VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

Snow_Diabolos

Career matches1,521
Career win rate56.3%
Round win rate49.3%
Peak rank39
Distinct opponents33
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi391,52185666556.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage1912763.2%+16.4
Goh146842.9%-10.0
Sarah136746.1%-9.9
Wolf116554.5%+6.7
Lau98188.9%+44.0
Jeffry82625.0%-22.5
Lei Fei74357.1%+4.0
Shun71614.3%-27.9
Akira53260.0%+24.6
Aoi42250.0%+8.1
Jacky31233.3%-10.0
Brad2020.0%-58.7
Vanessa2020.0%-45.6
El Blaze110100.0%+39.5
Jean1010.0%-45.9
Lion1010.0%-34.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon158753.3%+4.4
Rectangle148657.1%+10.5
Single Wall1441028.6%-18.2
Low Fence136746.1%-2.8
Half Fence116554.5%+5.3
Breakable Half Fence107370.0%+30.3
Breakable Full Fence95455.6%-1.1
Full Fence94544.4%-5.4
Open72528.6%-24.9
Full Fence and Open2020.0%-45.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6855.9%49.1%+6.8
No walls3435.3%47.5%-12.2

Walls against open: +19.0 points (95% range -2.9 to +40.9), p 0.089 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

オキナワ フラー (Rank 40)2026/07/0342250.0%
ゲッパー (Rank 38)2026/07/03114736.4%
デネ (Rank 41)2026/07/031611568.8%
ひらがなであおき (Rank 41)2026/04/102020.0%
いえす (Rank 39)2026/04/1085362.5%
しゃーく@べねっさ (Rank 42)2026/04/082020.0%
金槌 柳生博 (Rank 36)2026/04/06220100.0%
ハティーン (Rank 39)2026/04/06220100.0%
苦道訓|kudoukun_goh (Rank 38)2026/04/0632166.7%
めがじぇね (Rank 40)2026/04/0521150.0%
こまがわ (Rank 39)2026/04/04330100.0%
禅 (Rank 36)2026/04/0351420.0%
STAGEW(ON)@스테이지원 (Rank 40)2026/04/0332166.7%
muumuu (Rank 38)2026/04/032020.0%
都筑まもる君 (Rank 34)2026/04/0331233.3%
stepan_BVFA (Rank 36)2026/04/0331233.3%
ちまお (Rank 36)2026/04/0321150.0%
junkman (Rank 36)2026/04/0263350.0%
あむざん (Rank 41)2026/04/0261516.7%
あいりく (Rank 35)2026/04/0242250.0%
Ka2 (Rank 34)2026/04/0232166.7%
7連休 (Rank 34)2026/04/02110100.0%
マサヲ (Rank 38)2026/03/282020.0%
おかし (Rank 40)2026/03/2721150.0%
うるヲ参拾 (Rank 36)2026/03/2721150.0%

Round openings

Aoi

offensive move276.2%
backdash into Soushouda46P+K266.0%
backward movement into crouch245.6%
backdash into evade up214.9%
crouch into Ryoushi43P204.6%
throwP+G173.9%
backward movement into throwP+G133.0%
backdash into Tenchi In'youP+K+G122.8%
forward movement into punchP122.8%
forward movement into NirentotsuPP112.5%
backward movement into Hou'oushu3P92.1%
forward movement into throwP+G92.1%
crouch dash back into evade up71.6%
crouch into Hou'oushu3P71.6%
NirentotsuPP into Nirentotsu OuchuPPP61.4%

120 further openings account for the other 211 rounds.