rank 26) | 2026/05/21 | 4 | 1 | 3 | 25.0% |
| ヘニオ (Rank 31) | 2026/05/20 | 3 | 0 | 3 | 0.0% |
| しゅが~nsr (Rank 26) | 2026/05/12 | 4 | 4 | 0 | 100.0% |
| AlicerLandeel (Rank 28) | 2026/05/10 | 4 | 3 | 1 | 75.0% |
| はげまん (Rank 28) | 2026/05/09 | 6 | 2 | 4 | 33.3% |
| かつぞう@がるたろ軍 (Rank 27) | 2026/05/09 | 4 | 2 | 2 | 50.0% |
| okb@j>おーけーびー (Rank 29) | 2026/05/09 | 3 | 2 | 1 | 66.7% |
| NORESPECT (Rank 27) | 2026/04/18 | 3 | 2 | 1 | 66.7% |
| 黒鵜なぎ@Vtuber (Rank 31) | 2026/04/17 | 3 | 1 | 2 | 33.3% |
| 테러리스트 (Rank 33) | 2026/04/17 | 12 | 12 | 0 | 100.0% |
| みんみんさん (Rank 31) | 2026/04/17 | 3 | 1 | 2 | 33.3% |
| くろね|Nobishiro-F (Rank 28) | 2026/04/17 | 3 | 1 | 2 | 33.3% |
| 痩せたい (Rank 32) | 2026/04/17 | 6 | 4 | 2 | 66.7% |
| montanmo (Rank 28) | 2026/04/08 | 3 | 2 | 1 | 66.7% |
| かくちゃ (Rank 32) | 2026/04/08 | 3 | 0 | 3 | 0.0% |
| こんざっくすさん (Rank 24) | 2026/03/29 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| no input | 338 | 19.3% |
|---|---|---|
| forward dash | 137 | 7.8% |
| forward movement into punchP | 132 | 7.5% |
| backdash into evade down | 78 | 4.5% |
| punchP | 56 | 3.2% |
| backdash into evade up | 34 | 1.9% |
| crouch into Side Kick3K | 33 | 1.9% |
| Low Knuckle2P | 32 | 1.8% |
| forward movement into backdash | 31 | 1.8% |
| Dash Elbow66P into Dash Elbow Upper66PP | 23 | 1.3% |
| backdash into throw escape | 20 | 1.1% |
| backdash into Toe Kick2K | 18 | 1.0% |
| forward dash into Elbow Butt6P | 17 | 1.0% |
| backdash into punchP | 16 | 0.9% |
| forward movement into Body CrushP+K | 16 | 0.9% |
333 further openings account for the other 768 rounds.
Jeffry
- Career
- 446–292 · 60.4%
- This season
- 239 matches · 65.7%
- Peak rank
- 42
First hit in 64.7% of 711 rounds. Won 84.3% of the rounds they struck first, 30.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 35.8% of rounds, against 11.7% in their other rounds.
- Against Akira: backs off first in 39.1% of rounds, against 11.8% against everyone else.
- On Single Wall stages: waits first in 47.6% of rounds, against 20.1% on the other stages.
- After opening the round before by waiting: waits first in 73.8% of rounds, against 7.1% after anything else.
- After the opponent opened the round before by waiting: moves in first in 63.3% of rounds, against 25.0% after anything else.
- After losing a round: waits first in 44.4% of rounds, against 7.1% after winning one.
- When behind: waits first in 54.5% of rounds, against 4.6% when ahead.
- After being hit first in the round before: waits first in 48.0% of rounds, against 6.0% after landing the first hit.
- In round 3: opens with “forward dash” in 15.1% of rounds, against 4.7% in their other rounds.
- Against Akira: opens with “2P Low Knuckle” in 18.8% of rounds, against 2.6% against everyone else.
- On Low Fence stages: opens with “forward dash” in 34.4% of rounds, against 5.0% on the other stages.
- After opening the round before with “no input”: opens with “no input” in 94.4% of rounds, against 0.9% after anything else.
- After the opponent opened the round before with “no input”: opens with “forward dash” in 26.0% of rounds, against 0.0% after anything else.
- After losing a round: opens with “no input” in 37.2% of rounds, against 1.5% after winning one.
- When behind: opens with “no input” in 46.9% of rounds, against 1.6% when ahead.
- After being hit first in the round before: opens with “no input” in 40.0% of rounds, against 1.2% after landing the first hit.
| no input | 135 | 17.1% |
|---|---|---|
| forward dash | 61 | 7.7% |
| forward movement into punchP | 59 | 7.5% |
| crouch into Side Kick3K | 33 | 4.2% |
| Low Knuckle2P | 32 | 4.1% |
| punchP | 29 | 3.7% |
| backdash into evade down | 24 | 3.0% |
| Dash Elbow66P into Dash Elbow Upper66PP | 23 | 2.9% |
| backdash into Toe Kick2K | 18 | 2.3% |
| forward dash into Elbow Butt6P | 17 | 2.2% |
| forward movement into Body CrushP+K | 16 | 2.0% |
| backdash into evade up | 12 | 1.5% |
| Dash Elbow66P | 10 | 1.3% |
| forward dash into Heavy Back Knuckle4P | 10 | 1.3% |
| backdash into Double Hammer Down43P | 8 | 1.0% |
131 further openings account for the other 301 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 33–11 · 75% | 15–7 · 68% | too few to test |
| Dural | 12–20 · 38% | 12–3 · 80% | too few to test |
| Jeffry | 29–3 · 91% | 3–0 · 100% | too few to test |
| Akira | 15–4 · 79% | 0–0 · — | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 191–85 · 69.2%
- This season
- 99 matches · 71.7%
- Peak rank
- 39
First hit in 68.7% of 278 rounds. Won 88.0% of the rounds they struck first, 21.8% of the rounds they were struck first.
Significant Tells
- After opening the round before by waiting: waits first in 73.5% of rounds, against 6.5% after anything else.
- After the opponent opened the round before by waiting: moves in first in 78.6% of rounds, against 20.6% after anything else.
- After losing a round: waits first in 58.0% of rounds, against 5.2% after winning one.
- When behind: waits first in 63.8% of rounds, against 4.6% when ahead.
- After being hit first in the round before: waits first in 55.7% of rounds, against 7.1% after landing the first hit.
- In round 3: opens with “forward dash” in 20.0% of rounds, against 5.1% in their other rounds.
- On Single Wall stages: opens with “forward dash” in 24.6% of rounds, against 5.9% on the other stages.
- After opening the round before with “no input”: opens with “no input” in 90.0% of rounds, against 0.6% after anything else.
- After the opponent opened the round before with “no input”: opens with “forward dash” in 24.8% of rounds, against 0.0% after anything else.
- After losing a round: opens with “no input” in 54.5% of rounds, against 0.8% after winning one.
- When behind: opens with “no input” in 62.1% of rounds, against 0.8% when ahead.
- After being hit first in the round before: opens with “no input” in 55.9% of rounds, against 0.7% after landing the first hit.
| no input | 58 | 18.5% |
|---|---|---|
| forward movement into punchP | 46 | 14.7% |
| forward dash | 29 | 9.3% |
| backdash into evade down | 13 | 4.2% |
| forward movement into Rasen4P | 13 | 4.2% |
| backdash into Gen'you4K+G | 8 | 2.6% |
| Rasen4P | 7 | 2.2% |
| forward dash into Rasen4P | 7 | 2.2% |
| forward movement into backdash | 6 | 1.9% |
| forward movement into forward dash | 6 | 1.9% |
| backdash into Kodachinuki4K | 5 | 1.6% |
| backdash into evade up | 5 | 1.6% |
| backdash into throw escape | 5 | 1.6% |
| crouch into Nakageri3K | 5 | 1.6% |
| forward movement into SandangekiPPP | 5 | 1.6% |
61 further openings account for the other 95 rounds.
Lion
- Career
- 143–166 · 46.3%
- This season
- 77 matches · 55.8%
- Peak rank
- 32
First hit in 50.2% of 245 rounds. Won 83.7% of the rounds they struck first, 17.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| no input | 75 | 29.4% |
|---|---|---|
| forward dash | 18 | 7.1% |
| backdash into evade down | 15 | 5.9% |
| backdash into evade up | 11 | 4.3% |
| Juchou Senshou8P+K | 9 | 3.5% |
| backdash into throw escape | 9 | 3.5% |
| forward movement into punchP | 8 | 3.1% |
| punchP | 8 | 3.1% |
| Souji SenpuP+K into forward movement | 7 | 2.8% |
| forward movement into backdash | 7 | 2.8% |
| punchP into Koushu RensuiPP | 6 | 2.4% |
| Koushu RensuiPP into Renkan SenshouPPP | 5 | 2.0% |
| Katousui2P | 4 | 1.6% |
| Senshippo66P | 4 | 1.6% |
| backdash into punchP | 4 | 1.6% |
52 further openings account for the other 65 rounds.
Wolf
- Career
- 117–46 · 71.8%
- This season
- 42 matches · 88.1%
- Peak rank
- 31
First hit in 74.6% of 126 rounds. Won 89.4% of the rounds they struck first, 62.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash | 22 | 16.5% |
|---|---|---|
| punchP | 7 | 5.3% |
| backdash into evade down | 6 | 4.5% |
| no input | 6 | 4.5% |
| forward dash into Tomahawk Chop9P | 5 | 3.8% |
| forward movement into Elbow Butt4P | 5 | 3.8% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 4 | 3.0% |
| forward movement into punchP | 4 | 3.0% |
| punchP into kickK | 4 | 3.0% |
| Short Shoulder46P+K | 3 | 2.3% |
| backdash into Tomahawk Chop9P | 3 | 2.3% |
| forward dash into guardG | 3 | 2.3% |
| forward movement into forward dash | 3 | 2.3% |
| Arrow Knuckle3P into evade down | 2 | 1.5% |
| Low Hammer2P into evade up | 2 | 1.5% |
46 further openings account for the other 54 rounds.
Jacky
- Career
- 42–61 · 40.8%
- This season
- 17 matches · 41.2%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 13 | 16.9% |
|---|---|---|
| crouch into Middle Kick3K | 11 | 14.3% |
| backdash into Rage Kick1PK | 5 | 6.5% |
| forward movement into backdash | 5 | 6.5% |
| backdash into Slant Back Knuckle1P | 4 | 5.2% |
| backdash into punchP | 4 | 5.2% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 3 | 3.9% |
| Squat Straight2P | 3 | 3.9% |
| backdash into Punch High KickPK | 3 | 3.9% |
| backdash into Spin Heel Sword4K+G | 3 | 3.9% |
| forward movement into punchP | 3 | 3.9% |
| backdash into Smash Straight Jab3PP | 2 | 2.6% |
| backdash into throw escape | 2 | 2.6% |
| crouch into Squat Straight2P | 2 | 2.6% |
| Dash Hammer Kick66K into Standing Knee Kick4K | 1 | 1.3% |
13 further openings account for the other 13 rounds.
Sarah
- Career
- 23–0 · 100.0%
- This season
- 24 matches · 100.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 11 | 15.3% |
|---|---|---|
| no input | 7 | 9.7% |
| punchP | 7 | 9.7% |
| forward dash | 6 | 8.3% |
| forward movement into Punch High KickPK | 4 | 5.6% |
| Jab StraightPP into Flash Piston PunchPPP | 3 | 4.2% |
| forward movement into Switch Kick4K | 3 | 4.2% |
| punchP into Jab StraightPP | 3 | 4.2% |
| forward dash into Rising Elbow6P | 2 | 2.8% |
| forward dash into Switch Kick4K | 2 | 2.8% |
| forward dash into punchP | 2 | 2.8% |
| forward movement into Wind Knuckle6P+KP | 2 | 2.8% |
| guardG into evade down | 2 | 2.8% |
| Back Knuckle4P | 1 | 1.4% |
| Back Knuckle4P into Serpent Rage4PK | 1 | 1.4% |
16 further openings account for the other 16 rounds.
Akira
- Career
- 12–22 · 35.3%
- This season
- 12 matches · 16.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| no input | 24 | 60.0% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 6 | 15.0% |
| Rimon Chouchu66P into forward punch+kick6P+K | 2 | 5.0% |
| Jouho Senshou46P into forward movement | 1 | 2.5% |
| Rimon Chouchu66P into forward movement | 1 | 2.5% |
| crouch dash forward into Youhou33P | 1 | 2.5% |
| crouch dash forward into throwP+G | 1 | 2.5% |
| crouch into Souka Housui3P+K | 1 | 2.5% |
| forward dash | 1 | 2.5% |
| forward dash into evade up | 1 | 2.5% |
| forward movement into punchP | 1 | 2.5% |
Goh
- Career
- 14–12 · 53.9%
- This season
- 8 matches · 62.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 25.0% |
|---|---|---|
| backdash into kickK | 4 | 14.3% |
| backdash into evade up | 3 | 10.7% |
| forward movement into kickK | 2 | 7.1% |
| Sune'uchi2P | 1 | 3.6% |
| Sune'uchi2P into backdash | 1 | 3.6% |
| backdash into Sune Kudaki43P | 1 | 3.6% |
| backdash into crouch | 1 | 3.6% |
| backdash into guardG | 1 | 3.6% |
| backdash into punchP | 1 | 3.6% |
| backdash into throw escape | 1 | 3.6% |
| crouch dash forward into throw escape | 1 | 3.6% |
| forward dash into backdash | 1 | 3.6% |
| forward movement into backdash | 1 | 3.6% |
| forward movement into throw escape | 1 | 3.6% |
1 further openings account for the other 1 rounds.
Lau
- Career
- 0–5 · 0.0%
- This season
- 6 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| no input | 18 | 100.0% |
|---|
El Blaze
- Career
- 8–2 · 80.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 30.0% |
|---|---|---|
| forward movement into backdash | 2 | 20.0% |
| backdash into Head Smash Kick46K | 1 | 10.0% |
| forward dash into evade up | 1 | 10.0% |
| forward movement into Head Smash Kick46K | 1 | 10.0% |
| forward movement into Quick HookPP | 1 | 10.0% |
| forward movement into Rolling Low Knuckle1P | 1 | 10.0% |
Pai
- Career
- 0–4 · 0.0%
- This season
- 3 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| no input | 9 | 100.0% |
|---|
Jean
- Career
- 0–2 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| no input | 6 | 100.0% |
|---|
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 16 of 16 tests hold up
- Kage: 12 of 14 tests hold up
- Lion: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jean: not tested (too few rounds)
