Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1925 #98 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 42 | 603 | 366 | 237 | 60.7% |
|---|---|---|---|---|---|
| Lei Fei | 43 | 553 | 415 | 138 | 75.0% |
| Wolf | 33 | 42 | 25 | 17 | 59.5% |
| Lau | 34 | 32 | 22 | 10 | 68.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
573 of 937 rounds counted9.4 inputs a second (564 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 9.1 | 544 | 227 |
|---|---|---|---|
| Lei Fei | 9.9 | 592 | 258 |
| Lau | 9.1 | 548 | 49 |
| Wolf | 8.3 | 498 | 39 |
By opponent's character
| Jacky | 9.6 | 575 | 80 |
|---|---|---|---|
| Akira | 9.6 | 575 | 56 |
| Lau | 9.7 | 579 | 40 |
| Kage | 9.5 | 572 | 54 |
| El Blaze | 9.7 | 582 | 54 |
| Lion | 8.7 | 521 | 39 |
| Vanessa | 10.1 | 606 | 29 |
| Aoi | 9.0 | 538 | 36 |
| Jean | 9.5 | 568 | 33 |
| Lei Fei | 9.7 | 581 | 22 |
| Sarah | 8.9 | 535 | 26 |
| Shun | 8.9 | 536 | 19 |
| Wolf | 10.0 | 598 | 17 |
| Goh | 10.2 | 611 | 17 |
| Pai | 8.7 | 521 | 21 |
| Jeffry | 7.7 | 463 | 14 |
| Brad | 7.7 | 462 | 3 |
| Taka | 9.1 | 546 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 37 | 24 | 13 | 64.9% | +8.8 |
|---|---|---|---|---|---|
| Akira | 26 | 10 | 16 | 38.5% | -25.3 |
| Lau | 26 | 14 | 12 | 53.9% | +0.9 |
| Kage | 23 | 15 | 8 | 65.2% | +9.7 |
| El Blaze | 14 | 10 | 4 | 71.4% | +15.6 |
| Lion | 14 | 9 | 5 | 64.3% | +7.8 |
| Vanessa | 14 | 11 | 3 | 78.6% | +17.3 |
| Aoi | 11 | 9 | 2 | 81.8% | +10.8 |
| Jean | 11 | 8 | 3 | 72.7% | +16.8 |
| Lei Fei | 9 | 5 | 4 | 55.6% | +8.9 |
| Sarah | 9 | 3 | 6 | 33.3% | -31.0 |
| Shun | 9 | 4 | 5 | 44.4% | -12.4 |
| Wolf | 8 | 4 | 4 | 50.0% | -10.3 |
| Goh | 7 | 5 | 2 | 71.4% | +10.6 |
| Pai | 7 | 1 | 6 | 14.3% | -41.6 |
| Jeffry | 6 | 5 | 1 | 83.3% | +16.0 |
| Brad | 3 | 0 | 3 | 0.0% | -48.5 |
| Taka | 3 | 2 | 1 | 66.7% | -7.6 |
| Dural | 1 | 0 | 1 | 0.0% | -73.0 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 31 | 19 | 12 | 61.3% | +8.1 |
|---|---|---|---|---|---|
| Octagon | 28 | 14 | 14 | 50.0% | -15.6 |
| Single Wall | 28 | 15 | 13 | 53.6% | -1.6 |
| Half Fence | 27 | 14 | 13 | 51.9% | -4.4 |
| Rectangle | 27 | 15 | 12 | 55.6% | -2.6 |
| Breakable Full Fence | 25 | 18 | 7 | 72.0% | +16.0 |
| Breakable Half Fence | 21 | 10 | 11 | 47.6% | -9.7 |
| Low Fence | 18 | 12 | 6 | 66.7% | +3.7 |
| Open | 14 | 7 | 7 | 50.0% | -10.6 |
| Full Fence and Open | 12 | 10 | 2 | 83.3% | +22.8 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 159 | 56.6% | 57.6% | -1.0 |
| No walls | 60 | 56.7% | 58.6% | -2.0 |
Walls against open: +0.9 points (95% range -14.5 to +16.4), p 0.905 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 真夏 (Rank 42) | 14 | 6 | 8 | 42.9% |
|---|---|---|---|---|
| かんしゅ (Rank 39) | 11 | 6 | 5 | 54.5% |
| LEO (Rank 36) | 6 | 5 | 1 | 83.3% |
| jean (Rank 42) | 6 | 3 | 3 | 50.0% |
| expensive-sand (Rank 40) | 5 | 3 | 2 | 60.0% |
| ★闘将拉麵男★ (Rank 40) | 5 | 4 | 1 | 80.0% |
| こんにちわアキラ (Rank 41) | 5 | 2 | 3 | 40.0% |
| ぱお (Rank 39) | 5 | 4 | 1 | 80.0% |
| ひらがなであおき (Rank 41) | 5 | 4 | 1 | 80.0% |
| ミニマム (Rank 43) | 5 | 3 | 2 | 60.0% |
| 毎度♪ (Rank 43) | 5 | 1 | 4 | 20.0% |
| DVJ (Rank 43) | 4 | 2 | 2 | 50.0% |
| kagesada (Rank 41) | 4 | 3 | 1 | 75.0% |
| tonchan145656 (Rank 42) | 4 | 0 | 4 | 0.0% |
| とぅでい (Rank 41) | 4 | 2 | 2 | 50.0% |
| マハリータまるこ (Rank 38) | 4 | 3 | 1 | 75.0% |
| Aki (Rank 41) | 3 | 2 | 1 | 66.7% |
| KA-GO (Rank 41) | 3 | 3 | 0 | 100.0% |
| つがさん (Rank 40) | 3 | 2 | 1 | 66.7% |
| カルティカ (Rank 41) | 3 | 1 | 2 | 33.3% |
| キャサ夫 (Rank 41) | 3 | 1 | 2 | 33.3% |
| ゲッパー (Rank 38) | 3 | 3 | 0 | 100.0% |
| ゾンチャン (Rank 43) | 3 | 2 | 1 | 66.7% |
| ポップコーンの悪魔。 (Rank 40) | 3 | 2 | 1 | 66.7% |
| 期間限定 出前 (Rank 40) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| tonchan145656 (Rank 42) | 2026/10/14 | 4 | 0 | 4 | 0.0% |
|---|---|---|---|---|---|
| ゲッパー (Rank 38) | 2026/10/14 | 3 | 3 | 0 | 100.0% |
| ゾンチャン (Rank 43) | 2026/10/11 | 3 | 2 | 1 | 66.7% |
| 期間限定 出前 (Rank 40) | 2026/10/11 | 3 | 2 | 1 | 66.7% |
| カルティカ (Rank 41) | 2026/10/11 | 3 | 1 | 2 | 33.3% |
| ミニマム (Rank 43) | 2026/10/02 | 5 | 3 | 2 | 60.0% |
| つがさん (Rank 40) | 2026/09/30 | 3 | 2 | 1 | 66.7% |
| かんしゅ (Rank 39) | 2026/09/30 | 11 | 6 | 5 | 54.5% |
| LEO (Rank 36) | 2026/09/13 | 6 | 5 | 1 | 83.3% |
| DVJ (Rank 43) | 2026/08/21 | 4 | 2 | 2 | 50.0% |
| KA-GO (Rank 41) | 2026/08/21 | 3 | 3 | 0 | 100.0% |
| expensive-sand (Rank 40) | 2026/08/21 | 5 | 3 | 2 | 60.0% |
| こんにちわアキラ (Rank 41) | 2026/08/21 | 5 | 2 | 3 | 40.0% |
| jean (Rank 42) | 2026/08/21 | 6 | 3 | 3 | 50.0% |
| 毎度♪ (Rank 43) | 2026/08/03 | 5 | 1 | 4 | 20.0% |
| kagesada (Rank 41) | 2026/07/26 | 4 | 3 | 1 | 75.0% |
| ぱお (Rank 39) | 2026/07/26 | 5 | 4 | 1 | 80.0% |
| Aki (Rank 41) | 2026/07/20 | 3 | 2 | 1 | 66.7% |
| マハリータまるこ (Rank 38) | 2026/06/29 | 4 | 3 | 1 | 75.0% |
| ポップコーンの悪魔。 (Rank 40) | 2026/04/25 | 3 | 2 | 1 | 66.7% |
| ひらがなであおき (Rank 41) | 2026/04/25 | 5 | 4 | 1 | 80.0% |
| 真夏 (Rank 42) | 2026/04/20 | 14 | 6 | 8 | 42.9% |
| キャサ夫 (Rank 41) | 2026/04/20 | 3 | 1 | 2 | 33.3% |
| とぅでい (Rank 41) | 2026/04/15 | 4 | 2 | 2 | 50.0% |
| ★闘将拉麵男★ (Rank 40) | 2026/03/30 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| backdash into evade down | 80 | 9.4% |
|---|---|---|
| backdash into evade up | 74 | 8.7% |
| Sit Jab2P | 63 | 7.4% |
| backdash into Shadow Strike6P | 33 | 3.9% |
| backdash into throw escape | 23 | 2.7% |
| offensive move | 22 | 2.6% |
| backdash into punchP | 20 | 2.4% |
| forward movement into punchP | 20 | 2.4% |
| Fukusoushou2P | 17 | 2.0% |
| Hammer Smash46P+K | 17 | 2.0% |
| backdash into throwP+G | 17 | 2.0% |
| backdash into Demon's Tail9P+KK | 16 | 1.9% |
| backdash into Volcano Upper4P+K | 16 | 1.9% |
| backdash into Toushou66P | 13 | 1.5% |
| backdash into offensive move | 13 | 1.5% |
192 further openings account for the other 408 rounds.
Counted from 217 of the 238 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 366–237 · 60.7%
- This season
- 128 matches · 52.3%
- Peak rank
- 42
First hit in 47.4% of 496 rounds. Won 53.2% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
- Against Kage: attacks straight away in 42.9% of rounds, against 21.0% against everyone else.
- In round 3: opens with “2P Sit Jab” in 18.5% of rounds, against 10.7% in their other rounds.
- After losing a round: opens with “2P Sit Jab” in 23.6% of rounds, against 9.6% after winning one.
| Sit Jab2P | 63 | 12.7% |
|---|---|---|
| backdash into evade down | 55 | 11.1% |
| backdash into evade up | 51 | 10.3% |
| backdash into Shadow Strike6P | 33 | 6.6% |
| Hammer Smash46P+K | 17 | 3.4% |
| backdash into Demon's Tail9P+KK | 16 | 3.2% |
| backdash into Volcano Upper4P+K | 16 | 3.2% |
| forward movement into punchP | 14 | 2.8% |
| forward dash into Volcano Upper4P+K | 12 | 2.4% |
| backdash into punchP | 11 | 2.2% |
| crouch dash forward into evade down | 10 | 2.0% |
| backdash into throw escape | 9 | 1.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 7 | 1.4% |
| backdash | 6 | 1.2% |
| backdash into Hammer Smash46P+K | 6 | 1.2% |
105 further openings account for the other 171 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 13–10 · 57% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 415–138 · 75.0%
- This season
- 87 matches · 63.2%
- Peak rank
- 43
First hit in 56.3% of 270 rounds. Won 57.2% of the rounds they struck first, 55.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| offensive move | 21 | 7.8% |
|---|---|---|
| backdash into evade up | 20 | 7.4% |
| backdash into evade down | 19 | 7.0% |
| Fukusoushou2P | 17 | 6.3% |
| backdash into Toushou66P | 13 | 4.8% |
| backdash into offensive move | 13 | 4.8% |
| backdash into Hai Shiki2P+K+G | 11 | 4.1% |
| backdash into throw escape | 11 | 4.1% |
| backdash into throwP+G | 10 | 3.7% |
| backdash into Dantai4K | 9 | 3.3% |
| backdash into Kakushu Suigeki6P | 8 | 3.0% |
| crouch dash forward into Shatenshou33P | 7 | 2.6% |
| backdash into Shatenshou33P | 6 | 2.2% |
| crouch dash forward into guardG | 5 | 1.9% |
| Shatenshou33P | 4 | 1.5% |
60 further openings account for the other 97 rounds.
Counted from 67 of the 87 matches played. The rest were not pulled for openings.
Lau
- Career
- 22–10 · 68.8%
- This season
- 12 matches · 75.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sako Soushou4P+K | 5 | 10.2% |
|---|---|---|
| Kosoushou46P into forward movement | 4 | 8.2% |
| Souchuken2P | 3 | 6.1% |
| backdash into Chugeki6P | 3 | 6.1% |
| backdash into evade down | 3 | 6.1% |
| backdash into evade up | 3 | 6.1% |
| backdash into punchP | 3 | 6.1% |
| crouch dash back into Saishikkyaku4K | 3 | 6.1% |
| backdash into Rouko Tankai6P+K | 2 | 4.1% |
| Fukko Kensou1P | 1 | 2.0% |
| Kasoutai2K | 1 | 2.0% |
| Ko'en Senshi66K+G into forward movement | 1 | 2.0% |
| Saishikkyaku4K | 1 | 2.0% |
| backdash into Fukko Kensou1P | 1 | 2.0% |
| backdash into Junho Chushou33P | 1 | 2.0% |
14 further openings account for the other 14 rounds.
Wolf
- Career
- 25–17 · 59.5%
- This season
- 11 matches · 72.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Quick Shoulder66P+K | 6 | 17.1% |
|---|---|---|
| forward movement into punchP | 5 | 14.3% |
| backdash into Mow Down Chop1P+K | 4 | 11.4% |
| Low Hammer2P | 3 | 8.6% |
| backdash into evade down | 3 | 8.6% |
| backdash into punchP | 3 | 8.6% |
| Rolling Savate6K+G | 2 | 5.7% |
| backdash into throw escape | 2 | 5.7% |
| Death ScytheK+G | 1 | 2.9% |
| Face Lift Kick3K into guardG | 1 | 2.9% |
| backdash | 1 | 2.9% |
| backdash into Heavy Middle Kick3K+G | 1 | 2.9% |
| backdash into Low Drop Kick62K | 1 | 2.9% |
| backward movement into Quick Shoulder66P+K | 1 | 2.9% |
| crouch dash forward into throwP+G | 1 | 2.9% |
Counted from 10 of the 11 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 3 of 15 tests hold up
- Lei Fei: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
