VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

kubinashi-rider-

Career matches1,102
Career win rate69.2%
Round win rate53.6%
Peak rank43
Distinct opponents88
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze4258735623160.6%
Lei Fei434643719380.0%
Lau3432221068.8%
Wolf331914573.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky35221362.9%+7.4
Lau25141156.0%+4.1
Kage2114766.7%+12.8
Akira1981142.1%-24.9
Lion149564.3%+8.0
El Blaze139469.2%+13.9
Vanessa1210283.3%+21.6
Shun94544.4%-12.6
Aoi87187.5%+18.4
Jean86275.0%+14.6
Pai71614.3%-41.9
Sarah72528.6%-34.1
Lei Fei63350.0%+4.7
Goh42250.0%-5.5
Wolf42250.0%+0.8
Brad3030.0%-48.8
Jeffry32166.7%+3.7
Dural1010.0%-72.9
Taka1010.0%-69.4

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence26141253.9%+2.8
Half Fence25131252.0%-2.8
Rectangle24131154.2%-1.8
Octagon23111247.8%-16.5
Single Wall22101245.5%-12.5
Breakable Full Fence1915479.0%+23.5
Breakable Half Fence1910952.6%-4.4
Low Fence1510566.7%+3.3
Open137653.9%-7.7
Full Fence and Open119281.8%+21.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13655.9%56.2%-0.3
No walls5054.0%59.8%-5.8

Walls against open: +5.5 points (95% range -12.4 to +23.4), p 0.548 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

LEO (Rank 36)2026/09/1365183.3%
METALX (Rank 39)2026/08/2132166.7%
DVJ (Rank 43)2026/08/2142250.0%
ピロオ3 (Rank 40)2026/08/21330100.0%
KA-GO (Rank 41)2026/08/21330100.0%
expensive-sand (Rank 40)2026/08/2153260.0%
こんにちわアキラ (Rank 41)2026/08/2152340.0%
かんしゅ (Rank 41)2026/08/2194544.4%
jean (Rank 42)2026/08/2163350.0%
カルティカ (Rank 41)2026/08/032020.0%
毎度♪ (Rank 43)2026/08/0351420.0%
kagesada (Rank 41)2026/07/2643175.0%
ぱお (Rank 39)2026/07/2654180.0%
南部の釣れないルアー (Rank 32)2026/07/2632166.7%
Aki (Rank 41)2026/07/2032166.7%
マハリータまるこ (Rank 38)2026/06/2943175.0%
たまつばき (Rank 39)2026/06/142020.0%
ポップコーンの悪魔。 (Rank 40)2026/04/2532166.7%
ひらがなであおき (Rank 41)2026/04/2554180.0%
真夏 (Rank 42)2026/04/20146842.9%
キャサ夫 (Rank 41)2026/04/2031233.3%
しゆう@1974 (Rank 35)2026/04/1832166.7%
とぅでい (Rank 41)2026/04/1542250.0%
アルチャチャ (Rank 41)2026/04/1232166.7%
★闘将拉麵男★ (Rank 40)2026/03/3054180.0%

Round openings

Every character

backdash into evade down9111.6%
backdash into evade up8911.3%
Sit Jab2P577.2%
backdash into throwP+G324.1%
backdash into Shadow Strike6P273.4%
offensive move202.5%
forward movement into punchP192.4%
Fukusoushou2P151.9%
Hammer Smash46P+K151.9%
backdash into punchP151.9%
backdash into Demon's Tail9P+KK141.8%
crouch dash forward into evade down131.6%
forward dash into Volcano Upper4P+K121.5%
backdash into offensive move111.4%
backdash101.3%

172 further openings account for the other 346 rounds.

El Blaze

backdash into evade down6213.2%
backdash into evade up6113.0%
Sit Jab2P5712.2%
backdash into Shadow Strike6P275.8%
Hammer Smash46P+K153.2%
backdash into Demon's Tail9P+KK143.0%
backdash into throwP+G143.0%
forward movement into punchP143.0%
forward dash into Volcano Upper4P+K122.6%
crouch dash forward into evade down102.1%
backdash into Volcano Upper4P+K91.9%
backdash81.7%
backdash into punchP71.5%
Demon Dance9P+K into Demon's Tail9P+KK61.3%
backdash into Hammer Smash46P+K61.3%

99 further openings account for the other 146 rounds.

Lei Fei

backdash into evade up249.8%
backdash into evade down228.9%
offensive move197.7%
backdash into throwP+G187.3%
Fukusoushou2P156.1%
backdash into offensive move114.5%
backdash into Hai Shiki2P+K+G104.1%
backdash into Toushou66P93.7%
backdash into Dantai4K72.9%
crouch dash forward into Shatenshou33P72.9%
backdash into Kakushu Suigeki6P62.4%
crouch dash forward into guardG52.0%
backdash into Chinheki4P+K41.6%
backdash into Shatenshou33P41.6%
backdash into Tenshi Ryusentai6K+G41.6%

52 further openings account for the other 81 rounds.

Lau

backdash into Sako Soushou4P+K510.2%
backdash into evade down510.2%
Kosoushou46P into forward movement48.2%
backdash into evade up48.2%
Souchuken2P36.1%
backdash into Chugeki6P36.1%
backdash into punchP36.1%
crouch dash back into Saishikkyaku4K36.1%
backdash into Rouko Tankai6P+K24.1%
Fukko Kensou1P12.0%
Kasoutai2K12.0%
Ko'en Senshi66K+G into forward movement12.0%
Saishikkyaku4K12.0%
backdash into Junho Chushou33P12.0%
backdash into Kensou4P12.0%

11 further openings account for the other 11 rounds.

Wolf

backdash into Quick Shoulder66P+K417.4%
forward movement into punchP417.4%
Low Hammer2P313.0%
backdash into Mow Down Chop1P+K313.0%
Rolling Savate6K+G28.7%
backdash into evade down28.7%
backdash into punchP28.7%
Face Lift Kick3K into guardG14.3%
backdash into backward movement14.3%
backward movement into Quick Shoulder66P+K14.3%