VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

kubinashi-rider-

  • Lei Fei
  • Lau
  • Wolf
Career matches1,230
Career win rate67.3%
Round win rate54.1%
Peak rank43
Distinct opponents101
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1925 #98 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze4260336623760.7%
Lei Fei4355341513875.0%
Wolf3342251759.5%
Lau3432221068.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

573 of 937 rounds counted

9.4 inputs a second (564 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze9.1544227
Lei Fei9.9592258
Lau9.154849
Wolf8.349839

By opponent's character

Jacky9.657580
Akira9.657556
Lau9.757940
Kage9.557254
El Blaze9.758254
Lion8.752139
Vanessa10.160629
Aoi9.053836
Jean9.556833
Lei Fei9.758122
Sarah8.953526
Shun8.953619
Wolf10.059817
Goh10.261117
Pai8.752121
Jeffry7.746314
Brad7.74623
Taka9.154613

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky37241364.9%+8.8
Akira26101638.5%-25.3
Lau26141253.9%+0.9
Kage2315865.2%+9.7
El Blaze1410471.4%+15.6
Lion149564.3%+7.8
Vanessa1411378.6%+17.3
Aoi119281.8%+10.8
Jean118372.7%+16.8
Lei Fei95455.6%+8.9
Sarah93633.3%-31.0
Shun94544.4%-12.4
Wolf84450.0%-10.3
Goh75271.4%+10.6
Pai71614.3%-41.6
Jeffry65183.3%+16.0
Brad3030.0%-48.5
Taka32166.7%-7.6
Dural1010.0%-73.0

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence31191261.3%+8.1
Octagon28141450.0%-15.6
Single Wall28151353.6%-1.6
Half Fence27141351.9%-4.4
Rectangle27151255.6%-2.6
Breakable Full Fence2518772.0%+16.0
Breakable Half Fence21101147.6%-9.7
Low Fence1812666.7%+3.7
Open147750.0%-10.6
Full Fence and Open1210283.3%+22.8

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15956.6%57.6%-1.0
No walls6056.7%58.6%-2.0

Walls against open: +0.9 points (95% range -14.5 to +16.4), p 0.905 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

tonchan145656 (Rank 42)2026/10/144040.0%
ゲッパー (Rank 38)2026/10/14330100.0%
ゾンチャン (Rank 43)2026/10/1132166.7%
期間限定 出前 (Rank 40)2026/10/1132166.7%
カルティカ (Rank 41)2026/10/1131233.3%
ミニマム (Rank 43)2026/10/0253260.0%
つがさん (Rank 40)2026/09/3032166.7%
かんしゅ (Rank 39)2026/09/30116554.5%
LEO (Rank 36)2026/09/1365183.3%
DVJ (Rank 43)2026/08/2142250.0%
KA-GO (Rank 41)2026/08/21330100.0%
expensive-sand (Rank 40)2026/08/2153260.0%
こんにちわアキラ (Rank 41)2026/08/2152340.0%
jean (Rank 42)2026/08/2163350.0%
毎度♪ (Rank 43)2026/08/0351420.0%
kagesada (Rank 41)2026/07/2643175.0%
ぱお (Rank 39)2026/07/2654180.0%
Aki (Rank 41)2026/07/2032166.7%
マハリータまるこ (Rank 38)2026/06/2943175.0%
ポップコーンの悪魔。 (Rank 40)2026/04/2532166.7%
ひらがなであおき (Rank 41)2026/04/2554180.0%
真夏 (Rank 42)2026/04/20146842.9%
キャサ夫 (Rank 41)2026/04/2031233.3%
とぅでい (Rank 41)2026/04/1542250.0%
★闘将拉麵男★ (Rank 40)2026/03/3054180.0%

Round openings

Every character

backdash into evade down809.4%
backdash into evade up748.7%
Sit Jab2P637.4%
backdash into Shadow Strike6P333.9%
backdash into throw escape232.7%
offensive move222.6%
backdash into punchP202.4%
forward movement into punchP202.4%
Fukusoushou2P172.0%
Hammer Smash46P+K172.0%
backdash into throwP+G172.0%
backdash into Demon's Tail9P+KK161.9%
backdash into Volcano Upper4P+K161.9%
backdash into Toushou66P131.5%
backdash into offensive move131.5%

192 further openings account for the other 408 rounds.

Counted from 217 of the 238 matches played. The rest were not pulled for openings.

El Blaze

Career
366–237 · 60.7%
This season
128 matches · 52.3%
Peak rank
42

First hit in 47.4% of 496 rounds. Won 53.2% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

  • Against Kage: attacks straight away in 42.9% of rounds, against 21.0% against everyone else.
  • In round 3: opens with “2P Sit Jab” in 18.5% of rounds, against 10.7% in their other rounds.
  • After losing a round: opens with “2P Sit Jab” in 23.6% of rounds, against 9.6% after winning one.

How is this tested?

Sit Jab2P6312.7%
backdash into evade down5511.1%
backdash into evade up5110.3%
backdash into Shadow Strike6P336.6%
Hammer Smash46P+K173.4%
backdash into Demon's Tail9P+KK163.2%
backdash into Volcano Upper4P+K163.2%
forward movement into punchP142.8%
forward dash into Volcano Upper4P+K122.4%
backdash into punchP112.2%
crouch dash forward into evade down102.0%
backdash into throw escape91.8%
Demon Dance9P+K into Demon's Tail9P+KK71.4%
backdash61.2%
backdash into Hammer Smash46P+K61.2%

105 further openings account for the other 171 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–10 · 57%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
415–138 · 75.0%
This season
87 matches · 63.2%
Peak rank
43

First hit in 56.3% of 270 rounds. Won 57.2% of the rounds they struck first, 55.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move217.8%
backdash into evade up207.4%
backdash into evade down197.0%
Fukusoushou2P176.3%
backdash into Toushou66P134.8%
backdash into offensive move134.8%
backdash into Hai Shiki2P+K+G114.1%
backdash into throw escape114.1%
backdash into throwP+G103.7%
backdash into Dantai4K93.3%
backdash into Kakushu Suigeki6P83.0%
crouch dash forward into Shatenshou33P72.6%
backdash into Shatenshou33P62.2%
crouch dash forward into guardG51.9%
Shatenshou33P41.5%

60 further openings account for the other 97 rounds.

Counted from 67 of the 87 matches played. The rest were not pulled for openings.

Lau

Career
22–10 · 68.8%
This season
12 matches · 75.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K510.2%
Kosoushou46P into forward movement48.2%
Souchuken2P36.1%
backdash into Chugeki6P36.1%
backdash into evade down36.1%
backdash into evade up36.1%
backdash into punchP36.1%
crouch dash back into Saishikkyaku4K36.1%
backdash into Rouko Tankai6P+K24.1%
Fukko Kensou1P12.0%
Kasoutai2K12.0%
Ko'en Senshi66K+G into forward movement12.0%
Saishikkyaku4K12.0%
backdash into Fukko Kensou1P12.0%
backdash into Junho Chushou33P12.0%

14 further openings account for the other 14 rounds.

Wolf

Career
25–17 · 59.5%
This season
11 matches · 72.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Quick Shoulder66P+K617.1%
forward movement into punchP514.3%
backdash into Mow Down Chop1P+K411.4%
Low Hammer2P38.6%
backdash into evade down38.6%
backdash into punchP38.6%
Rolling Savate6K+G25.7%
backdash into throw escape25.7%
Death ScytheK+G12.9%
Face Lift Kick3K into guardG12.9%
backdash12.9%
backdash into Heavy Middle Kick3K+G12.9%
backdash into Low Drop Kick62K12.9%
backward movement into Quick Shoulder66P+K12.9%
crouch dash forward into throwP+G12.9%

Counted from 10 of the 11 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 3 of 15 tests hold up
  • Lei Fei: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)