VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jacky

nadol90

Career matches4,271
Career win rate59.3%
Round win rate53.4%
Peak rank36
Distinct opponents105
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1695 #825 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky364,2712,5341,73759.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,386 of 3,975 rounds counted

7.1 inputs a second (429 a minute) this season. Faster than 50% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.14293,386

By opponent's character

Akira7.1426893
Shun7.2429369
Goh6.9416244
Jacky7.2435267
Jeffry7.3438160
Kage7.0423110
Lion7.3436136
Jean7.1427179
Sarah7.0422116
Lei Fei7.1428128
Pai7.4444147
El Blaze6.6398144
Aoi7.142683
Vanessa7.847170
Dural7.3440101
Lau7.243566
Eileen7.343645
Taka6.740064
Brad7.947455
Wolf7.44449

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2491608964.3%+8.3
Shun94365838.3%-9.5
Goh76453159.2%-6.0
Jacky70313944.3%-11.9
Jeffry53272650.9%-6.1
Kage50331766.0%+16.1
Lion47212644.7%-4.5
Jean45341175.6%+11.1
Sarah44172738.6%-9.0
Lei Fei41152636.6%-7.0
Pai4034685.0%+8.2
El Blaze35122334.3%+1.6
Aoi28151353.6%+1.3
Vanessa2822678.6%+15.7
Dural27171063.0%+12.8
Lau2415962.5%+0.1
Eileen1741323.5%-21.8
Taka178947.1%-17.2
Brad149564.3%-4.5
Wolf2020.0%-45.8

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence144806455.6%-3.1
Full Fence113555848.7%-5.3
Single Wall106624458.5%+4.9
Breakable Full Fence105574854.3%-2.8
Low Fence101633862.4%+7.4
Half Fence99584158.6%+4.2
Octagon96455146.9%-4.9
Rectangle84523261.9%+9.9
Open78403851.3%-6.9
Full Fence and Open2216672.7%+7.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls64154.1%54.9%-0.8
No walls28557.9%55.7%+2.2

Walls against open: -3.0 points (95% range -10.1 to +4.1), p 0.409 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Mo_superb (Rank 37)2026/10/092332013.0%
Lorcan (Rank 34)2026/09/241991047.4%
kila_kam (Rank 40)2026/09/171531220.0%
Espiro (Rank 37)2026/09/1737172046.0%
Denki04 (Rank 36)2026/09/173782921.6%
Smashquatch (Rank 32)2026/09/1791642770.3%
Rodryu (Rank 36)2026/09/1736132336.1%
jubbjubb767Europe (Rank 29)2026/09/17135838.5%
brogasaurusrex (Rank 33)2026/09/17120764463.3%
SDrakeo (Rank 29)2026/09/1541271465.8%
EverlastingFGC[SCO] (Rank 31)2026/09/132391439.1%
b4i4radoslav|xliiv (Rank 42)2026/09/0339132633.3%
PetitGrosEtMoche (Rank 26)2026/08/291614287.5%
Dogfingers (Rank 23)2026/08/22109190.0%
CoolerTails (Rank 36)2026/08/223282425.0%
NeoSlayer92 (Rank 42)2026/08/18111109.1%
pitipiwpiwwiwwiw (Rank 36)2026/08/181441028.6%
luckystrike (Rank 29)2026/08/171614287.5%
Taro_Pietro (Rank 26)2026/07/311881044.4%
Faded (Rank 36)2026/07/30129375.0%
Kreuz (Rank 32)2026/07/141210283.3%
NantoSeiken (Rank 27)2026/06/291610662.5%
Akumasama (Rank 33)2026/06/272516964.0%
t0H0 (Rank 29)2026/06/241210283.3%
StudioJiburi (Rank 33)2026/05/11145935.7%

Round openings

Jacky

Career
2,534–1,737 · 59.3%
This season
1,001 matches · 55.4%
Peak rank
36

First hit in 46.3% of 3,939 rounds. Won 56.7% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 56.5% of rounds, against 42.8% in their other rounds.
  • Against Lei Fei: moves in first in 11.1% of rounds, against 3.4% against everyone else.
  • After opening the round before by waiting: waits first in 13.5% of rounds, against 5.2% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 5.1% of rounds, against 2.7% after anything else.
  • After winning a round: backs off first in 49.7% of rounds, against 35.1% after losing one.
  • When behind: attacks straight away in 49.8% of rounds, against 39.8% when ahead or level.
  • Against a Shun on no drinks: backs off first in 51.7% of rounds, against 31.0% against a Shun on other counts.
  • In round 1: opens with “backdash into evade down” in 7.1% of rounds, against 3.7% in their other rounds.
  • Against Pai: opens with “backdash into 4K+G Spin Heel Sword” in 17.5% of rounds, against 8.1% against everyone else.
  • After losing a round: opens with “4P Spinning Back Knuckle into 4PP Double Back Knuckle” in 5.3% of rounds, against 2.9% after winning one.

How is this tested?

Slant Back Knuckle1P into Rage Kick1PK3368.5%
backdash into Spin Heel Sword4K+G3358.4%
Double Dragon9K2416.1%
backdash into evade down1814.6%
Spinning Back Knuckle4P into Double Back Knuckle4PP1604.0%
backdash into throwP+G1594.0%
backdash into evade up1574.0%
backdash into Beat KnuckleP+K1473.7%
backdash1343.4%
backdash into High Angle Upper Kick6K1162.9%
evade up into Double Dragon9K1022.6%
backdash into Middle Spin Kick46K+G992.5%
Middle Smash6P into Middle Smash Sword6PK902.3%
guardG852.1%
Beat KnuckleP+K into Beat Spin KickP+KK812.0%

178 further openings account for the other 1,548 rounds.

Counted from 997 of the 1,001 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira106–57 · 65%43–24 · 64%too few to test
Shun27–40 · 40%6–13 · 32%too few to test
Goh20–15 · 57%19–14 · 58%too few to test
Jacky25–28 · 47%4–7 · 36%too few to test
Jeffry21–19 · 52%6–7 · 46%too few to test
Kage15–8 · 65%18–9 · 67%too few to test
Lion13–16 · 45%8–6 · 57%too few to test
Jean25–10 · 71%7–1 · 88%too few to test
Sarah11–18 · 38%2–4 · 33%too few to test
Lei Fei9–14 · 39%6–12 · 33%too few to test
Pai18–2 · 90%14–4 · 78%too few to test
El Blaze9–17 · 35%3–5 · 38%too few to test
Aoi11–11 · 50%4–0 · 100%too few to test
Vanessa11–6 · 65%9–0 · 100%too few to test
Dural9–6 · 60%6–3 · 67%too few to test
Lau9–8 · 53%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 10 of 18 tests hold up