VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

El Blaze

Gotetsu

Career matches1,108
Career win rate54.6%
Round win rate47.5%
Peak rank30
Distinct opponents13
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze3090148241953.5%
Goh272071238459.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira158753.3%+5.8
Kage72528.6%-25.9
Jacky42250.0%+9.8
Vanessa31233.3%-24.2
Wolf31233.3%+4.4
El Blaze220100.0%+41.0
Taka21150.0%+20.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence86275.0%+32.5
Breakable Half Fence62433.3%-14.5
Single Wall53260.0%+3.9
Open41325.0%-17.4
Rectangle41325.0%-32.0
Low Fence32166.7%+39.9
Octagon31233.3%-9.0
Full Fence and Open110100.0%+69.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2147.6%48.1%-0.4
No walls1250.0%44.6%+5.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

けいすけ新宿 (Rank 24)95455.6%
3万円CHALLENGE_TV めぐむ (Rank 31)32166.7%
XsT (Rank 27)31233.3%
ncub5030 (Rank 30)31233.3%
orz (Rank 30)31233.3%
しゅが~nsr (Rank 26)31233.3%
南無 (Rank 24)31233.3%
HaseMasa (Rank 23)220100.0%
れもん@のびしろF (Rank 29)220100.0%
방가방가 (Rank 26)2020.0%
うめおに。 (Rank 30)1010.0%
ニトロ (Rank 32)1010.0%
滝太郎(Takitarou) (Rank 29)110100.0%

Most played opponents, most recent first

南無 (Rank 24)2026/09/1331233.3%
滝太郎(Takitarou) (Rank 29)2026/09/02110100.0%
うめおに。 (Rank 30)2026/09/021010.0%
XsT (Rank 27)2026/07/2731233.3%
れもん@のびしろF (Rank 29)2026/07/27220100.0%
3万円CHALLENGE_TV めぐむ (Rank 31)2026/07/2732166.7%
ニトロ (Rank 32)2026/07/271010.0%
orz (Rank 30)2026/07/0431233.3%
けいすけ新宿 (Rank 24)2026/06/1995455.6%
HaseMasa (Rank 23)2026/06/19220100.0%
방가방가 (Rank 26)2026/06/192020.0%
しゅが~nsr (Rank 26)2026/06/1931233.3%
ncub5030 (Rank 30)2026/06/1131233.3%

Round openings

Every character

backdash into Karura4P+K3424.5%
Demon Dance9P+K into Demon's Tail9P+KK117.9%
Soukyu46P117.9%
Fade Roll Kick7K into forward movement75.0%
backdash into evade down75.0%
backdash into guardG42.9%
Hiji'ate6P32.2%
Karura4P+K32.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G32.2%
backdash32.2%
backdash into Darkness Sword43K+G32.2%
backdash into Demon Dance9P+K32.2%
backdash into Demon's Tail9P+KK32.2%
backdash into Kyousengeri46K32.2%
backdash into backward movement32.2%

31 further openings account for the other 38 rounds.

Goh

backdash into Karura4P+K3440.5%
Soukyu46P1113.1%
Hiji'ate6P33.6%
Karura4P+K33.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G33.6%
backdash into Kyousengeri46K33.6%
backdash into guardG33.6%
throwP+G33.6%
Tsukikage6K22.4%
backdash into evade down22.4%
punchP22.4%
Hiji'ate6P into punchP11.2%
Kyousengeri46K11.2%
Maegeri3K into Batousatsu3KP11.2%
backdash11.2%

11 further openings account for the other 11 rounds.

El Blaze

Demon Dance9P+K into Demon's Tail9P+KK1120.0%
Fade Roll Kick7K into forward movement712.7%
backdash into evade down59.1%
backdash into Darkness Sword43K+G35.5%
backdash into Demon Dance9P+K35.5%
backdash into Demon's Tail9P+KK35.5%
backdash into backward movement35.5%
Backswing Rocket1P+K23.6%
Fade Roll Kick7K23.6%
backdash23.6%
Fade Roll Kick7K into Death Scythe Slash8K11.8%
Fade Roll Kick7K into backdash11.8%
backdash into Darkness Smash43P+K11.8%
backdash into Volcano Upper4P+K11.8%
backdash into guardG11.8%

9 further openings account for the other 9 rounds.