Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1168 #3,504 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 24 | 2,920 | 953 | 1,967 | 32.6% |
|---|---|---|---|---|---|
| Lau | 22 | 621 | 167 | 454 | 26.9% |
| Akira | 14 | 210 | 47 | 163 | 22.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,140 of 1,447 rounds counted8.9 inputs a second (535 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 8.8 | 527 | 945 |
|---|---|---|---|
| Lau | 9.6 | 574 | 192 |
| Akira | 9.2 | 555 | 3 |
By opponent's character
| Akira | 9.0 | 542 | 266 |
|---|---|---|---|
| Jacky | 8.8 | 530 | 126 |
| Aoi | 9.1 | 544 | 98 |
| Shun | 8.9 | 535 | 85 |
| Goh | 8.7 | 523 | 69 |
| Sarah | 9.0 | 540 | 56 |
| El Blaze | 9.1 | 546 | 50 |
| Lion | 8.9 | 533 | 46 |
| Kage | 8.9 | 534 | 45 |
| Vanessa | 8.4 | 506 | 44 |
| Brad | 8.6 | 515 | 39 |
| Lei Fei | 9.6 | 575 | 33 |
| Jean | 8.9 | 537 | 38 |
| Lau | 8.7 | 524 | 34 |
| Pai | 8.6 | 519 | 31 |
| Wolf | 9.5 | 569 | 37 |
| Jeffry | 8.6 | 516 | 30 |
| Eileen | 8.3 | 499 | 8 |
| Taka | 6.9 | 413 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 81 | 35 | 46 | 43.2% | +9.7 |
|---|---|---|---|---|---|
| Jacky | 39 | 9 | 30 | 23.1% | -9.5 |
| Aoi | 33 | 8 | 25 | 24.2% | -11.8 |
| Shun | 27 | 9 | 18 | 33.3% | +0.5 |
| Goh | 24 | 10 | 14 | 41.7% | +8.2 |
| Sarah | 22 | 6 | 16 | 27.3% | -5.2 |
| El Blaze | 15 | 4 | 11 | 26.7% | -6.6 |
| Lion | 14 | 3 | 11 | 21.4% | -13.3 |
| Kage | 13 | 5 | 8 | 38.5% | -1.9 |
| Vanessa | 13 | 6 | 7 | 46.1% | +5.3 |
| Brad | 12 | 8 | 4 | 66.7% | +26.6 |
| Lei Fei | 12 | 4 | 8 | 33.3% | -5.4 |
| Jean | 11 | 3 | 8 | 27.3% | -0.3 |
| Lau | 11 | 2 | 9 | 18.2% | -12.6 |
| Pai | 11 | 2 | 9 | 18.2% | -19.8 |
| Wolf | 11 | 7 | 4 | 63.6% | +30.7 |
| Jeffry | 9 | 3 | 6 | 33.3% | +6.0 |
| Eileen | 5 | 0 | 5 | 0.0% | -45.5 |
| Taka | 4 | 3 | 1 | 75.0% | +40.9 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 48 | 19 | 29 | 39.6% | +3.2 |
|---|---|---|---|---|---|
| Single Wall | 41 | 11 | 30 | 26.8% | -11.8 |
| Half Fence | 40 | 17 | 23 | 42.5% | +10.3 |
| Breakable Full Fence | 36 | 8 | 28 | 22.2% | -15.5 |
| Low Fence | 35 | 15 | 20 | 42.9% | +9.8 |
| Open | 33 | 15 | 18 | 45.5% | +14.0 |
| Octagon | 31 | 12 | 19 | 38.7% | +6.1 |
| Rectangle | 31 | 7 | 24 | 22.6% | -12.4 |
| Breakable Half Fence | 29 | 5 | 24 | 17.2% | -14.4 |
| Full Fence and Open | 16 | 6 | 10 | 37.5% | +2.7 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 215 | 31.6% | 34.3% | -2.6 |
| No walls | 109 | 37.6% | 34.9% | +2.7 |
Walls against open: -5.4 points (95% range -16.8 to +6.0), p 0.355 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| みらめたる (Rank 22) | 10 | 6 | 4 | 60.0% |
|---|---|---|---|---|
| 實驗型-雜魚30cm (Rank 21) | 10 | 5 | 5 | 50.0% |
| KARA (Rank 21) | 9 | 3 | 6 | 33.3% |
| osAnKIRA (Rank 23) | 9 | 3 | 6 | 33.3% |
| cs2skoda (Rank 23) | 8 | 4 | 4 | 50.0% |
| スタンプジャンパー (Rank 22) | 8 | 5 | 3 | 62.5% |
| VirtuaLi-on (Rank 21) | 7 | 2 | 5 | 28.6% |
| Martin1833 (Rank 23) | 6 | 1 | 5 | 16.7% |
| a39611619 (Rank 21) | 6 | 2 | 4 | 33.3% |
| chimichama (Rank 21) | 6 | 4 | 2 | 66.7% |
| edmond3288 (Rank 14) | 6 | 4 | 2 | 66.7% |
| mokoha_jean (Rank 23) | 6 | 2 | 4 | 33.3% |
| nekota (Rank 23) | 6 | 2 | 4 | 33.3% |
| super_style (Rank 23) | 6 | 5 | 1 | 83.3% |
| FLAT (Rank 22) | 5 | 2 | 3 | 40.0% |
| kimxxxtt (Rank 22) | 5 | 3 | 2 | 60.0% |
| nekodiver2 (Rank 21) | 5 | 3 | 2 | 60.0% |
| wakusan (Rank 25) | 5 | 2 | 3 | 40.0% |
| CHASER (Rank 23) | 4 | 0 | 4 | 0.0% |
| Fuji-Atsuka (Rank 21) | 4 | 4 | 0 | 100.0% |
| bodysnatcher (Rank 21) | 4 | 2 | 2 | 50.0% |
| sk901 (Rank 21) | 4 | 1 | 3 | 25.0% |
| うをん (Rank 31) | 4 | 0 | 4 | 0.0% |
| サーちゃん (Rank 21) | 4 | 1 | 3 | 25.0% |
| 踊る!おかぁちゃん☆ (Rank 24) | 4 | 0 | 4 | 0.0% |
Most played opponents, most recent first
| mokoha_jean (Rank 23) | 2026/10/11 | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|---|
| kimxxxtt (Rank 22) | 2026/10/06 | 5 | 3 | 2 | 60.0% |
| nekodiver2 (Rank 21) | 2026/10/04 | 5 | 3 | 2 | 60.0% |
| みらめたる (Rank 22) | 2026/09/27 | 10 | 6 | 4 | 60.0% |
| osAnKIRA (Rank 23) | 2026/09/27 | 9 | 3 | 6 | 33.3% |
| スタンプジャンパー (Rank 22) | 2026/09/26 | 8 | 5 | 3 | 62.5% |
| bodysnatcher (Rank 21) | 2026/09/23 | 4 | 2 | 2 | 50.0% |
| chimichama (Rank 21) | 2026/09/22 | 6 | 4 | 2 | 66.7% |
| Fuji-Atsuka (Rank 21) | 2026/09/15 | 4 | 4 | 0 | 100.0% |
| Martin1833 (Rank 23) | 2026/09/13 | 6 | 1 | 5 | 16.7% |
| nekota (Rank 23) | 2026/08/28 | 6 | 2 | 4 | 33.3% |
| cs2skoda (Rank 23) | 2026/08/23 | 8 | 4 | 4 | 50.0% |
| super_style (Rank 23) | 2026/08/03 | 6 | 5 | 1 | 83.3% |
| 實驗型-雜魚30cm (Rank 21) | 2026/08/02 | 10 | 5 | 5 | 50.0% |
| wakusan (Rank 25) | 2026/07/24 | 5 | 2 | 3 | 40.0% |
| sk901 (Rank 21) | 2026/07/13 | 4 | 1 | 3 | 25.0% |
| FLAT (Rank 22) | 2026/07/06 | 5 | 2 | 3 | 40.0% |
| VirtuaLi-on (Rank 21) | 2026/06/23 | 7 | 2 | 5 | 28.6% |
| サーちゃん (Rank 21) | 2026/06/17 | 4 | 1 | 3 | 25.0% |
| KARA (Rank 21) | 2026/06/07 | 9 | 3 | 6 | 33.3% |
| a39611619 (Rank 21) | 2026/06/07 | 6 | 2 | 4 | 33.3% |
| 踊る!おかぁちゃん☆ (Rank 24) | 2026/05/30 | 4 | 0 | 4 | 0.0% |
| うをん (Rank 31) | 2026/05/23 | 4 | 0 | 4 | 0.0% |
| CHASER (Rank 23) | 2026/05/14 | 4 | 0 | 4 | 0.0% |
| edmond3288 (Rank 14) | 2026/05/10 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| Slant Back Knuckle1P into Rage Kick1PK | 63 | 4.5% |
|---|---|---|
| guardG | 53 | 3.8% |
| backdash into Standing Knee Kick4K | 41 | 3.0% |
| Middle Kick~Jab3KP into Spin Kick Combination3KPK | 38 | 2.7% |
| backdash into Kensou4P | 36 | 2.6% |
| Jab StraightPP into Jab Double StraightPPP | 32 | 2.3% |
| forward movement into Jab Double StraightPPP | 32 | 2.3% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 30 | 2.2% |
| punchP into Jab StraightPP | 30 | 2.2% |
| Middle Kick3K into Middle Kick~Jab3KP | 29 | 2.1% |
| backdash into backward movement | 29 | 2.1% |
| Middle Smash6P into Middle Smash Sword6PK | 25 | 1.8% |
| backdash into Standing Knee Kick Combo: High Gear4KKKK | 25 | 1.8% |
| Chugeki6P into Hou'ou Soushou6PP | 24 | 1.7% |
| Dash Hammer Kick66K | 23 | 1.7% |
297 further openings account for the other 878 rounds.
Counted from 353 of the 367 matches played. The rest were not pulled for openings.
Jacky
- Career
- 953–1,967 · 32.6%
- This season
- 277 matches · 38.3%
- Peak rank
- 24
First hit in 50.7% of 1,033 rounds. Won 46.8% of the rounds they struck first, 38.3% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 22.4% of rounds, against 10.7% in their other rounds.
- After winning a round: backs off first in 20.8% of rounds, against 8.1% after losing one.
| Slant Back Knuckle1P into Rage Kick1PK | 63 | 6.1% |
|---|---|---|
| backdash into Standing Knee Kick4K | 41 | 4.0% |
| Middle Kick~Jab3KP into Spin Kick Combination3KPK | 38 | 3.7% |
| guardG | 34 | 3.3% |
| Jab StraightPP into Jab Double StraightPPP | 32 | 3.1% |
| forward movement into Jab Double StraightPPP | 32 | 3.1% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 30 | 2.9% |
| punchP into Jab StraightPP | 30 | 2.9% |
| Middle Kick3K into Middle Kick~Jab3KP | 29 | 2.8% |
| backdash into backward movement | 29 | 2.8% |
| Middle Smash6P into Middle Smash Sword6PK | 25 | 2.4% |
| backdash into Standing Knee Kick Combo: High Gear4KKKK | 25 | 2.4% |
| Dash Hammer Kick66K | 23 | 2.2% |
| guardG into crouch | 21 | 2.0% |
| High Angle Upper Kick6K | 18 | 1.7% |
200 further openings account for the other 566 rounds.
Counted from 263 of the 277 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–18 · 33% | 13–11 · 54% | too few to test |
| Jacky | 5–11 · 31% | 0–4 · 0% | too few to test |
| Aoi | 5–11 · 31% | 0–7 · 0% | too few to test |
| Shun | 5–10 · 33% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 167–454 · 26.9%
- This season
- 86 matches · 22.1%
- Peak rank
- 22
First hit in 55.4% of 332 rounds. Won 39.1% of the rounds they struck first, 25.7% of the rounds they were struck first.
Significant Tells
- In round 2: opens with “backdash into 4P Kensou” in 16.7% of rounds, against 8.8% in their other rounds.
| backdash into Kensou4P | 36 | 10.8% |
|---|---|---|
| Chugeki6P into Hou'ou Soushou6PP | 24 | 7.2% |
| crouch into Chisoutai2K+G | 18 | 5.4% |
| guardG | 18 | 5.4% |
| kickK into Ko'en TenshinkyakuKK | 16 | 4.8% |
| Senkyaku Chushou3KP into Senkyaku Renkan Sakurokushou3KPP | 15 | 4.5% |
| Chisoutai2K+G into crouch | 13 | 3.9% |
| Kasoutai2K into Ko'en Kasou Renshou2KP | 12 | 3.6% |
| Chisoutai2K+G | 9 | 2.7% |
| Senpuga~KokeiK+G into Chisoutai2K+G | 8 | 2.4% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 7 | 2.1% |
| Koryu Tenshinkyaku6K+G into crouch | 6 | 1.8% |
| Touku Kosenkyaku9K into RaigekishouPPP | 6 | 1.8% |
| Chisoutai2K+G into Kasoutai2K | 5 | 1.5% |
| Enjin Senpukyaku4K+G into Chisoutai2K+G | 5 | 1.5% |
89 further openings account for the other 137 rounds.
Akira
- Career
- 47–163 · 22.4%
- This season
- 4 matches · 50.0%
- Peak rank
- 14
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 17.6% |
|---|---|---|
| Chouyoushu1P into Jouho Senshou46P | 1 | 5.9% |
| Jouho Senshou46P | 1 | 5.9% |
| Jouho Touken6P into backdash | 1 | 5.9% |
| Jouho Touken6P into forward dash | 1 | 5.9% |
| Rimon Chouchu66P into Jouho Touken6P | 1 | 5.9% |
| Rimon Chouchu66P into backdash | 1 | 5.9% |
| Rimon Chouchu66P into punchP | 1 | 5.9% |
| Youteitou6K into kickK | 1 | 5.9% |
| ZanshuK+G into Youshi SaikenK+GP | 1 | 5.9% |
| back kick+guard4K+G into kickK | 1 | 5.9% |
| crouch into Housui2P | 1 | 5.9% |
| evade down | 1 | 5.9% |
| guardG | 1 | 5.9% |
| punchP into forward dash | 1 | 5.9% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 2 of 15 tests hold up
- Lau: 1 of 14 tests hold up
- Akira: not tested (too few rounds)
