Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1959 #67 of 3,686 on the Elo list →
Jacky1991496 matches
Lion1969493 matches
Kage2004239 matches
Akira1995209 matches
Taka1958175 matches
Lau1944168 matches
Jeffry1978166 matches
Goh1964131 matches
Jean1960120 matches
Wolf193246 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 43 | 1,354 | 942 | 412 | 69.6% |
|---|---|---|---|---|---|
| Jacky | 43 | 1,188 | 766 | 422 | 64.5% |
| Kage | 43 | 892 | 638 | 254 | 71.5% |
| Akira | 43 | 575 | 405 | 170 | 70.4% |
| Jeffry | 43 | 461 | 327 | 134 | 70.9% |
| Jean | 41 | 432 | 279 | 153 | 64.6% |
| Lau | 43 | 406 | 266 | 140 | 65.5% |
| Goh | 41 | 375 | 246 | 129 | 65.6% |
| Taka | 42 | 331 | 224 | 107 | 67.7% |
| Wolf | 34 | 72 | 47 | 25 | 65.3% |
| El Blaze | 33 | 8 | 4 | 4 | 50.0% |
| Pai | 33 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,489 of 9,077 rounds counted7.2 inputs a second (434 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 7.3 | 441 | 1,174 |
|---|---|---|---|
| Lion | 7.5 | 452 | 1,496 |
| Kage | 7.3 | 436 | 605 |
| Akira | 8.3 | 500 | 442 |
| Taka | 6.9 | 416 | 701 |
| Lau | 7.0 | 421 | 635 |
| Jeffry | 6.8 | 406 | 449 |
| Goh | 6.8 | 407 | 544 |
| Jean | 6.6 | 395 | 261 |
| Wolf | 6.4 | 383 | 162 |
| El Blaze | 6.3 | 375 | 10 |
| Pai | 7.3 | 437 | 10 |
By opponent's character
| Akira | 7.3 | 440 | 678 |
|---|---|---|---|
| Brad | 6.8 | 410 | 701 |
| Jacky | 7.3 | 439 | 558 |
| Lau | 7.4 | 444 | 487 |
| Vanessa | 7.5 | 452 | 389 |
| Lion | 7.3 | 440 | 443 |
| Kage | 7.3 | 440 | 409 |
| Eileen | 7.2 | 433 | 323 |
| Goh | 7.6 | 455 | 366 |
| Shun | 7.4 | 442 | 266 |
| Sarah | 7.0 | 423 | 332 |
| Pai | 7.3 | 437 | 206 |
| Aoi | 6.7 | 401 | 207 |
| El Blaze | 7.4 | 441 | 311 |
| Lei Fei | 6.8 | 407 | 256 |
| Jeffry | 6.9 | 416 | 148 |
| Jean | 7.2 | 434 | 174 |
| Wolf | 7.3 | 439 | 130 |
| Taka | 6.7 | 400 | 87 |
| Dural | 6.4 | 384 | 18 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 237 | 160 | 77 | 67.5% | +0.6 |
|---|---|---|---|---|---|
| Brad | 198 | 119 | 79 | 60.1% | -7.1 |
| Jacky | 173 | 121 | 52 | 69.9% | +3.4 |
| Lau | 165 | 96 | 69 | 58.2% | -8.0 |
| Vanessa | 148 | 98 | 50 | 66.2% | +1.4 |
| Lion | 135 | 95 | 40 | 70.4% | +6.4 |
| Kage | 132 | 77 | 55 | 58.3% | -9.4 |
| Eileen | 117 | 80 | 37 | 68.4% | +4.7 |
| Goh | 110 | 73 | 37 | 66.4% | +1.8 |
| Shun | 110 | 75 | 35 | 68.2% | +2.2 |
| Sarah | 107 | 71 | 36 | 66.4% | -0.5 |
| Pai | 101 | 67 | 34 | 66.3% | -2.3 |
| Aoi | 98 | 64 | 34 | 65.3% | +0.7 |
| El Blaze | 95 | 65 | 30 | 68.4% | +5.3 |
| Lei Fei | 92 | 62 | 30 | 67.4% | +4.6 |
| Jeffry | 80 | 54 | 26 | 67.5% | +2.7 |
| Jean | 60 | 46 | 14 | 76.7% | +8.4 |
| Wolf | 52 | 34 | 18 | 65.4% | +0.4 |
| Taka | 32 | 21 | 11 | 65.6% | -3.7 |
| Dural | 11 | 5 | 6 | 45.5% | -19.8 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 260 | 167 | 93 | 64.2% | -2.2 |
|---|---|---|---|---|---|
| Octagon | 259 | 178 | 81 | 68.7% | +4.0 |
| Low Fence | 250 | 182 | 68 | 72.8% | +8.4 |
| Breakable Full Fence | 244 | 167 | 77 | 68.4% | +3.2 |
| Single Wall | 215 | 140 | 75 | 65.1% | +0.6 |
| Open | 211 | 144 | 67 | 68.2% | +1.4 |
| Full Fence | 209 | 133 | 76 | 63.6% | -3.8 |
| Rectangle | 206 | 127 | 79 | 61.6% | -4.9 |
| Half Fence | 202 | 124 | 78 | 61.4% | -4.5 |
| Full Fence and Open | 94 | 54 | 40 | 57.5% | -8.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,380 | 64.9% | 65.9% | -1.0 |
| No walls | 676 | 68.9% | 65.6% | +3.3 |
Walls against open: -4.3 points (95% range -9.0 to +0.4), p 0.072 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| k-wofs (Rank 41) | 43 | 28 | 15 | 65.1% |
|---|---|---|---|---|
| カルティカ (Rank 40) | 40 | 25 | 15 | 62.5% |
| 『ρε』.α (Rank 42) | 37 | 23 | 14 | 62.2% |
| 藪からBOY (Rank 42) | 33 | 16 | 17 | 48.5% |
| ハマラウ (Rank 43) | 31 | 16 | 15 | 51.6% |
| KA-GO (Rank 40) | 30 | 17 | 13 | 56.7% |
| おかし (Rank 40) | 28 | 24 | 4 | 85.7% |
| Tokkovanessa_VF (Rank 42) | 27 | 16 | 11 | 59.3% |
| GP (Rank 39) | 25 | 15 | 10 | 60.0% |
| モブ太郎 (Rank 41) | 24 | 15 | 9 | 62.5% |
| STAGEW(ON)@스테이지원 (Rank 42) | 23 | 16 | 7 | 69.6% |
| !باللههذاتحديث؟ (Rank 39) | 22 | 15 | 7 | 68.2% |
| ATTIME (Rank 41) | 22 | 18 | 4 | 81.8% |
| マルコメX (Rank 44) | 22 | 10 | 12 | 45.5% |
| mudanadoryokuzki (Rank 38) | 21 | 12 | 9 | 57.1% |
| shenron0321 (Rank 41) | 21 | 12 | 9 | 57.1% |
| かんしゅ (Rank 42) | 20 | 11 | 9 | 55.0% |
| ぱりぱり (Rank 40) | 20 | 18 | 2 | 90.0% |
| Taiyaki_Ltd (Rank 38) | 19 | 10 | 9 | 52.6% |
| jikacho-Gigas (Rank 41) | 19 | 13 | 6 | 68.4% |
| schwein777 (Rank 42) | 19 | 16 | 3 | 84.2% |
| spacex_falcon_heavy (Rank 43) | 19 | 12 | 7 | 63.2% |
| こんにちわアキラ (Rank 41) | 19 | 8 | 11 | 42.1% |
| マハリータまるこ (Rank 40) | 19 | 15 | 4 | 79.0% |
| ikkyusaaan (Rank 40) | 18 | 9 | 9 | 50.0% |
Most played opponents, most recent first
| かんしゅ (Rank 42) | 2026/09/25 | 20 | 11 | 9 | 55.0% |
|---|---|---|---|---|---|
| モブ太郎 (Rank 41) | 2026/09/23 | 24 | 15 | 9 | 62.5% |
| shenron0321 (Rank 41) | 2026/09/18 | 21 | 12 | 9 | 57.1% |
| !باللههذاتحديث؟ (Rank 39) | 2026/09/18 | 22 | 15 | 7 | 68.2% |
| 『ρε』.α (Rank 42) | 2026/09/10 | 37 | 23 | 14 | 62.2% |
| 藪からBOY (Rank 42) | 2026/09/09 | 33 | 16 | 17 | 48.5% |
| Tokkovanessa_VF (Rank 42) | 2026/09/09 | 27 | 16 | 11 | 59.3% |
| ハマラウ (Rank 43) | 2026/08/05 | 31 | 16 | 15 | 51.6% |
| k-wofs (Rank 41) | 2026/07/31 | 43 | 28 | 15 | 65.1% |
| schwein777 (Rank 42) | 2026/07/31 | 19 | 16 | 3 | 84.2% |
| カルティカ (Rank 40) | 2026/07/31 | 40 | 25 | 15 | 62.5% |
| マルコメX (Rank 44) | 2026/07/25 | 22 | 10 | 12 | 45.5% |
| KA-GO (Rank 40) | 2026/07/23 | 30 | 17 | 13 | 56.7% |
| マハリータまるこ (Rank 40) | 2026/07/22 | 19 | 15 | 4 | 79.0% |
| mudanadoryokuzki (Rank 38) | 2026/07/22 | 21 | 12 | 9 | 57.1% |
| ぱりぱり (Rank 40) | 2026/07/20 | 20 | 18 | 2 | 90.0% |
| GP (Rank 39) | 2026/07/08 | 25 | 15 | 10 | 60.0% |
| おかし (Rank 40) | 2026/07/06 | 28 | 24 | 4 | 85.7% |
| ikkyusaaan (Rank 40) | 2026/07/04 | 18 | 9 | 9 | 50.0% |
| spacex_falcon_heavy (Rank 43) | 2026/07/03 | 19 | 12 | 7 | 63.2% |
| こんにちわアキラ (Rank 41) | 2026/07/03 | 19 | 8 | 11 | 42.1% |
| jikacho-Gigas (Rank 41) | 2026/06/24 | 19 | 13 | 6 | 68.4% |
| ATTIME (Rank 41) | 2026/06/18 | 22 | 18 | 4 | 81.8% |
| STAGEW(ON)@스테이지원 (Rank 42) | 2026/05/30 | 23 | 16 | 7 | 69.6% |
| Taiyaki_Ltd (Rank 38) | 2026/05/05 | 19 | 10 | 9 | 52.6% |
Round openings
Every character
| backdash into evade up | 547 | 6.0% |
|---|---|---|
| backdash into evade down | 457 | 5.0% |
| punchP | 269 | 3.0% |
| crouch dash forward into guardG | 266 | 2.9% |
| guardG | 139 | 1.5% |
| Middle Smash6P | 129 | 1.4% |
| forward dash into guardG | 118 | 1.3% |
| Banchu6P | 116 | 1.3% |
| forward movement into punchP | 107 | 1.2% |
| kickK | 106 | 1.2% |
| Hiji'uchi6P | 104 | 1.1% |
| backdash into punchP | 103 | 1.1% |
| guardG into evade down | 101 | 1.1% |
| crouch dash forward into Smash Straight3P | 98 | 1.1% |
| forward dash into Low Spin Kick1K+G | 91 | 1.0% |
1,150 further openings account for the other 6,357 rounds.
Lion
- Career
- 942–412 · 69.6%
- This season
- 494 matches · 60.7%
- Peak rank
- 43
First hit in 51.7% of 2,016 rounds. Won 58.0% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 38.5% of rounds, against 30.9% in their other rounds.
- Against Brad: waits first in 10.6% of rounds, against 3.9% against everyone else.
- After winning a round: backs off first in 40.1% of rounds, against 20.0% after losing one.
- When ahead: backs off first in 38.2% of rounds, against 23.3% when level or behind.
- In round 4 or later: opens with “backdash into evade up” in 8.7% of rounds, against 4.3% in their other rounds.
- Against Eileen: opens with “6P Banchu” in 14.5% of rounds, against 5.2% against everyone else.
- On Half Fence stages: opens with “backdash into evade up” in 11.1% of rounds, against 4.8% on the other stages.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 16.4% of rounds, against 4.8% after anything else.
- After winning a round: opens with “backdash into evade down” in 8.6% of rounds, against 3.6% after losing one.
- When ahead: opens with “backdash into evade down” in 8.6% of rounds, against 3.7% when level or behind.
| backdash into evade down | 126 | 6.2% |
|---|---|---|
| Banchu6P | 116 | 5.7% |
| backdash into evade up | 111 | 5.5% |
| punchP | 86 | 4.2% |
| Dantai3K | 72 | 3.6% |
| backdash into Dantai3K | 65 | 3.2% |
| Tourou Hassou41236P | 64 | 3.2% |
| Katousui2P into backdash | 54 | 2.7% |
| Shicchi Soutai3K+G | 47 | 2.3% |
| In'you4P | 46 | 2.3% |
| crouch dash forward into guardG | 43 | 2.1% |
| Ukoushin46P+K | 41 | 2.0% |
| crouch dash forward into Sen'inshou3P | 36 | 1.8% |
| backdash into Fujinkyaku66K | 33 | 1.6% |
| guardG | 32 | 1.6% |
259 further openings account for the other 1,051 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 19–15 · 56% | 8–10 · 44% | too few to test |
| Akira | 25–12 · 68% | 10–4 · 71% | too few to test |
| Brad | 20–16 · 56% | 7–2 · 78% | too few to test |
| Vanessa | 16–7 · 70% | 10–4 · 71% | too few to test |
| Jacky | 16–9 · 64% | 4–5 · 44% | too few to test |
| Lion | 14–9 · 61% | 6–1 · 86% | too few to test |
| Eileen | 13–7 · 65% | 6–1 · 86% | too few to test |
| Kage | 13–9 · 59% | 1–1 · 50% | too few to test |
| Shun | 9–6 · 60% | 5–1 · 83% | too few to test |
| Goh | 8–6 · 57% | 3–2 · 60% | too few to test |
| Pai | 9–4 · 69% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 766–422 · 64.5%
- This season
- 497 matches · 65.8%
- Peak rank
- 43
First hit in 48.3% of 1,981 rounds. Won 62.1% of the rounds they struck first, 55.4% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 38.6% of rounds, against 27.0% in their other rounds.
- Against Lei Fei: moves in first in 61.3% of rounds, against 26.1% against everyone else.
- After opening the round before by moving in: moves in first in 37.7% of rounds, against 26.4% after anything else.
- After winning a round: backs off first in 36.9% of rounds, against 14.1% after losing one.
- When ahead: backs off first in 35.8% of rounds, against 15.3% when level or behind.
- In round 4 or later: opens with “backdash into evade down” in 9.0% of rounds, against 3.0% in their other rounds.
- Against Lei Fei: opens with “crouch dash forward into G guard” in 18.9% of rounds, against 5.2% against everyone else.
- After winning a round: opens with “backdash into evade up” in 6.9% of rounds, against 1.7% after losing one.
- When behind: opens with “6P Middle Smash” in 10.7% of rounds, against 5.2% when ahead or level.
| Middle Smash6P | 129 | 6.4% |
|---|---|---|
| crouch dash forward into guardG | 119 | 5.9% |
| backdash into evade up | 106 | 5.3% |
| crouch dash forward into Smash Straight3P | 98 | 4.9% |
| backdash into evade down | 92 | 4.6% |
| forward dash into Low Spin Kick1K+G | 91 | 4.5% |
| Low Spin Kick1K+G | 71 | 3.5% |
| Middle Smash6P into kickK | 69 | 3.4% |
| punchP | 62 | 3.1% |
| Squat Straight2P | 59 | 2.9% |
| backdash into Dash Hammer Kick66K | 37 | 1.8% |
| backdash into Step-in Middle Kick66K+G | 33 | 1.6% |
| punchP into Jab StraightPP | 29 | 1.4% |
| Spin Heel Sword4K+G | 26 | 1.3% |
| forward dash into guardG | 25 | 1.2% |
220 further openings account for the other 963 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 21–7 · 75% | 11–4 · 73% | too few to test |
| Vanessa | 15–13 · 54% | 8–4 · 67% | too few to test |
| Kage | 14–8 · 64% | 6–6 · 50% | too few to test |
| Brad | 17–9 · 65% | 5–4 · 56% | too few to test |
| Pai | 16–10 · 62% | 5–2 · 71% | too few to test |
| Aoi | 12–8 · 60% | 4–1 · 80% | too few to test |
| Eileen | 13–4 · 76% | 9–2 · 82% | too few to test |
| Lau | 11–10 · 52% | 3–4 · 43% | too few to test |
| Lei Fei | 9–2 · 82% | 9–5 · 64% | too few to test |
| Sarah | 8–6 · 57% | 7–2 · 78% | too few to test |
| Shun | 12–7 · 63% | 4–2 · 67% | too few to test |
| Goh | 9–7 · 56% | 5–3 · 62% | too few to test |
| Lion | 10–6 · 62% | 2–0 · 100% | too few to test |
| Jacky | 7–6 · 54% | 6–2 · 75% | too few to test |
| Jeffry | 7–5 · 58% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 638–254 · 71.5%
- This season
- 241 matches · 69.7%
- Peak rank
- 43
First hit in 49.7% of 946 rounds. Won 59.8% of the rounds they struck first, 61.1% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 34.2% of rounds, against 22.2% after losing one.
- When behind: attacks straight away in 62.6% of rounds, against 42.5% when ahead or level.
- In round 2: opens with “6P Hiji'uchi” in 15.8% of rounds, against 9.0% in their other rounds.
- Against Akira: opens with “6P Hiji'uchi” in 20.9% of rounds, against 8.5% against everyone else.
- When behind: opens with “6P Hiji'uchi” in 23.0% of rounds, against 9.5% when ahead or level.
| Hiji'uchi6P | 104 | 10.7% |
|---|---|---|
| backdash into evade up | 56 | 5.8% |
| backdash into evade down | 46 | 4.7% |
| Fusenjin3P | 37 | 3.8% |
| backward movement into Nagiharai6P+K | 34 | 3.5% |
| Hagakure-ryu In Raijingeki46P+K | 32 | 3.3% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 32 | 3.3% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P | 26 | 2.7% |
| backdash into Nakageri3K | 26 | 2.7% |
| backdash into Gen'you4K+G | 21 | 2.2% |
| backdash into punchP | 21 | 2.2% |
| crouch dash forward into guardG | 20 | 2.1% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 18 | 1.9% |
| Jizuridan2P | 18 | 1.9% |
| Fusenjin3P into punchP | 16 | 1.6% |
149 further openings account for the other 465 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 18–7 · 72% | 13–1 · 93% | too few to test |
| Brad | 18–7 · 72% | 5–0 · 100% | too few to test |
| Jacky | 11–3 · 79% | 3–2 · 60% | too few to test |
| Shun | 8–3 · 73% | 6–4 · 60% | too few to test |
| Vanessa | 8–4 · 67% | 4–1 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 405–170 · 70.4%
- This season
- 209 matches · 71.3%
- Peak rank
- 43
First hit in 53.2% of 821 rounds. Won 67.0% of the rounds they struck first, 55.0% of the rounds they were struck first.
Significant Tells
- Against El Blaze: backs off first in 71.0% of rounds, against 38.7% against everyone else.
- After opening the round before by backing off: backs off first in 47.5% of rounds, against 31.9% after anything else.
- After winning a round: backs off first in 46.5% of rounds, against 25.7% after losing one.
- When ahead: backs off first in 45.2% of rounds, against 28.3% when level or behind.
- In round 1: opens with “crouch dash forward into 6P Jouho Touken” in 5.7% of rounds, against 2.4% in their other rounds.
| backdash into evade down | 79 | 9.5% |
|---|---|---|
| forward dash into Jouho Touken6P | 70 | 8.4% |
| backdash into evade up | 49 | 5.9% |
| backdash into Goko Shutsudou3K+GP | 29 | 3.5% |
| crouch dash forward into Jouho Touken6P | 27 | 3.2% |
| backdash into Satei3K+G | 25 | 3.0% |
| backdash into Rimon Chouchu66P | 24 | 2.9% |
| punchP into forward dash | 20 | 2.4% |
| Rimon Chouchu66P | 19 | 2.3% |
| crouch dash forward into forward dash | 18 | 2.2% |
| Jouho Touken6P into forward dash | 16 | 1.9% |
| crouch dash forward into Rimon Chouchu66P | 16 | 1.9% |
| Jouho Touken6P | 15 | 1.8% |
| crouch dash forward into guardG | 15 | 1.8% |
| Geimon Tessen46P+K+G | 14 | 1.7% |
122 further openings account for the other 398 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 14–4 · 78% | 1–4 · 20% | too few to test |
| Vanessa | 9–4 · 69% | 5–1 · 83% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Taka
- Career
- 224–107 · 67.7%
- This season
- 175 matches · 70.9%
- Peak rank
- 42
First hit in 51.0% of 700 rounds. Won 63.9% of the rounds they struck first, 58.0% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 33.7% of rounds, against 21.9% in their other rounds.
- Against Jacky: backs off first in 43.3% of rounds, against 22.9% against everyone else.
- After losing a round: attacks straight away in 54.1% of rounds, against 39.5% after winning one.
- When behind: attacks straight away in 65.4% of rounds, against 39.4% when ahead or level.
- In round 4 or later: opens with “forward dash into 1P+K Kirikabu Kudaki” in 10.5% of rounds, against 1.9% in their other rounds.
- After opening the round before with “K kick”: opens with “K kick” in 22.2% of rounds, against 11.1% after anything else.
| kickK | 93 | 13.2% |
|---|---|---|
| Hiji'ate6P | 52 | 7.4% |
| backdash into Kachi'age33P+K | 36 | 5.1% |
| forward dash into Kirikabu Kudaki1P+K | 29 | 4.1% |
| punchP into Tsuppari 2PP | 27 | 3.8% |
| backdash into evade up | 26 | 3.7% |
| punchP into throwP+G | 21 | 3.0% |
| backdash into evade down | 17 | 2.4% |
| forward dash into guardG | 15 | 2.1% |
| guardG | 15 | 2.1% |
| punchP | 15 | 2.1% |
| crouch dash forward into guardG | 14 | 2.0% |
| forward dash into Marutahiza6K | 12 | 1.7% |
| guardG into evade down | 11 | 1.6% |
| backdash into punchP | 10 | 1.4% |
131 further openings account for the other 312 rounds.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lei Fei | 5–3 · 62% | 10–3 · 77% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 327–134 · 70.9%
- This season
- 166 matches · 63.9%
- Peak rank
- 43
First hit in 53.3% of 657 rounds. Won 56.6% of the rounds they struck first, 59.3% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 53.0% of rounds, against 33.1% in their other rounds.
- Against Jacky: backs off first in 56.0% of rounds, against 35.5% against everyone else.
- After losing a round: attacks straight away in 40.1% of rounds, against 21.4% after winning one.
- When behind: attacks straight away in 46.6% of rounds, against 22.4% when ahead or level.
- Against Jacky: opens with “backdash into evade up” in 19.0% of rounds, against 6.2% against everyone else.
| backdash into evade up | 52 | 7.9% |
|---|---|---|
| forward dash into Ducking Low2K+G | 39 | 5.9% |
| punchP | 35 | 5.3% |
| backdash into evade down | 31 | 4.7% |
| backdash into Overblow Shoulder66P+K | 29 | 4.4% |
| crouch dash forward into guardG | 24 | 3.6% |
| Low Knuckle2P | 19 | 2.9% |
| Tsunami Beat3K+G | 19 | 2.9% |
| forward movement into punchP | 18 | 2.7% |
| forward dash into guardG | 17 | 2.6% |
| Low Knuckle2P into backdash | 15 | 2.3% |
| backdash into Toe Kick2K | 13 | 2.0% |
| backdash into punchP | 13 | 2.0% |
| guardG | 11 | 1.7% |
| punchP into Knuckle KickPK | 11 | 1.7% |
132 further openings account for the other 315 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–9 · 47% | 5–2 · 71% | too few to test |
| Jacky | 6–3 · 67% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 266–140 · 65.5%
- This season
- 168 matches · 66.1%
- Peak rank
- 43
First hit in 43.8% of 651 rounds. Won 61.4% of the rounds they struck first, 58.5% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 50.6% of rounds, against 35.6% in their other rounds.
- Against Jean: moves in first in 28.1% of rounds, against 12.8% against everyone else.
- After losing a round: attacks straight away in 53.2% of rounds, against 26.2% after winning one.
- When behind: attacks straight away in 51.7% of rounds, against 30.6% when ahead or level.
- In round 4 or later: opens with “6P Chugeki” in 13.2% of rounds, against 7.2% in their other rounds.
- Against Kage: opens with “6P Chugeki” in 26.8% of rounds, against 7.4% against everyone else.
- After losing a round: opens with “6P Chugeki” in 17.6% of rounds, against 5.0% after winning one.
| Chugeki6P | 57 | 8.6% |
|---|---|---|
| backdash into evade up | 57 | 8.6% |
| Fukko Kensou1P | 38 | 5.8% |
| backdash into Kensou4P | 31 | 4.7% |
| Senchutai3K | 30 | 4.5% |
| backdash into Junho Chushou33P | 28 | 4.2% |
| Kosoushou46P | 27 | 4.1% |
| forward dash into Sako Soushou4P+K | 25 | 3.8% |
| forward dash into guardG | 24 | 3.6% |
| backdash into Sako Soushou4P+K | 22 | 3.3% |
| Ko'en Senshi66K+G | 19 | 2.9% |
| backdash into evade down | 18 | 2.7% |
| guardG | 18 | 2.7% |
| backward movement into Chugeki6P | 16 | 2.4% |
| backdash into Kosoushou46P | 13 | 2.0% |
107 further openings account for the other 237 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 11–7 · 61% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 246–129 · 65.6%
- This season
- 131 matches · 67.9%
- Peak rank
- 41
First hit in 54.0% of 543 rounds. Won 62.8% of the rounds they struck first, 55.2% of the rounds they were struck first.
Significant Tells
- Against Jacky: backs off first in 69.1% of rounds, against 39.9% against everyone else.
- After losing a round: attacks straight away in 50.3% of rounds, against 24.8% after winning one.
- When behind: attacks straight away in 56.8% of rounds, against 27.6% when ahead or level.
- Against Jeffry: opens with “3K+G Ni'oudaoshi” in 18.2% of rounds, against 3.8% against everyone else.
| backdash into evade up | 54 | 9.9% |
|---|---|---|
| backdash into Karura4P+K | 49 | 9.0% |
| Hiji'ate6P | 29 | 5.3% |
| Ni'oudaoshi3K+G | 27 | 5.0% |
| backdash into evade down | 26 | 4.8% |
| punchP | 20 | 3.7% |
| backdash into kickK | 19 | 3.5% |
| Karura4P+K | 17 | 3.1% |
| forward dash into Ni'oudaoshi3K+G | 15 | 2.8% |
| guardG | 14 | 2.6% |
| forward movement into punchP | 12 | 2.2% |
| punchP into Shouda~KasumigoroshiPK | 12 | 2.2% |
| forward dash into guardG | 11 | 2.0% |
| kickK | 10 | 1.8% |
| backdash into Maegeri3K | 9 | 1.6% |
99 further openings account for the other 220 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 8–4 · 67% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 279–153 · 64.6%
- This season
- 121 matches · 63.6%
- Peak rank
- 41
First hit in 59.1% of 484 rounds. Won 58.7% of the rounds they struck first, 56.1% of the rounds they were struck first.
Significant Tells
- After losing a round: attacks straight away in 54.0% of rounds, against 29.9% after winning one.
- When behind: attacks straight away in 55.0% of rounds, against 34.1% when ahead or level.
- In round 4 or later: opens with “backdash into evade down” in 9.5% of rounds, against 2.2% in their other rounds.
- On Breakable Full Fence stages: opens with “backdash into evade up” in 16.7% of rounds, against 3.5% on the other stages.
- When behind: opens with “6P Yoko'enpi” in 18.9% of rounds, against 5.7% when ahead or level.
| Yoko'enpi6P | 43 | 8.8% |
|---|---|---|
| backdash into evade up | 24 | 4.9% |
| Renge Karitsumi2K+G | 23 | 4.7% |
| backdash into evade down | 20 | 4.1% |
| backdash into Oihiji4P+K | 18 | 3.7% |
| punchP | 18 | 3.7% |
| Shitanagi Shutou1P | 17 | 3.5% |
| Shitamaeken2P | 16 | 3.3% |
| Gyaku Seikenzuki66P | 12 | 2.5% |
| backdash into Chudan Mawashigeri3K | 11 | 2.2% |
| backdash into Gyaku Seikenzuki66P | 11 | 2.2% |
| guardG | 11 | 2.2% |
| guardG into evade down | 11 | 2.2% |
| crouch dash forward into guardG | 9 | 1.8% |
| guardG into Gyaku Seikenzuki66P | 8 | 1.6% |
117 further openings account for the other 237 rounds.
Wolf
- Career
- 47–25 · 65.3%
- This season
- 46 matches · 63.0%
- Peak rank
- 34
First hit in 55.0% of 191 rounds. Won 61.0% of the rounds they struck first, 58.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Face Lift Kick3K | 14 | 7.3% |
|---|---|---|
| backdash into evade up | 11 | 5.8% |
| Low Hammer2P | 9 | 4.7% |
| forward movement into punchP | 9 | 4.7% |
| backdash into Face Lift Kick3K | 7 | 3.7% |
| punchP | 7 | 3.7% |
| backdash into punchP | 6 | 3.1% |
| punchP into evade up | 6 | 3.1% |
| backdash into guardG | 5 | 2.6% |
| guardG into evade down | 5 | 2.6% |
| punchP into Hammer KickPK | 5 | 2.6% |
| Elbow Butt4P | 4 | 2.1% |
| Screw Hook63214P into Screw Lariat63214PP | 4 | 2.1% |
| backdash into Elbow Butt4P | 4 | 2.1% |
| backdash into Low Drop Kick62K | 4 | 2.1% |
61 further openings account for the other 91 rounds.
El Blaze
- Career
- 4–4 · 50.0%
- This season
- 3 matches · 33.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Flame Toe Kick46PK into Inferno Savate46PKK | 1 | 10.0% |
|---|---|---|
| High-Speed Jab46P into Flame Toe Kick46PK | 1 | 10.0% |
| Rolling Low Knuckle1P | 1 | 10.0% |
| Shadow Strike6P | 1 | 10.0% |
| backdash into Volcano Upper4P+K | 1 | 10.0% |
| backdash into evade up | 1 | 10.0% |
| crouch dash forward into backdash | 1 | 10.0% |
| guardG into Middle Kick3K | 1 | 10.0% |
| guardG into Shadow Strike6P | 1 | 10.0% |
| punchP | 1 | 10.0% |
Pai
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (134 here; about 6.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 10 of 16 tests hold up
- Jacky: 9 of 16 tests hold up
- Kage: 5 of 15 tests hold up
- Akira: 5 of 15 tests hold up
- Taka: 6 of 15 tests hold up
- Jeffry: 5 of 14 tests hold up
- Lau: 7 of 14 tests hold up
- Goh: 4 of 15 tests hold up
- Jean: 5 of 14 tests hold up
- Wolf: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Pai: not tested (too few rounds)
