Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1393 #2,686 of 3,686 on the Elo list →
Pai1388130 matches
Kage139375 matches
Vanessa139033 matches
Sarah139222 matches
Aoi138520 matches
Wolf138819 matches
Akira138616 matches
Eileen140016 matches
Goh139814 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 28 | 1,490 | 754 | 736 | 50.6% |
|---|---|---|---|---|---|
| Jacky | 25 | 379 | 211 | 168 | 55.7% |
| Kage | 27 | 291 | 161 | 130 | 55.3% |
| Shun | — | 288 | 163 | 125 | 56.6% |
| Vanessa | 26 | 263 | 146 | 117 | 55.5% |
| Jean | — | 202 | 114 | 88 | 56.4% |
| Goh | 24 | 177 | 100 | 77 | 56.5% |
| Akira | 24 | 105 | 62 | 43 | 59.0% |
| Wolf | 24 | 87 | 53 | 34 | 60.9% |
| Aoi | 24 | 67 | 44 | 23 | 65.7% |
| Eileen | 24 | 59 | 42 | 17 | 71.2% |
| Taka | — | 51 | 32 | 19 | 62.8% |
| Sarah | 24 | 48 | 32 | 16 | 66.7% |
| Jeffry | 24 | 26 | 22 | 4 | 84.6% |
| Brad | — | 20 | 11 | 9 | 55.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,221 of 1,461 rounds counted5.9 inputs a second (354 a minute) this season. Faster than 16% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 6.0 | 361 | 321 |
|---|---|---|---|
| Kage | 6.0 | 363 | 303 |
| Vanessa | 5.6 | 336 | 135 |
| Sarah | 5.8 | 345 | 91 |
| Aoi | 5.8 | 349 | 83 |
| Wolf | 5.5 | 333 | 84 |
| Eileen | 6.1 | 366 | 64 |
| Akira | 6.1 | 367 | 50 |
| Goh | 5.4 | 326 | 52 |
| Jacky | 6.0 | 362 | 34 |
| Jeffry | 6.0 | 358 | 4 |
By opponent's character
| Akira | 6.1 | 364 | 208 |
|---|---|---|---|
| Wolf | 5.9 | 354 | 121 |
| Jacky | 6.1 | 366 | 135 |
| Jeffry | 5.9 | 352 | 116 |
| Aoi | 5.9 | 353 | 95 |
| Sarah | 5.6 | 335 | 76 |
| El Blaze | 5.8 | 347 | 64 |
| Kage | 5.8 | 349 | 60 |
| Shun | 5.7 | 341 | 59 |
| Pai | 6.0 | 358 | 51 |
| Goh | 5.7 | 342 | 38 |
| Eileen | 5.8 | 349 | 48 |
| Jean | 5.9 | 354 | 42 |
| Lion | 5.8 | 347 | 26 |
| Lau | 6.3 | 380 | 27 |
| Brad | 6.1 | 366 | 14 |
| Vanessa | 5.9 | 352 | 11 |
| Lei Fei | 5.7 | 339 | 11 |
| Taka | 5.5 | 327 | 12 |
| Dural | 5.4 | 325 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 69 | 32 | 37 | 46.4% | -1.1 |
|---|---|---|---|---|---|
| Wolf | 41 | 26 | 15 | 63.4% | +9.6 |
| Jacky | 36 | 17 | 19 | 47.2% | +5.3 |
| Jeffry | 29 | 13 | 16 | 44.8% | -7.1 |
| Aoi | 24 | 11 | 13 | 45.8% | -1.5 |
| Sarah | 21 | 10 | 11 | 47.6% | -1.4 |
| El Blaze | 20 | 6 | 14 | 30.0% | -13.7 |
| Kage | 16 | 6 | 10 | 37.5% | -9.5 |
| Shun | 15 | 7 | 8 | 46.7% | +5.6 |
| Pai | 14 | 7 | 7 | 50.0% | -0.1 |
| Goh | 13 | 5 | 8 | 38.5% | -4.5 |
| Eileen | 12 | 3 | 9 | 25.0% | -13.5 |
| Jean | 10 | 6 | 4 | 60.0% | +10.3 |
| Lion | 9 | 3 | 6 | 33.3% | -3.6 |
| Lau | 8 | 3 | 5 | 37.5% | -15.1 |
| Brad | 6 | 5 | 1 | 83.3% | +43.6 |
| Vanessa | 6 | 4 | 2 | 66.7% | +10.0 |
| Lei Fei | 3 | 3 | 0 | 100.0% | +34.5 |
| Taka | 3 | 1 | 2 | 33.3% | -27.6 |
| Dural | 2 | 1 | 1 | 50.0% | +20.6 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 51 | 28 | 23 | 54.9% | +8.5 |
|---|---|---|---|---|---|
| Octagon | 41 | 25 | 16 | 61.0% | +11.2 |
| Full Fence | 35 | 17 | 18 | 48.6% | +3.7 |
| Open | 35 | 14 | 21 | 40.0% | -10.8 |
| Breakable Full Fence | 33 | 13 | 20 | 39.4% | -4.8 |
| Low Fence | 33 | 12 | 21 | 36.4% | -10.7 |
| Rectangle | 33 | 16 | 17 | 48.5% | +5.1 |
| Breakable Half Fence | 31 | 16 | 15 | 51.6% | +2.7 |
| Single Wall | 30 | 16 | 14 | 53.3% | +7.4 |
| Full Fence and Open | 17 | 4 | 13 | 23.5% | -33.0 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 224 | 51.3% | 47.0% | +4.4 |
| No walls | 98 | 42.9% | 47.5% | -4.6 |
Walls against open: +9.0 points (95% range -3.1 to +21.2), p 0.146 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| M&E (Rank 23) | 10 | 7 | 3 | 70.0% |
|---|---|---|---|---|
| ぽん (Rank 29) | 8 | 2 | 6 | 25.0% |
| パニガーレ (Rank 25) | 7 | 5 | 2 | 71.4% |
| juste (Rank 27) | 6 | 1 | 5 | 16.7% |
| pony (Rank 22) | 6 | 4 | 2 | 66.7% |
| トローリロートル (Rank 23) | 6 | 4 | 2 | 66.7% |
| AGジャッキー (Rank 24) | 5 | 3 | 2 | 60.0% |
| be-shedded (Rank 29) | 5 | 2 | 3 | 40.0% |
| masami.mac (Rank 26) | 5 | 4 | 1 | 80.0% |
| ねこ吉 (Rank 24) | 5 | 4 | 1 | 80.0% |
| CottonCandy (Rank 23) | 4 | 3 | 1 | 75.0% |
| DDaDDai (Rank 28) | 4 | 2 | 2 | 50.0% |
| HaseMasa (Rank 26) | 4 | 1 | 3 | 25.0% |
| HavocWingPLZG (Rank 24) | 4 | 2 | 2 | 50.0% |
| Mon3tr (Rank 25) | 4 | 0 | 4 | 0.0% |
| a_h_i_k_o (Rank 29) | 4 | 3 | 1 | 75.0% |
| pottin (Rank 25) | 4 | 3 | 1 | 75.0% |
| こて (Rank 26) | 4 | 2 | 2 | 50.0% |
| イチゲン (Rank 28) | 4 | 1 | 3 | 25.0% |
| カミナリおやじ (Rank 27) | 4 | 2 | 2 | 50.0% |
| マクシミリアン15世 (Rank 31) | 4 | 0 | 4 | 0.0% |
| 千種うるふ(nomore) (Rank 26) | 4 | 3 | 1 | 75.0% |
| 猫鼻 (Rank 30) | 4 | 0 | 4 | 0.0% |
| gimoring (Rank 27) | 3 | 2 | 1 | 66.7% |
| れもん@のびしろF (Rank 28) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| HaseMasa (Rank 26) | 2026/10/15 | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|---|
| M&E (Rank 23) | 2026/10/15 | 10 | 7 | 3 | 70.0% |
| CottonCandy (Rank 23) | 2026/10/06 | 4 | 3 | 1 | 75.0% |
| Mon3tr (Rank 25) | 2026/09/15 | 4 | 0 | 4 | 0.0% |
| HavocWingPLZG (Rank 24) | 2026/09/15 | 4 | 2 | 2 | 50.0% |
| a_h_i_k_o (Rank 29) | 2026/09/15 | 4 | 3 | 1 | 75.0% |
| masami.mac (Rank 26) | 2026/09/15 | 5 | 4 | 1 | 80.0% |
| ねこ吉 (Rank 24) | 2026/09/14 | 5 | 4 | 1 | 80.0% |
| マクシミリアン15世 (Rank 31) | 2026/09/14 | 4 | 0 | 4 | 0.0% |
| カミナリおやじ (Rank 27) | 2026/09/11 | 4 | 2 | 2 | 50.0% |
| ぽん (Rank 29) | 2026/09/07 | 8 | 2 | 6 | 25.0% |
| パニガーレ (Rank 25) | 2026/09/07 | 7 | 5 | 2 | 71.4% |
| pottin (Rank 25) | 2026/09/02 | 4 | 3 | 1 | 75.0% |
| トローリロートル (Rank 23) | 2026/09/02 | 6 | 4 | 2 | 66.7% |
| gimoring (Rank 27) | 2026/08/29 | 3 | 2 | 1 | 66.7% |
| DDaDDai (Rank 28) | 2026/08/29 | 4 | 2 | 2 | 50.0% |
| be-shedded (Rank 29) | 2026/08/22 | 5 | 2 | 3 | 40.0% |
| AGジャッキー (Rank 24) | 2026/08/04 | 5 | 3 | 2 | 60.0% |
| pony (Rank 22) | 2026/08/04 | 6 | 4 | 2 | 66.7% |
| juste (Rank 27) | 2026/07/25 | 6 | 1 | 5 | 16.7% |
| れもん@のびしろF (Rank 28) | 2026/07/25 | 3 | 1 | 2 | 33.3% |
| こて (Rank 26) | 2026/07/15 | 4 | 2 | 2 | 50.0% |
| 猫鼻 (Rank 30) | 2026/06/11 | 4 | 0 | 4 | 0.0% |
| イチゲン (Rank 28) | 2026/05/22 | 4 | 1 | 3 | 25.0% |
| 千種うるふ(nomore) (Rank 26) | 2026/05/14 | 4 | 3 | 1 | 75.0% |
Round openings
Every character
| Meishouho4P+K+G into punchP | 56 | 4.2% |
|---|---|---|
| Souka Rensui3PP into Souka Raigekishou3PPP | 56 | 4.2% |
| forward movement into punchP | 49 | 3.7% |
| guardG into evade down | 39 | 2.9% |
| Hiji'uchi6P | 37 | 2.8% |
| RenshouPP into RaigekishouPPP | 34 | 2.6% |
| crouch into Renka Sentai2KK | 26 | 2.0% |
| evade down into guardG | 23 | 1.7% |
| ResshouPP into SandangekiPPP | 20 | 1.5% |
| Senchuken6P | 20 | 1.5% |
| backdash into Gen'you4K+G | 19 | 1.4% |
| backdash into guardG | 17 | 1.3% |
| guardG | 16 | 1.2% |
| Arrow Knuckle3P | 15 | 1.1% |
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 14 | 1.1% |
471 further openings account for the other 885 rounds.
Pai
- Career
- 754–736 · 50.6%
- This season
- 130 matches · 41.5%
- Peak rank
- 28
First hit in 48.4% of 543 rounds. Won 46.4% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Meishouho4P+K+G into punchP | 56 | 10.3% |
|---|---|---|
| Souka Rensui3PP into Souka Raigekishou3PPP | 56 | 10.3% |
| RenshouPP into RaigekishouPPP | 34 | 6.2% |
| crouch into Renka Sentai2KK | 26 | 4.8% |
| forward movement into punchP | 24 | 4.4% |
| Senchuken6P | 20 | 3.7% |
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 14 | 2.6% |
| Honshin Soukyaku1K+G | 11 | 2.0% |
| Hi'en Tankyaku9K | 10 | 1.8% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 10 | 1.8% |
| Meishouho4P+K+G into Ensei Soushouheki4P | 10 | 1.8% |
| Meishouho4P+K+G into Kochoukyaku4K+G | 10 | 1.8% |
| Ensei Haikyaku4K into crouch | 8 | 1.5% |
| forward movement into RenshouPP | 8 | 1.5% |
| Senchutai3K | 7 | 1.3% |
134 further openings account for the other 240 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–11 · 52% | 1–5 · 17% | too few to test |
| Wolf | 6–6 · 50% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 161–130 · 55.3%
- This season
- 75 matches · 45.3%
- Peak rank
- 27
First hit in 54.1% of 303 rounds. Won 46.3% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Hiji'uchi6P | 37 | 12.2% |
|---|---|---|
| ResshouPP into SandangekiPPP | 20 | 6.6% |
| backdash into Gen'you4K+G | 19 | 6.3% |
| forward movement into punchP | 11 | 3.6% |
| Jizuridan2P | 8 | 2.6% |
| guardG into evade down | 8 | 2.6% |
| Rasen4P into Rasen Urageri4PK | 6 | 2.0% |
| backdash into guardG | 6 | 2.0% |
| evade down into guardG | 6 | 2.0% |
| Ryu'eikyaku66K | 5 | 1.6% |
| backdash into Ryu'eikyaku66K | 5 | 1.6% |
| backdash into Tsumujigeri2K+G | 5 | 1.6% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K | 4 | 1.3% |
| Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G | 4 | 1.3% |
| crouch into Surigeri2K | 4 | 1.3% |
110 further openings account for the other 155 rounds.
Sarah
- Career
- 32–16 · 66.7%
- This season
- 22 matches · 63.6%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Rising Elbow6P | 10 | 11.0% |
|---|---|---|
| guardG into evade down | 7 | 7.7% |
| guardG | 5 | 5.5% |
| Low Spin Kick3K+G | 4 | 4.4% |
| backdash into Crescent Heel4K+G | 3 | 3.3% |
| backdash into Switch Kick4K | 3 | 3.3% |
| backdash into guardG | 3 | 3.3% |
| Back Knuckle4P into Serpent Rage4PK | 2 | 2.2% |
| Full Spin Heel Kick9K | 2 | 2.2% |
| Leg Slicer2K+G | 2 | 2.2% |
| Rising Elbow6P into Switch Kick4K | 2 | 2.2% |
| backdash into Sharpsword44K | 2 | 2.2% |
| forward dash into Switch Kick4K | 2 | 2.2% |
| Jab StraightPP into Flash Piston PunchPPP | 1 | 1.1% |
| Long Snap Side Chop3P+K | 1 | 1.1% |
42 further openings account for the other 42 rounds.
Wolf
- Career
- 53–34 · 60.9%
- This season
- 19 matches · 57.9%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 15 | 17.9% |
|---|---|---|
| Arrow Knuckle3P into guardG | 5 | 6.0% |
| crouch into Low Smash2K | 4 | 4.8% |
| guardG into evade down | 4 | 4.8% |
| backdash into Heavy Toe Kick4K+G | 3 | 3.6% |
| backdash into Short Shoulder46P+K | 2 | 2.4% |
| crouch dash back into guardG | 2 | 2.4% |
| crouch into Heavy Middle Kick3K+G | 2 | 2.4% |
| evade down into Low Hammer2P | 2 | 2.4% |
| forward movement into Jab StraightPP | 2 | 2.4% |
| guardG | 2 | 2.4% |
| guardG into Low Hammer2P | 2 | 2.4% |
| Body Blow6P | 1 | 1.2% |
| Body Blow6P into guardG | 1 | 1.2% |
| Deadly Move Back4P+K+G | 1 | 1.2% |
36 further openings account for the other 36 rounds.
Aoi
- Career
- 44–23 · 65.7%
- This season
- 20 matches · 45.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P into Tsumujisakura6PP | 9 | 10.8% |
|---|---|---|
| Tenchi In'youP+K+G | 9 | 10.8% |
| Chudan Hiji'ate6P | 6 | 7.2% |
| backdash into Ougimai4P | 5 | 6.0% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 3 | 3.6% |
| forward movement into NirentotsuPP | 3 | 3.6% |
| backdash into Ogamigeri4K+G | 2 | 2.4% |
| backdash into Soushouda46P+K | 2 | 2.4% |
| backdash into Uzumaki Shutou44P | 2 | 2.4% |
| forward movement into Nirentotsu OuchuPPP | 2 | 2.4% |
| guardG into evade down | 2 | 2.4% |
| Chudan Hiji'ate6P into backward movement | 1 | 1.2% |
| Chudan Hiji'ate6P into evade down | 1 | 1.2% |
| Gedan Shouda2P into Ryusen3P+K | 1 | 1.2% |
| Hou'oushu3P | 1 | 1.2% |
34 further openings account for the other 34 rounds.
Akira
- Career
- 62–43 · 59.0%
- This season
- 16 matches · 43.8%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 10 | 14.9% |
|---|---|---|
| Rimon Chouchu66P | 6 | 9.0% |
| forward dash into Jouho Touken6P | 6 | 9.0% |
| guardG into evade down | 4 | 6.0% |
| Senzankou66P+K into throwP+G | 3 | 4.5% |
| backdash into Chouzan Housui46P+K | 3 | 4.5% |
| backdash into Chouyoushu1P | 2 | 3.0% |
| backdash into Jouho Touken6P | 2 | 3.0% |
| evade down into guardG | 2 | 3.0% |
| kickK | 2 | 3.0% |
| Ekishou3P into guardG | 1 | 1.5% |
| Housui2P into Sayu Kaikyu4PP | 1 | 1.5% |
| Senzankou66P+K | 1 | 1.5% |
| Tsutenhou (Deflect)4P+K+G into throwP+G | 1 | 1.5% |
| Yakuho Chouchu666P into guardG | 1 | 1.5% |
22 further openings account for the other 22 rounds.
Eileen
- Career
- 42–17 · 71.2%
- This season
- 18 matches · 72.2%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Douchu6P | 7 | 10.9% |
|---|---|---|
| guardG into evade down | 6 | 9.4% |
| forward movement into Rensou HekizanPPP | 4 | 6.2% |
| throwP+G | 4 | 6.2% |
| Douchu6P into Jouho Chu'un6PP | 3 | 4.7% |
| Jouho Chu'un6PP into Geimen Senpu6PPK | 3 | 4.7% |
| Enkou Nyudou214P+K into Shukushin SokutanK | 2 | 3.1% |
| backdash into guardG | 2 | 3.1% |
| crouch into Zensou Senpu2K+GK | 2 | 3.1% |
| forward movement into punchP | 2 | 3.1% |
| punchP into Enkou RensouPP | 2 | 3.1% |
| Douchu6P into throwP+G | 1 | 1.6% |
| Enkou RensouPP into Rensou HekizanPPP | 1 | 1.6% |
| Goku Senshin (Deflect)4P+K+G | 1 | 1.6% |
| Jinraishou6P+K into Dokuritsu SouganP+K | 1 | 1.6% |
23 further openings account for the other 23 rounds.
Goh
- Career
- 100–77 · 56.5%
- This season
- 14 matches · 64.3%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 9 | 17.3% |
|---|---|---|
| Hiji'ate6P | 7 | 13.5% |
| backdash into Karura4P+K | 6 | 11.5% |
| backdash into Aragami4K | 2 | 3.9% |
| backdash into Ni'oudaoshi3K+G | 2 | 3.9% |
| evade down into Hiji'ate6P | 2 | 3.9% |
| guardG into Karura4P+K | 2 | 3.9% |
| guardG into Tsukikage6K | 2 | 3.9% |
| kickK | 2 | 3.9% |
| Garyu66K | 1 | 1.9% |
| Kurogane Kudaki66P | 1 | 1.9% |
| Shouzuka Okuri1P+K | 1 | 1.9% |
| Sune'uchi2P | 1 | 1.9% |
| Sune'uchi2P into Tsukikage6K | 1 | 1.9% |
| backdash into Haraigeri2K+G | 1 | 1.9% |
12 further openings account for the other 12 rounds.
Jacky
- Career
- 211–168 · 55.7%
- This season
- 9 matches · 33.3%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Jab StraightPP into Jab Double StraightPPP | 5 | 14.7% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 3 | 8.8% |
| evade down into guardG | 3 | 8.8% |
| Slide Shuffle (Deflect)4P+K+G into Dragon Combination 11P+K | 2 | 5.9% |
| guardG into evade down | 2 | 5.9% |
| Low Spin Kick1K+G | 1 | 2.9% |
| Middle Spin Kick46K+G | 1 | 2.9% |
| Slant Back Knuckle1P into offensive move | 1 | 2.9% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 1 | 2.9% |
| Slide Shuffle (Deflect)4P+K+G into kickK | 1 | 2.9% |
| Spinning Back Knuckle4P into crouch | 1 | 2.9% |
| Squat Straight2P into Long Stride Back Knuckle4P+K | 1 | 2.9% |
| Squat Straight2P into forward dash | 1 | 2.9% |
| backdash into Slant Back Knuckle1P | 1 | 2.9% |
| crouch dash back | 1 | 2.9% |
9 further openings account for the other 9 rounds.
Jeffry
- Career
- 22–4 · 84.6%
- This season
- 1 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into Knee Attack6K | 2 | 50.0% |
|---|---|---|
| backdash into Rising Hammer43PP | 1 | 25.0% |
| punchP into Double KnucklePP | 1 | 25.0% |
Not counted here: Vanessa. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 0 of 15 tests hold up
- Kage: 0 of 14 tests hold up
- Sarah: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
