VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

オムレツハンター©

Career matches11,620
Career win rate49.5%
Round win rate48.8%
Peak rank34
Distinct opponents449
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3411,6205,7555,86549.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira194959949.0%+0.7
Jacky157688943.3%-4.6
Jeffry117615652.1%+4.0
Wolf114605452.6%+1.6
Pai106555151.9%+3.0
Lion101386337.6%-8.5
Lau86394745.4%+0.2
El Blaze84374744.0%-1.7
Aoi80483260.0%+9.8
Goh80394148.8%+0.2
Jean77453258.4%+6.8
Kage77255232.5%-15.6
Brad71323945.1%-2.2
Vanessa65343152.3%+8.1
Shun54272750.0%+1.1
Sarah52223042.3%-9.0
Lei Fei27131448.1%-0.7
Eileen1510566.7%+26.1
Taka83537.5%-6.9
Dural75271.4%+24.0

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence1878410344.9%-5.2
Octagon169808947.3%+1.3
Low Fence165858051.5%+3.0
Open164808448.8%-1.0
Half Fence163748945.4%-2.4
Single Wall151836855.0%+7.5
Breakable Half Fence145618442.1%-6.6
Rectangle141746752.5%+5.3
Breakable Full Fence135666948.9%+4.1
Full Fence and Open66303645.5%-2.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls94046.7%47.4%-0.7
No walls48051.7%48.9%+2.8

Walls against open: -3.5 points (95% range -9.2 to +2.2), p 0.234 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ちょいそる (Rank 34)2026/09/23146842.9%
ノーマルビックアキラ (Rank 30)2026/09/15136746.1%
猫鼻 (Rank 33)2026/09/15168850.0%
zakisan (Rank 36)2026/09/1326121446.1%
マクシミリアン15世 (Rank 33)2026/09/08149564.3%
ムカつきが止まらない (Rank 36)2026/09/03105550.0%
jiwoonpk (Rank 33)2026/09/02129375.0%
きてぃ☆ (Rank 30)2026/08/29108280.0%
aona (Rank 26)2026/08/29105550.0%
fwnd1396 (Rank 35)2026/08/292161528.6%
JKSTW(SEGAWORLD大亞店) (Rank 33)2026/08/281771041.2%
雷電 (Rank 30)2026/08/241611568.8%
calmknight[냠냠] (Rank 31)2026/08/24107370.0%
お~ちゃん (Rank 35)2026/08/18102820.0%
onigiryy_14 (Rank 34)2026/08/17112918.2%
くろなぎ (Rank 30)2026/08/05136746.1%
zaduhkj (Rank 34)2026/08/031761135.3%
BigBoin (Rank 32)2026/07/23115645.5%
けいすけ新宿 (Rank 32)2026/07/20135838.5%
ekd (Rank 32)2026/07/17105550.0%
ふぇに (Rank 33)2026/07/131441028.6%
bonbon (Rank 32)2026/06/241431121.4%
yamaneko (Rank 34)2026/06/09103730.0%
筋トレ職人 (Rank 34)2026/06/04112918.2%
BitchesBrew (Rank 33)2026/05/19103730.0%

Round openings

Wolf

backdash into Heavy Middle Kick3K+G86313.7%
backdash into punchP4677.4%
Quick Shoulder66P+K into Level Back CrushP+K4216.7%
forward movement into Low Smash2K3375.4%
Low Drop Kick62K into kickK3064.9%
guardG into evade up2504.0%
Rolling Savate6K+G into Death ScytheK+G2383.8%
guardG into punchP2363.8%
guardG into throwP+G2273.6%
guardG2133.4%
punchP1842.9%
Heavy Middle Kick3K+G1792.9%
backdash into Elbow Butt4P1141.8%
guardG into evade down1081.7%
Low Drop Kick62K into Double High KickKK1071.7%

206 further openings account for the other 2,034 rounds.

Counted from 1,537 of the 1,572 matches played. The rest were not pulled for openings.