VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

azn3_ayapin

Career matches5,224
Career win rate51.0%
Round win rate49.1%
Peak rank36
Distinct opponents264
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira363,2911,6851,60651.2%
Lau361,93398295150.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky140736752.1%-1.8
Lau136568041.2%-2.5
Shun99495049.5%+1.0
Akira91424946.1%-2.0
Jean73413256.2%+3.5
Goh72373551.4%+5.1
Kage71373452.1%+3.8
Lion71333846.5%+1.1
Sarah68392957.4%+7.0
Brad64283643.8%-3.3
Wolf57233440.4%-10.7
Pai54203437.0%-11.2
Lei Fei53312258.5%+8.1
Jeffry44251956.8%+7.8
Aoi41212051.2%-4.9
El Blaze37132435.1%-14.6
Vanessa33201360.6%+10.9
Eileen1711664.7%+11.5
Dural146842.9%-5.4
Taka127558.3%+9.1

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence147747350.3%+2.1
Octagon142756752.8%+4.1
Full Fence138637545.6%-3.9
Half Fence127606747.2%-0.9
Open125626349.6%-0.4
Rectangle123566745.5%-4.2
Single Wall122626050.8%+1.8
Breakable Half Fence111575451.4%+4.9
Low Fence104495547.1%-3.2
Full Fence and Open47232448.9%-1.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls78848.9%48.5%+0.3
No walls35149.3%49.7%-0.4

Walls against open: +0.7 points (95% range -5.5 to +7.0), p 0.817 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ジンベエ (Rank 41)2026/09/16103730.0%
Laphroaig10 (Rank 37)2026/09/16114736.4%
ゲッパー (Rank 35)2026/09/101971236.8%
zakisan (Rank 36)2026/09/102591636.0%
漂泊の民回線ジプシー (Rank 38)2026/09/101991047.4%
PuzzG/ぱず爺 (Rank 35)2026/09/0548212743.8%
イイクルーン (Rank 37)2026/09/0357253243.9%
CLEARCARE (Rank 41)2026/09/03124833.3%
マンジャロ打ちたい (Rank 36)2026/08/31179852.9%
gans.sk602 (Rank 30)2026/08/301810855.6%
타우끼/taukee (Rank 37)2026/08/2927131448.1%
nanami.madogiwa (Rank 36)2026/08/261651131.2%
こんにちわアキラ (Rank 41)2026/08/23111109.1%
VF12360-PC (Rank 37)2026/08/232161528.6%
orz (Rank 30)2026/08/20138561.5%
フルレバ (Rank 36)2026/08/17124833.3%
けいすけ新宿 (Rank 32)2026/08/171514193.3%
GORIchu (Rank 35)2026/08/0438142436.8%
フェイス (Rank 33)2026/07/29137653.9%
AzaeManV (Rank 32)2026/07/291412285.7%
interceptor (Rank 34)2026/07/252291340.9%
ちょいそる (Rank 33)2026/07/2223111247.8%
Pyro (Rank 36)2026/07/20127558.3%
★★★★★ (Rank 32)2026/07/16117463.6%
お~ちゃん (Rank 33)2026/06/28149564.3%

Round openings

Every character

backdash into evade up2695.3%
Senzankou66P+K into throwP+G2304.6%
guardG into Souka Housui3P+K2074.1%
backdash into evade down2014.0%
crouch into Senchutai3K1883.7%
guardG into crouch dash back1643.3%
crouch dash back into backdash1472.9%
forward dash into evade up1402.8%
crouch into Chisoutai2K+G1322.6%
guardG into backdash1312.6%
Souko Sensou66P+K1292.6%
guardG into crouch dash forward1212.4%
guardG into evade down1202.4%
backdash into Hekishou43P1152.3%
Rimon Chouchu66P1052.1%

362 further openings account for the other 2,635 rounds.

Akira

Senzankou66P+K into throwP+G2307.1%
guardG into Souka Housui3P+K2076.4%
backdash into evade up1755.4%
backdash into evade down1183.6%
backdash into Hekishou43P1153.5%
Rimon Chouchu66P1053.2%
crouch into Souka Housui3P+K1053.2%
crouch dash back into backdash1033.2%
guardG into crouch dash back1013.1%
guardG into crouch dash forward1013.1%
forward dash into Jouho Touken6P912.8%
forward dash into evade up842.6%
guardG into evade down792.4%
guardG into Rimon Chouchu66P772.4%
guardG into backdash772.4%

202 further openings account for the other 1,473 rounds.

Lau

crouch into Senchutai3K18810.5%
crouch into Chisoutai2K+G1327.4%
Souko Sensou66P+K1297.2%
backdash into evade up945.2%
backdash into evade down834.6%
backdash into Honten Rakutoutai46K+G714.0%
guardG into crouch dash back633.5%
forward dash into evade up563.1%
guardG into backdash543.0%
crouch dash back into backdash442.5%
guardG into evade down412.3%
Ko'en Senshi66K+G into forward movement392.2%
Senchutai3K362.0%
guardG into throwP+G291.6%
guardG into evade up281.6%

204 further openings account for the other 706 rounds.