VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Eileen

suezo-o

  • Taka
  • Wolf
  • Shun
Career matches675
Career win rate60.4%
Round win rate54.0%
Peak rank29
Distinct opponents41
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1546 #1,697 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen2932921111864.1%
Taka2826515511058.5%
Wolf2275393652.0%
Shun2163350.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

233 of 298 rounds counted

6.5 inputs a second (387 a minute) this season. Faster than 30% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka6.4387218
Eileen6.63944
Wolf6.63948
Shun6.74023

By opponent's character

Akira6.539048
Wolf6.739945
Shun6.438229
Jean6.438224
Goh6.23729
Jeffry6.23724
Sarah6.538718
Jacky6.337813
Lei Fei6.740313
Aoi6.13674
Eileen5.83459
Kage6.84078
El Blaze6.94155
Lion6.33764

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1610662.5%-1.6
Wolf125741.7%-12.3
Shun76185.7%+28.2
Jean63350.0%-3.8
Goh5050.0%-63.2
Jeffry53260.0%+6.3
Sarah550100.0%+40.9
Jacky32166.7%-2.3
Lei Fei31233.3%-14.4
Aoi220100.0%+38.5
Eileen21150.0%-14.8
Kage220100.0%+42.4
Pai220100.0%+43.4
El Blaze1010.0%-48.4
Lion1010.0%-58.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence156940.0%-23.5
Open128466.7%+17.2
Full Fence73442.9%-10.3
Low Fence75271.4%+12.9
Full Fence and Open65183.3%+22.0
Half Fence660100.0%+39.6
Single Wall54180.0%+15.1
Breakable Half Fence43175.0%+8.1
Octagon3030.0%-55.6
Rectangle21150.0%-3.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3751.4%58.4%-7.1
No walls2470.8%57.3%+13.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

鳩男 (Rank 30)2026/07/1931233.3%
VanWinkle (Rank 30)2026/07/1931233.3%
cs2skoda (Rank 25)2026/07/0632166.7%
トマト牛乳♪ (Rank 28)2026/07/062020.0%
언니빤쥬쩌러 (Rank 26)2026/07/0643175.0%
maripon (Rank 30)2026/07/0641325.0%
MATSUNAGAAKIRA.REBOOT (Rank 25)2026/07/06220100.0%
カプリッチョ (Rank 26)2026/07/062020.0%
失礼!スマッシュ☆彡 (Rank 25)2026/07/061010.0%
syounai (Rank 27)2026/07/0631233.3%
うをん (Rank 30)2026/07/06330100.0%
unknown (Rank 22)2026/07/05330100.0%
∈挙動不審∋ (Rank 31)2026/06/2731233.3%
osAnKIRA (Rank 24)2026/06/271010.0%
金田一の少年 (Rank 27)2026/06/271010.0%
무파ZeroBlue (Rank 26)2026/06/27220100.0%
∞オロチ丸∞ (Rank 26)2026/06/26110100.0%
委員ちょ (Rank 21)2026/06/26110100.0%
ZR615C (Rank 23)2026/06/26220100.0%
VirtuaLi-on (Rank 21)2026/06/25220100.0%
マグロ親方 (Rank 29)2026/05/152020.0%
UMAGONBALL-Z (Rank 25)2026/04/3021150.0%
jinjin (Rank 27)2026/04/30220100.0%
tamaneen (Rank 29)2026/04/302020.0%
elf4sale (Rank 27)2026/04/30220100.0%

Round openings

Every character

forward movement into punchP4314.6%
backdash into Kachi'age33P+K268.8%
backdash into evade down186.1%
evade down into crouch dash forward93.1%
evade down into forward dash82.7%
Douchu6P72.4%
Hiji'ate6P72.4%
forward movement into Tsuppari 3PPP72.4%
crouch into Shita Harite2P62.0%
Kachi'age33P+K51.7%
crouch dash forward into evade down51.7%
forward movement into Rensou HekizanPPP51.7%
Enkou Nyudou214P+K into Enkou ShutsudouP41.4%
Kirikabu Kudaki1P+K41.4%
crouch dash forward into guardG41.4%

98 further openings account for the other 136 rounds.

Counted from 71 of the 72 matches played. The rest were not pulled for openings.

Taka

Career
155–110 · 58.5%
This season
53 matches · 54.7%
Peak rank
28

First hit in 51.8% of 218 rounds. Won 54.9% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4319.7%
backdash into Kachi'age33P+K2611.9%
backdash into evade down115.0%
evade down into crouch dash forward83.7%
Hiji'ate6P73.2%
forward movement into Tsuppari 3PPP73.2%
crouch into Shita Harite2P62.8%
Kachi'age33P+K52.3%
evade down into forward dash52.3%
Kirikabu Kudaki1P+K41.8%
crouch dash forward into evade down41.8%
crouch dash forward into guardG41.8%
evade up into evade down41.8%
forward movement into Tsuppari 2PP41.8%
backdash into Zangeki33P31.4%

61 further openings account for the other 77 rounds.

Eileen

Career
211–118 · 64.1%
This season
15 matches · 60.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P711.5%
forward movement into Rensou HekizanPPP58.2%
Enkou Nyudou214P+K into Enkou ShutsudouP46.6%
backdash into evade down46.6%
forward movement into Enkou Nyudou214P+K34.9%
Honshin Kousoutai3K+G23.3%
Jouho Chu'un6PP into Geimen Senpu6PPK23.3%
backdash into Enkou Kenka46P23.3%
backdash into Ribyou Hoso43P+K23.3%
backdash into Sokutantai3K23.3%
evade down into forward dash23.3%
evade up into Enkou Nyudou214P+K23.3%
forward dash into Honshin Kousoutai3K+G23.3%
forward dash into evade down23.3%
Enkou Kenka46P into forward movement11.6%

19 further openings account for the other 19 rounds.

Counted from 14 of the 15 matches played. The rest were not pulled for openings.

Wolf

Career
39–36 · 52.0%
This season
3 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Heavy Middle Kick3K+G216.7%
backdash into evade down216.7%
Screw Hook63214P into Screw Lariat63214PP18.3%
backdash into Screw Lariat63214PP18.3%
crouch dash forward into evade down18.3%
evade down into crouch dash forward18.3%
evade down into forward dash18.3%
forward dash into evade down18.3%
forward movement into One Two UpperPPP18.3%
guardG into Quick Shoulder66P+K18.3%

Shun

Career
3–3 · 50.0%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Koushu Rentai1KK133.3%
backdash into evade down133.3%
backdash into throwP+G133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Taka: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)