VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Goh

Dadino03italy

  • Jean
Career matches3,640
Career win rate55.7%
Round win rate58.9%
Peak rank36
Distinct opponents42
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1754 #552 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh363,5501,9751,57555.6%
Jean2770422860.0%
Vanessa—20101050.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

491 of 491 rounds counted

7.0 inputs a second (422 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh7.0422480
Jean7.042011

By opponent's character

Dural7.042296
Goh6.840583
Jacky7.142384
Akira7.142844
Lei Fei7.243141
Vanessa7.344128
Jean7.544920
Taka7.041821
Jeffry6.740314
Kage7.343715
El Blaze7.444311
Sarah6.841011
Brad7.24318
Shun7.14278
Lau5.43233
Wolf7.74604

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Dural2517868.0%+12.1
Goh2217577.3%+13.5
Jacky2114766.7%+10.2
Akira116554.5%-17.6
Lei Fei104640.0%-18.6
Vanessa85362.5%-14.7
Jean64266.7%-7.8
Taka54180.0%+13.1
Jeffry440100.0%+29.1
Kage43175.0%+1.3
El Blaze31233.3%-51.0
Sarah32166.7%+10.8
Brad21150.0%-29.4
Shun2020.0%-62.5
Lau110100.0%+4.9
Wolf1010.0%-52.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open1914573.7%+6.2
Low Fence1812666.7%+6.8
Octagon1813572.2%+4.6
Half Fence127558.3%-2.4
Breakable Full Fence117463.6%-5.6
Breakable Half Fence106460.0%-12.3
Full Fence96366.7%+2.2
Rectangle94544.4%-17.6
Single Wall96366.7%+6.3
Full Fence and Open86275.0%+13.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6962.3%66.0%-3.7
No walls4669.6%64.0%+5.6

Walls against open: -9.3 points (95% range -26.5 to +8.0), p 0.291 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Akumasama (Rank 33)2114766.7%
NaughtNaught (Rank 32)1612475.0%
EXAチーフ・グーティ (Rank 34)104640.0%
BloodyRoseVF (Rank 35)85362.5%
DelTaco (Rank 31)550100.0%
Smashquatch (Rank 32)52340.0%
Henpyxa (Rank 36)31233.3%
SDrakeo (Rank 30)32166.7%
SteepRogue3470 (Rank 1)330100.0%
THR (Rank 34)32166.7%
chrislegonz (Rank 14)330100.0%
natsoutw (Rank 33)31233.3%
CRYSTAL_CITY_JAY (Rank 31)21150.0%
ConfidentMrSatan (Rank 22)21150.0%
Ilyricio (Rank 29)220100.0%
Mistpack (Rank 11)220100.0%
NO-NAMENANASI774 (Rank 31)21150.0%
Nemris[ETD] (Rank 33)2020.0%
Semrosto (Rank 32)2020.0%
ShirouKurogane (Rank 20)220100.0%
VectorMan- (Rank 35)21150.0%
Yanis9851 (Rank 1)220100.0%
kim_ten69 (Rank 33)220100.0%
tigi (Rank 13)220100.0%
南部の釣れないルアー (Rank 32)2020.0%

Most played opponents, most recent first

EXAチーフ・グーティ (Rank 34)2026/10/06104640.0%
chrislegonz (Rank 14)2026/10/06330100.0%
BloodyRoseVF (Rank 35)2026/10/0685362.5%
Ilyricio (Rank 29)2026/10/06220100.0%
kim_ten69 (Rank 33)2026/10/02220100.0%
SteepRogue3470 (Rank 1)2026/10/02330100.0%
DelTaco (Rank 31)2026/10/02550100.0%
Yanis9851 (Rank 1)2026/10/02220100.0%
VectorMan- (Rank 35)2026/10/0221150.0%
NaughtNaught (Rank 32)2026/10/021612475.0%
Mistpack (Rank 11)2026/10/02220100.0%
Semrosto (Rank 32)2026/10/022020.0%
ShirouKurogane (Rank 20)2026/10/02220100.0%
tigi (Rank 13)2026/09/30220100.0%
SDrakeo (Rank 30)2026/09/3032166.7%
ConfidentMrSatan (Rank 22)2026/09/3021150.0%
NO-NAMENANASI774 (Rank 31)2026/09/2921150.0%
Smashquatch (Rank 32)2026/09/1752340.0%
南部の釣れないルアー (Rank 32)2026/09/172020.0%
natsoutw (Rank 33)2026/05/2631233.3%
Akumasama (Rank 33)2026/05/232114766.7%
Henpyxa (Rank 36)2026/05/2331233.3%
THR (Rank 34)2026/05/2332166.7%
CRYSTAL_CITY_JAY (Rank 31)2026/05/2121150.0%
Nemris[ETD] (Rank 33)2026/05/202020.0%

Round openings

Every character

crouch dash forward into throwP+G327.9%
crouch dash forward into throw escape266.4%
crouch into Kirin33P235.7%
Ni'oudaoshi3K+G215.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G143.5%
Soukyu46P143.5%
crouch dash back into Karura4P+K112.7%
Sune'uchi2P82.0%
Sune Kudaki43P71.7%
backdash into Karura4P+K71.7%
punchP into Shouda~KasumigoroshiPK61.5%
Kirin33P51.2%
Sune'uchi2P into backdash51.2%
Tsukikage6K51.2%
backdash into evade down51.2%

121 further openings account for the other 215 rounds.

Counted from 106 of the 128 matches played. The rest were not pulled for openings.

Goh

Career
1,975–1,575 · 55.6%
This season
125 matches · 64.8%
Peak rank
36

First hit in 47.7% of 386 rounds. Won 62.5% of the rounds they struck first, 57.9% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 35.9% of rounds, against 18.6% in their other rounds.
  • In round 1: opens with “crouch dash forward into P+G throw” in 18.4% of rounds, against 4.5% in their other rounds.

How is this tested?

crouch dash forward into throwP+G328.1%
crouch dash forward into throw escape266.6%
crouch into Kirin33P235.8%
Ni'oudaoshi3K+G215.3%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G143.6%
Soukyu46P143.6%
crouch dash back into Karura4P+K112.8%
Sune'uchi2P82.0%
Sune Kudaki43P71.8%
backdash into Karura4P+K71.8%
punchP into Shouda~KasumigoroshiPK61.5%
Kirin33P51.3%
Sune'uchi2P into backdash51.3%
Tsukikage6K51.3%
backdash into evade down51.3%

115 further openings account for the other 204 rounds.

Counted from 103 of the 125 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Dural6–2 · 75%9–4 · 69%too few to test
Goh7–4 · 64%6–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

22 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
42–28 · 60.0%
This season
3 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Oihiji4P+K327.3%
punchP into KounirenPP218.2%
Shitanagi Shutou1P19.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK19.1%
backdash into Gyaku Seikenzuki66P19.1%
crouch into Tate'enpi~Tenkai Hizageri33PK19.1%
evade down into crouch dash forward19.1%
evade down into forward dash19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 2 of 12 tests hold up
  • Jean: not tested (too few rounds)