VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

uragasumi919

Career matches260
Career win rate84.6%
Round win rate56.0%
Peak rank33
Distinct opponents4
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad332181863285.3%
Lau264234881.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion2020.0%-92.8
Sarah220100.0%+50.3
Akira110100.0%+45.8
Shun110100.0%+22.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence and Open220100.0%+50.3
Half Fence2020.0%-92.8
Low Fence110100.0%+22.2
Open110100.0%+45.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20.0%61.9%-61.9
No walls2100.0%71.7%+28.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

たわばTAWABA (Rank 27)2020.0%
ポップコーンの悪魔。 (Rank 33)220100.0%
dalmax72 (Rank 23)110100.0%
ロドすた (Rank 27)110100.0%

Most played opponents, most recent first

たわばTAWABA (Rank 27)2026/05/242020.0%
dalmax72 (Rank 23)2026/04/12110100.0%
ロドすた (Rank 27)2026/04/12110100.0%
ポップコーンの悪魔。 (Rank 33)2026/04/12220100.0%

Round openings

Every character

Souko Sensou66P+K into Rouko Tankai6P+K28.0%
backdash into evade up28.0%
evade up into forward dash28.0%
evade up into throwP+G28.0%
Ducking6P+K+G into Sting BlowP+K14.0%
Ga MuayP+K+G into High Spin KickK+G14.0%
RenshouPP into Renkanshou3PPP14.0%
Senchutai3K into guardG14.0%
Sit Jab2P14.0%
backdash into Sway Back4P+K+G14.0%
backdash into throwP+G14.0%
crouch dash back into Sako Soushou4P+K14.0%
evade down into forward dash14.0%
evade down into throwP+G14.0%
evade up into Chugeki6P14.0%

6 further openings account for the other 6 rounds.

Lau

Souko Sensou66P+K into Rouko Tankai6P+K212.5%
backdash into evade up212.5%
evade up into forward dash212.5%
evade up into throwP+G212.5%
RenshouPP into Renkanshou3PPP16.2%
Senchutai3K into guardG16.2%
backdash into throwP+G16.2%
crouch dash back into Sako Soushou4P+K16.2%
evade down into forward dash16.2%
evade down into throwP+G16.2%
evade up into Chugeki6P16.2%
guardG into evade down16.2%

Brad

Ducking6P+K+G into Sting BlowP+K111.1%
Ga MuayP+K+G into High Spin KickK+G111.1%
Sit Jab2P111.1%
backdash into Sway Back4P+K+G111.1%
forward dash into Sharp Shoot1P111.1%
guardG into Sway Back4P+K+G111.1%
guardG into backdash111.1%
guardG into punchP111.1%
punchP into Jab StraightPP111.1%