VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

Yuki-haMao-0

Career matches308
Career win rate73.4%
Round win rate64.4%
Peak rank32
Distinct opponents22
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira323082268273.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Pai1110190.9%+12.4
Jeffry94544.4%-37.6
Lau63350.0%-20.0
Goh54180.0%+0.4
Akira440100.0%+20.5
Sarah440100.0%+18.2
Kage32166.7%-3.3
Shun330100.0%+18.7
Vanessa32166.7%-9.0
Wolf330100.0%+15.4
Brad220100.0%+28.0
Jacky1010.0%-67.2
Lion110100.0%+31.4
Taka110100.0%+56.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence119281.8%+1.9
Single Wall94544.4%-37.7
Rectangle880100.0%+26.1
Breakable Full Fence770100.0%+25.2
Half Fence63350.0%-28.9
Breakable Half Fence43175.0%+2.9
Low Fence43175.0%+0.4
Octagon220100.0%+39.3
Open21150.0%-32.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3884.2%76.8%+7.4
No walls1553.3%76.4%-23.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ArU94y (Rank 28)74357.1%
don'tthink,feel. (Rank 28)660100.0%
REDdog.狂犬 (Rank 33)52340.0%
jinjin (Rank 29)54180.0%
가즈아!!! (Rank 27)440100.0%
Koromo (Rank 33)32166.7%
calmknight[냠냠] (Rank 28)330100.0%
jiwoonpk (Rank 30)32166.7%
JeanKujo (Rank 31)220100.0%
mitorakujo (Rank 26)220100.0%
r1s1d8 (Rank 27)220100.0%
けいすけ新宿 (Rank 31)21150.0%
タイヨウ (Rank 31)2020.0%
龍仙人【鬼手仏心】 (Rank 25)220100.0%
Sinabro (Rank 28)110100.0%
jinmenusagi (Rank 41)110100.0%
nanami.madogiwa (Rank 33)1010.0%
いかちゃPC (Rank 30)110100.0%
のみ (Rank 34)110100.0%
タピる。 (Rank 35)110100.0%
千種うるふ(nomore) (Rank 28)110100.0%
南部の釣れないルアー (Rank 30)110100.0%

Most played opponents, most recent first

jinmenusagi (Rank 41)2026/06/30110100.0%
のみ (Rank 34)2026/06/30110100.0%
けいすけ新宿 (Rank 31)2026/06/0721150.0%
タピる。 (Rank 35)2026/06/05110100.0%
jiwoonpk (Rank 30)2026/06/0332166.7%
Koromo (Rank 33)2026/06/0332166.7%
jinjin (Rank 29)2026/06/0354180.0%
Sinabro (Rank 28)2026/06/03110100.0%
南部の釣れないルアー (Rank 30)2026/05/29110100.0%
JeanKujo (Rank 31)2026/05/29220100.0%
千種うるふ(nomore) (Rank 28)2026/05/29110100.0%
タイヨウ (Rank 31)2026/05/292020.0%
calmknight[냠냠] (Rank 28)2026/05/29330100.0%
nanami.madogiwa (Rank 33)2026/05/281010.0%
REDdog.狂犬 (Rank 33)2026/05/2752340.0%
いかちゃPC (Rank 30)2026/05/27110100.0%
r1s1d8 (Rank 27)2026/05/16220100.0%
가즈아!!! (Rank 27)2026/05/07440100.0%
don'tthink,feel. (Rank 28)2026/05/07660100.0%
mitorakujo (Rank 26)2026/05/07220100.0%
龍仙人【鬼手仏心】 (Rank 25)2026/04/15220100.0%
ArU94y (Rank 28)2026/04/0674357.1%

Round openings

Akira

backdash into guardG209.1%
forward dash into Jouho Touken6P177.7%
Rimon Chouchu66P167.2%
Jouho Touken6P156.8%
forward movement into KansuitaiPK135.9%
forward dash into forward punch+kick6P+K125.4%
Senzankou66P+K into throwP+G73.2%
backdash into evade up73.2%
Jouho Touken6P into crouch dash forward62.7%
backdash into Jouho Senshou46P52.3%
evade up into forward dash52.3%
forward dash into Rimon Chouchu66P52.3%
backdash into Jouho Touken6P41.8%
backdash into Koboku214P41.8%
forward dash into evade up41.8%

50 further openings account for the other 81 rounds.