VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Pai

mikichan_213

  • Kage
  • Vanessa
  • Sarah
  • Aoi
  • Wolf
  • Eileen
  • Akira
  • Goh
  • Jacky
  • Jeffry
Career matches3,553
Career win rate54.8%
Round win rate49.1%
Peak rank28
Distinct opponents175
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1393 #2,686 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai281,49075473650.6%
Jacky2537921116855.7%
Kage2729116113055.3%
Shun—28816312556.6%
Vanessa2626314611755.5%
Jean—2021148856.4%
Goh241771007756.5%
Akira24105624359.0%
Wolf2487533460.9%
Aoi2467442365.7%
Eileen2459421771.2%
Taka—51321962.8%
Sarah2448321666.7%
Jeffry242622484.6%
Brad—2011955.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,221 of 1,461 rounds counted

5.9 inputs a second (354 a minute) this season. Faster than 16% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai6.0361321
Kage6.0363303
Vanessa5.6336135
Sarah5.834591
Aoi5.834983
Wolf5.533384
Eileen6.136664
Akira6.136750
Goh5.432652
Jacky6.036234
Jeffry6.03584

By opponent's character

Akira6.1364208
Wolf5.9354121
Jacky6.1366135
Jeffry5.9352116
Aoi5.935395
Sarah5.633576
El Blaze5.834764
Kage5.834960
Shun5.734159
Pai6.035851
Goh5.734238
Eileen5.834948
Jean5.935442
Lion5.834726
Lau6.338027
Brad6.136614
Vanessa5.935211
Lei Fei5.733911
Taka5.532712
Dural5.43257

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira69323746.4%-1.1
Wolf41261563.4%+9.6
Jacky36171947.2%+5.3
Jeffry29131644.8%-7.1
Aoi24111345.8%-1.5
Sarah21101147.6%-1.4
El Blaze2061430.0%-13.7
Kage1661037.5%-9.5
Shun157846.7%+5.6
Pai147750.0%-0.1
Goh135838.5%-4.5
Eileen123925.0%-13.5
Jean106460.0%+10.3
Lion93633.3%-3.6
Lau83537.5%-15.1
Brad65183.3%+43.6
Vanessa64266.7%+10.0
Lei Fei330100.0%+34.5
Taka31233.3%-27.6
Dural21150.0%+20.6

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence51282354.9%+8.5
Octagon41251661.0%+11.2
Full Fence35171848.6%+3.7
Open35142140.0%-10.8
Breakable Full Fence33132039.4%-4.8
Low Fence33122136.4%-10.7
Rectangle33161748.5%+5.1
Breakable Half Fence31161551.6%+2.7
Single Wall30161453.3%+7.4
Full Fence and Open1741323.5%-33.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22451.3%47.0%+4.4
No walls9842.9%47.5%-4.6

Walls against open: +9.0 points (95% range -3.1 to +21.2), p 0.146 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

HaseMasa (Rank 26)2026/10/1541325.0%
M&E (Rank 23)2026/10/15107370.0%
CottonCandy (Rank 23)2026/10/0643175.0%
Mon3tr (Rank 25)2026/09/154040.0%
HavocWingPLZG (Rank 24)2026/09/1542250.0%
a_h_i_k_o (Rank 29)2026/09/1543175.0%
masami.mac (Rank 26)2026/09/1554180.0%
ねこ吉 (Rank 24)2026/09/1454180.0%
マクシミリアン15世 (Rank 31)2026/09/144040.0%
カミナリおやじ (Rank 27)2026/09/1142250.0%
ぽん (Rank 29)2026/09/0782625.0%
パニガーレ (Rank 25)2026/09/0775271.4%
pottin (Rank 25)2026/09/0243175.0%
トローリロートル (Rank 23)2026/09/0264266.7%
gimoring (Rank 27)2026/08/2932166.7%
DDaDDai (Rank 28)2026/08/2942250.0%
be-shedded (Rank 29)2026/08/2252340.0%
AGジャッキー (Rank 24)2026/08/0453260.0%
pony (Rank 22)2026/08/0464266.7%
juste (Rank 27)2026/07/2561516.7%
れもん@のびしろF (Rank 28)2026/07/2531233.3%
こて (Rank 26)2026/07/1542250.0%
猫鼻 (Rank 30)2026/06/114040.0%
イチゲン (Rank 28)2026/05/2241325.0%
千種うるふ(nomore) (Rank 26)2026/05/1443175.0%

Round openings

Every character

Meishouho4P+K+G into punchP564.2%
Souka Rensui3PP into Souka Raigekishou3PPP564.2%
forward movement into punchP493.7%
guardG into evade down392.9%
Hiji'uchi6P372.8%
RenshouPP into RaigekishouPPP342.6%
crouch into Renka Sentai2KK262.0%
evade down into guardG231.7%
ResshouPP into SandangekiPPP201.5%
Senchuken6P201.5%
backdash into Gen'you4K+G191.4%
backdash into guardG171.3%
guardG161.2%
Arrow Knuckle3P151.1%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK141.1%

471 further openings account for the other 885 rounds.

Pai

Career
754–736 · 50.6%
This season
130 matches · 41.5%
Peak rank
28

First hit in 48.4% of 543 rounds. Won 46.4% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Meishouho4P+K+G into punchP5610.3%
Souka Rensui3PP into Souka Raigekishou3PPP5610.3%
RenshouPP into RaigekishouPPP346.2%
crouch into Renka Sentai2KK264.8%
forward movement into punchP244.4%
Senchuken6P203.7%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK142.6%
Honshin Soukyaku1K+G112.0%
Hi'en Tankyaku9K101.8%
Meishouho4P+K+G into Ensei SenpukyakuK+G101.8%
Meishouho4P+K+G into Ensei Soushouheki4P101.8%
Meishouho4P+K+G into Kochoukyaku4K+G101.8%
Ensei Haikyaku4K into crouch81.5%
forward movement into RenshouPP81.5%
Senchutai3K71.3%

134 further openings account for the other 240 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–11 · 52%1–5 · 17%too few to test
Wolf6–6 · 50%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
161–130 · 55.3%
This season
75 matches · 45.3%
Peak rank
27

First hit in 54.1% of 303 rounds. Won 46.3% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hiji'uchi6P3712.2%
ResshouPP into SandangekiPPP206.6%
backdash into Gen'you4K+G196.3%
forward movement into punchP113.6%
Jizuridan2P82.6%
guardG into evade down82.6%
Rasen4P into Rasen Urageri4PK62.0%
backdash into guardG62.0%
evade down into guardG62.0%
Ryu'eikyaku66K51.6%
backdash into Ryu'eikyaku66K51.6%
backdash into Tsumujigeri2K+G51.6%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K41.3%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G41.3%
crouch into Surigeri2K41.3%

110 further openings account for the other 155 rounds.

Sarah

Career
32–16 · 66.7%
This season
22 matches · 63.6%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P1011.0%
guardG into evade down77.7%
guardG55.5%
Low Spin Kick3K+G44.4%
backdash into Crescent Heel4K+G33.3%
backdash into Switch Kick4K33.3%
backdash into guardG33.3%
Back Knuckle4P into Serpent Rage4PK22.2%
Full Spin Heel Kick9K22.2%
Leg Slicer2K+G22.2%
Rising Elbow6P into Switch Kick4K22.2%
backdash into Sharpsword44K22.2%
forward dash into Switch Kick4K22.2%
Jab StraightPP into Flash Piston PunchPPP11.1%
Long Snap Side Chop3P+K11.1%

42 further openings account for the other 42 rounds.

Wolf

Career
53–34 · 60.9%
This season
19 matches · 57.9%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P1517.9%
Arrow Knuckle3P into guardG56.0%
crouch into Low Smash2K44.8%
guardG into evade down44.8%
backdash into Heavy Toe Kick4K+G33.6%
backdash into Short Shoulder46P+K22.4%
crouch dash back into guardG22.4%
crouch into Heavy Middle Kick3K+G22.4%
evade down into Low Hammer2P22.4%
forward movement into Jab StraightPP22.4%
guardG22.4%
guardG into Low Hammer2P22.4%
Body Blow6P11.2%
Body Blow6P into guardG11.2%
Deadly Move Back4P+K+G11.2%

36 further openings account for the other 36 rounds.

Aoi

Career
44–23 · 65.7%
This season
20 matches · 45.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P into Tsumujisakura6PP910.8%
Tenchi In'youP+K+G910.8%
Chudan Hiji'ate6P67.2%
backdash into Ougimai4P56.0%
Ouda6P+K into Oushu Hiji'ate6P+KP33.6%
forward movement into NirentotsuPP33.6%
backdash into Ogamigeri4K+G22.4%
backdash into Soushouda46P+K22.4%
backdash into Uzumaki Shutou44P22.4%
forward movement into Nirentotsu OuchuPPP22.4%
guardG into evade down22.4%
Chudan Hiji'ate6P into backward movement11.2%
Chudan Hiji'ate6P into evade down11.2%
Gedan Shouda2P into Ryusen3P+K11.2%
Hou'oushu3P11.2%

34 further openings account for the other 34 rounds.

Akira

Career
62–43 · 59.0%
This season
16 matches · 43.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1014.9%
Rimon Chouchu66P69.0%
forward dash into Jouho Touken6P69.0%
guardG into evade down46.0%
Senzankou66P+K into throwP+G34.5%
backdash into Chouzan Housui46P+K34.5%
backdash into Chouyoushu1P23.0%
backdash into Jouho Touken6P23.0%
evade down into guardG23.0%
kickK23.0%
Ekishou3P into guardG11.5%
Housui2P into Sayu Kaikyu4PP11.5%
Senzankou66P+K11.5%
Tsutenhou (Deflect)4P+K+G into throwP+G11.5%
Yakuho Chouchu666P into guardG11.5%

22 further openings account for the other 22 rounds.

Eileen

Career
42–17 · 71.2%
This season
18 matches · 72.2%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P710.9%
guardG into evade down69.4%
forward movement into Rensou HekizanPPP46.2%
throwP+G46.2%
Douchu6P into Jouho Chu'un6PP34.7%
Jouho Chu'un6PP into Geimen Senpu6PPK34.7%
Enkou Nyudou214P+K into Shukushin SokutanK23.1%
backdash into guardG23.1%
crouch into Zensou Senpu2K+GK23.1%
forward movement into punchP23.1%
punchP into Enkou RensouPP23.1%
Douchu6P into throwP+G11.6%
Enkou RensouPP into Rensou HekizanPPP11.6%
Goku Senshin (Deflect)4P+K+G11.6%
Jinraishou6P+K into Dokuritsu SouganP+K11.6%

23 further openings account for the other 23 rounds.

Goh

Career
100–77 · 56.5%
This season
14 matches · 64.3%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG917.3%
Hiji'ate6P713.5%
backdash into Karura4P+K611.5%
backdash into Aragami4K23.9%
backdash into Ni'oudaoshi3K+G23.9%
evade down into Hiji'ate6P23.9%
guardG into Karura4P+K23.9%
guardG into Tsukikage6K23.9%
kickK23.9%
Garyu66K11.9%
Kurogane Kudaki66P11.9%
Shouzuka Okuri1P+K11.9%
Sune'uchi2P11.9%
Sune'uchi2P into Tsukikage6K11.9%
backdash into Haraigeri2K+G11.9%

12 further openings account for the other 12 rounds.

Jacky

Career
211–168 · 55.7%
This season
9 matches · 33.3%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Jab Double StraightPPP514.7%
backdash into Spin Heel Sword4K+G38.8%
evade down into guardG38.8%
Slide Shuffle (Deflect)4P+K+G into Dragon Combination 11P+K25.9%
guardG into evade down25.9%
Low Spin Kick1K+G12.9%
Middle Spin Kick46K+G12.9%
Slant Back Knuckle1P into offensive move12.9%
Slide Shuffle (Deflect)4P+K+G into crouch12.9%
Slide Shuffle (Deflect)4P+K+G into kickK12.9%
Spinning Back Knuckle4P into crouch12.9%
Squat Straight2P into Long Stride Back Knuckle4P+K12.9%
Squat Straight2P into forward dash12.9%
backdash into Slant Back Knuckle1P12.9%
crouch dash back12.9%

9 further openings account for the other 9 rounds.

Jeffry

Career
22–4 · 84.6%
This season
1 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Knee Attack6K250.0%
backdash into Rising Hammer43PP125.0%
punchP into Double KnucklePP125.0%

Not counted here: Vanessa. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 0 of 15 tests hold up
  • Kage: 0 of 14 tests hold up
  • Sarah: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)