Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1526 #1,834 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 31 | 1,641 | 873 | 768 | 53.2% |
|---|---|---|---|---|---|
| Aoi | 28 | 760 | 388 | 372 | 51.0% |
| Lei Fei | 29 | 534 | 300 | 234 | 56.2% |
| Wolf | 26 | 132 | 66 | 66 | 50.0% |
| Akira | 27 | 99 | 54 | 45 | 54.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
763 of 1,048 rounds counted6.0 inputs a second (361 a minute) this season. Faster than 19% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 6.0 | 357 | 310 |
|---|---|---|---|
| Eileen | 6.1 | 368 | 184 |
| Lei Fei | 6.0 | 360 | 173 |
| Wolf | 5.7 | 339 | 46 |
| Akira | 6.3 | 379 | 50 |
By opponent's character
| Akira | 6.0 | 363 | 101 |
|---|---|---|---|
| Aoi | 6.1 | 368 | 91 |
| Wolf | 6.0 | 362 | 43 |
| Sarah | 5.6 | 337 | 53 |
| Kage | 5.6 | 335 | 53 |
| Jacky | 6.2 | 373 | 66 |
| Lei Fei | 5.7 | 341 | 57 |
| Goh | 6.1 | 365 | 60 |
| Jean | 5.9 | 354 | 33 |
| Shun | 5.9 | 352 | 46 |
| Vanessa | 5.8 | 347 | 13 |
| Pai | 6.5 | 393 | 28 |
| El Blaze | 6.2 | 372 | 30 |
| Lion | 6.1 | 368 | 32 |
| Eileen | 6.0 | 359 | 16 |
| Jeffry | 6.7 | 399 | 22 |
| Brad | 6.2 | 375 | 15 |
| Lau | 6.2 | 375 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 32 | 14 | 18 | 43.8% | -9.3 |
|---|---|---|---|---|---|
| Aoi | 24 | 13 | 11 | 54.2% | -1.3 |
| Wolf | 22 | 12 | 10 | 54.5% | +1.6 |
| Sarah | 21 | 9 | 12 | 42.9% | +0.4 |
| Kage | 19 | 10 | 9 | 52.6% | +2.5 |
| Jacky | 18 | 7 | 11 | 38.9% | -6.9 |
| Lei Fei | 18 | 4 | 14 | 22.2% | -36.0 |
| Goh | 16 | 11 | 5 | 68.8% | +20.8 |
| Jean | 13 | 4 | 9 | 30.8% | -13.7 |
| Shun | 12 | 5 | 7 | 41.7% | -6.4 |
| Vanessa | 12 | 7 | 5 | 58.3% | +18.4 |
| Pai | 11 | 9 | 2 | 81.8% | +26.3 |
| El Blaze | 10 | 3 | 7 | 30.0% | -15.6 |
| Lion | 9 | 6 | 3 | 66.7% | +17.8 |
| Eileen | 8 | 2 | 6 | 25.0% | -15.6 |
| Jeffry | 8 | 6 | 2 | 75.0% | +20.9 |
| Brad | 5 | 4 | 1 | 80.0% | +37.2 |
| Lau | 2 | 2 | 0 | 100.0% | +40.9 |
| Taka | 1 | 1 | 0 | 100.0% | +60.7 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 35 | 18 | 17 | 51.4% | +1.0 |
|---|---|---|---|---|---|
| Breakable Half Fence | 32 | 12 | 20 | 37.5% | -10.4 |
| Low Fence | 32 | 15 | 17 | 46.9% | -4.8 |
| Breakable Full Fence | 29 | 12 | 17 | 41.4% | -9.7 |
| Half Fence | 29 | 18 | 11 | 62.1% | +13.7 |
| Single Wall | 27 | 11 | 16 | 40.7% | -8.9 |
| Rectangle | 26 | 17 | 9 | 65.4% | +21.8 |
| Open | 24 | 15 | 9 | 62.5% | +16.1 |
| Octagon | 17 | 6 | 11 | 35.3% | -16.8 |
| Full Fence and Open | 4 | 3 | 1 | 75.0% | +5.1 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 168 | 49.4% | 48.9% | +0.5 |
| No walls | 83 | 49.4% | 49.4% | +0.0 |
Walls against open: +0.5 points (95% range -14.7 to +15.7), p 0.950 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| a-week-away (Rank 27) | 14 | 3 | 11 | 21.4% |
|---|---|---|---|---|
| MikuMartineau (Rank 32) | 11 | 3 | 8 | 27.3% |
| 龍仙人【鬼手仏心】 (Rank 27) | 7 | 4 | 3 | 57.1% |
| 방가방가 (Rank 26) | 6 | 4 | 2 | 66.7% |
| GreenJacky (Rank 30) | 5 | 1 | 4 | 20.0% |
| TaKaArAsHi573 (Rank 25) | 5 | 1 | 4 | 20.0% |
| mitorakujo (Rank 28) | 5 | 3 | 2 | 60.0% |
| 黒鵜なぎ@Vtuber (Rank 30) | 5 | 3 | 2 | 60.0% |
| ........ (Rank 24) | 4 | 2 | 2 | 50.0% |
| Datchin1226 (Rank 31) | 4 | 0 | 4 | 0.0% |
| Jyuryoku_Eileen (Rank 25) | 4 | 2 | 2 | 50.0% |
| MAXBET (Rank 29) | 4 | 0 | 4 | 0.0% |
| fazz00r (Rank 26) | 4 | 2 | 2 | 50.0% |
| manao_0609 (Rank 27) | 4 | 3 | 1 | 75.0% |
| みの (Rank 24) | 4 | 4 | 0 | 100.0% |
| ガクット (Rank 29) | 4 | 1 | 3 | 25.0% |
| シゲオ (Rank 25) | 4 | 0 | 4 | 0.0% |
| 弐参肆-緑捌發 (Rank 26) | 4 | 3 | 1 | 75.0% |
| 狛猫【Excalibur】 (Rank 27) | 4 | 2 | 2 | 50.0% |
| 肉彦さん☆彡 (Rank 30) | 4 | 3 | 1 | 75.0% |
| potimaru1059 (Rank 22) | 3 | 1 | 2 | 33.3% |
| あずぱら (Rank 23) | 3 | 1 | 2 | 33.3% |
| しゅが~nsr (Rank 25) | 3 | 2 | 1 | 66.7% |
| ぽん (Rank 29) | 3 | 3 | 0 | 100.0% |
| テオ (Rank 28) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| GreenJacky (Rank 30) | 2026/09/18 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| みの (Rank 24) | 2026/09/18 | 4 | 4 | 0 | 100.0% |
| ガクット (Rank 29) | 2026/09/18 | 4 | 1 | 3 | 25.0% |
| Jyuryoku_Eileen (Rank 25) | 2026/09/11 | 4 | 2 | 2 | 50.0% |
| mitorakujo (Rank 28) | 2026/09/11 | 5 | 3 | 2 | 60.0% |
| ぽん (Rank 29) | 2026/09/03 | 3 | 3 | 0 | 100.0% |
| シゲオ (Rank 25) | 2026/08/29 | 4 | 0 | 4 | 0.0% |
| fazz00r (Rank 26) | 2026/08/22 | 4 | 2 | 2 | 50.0% |
| 弐参肆-緑捌發 (Rank 26) | 2026/08/02 | 4 | 3 | 1 | 75.0% |
| 肉彦さん☆彡 (Rank 30) | 2026/08/02 | 4 | 3 | 1 | 75.0% |
| テオ (Rank 28) | 2026/07/20 | 3 | 1 | 2 | 33.3% |
| 狛猫【Excalibur】 (Rank 27) | 2026/07/13 | 4 | 2 | 2 | 50.0% |
| 방가방가 (Rank 26) | 2026/05/31 | 6 | 4 | 2 | 66.7% |
| MikuMartineau (Rank 32) | 2026/05/27 | 11 | 3 | 8 | 27.3% |
| a-week-away (Rank 27) | 2026/05/27 | 14 | 3 | 11 | 21.4% |
| TaKaArAsHi573 (Rank 25) | 2026/05/27 | 5 | 1 | 4 | 20.0% |
| 黒鵜なぎ@Vtuber (Rank 30) | 2026/05/21 | 5 | 3 | 2 | 60.0% |
| manao_0609 (Rank 27) | 2026/05/21 | 4 | 3 | 1 | 75.0% |
| Datchin1226 (Rank 31) | 2026/05/21 | 4 | 0 | 4 | 0.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2026/04/25 | 7 | 4 | 3 | 57.1% |
| ........ (Rank 24) | 2026/04/17 | 4 | 2 | 2 | 50.0% |
| potimaru1059 (Rank 22) | 2026/04/17 | 3 | 1 | 2 | 33.3% |
| あずぱら (Rank 23) | 2026/04/17 | 3 | 1 | 2 | 33.3% |
| しゅが~nsr (Rank 25) | 2026/04/17 | 3 | 2 | 1 | 66.7% |
| MAXBET (Rank 29) | 2026/04/17 | 4 | 0 | 4 | 0.0% |
Round openings
Every character
| backdash into evade up | 73 | 7.0% |
|---|---|---|
| evade down into crouch dash forward | 64 | 6.1% |
| forward movement into punchP | 50 | 4.8% |
| forward movement into ShougerigasanePK | 46 | 4.4% |
| backdash into Ougimai4P | 40 | 3.8% |
| evade down into guardG | 33 | 3.1% |
| evade up into guardG | 31 | 3.0% |
| forward movement into Rensou HekizanPPP | 24 | 2.3% |
| backdash into evade down | 21 | 2.0% |
| backdash into Kaisei Tento1P+K | 20 | 1.9% |
| evade up into crouch dash forward | 19 | 1.8% |
| forward movement into Jab StraightPP | 18 | 1.7% |
| offensive move | 17 | 1.6% |
| backdash into throwP+G | 15 | 1.4% |
| forward movement into RententaiPK | 14 | 1.3% |
258 further openings account for the other 564 rounds.
Aoi
- Career
- 388–372 · 51.0%
- This season
- 103 matches · 47.6%
- Peak rank
- 28
First hit in 50.7% of 426 rounds. Won 49.5% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 39.5% of rounds, against 22.8% in their other rounds.
- When behind: evades first in 45.2% of rounds, against 23.1% when ahead or level.
- In round 1: opens with “evade down into crouch dash forward” in 14.6% of rounds, against 6.2% in their other rounds.
- On Octagon stages: opens with “backdash into evade up” in 21.6% of rounds, against 4.9% on the other stages.
| forward movement into ShougerigasanePK | 46 | 10.8% |
|---|---|---|
| backdash into Ougimai4P | 40 | 9.4% |
| evade down into crouch dash forward | 35 | 8.2% |
| backdash into evade up | 29 | 6.8% |
| evade up into guardG | 13 | 3.0% |
| forward movement into NirentotsuPP | 12 | 2.8% |
| evade down into guardG | 11 | 2.6% |
| Uzumaki Shutou44P | 10 | 2.4% |
| forward movement into punchP | 10 | 2.4% |
| Kusanagi2K+G into down punch+kick+guard2P+K+G | 8 | 1.9% |
| backdash into evade down | 8 | 1.9% |
| evade up into Kasumigeri2K | 8 | 1.9% |
| evade up into crouch dash forward | 8 | 1.9% |
| evade up into Kusanagi2K+G | 7 | 1.6% |
| Kasumigeri2K | 6 | 1.4% |
98 further openings account for the other 175 rounds.
Eileen
- Career
- 873–768 · 53.2%
- This season
- 62 matches · 56.5%
- Peak rank
- 31
First hit in 53.4% of 253 rounds. Won 57.0% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Rensou HekizanPPP | 24 | 9.5% |
|---|---|---|
| backdash into evade up | 23 | 9.1% |
| forward movement into punchP | 19 | 7.5% |
| forward movement into RententaiPK | 14 | 5.5% |
| forward movement into Enkou RensouPP | 10 | 4.0% |
| backdash into evade down | 9 | 3.6% |
| evade up into guardG | 9 | 3.6% |
| evade down into crouch dash forward | 8 | 3.2% |
| evade down into guardG | 6 | 2.4% |
| evade up into crouch dash forward | 6 | 2.4% |
| Honshin Kousoutai3K+G | 5 | 2.0% |
| backdash into throwP+G | 5 | 2.0% |
| evade down into Fukushinshou2P | 5 | 2.0% |
| backdash into Enkou Kenka46P | 4 | 1.6% |
| backdash into punchP | 4 | 1.6% |
77 further openings account for the other 102 rounds.
Lei Fei
- Career
- 300–234 · 56.2%
- This season
- 54 matches · 44.4%
- Peak rank
- 29
First hit in 49.2% of 201 rounds. Won 46.5% of the rounds they struck first, 52.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 20 | 9.7% |
|---|---|---|
| offensive move | 17 | 8.2% |
| backdash into evade up | 16 | 7.7% |
| forward movement into punchP | 16 | 7.7% |
| Zensoutai2K+G | 12 | 5.8% |
| evade down into guardG | 8 | 3.9% |
| evade down into crouch dash forward | 7 | 3.4% |
| forward movement into Renkan MahosuiPPP | 7 | 3.4% |
| offensive move into evade down | 7 | 3.4% |
| backdash into offensive move | 6 | 2.9% |
| forward movement into Sayu ShoukenPP | 6 | 2.9% |
| backdash into throwP+G | 5 | 2.4% |
| evade up into guardG | 4 | 1.9% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 3 | 1.4% |
| evade down | 3 | 1.4% |
58 further openings account for the other 70 rounds.
Wolf
- Career
- 66–66 · 50.0%
- This season
- 24 matches · 45.8%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Jab StraightPP | 18 | 19.6% |
|---|---|---|
| evade down into Low Drop Kick62K | 7 | 7.6% |
| backdash into Heavy Middle Kick3K+G | 6 | 6.5% |
| Low Drop Kick62K | 5 | 5.4% |
| evade down into crouch dash forward | 4 | 4.3% |
| evade down into guardG | 4 | 4.3% |
| forward movement into Elbow Butt4P | 4 | 4.3% |
| backdash into evade up | 3 | 3.3% |
| evade up into Low Drop Kick62K | 3 | 3.3% |
| evade up into guardG | 3 | 3.3% |
| Heavy Middle Kick3K+G | 2 | 2.2% |
| backdash into evade down | 2 | 2.2% |
| backdash into punchP | 2 | 2.2% |
| evade down | 2 | 2.2% |
| evade down into Elbow Butt4P | 2 | 2.2% |
22 further openings account for the other 25 rounds.
Akira
- Career
- 54–45 · 54.5%
- This season
- 18 matches · 55.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| evade down into crouch dash forward | 10 | 14.1% |
|---|---|---|
| guardG into Souka Housui3P+K | 5 | 7.0% |
| Souka Housui3P+K | 4 | 5.6% |
| evade down into forward dash | 4 | 5.6% |
| evade down into guardG | 4 | 5.6% |
| forward dash into Souka Housui3P+K | 4 | 5.6% |
| forward movement into KansuitaiPK | 4 | 5.6% |
| forward movement into punchP | 4 | 5.6% |
| backdash into evade up | 2 | 2.8% |
| evade down into Souka Housui3P+K | 2 | 2.8% |
| evade up into Souka Housui3P+K | 2 | 2.8% |
| evade up into guardG | 2 | 2.8% |
| evade up into punchP | 2 | 2.8% |
| guardG | 2 | 2.8% |
| Souka Housui3P+K into guardG | 1 | 1.4% |
19 further openings account for the other 19 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 4 of 14 tests hold up
- Eileen: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
