VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Goh

Dadino03italy

Career matches3,546
Career win rate55.2%
Round win rate50.7%
Peak rank35
Distinct opponents17
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh353,4561,9061,55055.1%
Jean2770422860.0%
Vanessa20101050.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Dural2114766.7%+25.5
Akira83537.5%-31.5
Jacky52340.0%-5.3
Taka32166.7%+23.2
Goh21150.0%+0.7
Jean21150.0%-8.7
Jeffry220100.0%+54.0
Sarah220100.0%+41.0
Shun2020.0%-59.9
Brad1010.0%-58.7
El Blaze1010.0%-96.1
Vanessa110100.0%+3.7
Wolf1010.0%-49.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence116554.5%+2.5
Breakable Full Fence65183.3%+23.4
Breakable Half Fence63350.0%-17.5
Open63350.0%+4.9
Full Fence41325.0%-33.5
Full Fence and Open42250.0%-0.4
Octagon43175.0%+16.2
Rectangle42250.0%+2.2
Single Wall41325.0%-34.1
Half Fence220100.0%+54.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2661.5%58.5%+3.1
No walls2147.6%51.3%-3.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Akumasama (Rank 33)2114766.7%
Smashquatch (Rank 32)52340.0%
Henpyxa (Rank 36)31233.3%
THR (Rank 34)32166.7%
natsoutw (Rank 33)31233.3%
CRYSTAL_CITY_JAY (Rank 31)21150.0%
Nemris[ETD] (Rank 33)2020.0%
eisenbuegelhammer (Rank 34)220100.0%
南部の釣れないルアー (Rank 32)2020.0%
DARKNE55 (Rank 21)110100.0%
EBRAD (Rank 32)1010.0%
Espiro (Rank 34)1010.0%
RENOTIGER (Rank 13)110100.0%
Radde (Rank 24)110100.0%
RoninRakurai (Rank 4)110100.0%
emespink (Rank 28)110100.0%
ゆうと (Rank 12)1010.0%

Most played opponents, most recent first

Smashquatch (Rank 32)2026/09/1752340.0%
南部の釣れないルアー (Rank 32)2026/09/172020.0%
DARKNE55 (Rank 21)2026/09/17110100.0%
emespink (Rank 28)2026/09/17110100.0%
natsoutw (Rank 33)2026/05/2631233.3%
RENOTIGER (Rank 13)2026/05/23110100.0%
ゆうと (Rank 12)2026/05/231010.0%
RoninRakurai (Rank 4)2026/05/23110100.0%
Akumasama (Rank 33)2026/05/232114766.7%
Henpyxa (Rank 36)2026/05/2331233.3%
THR (Rank 34)2026/05/2332166.7%
CRYSTAL_CITY_JAY (Rank 31)2026/05/2121150.0%
Espiro (Rank 34)2026/05/211010.0%
Radde (Rank 24)2026/05/20110100.0%
EBRAD (Rank 32)2026/05/201010.0%
Nemris[ETD] (Rank 33)2026/05/202020.0%
eisenbuegelhammer (Rank 34)2026/05/20220100.0%

Round openings

Every character

crouch dash forward into throwP+G3617.5%
crouch into Kirin33P104.8%
Ni'oudaoshi3K+G94.4%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G73.4%
Sune'uchi2P73.4%
crouch dash back into Karura4P+K73.4%
Soukyu46P62.9%
Tsukikage6K52.4%
evade up into throwP+G52.4%
throwP+G52.4%
Hiji'ate6P41.9%
Oihiji4P+K31.5%
Raijinsatsu6K+G31.5%
Sune'uchi2P into forward dash31.5%
backward movement into Hiji'ate6P31.5%

65 further openings account for the other 93 rounds.

Goh

crouch dash forward into throwP+G3618.5%
crouch into Kirin33P105.1%
Ni'oudaoshi3K+G94.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G73.6%
Sune'uchi2P73.6%
crouch dash back into Karura4P+K73.6%
Soukyu46P63.1%
Tsukikage6K52.6%
evade up into throwP+G52.6%
throwP+G52.6%
Hiji'ate6P42.0%
Raijinsatsu6K+G31.5%
Sune'uchi2P into forward dash31.5%
backward movement into Hiji'ate6P31.5%
crouch dash back into evade down31.5%

60 further openings account for the other 82 rounds.

Jean

Oihiji4P+K327.3%
punchP into KounirenPP218.2%
Shitanagi Shutou1P19.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK19.1%
backdash into evade up19.1%
crouch into Tate'enpi~Tenkai Hizageri33PK19.1%
evade down into crouch dash forward19.1%
evade down into forward dash19.1%