VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

Luther

Career matches4,749
Career win rate51.0%
Round win rate54.6%
Peak rank31
Distinct opponents18
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira314,7492,4242,32551.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah52340.0%-10.0
Jacky43175.0%+22.9
Lion43175.0%+17.7
Shun4040.0%-49.1
El Blaze21150.0%-15.3
Jean2020.0%-67.1
Wolf220100.0%+40.9
Akira110100.0%+32.4
Goh110100.0%+39.3
Jeffry110100.0%+48.5
Lau110100.0%+32.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence52340.0%-7.8
Single Wall53260.0%-5.9
Breakable Half Fence440100.0%+47.4
Full Fence31233.3%-18.6
Full Fence and Open31233.3%-7.2
Low Fence21150.0%-16.7
Rectangle21150.0%-10.5
Breakable Full Fence1010.0%-64.5
Open110100.0%+39.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1553.3%53.4%-0.1
No walls862.5%64.7%-2.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Akishin-0313 (Rank 30)2026/04/17220100.0%
chiaroscuro (Rank 39)2026/04/172020.0%
KENTZ.SW2 (Rank 32)2026/04/14110100.0%
wakakoma_s (Rank 28)2026/04/14110100.0%
すずきあゆむ (Rank 29)2026/04/14110100.0%
ツッチー (Rank 33)2026/04/111010.0%
フルレバ (Rank 34)2026/04/1021150.0%
漂泊の民回線ジプシー (Rank 29)2026/04/091010.0%
akini-san (Rank 30)2026/04/09110100.0%
ガルポ大統領vtuber (Rank 33)2026/04/091010.0%
icepiccck (Rank 30)2026/04/09110100.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 32)2026/04/09110100.0%
RED-Re:BORN (Rank 30)2026/04/082020.0%
Toragoto (Rank 28)2026/04/081010.0%
a_h_i_k_o (Rank 28)2026/04/08110100.0%
bakureturanbu (Rank 30)2026/04/0832166.7%
どろパイ (Rank 33)2026/04/0842250.0%
zephyr_dural (Rank 28)2026/04/08110100.0%

Round openings

Akira

backdash into evade up4842.9%
backdash into Jouho Senshou46P108.9%
backward movement into evade up98.0%
backdash into evade down76.2%
backdash into punchP65.4%
forward dash into Jouho Touken6P65.4%
backdash into Housui2P54.5%
backdash into throwP+G43.6%
forward dash into Rimon Chouchu66P32.7%
Jouho Senshou46P into forward dash21.8%
Jouho Senshou46P into forward movement21.8%
backdash into Youhou33P10.9%
backdash into crouch dash back10.9%
backdash into forward movement10.9%
backward movement into Housui2P10.9%

6 further openings account for the other 6 rounds.