VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Pai

Hunter-D

Career matches731
Career win rate59.1%
Round win rate43.5%
Peak rank31
Distinct opponents5
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai3173143229959.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage31233.3%-16.1
Akira110100.0%+92.7
Jeffry1010.0%-40.3
Lau1010.0%-23.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence21150.0%+43.4
Single Wall2020.0%-52.5
Octagon110100.0%+58.2
Open1010.0%-43.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls366.7%31.2%+35.4
No walls30.0%35.4%-35.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

hayate (Rank 28)2020.0%
METALX (Rank 33)1010.0%
cjnholife (Rank 25)110100.0%
danimura (Rank 32)110100.0%
ふぇに (Rank 29)1010.0%

Most played opponents, most recent first

cjnholife (Rank 25)2026/05/06110100.0%
hayate (Rank 28)2026/03/312020.0%
METALX (Rank 33)2026/03/311010.0%
danimura (Rank 32)2026/03/31110100.0%
ふぇに (Rank 29)2026/03/311010.0%

Round openings

Pai

forward movement into punchP626.1%
Ensei Haijinkyaku7K+G417.4%
backdash into Honrakukyaku46K+G28.7%
backdash into Souka Rensui3PP28.7%
guardG into evade down28.7%
Senchuken6P into Hi'en Tankyaku9K14.3%
Soukasui3P14.3%
backdash into Tenshin Oushoushou46P+K14.3%
crouch into Souka Rensui3PP14.3%
punchP14.3%
punchP into crouch14.3%
punchP into kickK14.3%