Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times2006 #30 of 3,686 on the Elo list →
Taka2051355 matches
Jeffry1972279 matches
Lau2026137 matches
Kage199278 matches
Jacky200365 matches
Brad203863 matches
Wolf198556 matches
Lion200016 matches
Pai200312 matches
El Blaze201011 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 44 | 1,855 | 1,273 | 582 | 68.6% |
|---|---|---|---|---|---|
| Kage | 42 | 1,060 | 655 | 405 | 61.8% |
| Jeffry | 42 | 891 | 531 | 360 | 59.6% |
| Lau | 43 | 790 | 512 | 278 | 64.8% |
| Jacky | 43 | 696 | 460 | 236 | 66.1% |
| Brad | 43 | 510 | 372 | 138 | 72.9% |
| Wolf | 39 | 316 | 225 | 91 | 71.2% |
| Eileen | 39 | 231 | 185 | 46 | 80.1% |
| Goh | 37 | 213 | 163 | 50 | 76.5% |
| Pai | 39 | 184 | 149 | 35 | 81.0% |
| Vanessa | 39 | 126 | 101 | 25 | 80.2% |
| Jean | 37 | 102 | 87 | 15 | 85.3% |
| Shun | — | 97 | 85 | 12 | 87.6% |
| Lion | 37 | 94 | 71 | 23 | 75.5% |
| Akira | — | 49 | 39 | 10 | 79.6% |
| El Blaze | 34 | 19 | 18 | 1 | 94.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,508 of 4,373 rounds counted10.6 inputs a second (636 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Taka | 10.7 | 640 | 887 |
|---|---|---|---|
| Jeffry | 11.0 | 660 | 146 |
| Lau | 10.9 | 653 | 5 |
| Kage | 9.8 | 589 | 153 |
| Jacky | 10.4 | 624 | 86 |
| Brad | 10.0 | 598 | 51 |
| Wolf | 11.1 | 664 | 46 |
| Lion | 10.4 | 623 | 56 |
| Pai | 11.2 | 675 | 45 |
| Goh | 10.8 | 650 | 17 |
| Jean | 10.0 | 602 | 16 |
By opponent's character
| Lau | 10.7 | 640 | 181 |
|---|---|---|---|
| Brad | 10.3 | 620 | 178 |
| Jacky | 10.8 | 649 | 111 |
| Akira | 11.1 | 668 | 74 |
| Kage | 10.6 | 635 | 112 |
| Lion | 10.1 | 603 | 101 |
| Aoi | 10.6 | 636 | 123 |
| Wolf | 10.9 | 657 | 109 |
| Vanessa | 10.6 | 639 | 93 |
| Jean | 10.9 | 656 | 49 |
| El Blaze | 9.6 | 578 | 16 |
| Shun | 10.8 | 646 | 103 |
| Eileen | 10.2 | 615 | 44 |
| Pai | 10.6 | 633 | 58 |
| Goh | 8.3 | 497 | 3 |
| Lei Fei | 10.8 | 646 | 79 |
| Sarah | 9.9 | 596 | 7 |
| Jeffry | 10.8 | 647 | 25 |
| Taka | 10.0 | 599 | 42 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 114 | 64 | 50 | 56.1% | -7.5 |
|---|---|---|---|---|---|
| Brad | 110 | 65 | 45 | 59.1% | -2.5 |
| Jacky | 80 | 52 | 28 | 65.0% | +4.6 |
| Akira | 75 | 42 | 33 | 56.0% | -7.0 |
| Kage | 71 | 45 | 26 | 63.4% | +1.1 |
| Lion | 66 | 45 | 21 | 68.2% | +0.9 |
| Aoi | 63 | 44 | 19 | 69.8% | +5.5 |
| Wolf | 60 | 35 | 25 | 58.3% | -3.9 |
| Vanessa | 58 | 39 | 19 | 67.2% | +6.6 |
| Jean | 55 | 32 | 23 | 58.2% | -6.7 |
| El Blaze | 51 | 33 | 18 | 64.7% | +3.5 |
| Shun | 50 | 41 | 9 | 82.0% | +16.3 |
| Eileen | 48 | 28 | 20 | 58.3% | -4.0 |
| Pai | 39 | 29 | 10 | 74.4% | +8.0 |
| Goh | 37 | 24 | 13 | 64.9% | -1.7 |
| Lei Fei | 32 | 22 | 10 | 68.8% | +8.7 |
| Sarah | 32 | 22 | 10 | 68.8% | +1.5 |
| Jeffry | 25 | 14 | 11 | 56.0% | -13.1 |
| Taka | 18 | 10 | 8 | 55.6% | -4.1 |
| Dural | 4 | 2 | 2 | 50.0% | -4.8 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 141 | 85 | 56 | 60.3% | -3.5 |
|---|---|---|---|---|---|
| Low Fence | 128 | 79 | 49 | 61.7% | -1.6 |
| Octagon | 116 | 81 | 35 | 69.8% | +7.1 |
| Single Wall | 115 | 70 | 45 | 60.9% | -4.4 |
| Rectangle | 107 | 62 | 45 | 57.9% | -4.0 |
| Full Fence | 104 | 72 | 32 | 69.2% | +7.2 |
| Open | 103 | 63 | 40 | 61.2% | -2.6 |
| Breakable Half Fence | 90 | 53 | 37 | 58.9% | -2.7 |
| Half Fence | 86 | 60 | 26 | 69.8% | +5.2 |
| Full Fence and Open | 33 | 22 | 11 | 66.7% | +1.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 644 | 64.1% | 62.9% | +1.2 |
| No walls | 346 | 61.3% | 63.8% | -2.5 |
Walls against open: +3.8 points (95% range -2.8 to +10.3), p 0.256 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Aki (Rank 40) | 34 | 23 | 11 | 67.7% |
|---|---|---|---|---|
| hatarakedo_tagayasedo... (Rank 41) | 26 | 17 | 9 | 65.4% |
| いくお (Rank 42) | 26 | 17 | 9 | 65.4% |
| manatsu_7 (Rank 42) | 23 | 11 | 12 | 47.8% |
| どっせ (Rank 41) | 23 | 12 | 11 | 52.2% |
| jinmenusagi (Rank 42) | 20 | 4 | 16 | 20.0% |
| pesonkun0519 (Rank 40) | 20 | 13 | 7 | 65.0% |
| ス~パ~オヤツマ~ン (Rank 42) | 18 | 11 | 7 | 61.1% |
| shenron0321 (Rank 41) | 17 | 11 | 6 | 64.7% |
| 周大人 (Rank 41) | 16 | 6 | 10 | 37.5% |
| こんにちわアキラ (Rank 42) | 15 | 8 | 7 | 53.3% |
| ミスプロ狼@tenrishoko (Rank 41) | 15 | 9 | 6 | 60.0% |
| 堂島様 (Rank 43) | 14 | 8 | 6 | 57.1% |
| マーウォ (Rank 41) | 13 | 8 | 5 | 61.5% |
| 翠嵐 (Rank 39) | 12 | 8 | 4 | 66.7% |
| ラーメソマソ (Rank 45) | 12 | 7 | 5 | 58.3% |
| ikkyusaaan (Rank 37) | 11 | 6 | 5 | 54.5% |
| k-wofs (Rank 41) | 11 | 6 | 5 | 54.5% |
| tu-kun0223 (Rank 40) | 11 | 9 | 2 | 81.8% |
| vfhituzi (Rank 41) | 11 | 7 | 4 | 63.6% |
| おさげ (Rank 43) | 11 | 4 | 7 | 36.4% |
| ハマラウ (Rank 42) | 11 | 5 | 6 | 45.5% |
| フェイスレス (Rank 41) | 11 | 10 | 1 | 90.9% |
| 荒駒松太郎 (Rank 40) | 11 | 7 | 4 | 63.6% |
| poncho (Rank 42) | 10 | 6 | 4 | 60.0% |
Most played opponents, most recent first
| ス~パ~オヤツマ~ン (Rank 42) | 2026/10/16 | 18 | 11 | 7 | 61.1% |
|---|---|---|---|---|---|
| 荒駒松太郎 (Rank 40) | 2026/10/11 | 11 | 7 | 4 | 63.6% |
| 翠嵐 (Rank 39) | 2026/10/04 | 12 | 8 | 4 | 66.7% |
| ミスプロ狼@tenrishoko (Rank 41) | 2026/09/29 | 15 | 9 | 6 | 60.0% |
| pesonkun0519 (Rank 40) | 2026/09/29 | 20 | 13 | 7 | 65.0% |
| k-wofs (Rank 41) | 2026/09/29 | 11 | 6 | 5 | 54.5% |
| ラーメソマソ (Rank 45) | 2026/09/23 | 12 | 7 | 5 | 58.3% |
| 堂島様 (Rank 43) | 2026/09/23 | 14 | 8 | 6 | 57.1% |
| 周大人 (Rank 41) | 2026/09/08 | 16 | 6 | 10 | 37.5% |
| poncho (Rank 42) | 2026/09/08 | 10 | 6 | 4 | 60.0% |
| hatarakedo_tagayasedo... (Rank 41) | 2026/09/06 | 26 | 17 | 9 | 65.4% |
| ハマラウ (Rank 42) | 2026/09/06 | 11 | 5 | 6 | 45.5% |
| おさげ (Rank 43) | 2026/09/05 | 11 | 4 | 7 | 36.4% |
| tu-kun0223 (Rank 40) | 2026/09/05 | 11 | 9 | 2 | 81.8% |
| jinmenusagi (Rank 42) | 2026/09/05 | 20 | 4 | 16 | 20.0% |
| どっせ (Rank 41) | 2026/09/05 | 23 | 12 | 11 | 52.2% |
| Aki (Rank 40) | 2026/09/05 | 34 | 23 | 11 | 67.7% |
| こんにちわアキラ (Rank 42) | 2026/09/03 | 15 | 8 | 7 | 53.3% |
| manatsu_7 (Rank 42) | 2026/08/19 | 23 | 11 | 12 | 47.8% |
| フェイスレス (Rank 41) | 2026/08/19 | 11 | 10 | 1 | 90.9% |
| いくお (Rank 42) | 2026/07/30 | 26 | 17 | 9 | 65.4% |
| shenron0321 (Rank 41) | 2026/05/16 | 17 | 11 | 6 | 64.7% |
| マーウォ (Rank 41) | 2026/05/06 | 13 | 8 | 5 | 61.5% |
| ikkyusaaan (Rank 37) | 2026/05/06 | 11 | 6 | 5 | 54.5% |
| vfhituzi (Rank 41) | 2026/05/05 | 11 | 7 | 4 | 63.6% |
Round openings
Every character
| backdash into evade up | 611 | 14.6% |
|---|---|---|
| forward movement into punchP | 310 | 7.4% |
| backdash into evade down | 223 | 5.3% |
| punchP | 209 | 5.0% |
| Elbow Butt | 188 | 4.5% |
| backdash into guardG | 173 | 4.1% |
| Hiji'ate | 159 | 3.8% |
| Chugeki6P | 141 | 3.4% |
| backdash into punchP | 80 | 1.9% |
| backdash into crouch dash forward | 75 | 1.8% |
| Morotezuki66P | 60 | 1.4% |
| backdash into throwP+G | 50 | 1.2% |
| crouch dash forward into evade down | 46 | 1.1% |
| Arrow Knuckle3P | 42 | 1.0% |
| backward movement into evade up | 42 | 1.0% |
519 further openings account for the other 1,785 rounds.
Counted from 1,042 of the 1,076 matches played. The rest were not pulled for openings.
Taka
- Career
- 1,273–582 · 68.6%
- This season
- 355 matches · 68.7%
- Peak rank
- 44
First hit in 62.1% of 1,403 rounds. Won 62.0% of the rounds they struck first, 57.4% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 56.1% of rounds, against 39.8% in their other rounds.
- Against Akira: backs off first in 71.7% of rounds, against 41.6% against everyone else.
- On Full Fence stages: waits first in 6.7% of rounds, against 1.2% on the other stages.
- After winning a round: backs off first in 58.5% of rounds, against 14.8% after losing one.
- When ahead: backs off first in 55.0% of rounds, against 24.3% when level or behind.
- In round 4 or later: opens with “6P Hiji'ate” in 18.2% of rounds, against 8.6% in their other rounds.
- Against Lau: opens with “forward movement into P punch” in 22.9% of rounds, against 7.9% against everyone else.
- On Rectangle stages: opens with “forward movement into P punch” in 18.2% of rounds, against 8.7% on the other stages.
- After opening the round before with “P punch”: opens with “P punch” in 16.3% of rounds, against 5.6% after anything else.
- After losing a round: opens with “forward movement into P punch” in 23.5% of rounds, against 2.2% after winning one.
- When behind: opens with “forward movement into P punch” in 22.7% of rounds, against 6.4% when ahead or level.
| backdash into evade up | 231 | 16.4% |
|---|---|---|
| Hiji'ate6P | 155 | 11.0% |
| forward movement into punchP | 138 | 9.8% |
| backdash into evade down | 85 | 6.0% |
| punchP | 69 | 4.9% |
| Morotezuki66P | 60 | 4.2% |
| Shita Harite2P | 39 | 2.8% |
| backdash into guardG | 38 | 2.7% |
| crouch dash forward into evade down | 34 | 2.4% |
| backdash into crouch dash forward | 27 | 1.9% |
| backdash into Kumoyaburi4P+K | 21 | 1.5% |
| Morotezuki66P into Morote Tsuppari66PP | 19 | 1.4% |
| backdash into punchP | 19 | 1.4% |
| evade down into guardG | 19 | 1.4% |
| backdash into backward movement | 17 | 1.2% |
136 further openings account for the other 440 rounds.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 11–10 · 52% | 13–9 · 59% | too few to test |
| Brad | 19–3 · 86% | 7–5 · 58% | too few to test |
| Jean | 12–7 · 63% | 4–5 · 44% | too few to test |
| Akira | 12–9 · 57% | 4–2 · 67% | too few to test |
| Shun | 16–4 · 80% | 7–0 · 100% | too few to test |
| Aoi | 9–6 · 60% | 7–1 · 88% | too few to test |
| Lei Fei | 12–4 · 75% | 3–0 · 100% | too few to test |
| Lion | 10–8 · 56% | 5–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 531–360 · 59.6%
- This season
- 279 matches · 55.2%
- Peak rank
- 42
First hit in 69.5% of 1,123 rounds. Won 54.8% of the rounds they struck first, 50.9% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 64.8% of rounds, against 40.5% in their other rounds.
- Against Brad: moves in first in 31.6% of rounds, against 12.7% against everyone else.
- After opening the round before by backing off: backs off first in 47.4% of rounds, against 34.7% after anything else.
- After winning a round: backs off first in 58.9% of rounds, against 19.8% after losing one.
- When behind: moves in first in 30.5% of rounds, against 9.3% when ahead or level.
- In round 1: opens with “backdash into evade up” in 20.1% of rounds, against 9.4% in their other rounds.
- Against Brad: opens with “forward movement into P punch” in 28.4% of rounds, against 8.8% against everyone else.
- On Full Fence and Open stages: opens with “forward movement into P punch” in 21.9% of rounds, against 10.1% on the other stages.
- After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 25.3% of rounds, against 10.6% after anything else.
- After losing a round: opens with “forward movement into P punch” in 21.5% of rounds, against 3.5% after winning one.
- When behind: opens with “forward movement into P punch” in 23.7% of rounds, against 5.6% when ahead or level.
| Elbow Butt6P | 182 | 16.1% |
|---|---|---|
| backdash into evade up | 135 | 12.0% |
| forward movement into punchP | 118 | 10.5% |
| punchP | 80 | 7.1% |
| backdash into evade down | 58 | 5.1% |
| backdash into guardG | 50 | 4.4% |
| backdash into punchP | 37 | 3.3% |
| backdash into crouch dash forward | 25 | 2.2% |
| backdash into Low Knuckle2P | 20 | 1.8% |
| Dash Elbow66P | 18 | 1.6% |
| Low Knuckle2P | 18 | 1.6% |
| backdash into kickK | 15 | 1.3% |
| backdash into backward movement | 13 | 1.1% |
| backdash into throwP+G | 13 | 1.1% |
| backdash into Knuckle KickPK | 12 | 1.1% |
133 further openings account for the other 334 rounds.
Counted from 273 of the 279 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 8–4 · 67% | 5–4 · 56% | too few to test |
| Brad | 6–7 · 46% | 1–5 · 17% | too few to test |
| Eileen | 9–8 · 53% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 512–278 · 64.8%
- This season
- 137 matches · 65.0%
- Peak rank
- 43
First hit in 59.2% of 546 rounds. Won 60.7% of the rounds they struck first, 55.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 61.3% of rounds, against 46.5% in their other rounds.
- Against Akira: backs off first in 82.7% of rounds, against 46.8% against everyone else.
- After winning a round: backs off first in 65.2% of rounds, against 21.8% after losing one.
- When behind: attacks straight away in 60.9% of rounds, against 31.8% when ahead or level.
- In round 2: opens with “backdash into evade up” in 14.6% of rounds, against 7.5% in their other rounds.
- Against Akira: opens with “backdash into evade up” in 23.1% of rounds, against 7.8% against everyone else.
- After losing a round: opens with “6P Chugeki” in 45.8% of rounds, against 12.9% after winning one.
- When behind: opens with “6P Chugeki” in 45.3% of rounds, against 16.3% when ahead or level.
| Chugeki6P | 141 | 25.6% |
|---|---|---|
| backdash into guardG | 52 | 9.4% |
| backdash into evade up | 51 | 9.3% |
| backdash into Sako Soushou4P+K | 33 | 6.0% |
| backdash into evade down | 28 | 5.1% |
| punchP | 17 | 3.1% |
| Souko Sensou66P+K | 13 | 2.4% |
| backdash into punchP | 13 | 2.4% |
| forward movement into punchP | 10 | 1.8% |
| backdash into throwP+G | 9 | 1.6% |
| backward movement into evade up | 9 | 1.6% |
| Chugeki6P into punchP | 8 | 1.4% |
| Fukko Kensou1P | 8 | 1.4% |
| backdash into Senchutai3K | 8 | 1.4% |
| backdash into Chugeki6P | 7 | 1.3% |
81 further openings account for the other 143 rounds.
Kage
- Career
- 655–405 · 61.8%
- This season
- 78 matches · 57.7%
- Peak rank
- 42
First hit in 63.9% of 260 rounds. Won 53.6% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 42 | 16.0% |
|---|---|---|
| Hiji'uchi6P | 40 | 15.3% |
| punchP | 21 | 8.0% |
| forward movement into punchP | 16 | 6.1% |
| backdash into evade down | 11 | 4.2% |
| backdash into guardG | 11 | 4.2% |
| backdash into Nakageri3K | 8 | 3.0% |
| backward movement into evade up | 6 | 2.3% |
| backdash into Doukudaki46K | 5 | 1.9% |
| backdash into Gen'you4K+G | 4 | 1.5% |
| backward movement into Nagiharai6P+K | 4 | 1.5% |
| evade up into forward dash | 4 | 1.5% |
| Hiji'uchi6P into crouch dash forward | 3 | 1.1% |
| Rasen4P | 3 | 1.1% |
| backdash into Fusenjin3P | 3 | 1.1% |
56 further openings account for the other 81 rounds.
Counted from 65 of the 78 matches played. The rest were not pulled for openings.
Brad
- Career
- 372–138 · 72.9%
- This season
- 64 matches · 71.9%
- Peak rank
- 43
First hit in 60.0% of 255 rounds. Won 64.0% of the rounds they struck first, 60.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 53 | 20.7% |
|---|---|---|
| Elbow Hook6P | 26 | 10.2% |
| backdash into evade down | 15 | 5.9% |
| forward movement into punchP | 10 | 3.9% |
| punchP | 9 | 3.5% |
| backdash into crouch dash forward | 8 | 3.1% |
| backdash into guardG | 8 | 3.1% |
| backdash into Sit Jab2P | 7 | 2.7% |
| Ducking6P+K+G into Sting BlowP+K | 6 | 2.3% |
| crouch dash forward into guardG | 6 | 2.3% |
| backdash into punchP | 5 | 1.9% |
| backdash into Jab~High KickPK | 4 | 1.6% |
| backdash into throwP+G | 4 | 1.6% |
| evade down into guardG | 4 | 1.6% |
| Dtee Sawk Dtrohng4P+K | 3 | 1.2% |
62 further openings account for the other 88 rounds.
Wolf
- Career
- 225–91 · 71.2%
- This season
- 56 matches · 53.6%
- Peak rank
- 39
First hit in 65.9% of 217 rounds. Won 54.5% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 42 | 19.3% |
|---|---|---|
| backdash into evade up | 25 | 11.5% |
| Arrow Knuckle3P into guardG | 18 | 8.3% |
| evade down into Elbow Butt4P | 7 | 3.2% |
| forward movement into punchP | 7 | 3.2% |
| Arrow Knuckle3P into Level Back CrushP+K | 6 | 2.8% |
| Arrow Knuckle3P into punchP | 6 | 2.8% |
| Elbow Butt4P | 6 | 2.8% |
| backdash into evade down | 6 | 2.8% |
| backdash into guardG | 6 | 2.8% |
| Low Hammer2P | 5 | 2.3% |
| forward movement into Elbow Butt4P | 5 | 2.3% |
| punchP | 5 | 2.3% |
| backdash into Low Drop Kick62K | 4 | 1.8% |
| backdash into Short Shoulder46P+K | 4 | 1.8% |
54 further openings account for the other 66 rounds.
Counted from 53 of the 56 matches played. The rest were not pulled for openings.
Jacky
- Career
- 460–236 · 66.1%
- This season
- 65 matches · 61.5%
- Peak rank
- 43
First hit in 65.4% of 205 rounds. Won 57.5% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P | 41 | 19.9% |
|---|---|---|
| backdash into evade up | 36 | 17.5% |
| backdash into evade down | 13 | 6.3% |
| backdash into Squat Straight2P | 8 | 3.9% |
| forward movement into punchP | 8 | 3.9% |
| backdash into Slant Back Knuckle1P | 6 | 2.9% |
| backdash into crouch dash forward | 6 | 2.9% |
| Middle Smash6P into kickK | 5 | 2.4% |
| backdash into guardG | 5 | 2.4% |
| backdash into Low Spin Kick1K+G | 4 | 1.9% |
| punchP | 4 | 1.9% |
| backdash into Middle Smash6P | 3 | 1.5% |
| backdash into throwP+G | 3 | 1.5% |
| backward movement into evade down | 3 | 1.5% |
| backward movement into evade up | 3 | 1.5% |
45 further openings account for the other 58 rounds.
Counted from 53 of the 65 matches played. The rest were not pulled for openings.
Lion
- Career
- 71–23 · 75.5%
- This season
- 16 matches · 68.8%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P | 16 | 27.1% |
|---|---|---|
| backdash into evade up | 15 | 25.4% |
| backdash into evade down | 7 | 11.9% |
| Banchu6P into punchP | 3 | 5.1% |
| In'you4P | 2 | 3.4% |
| backward movement into throwP+G | 2 | 3.4% |
| Banchu6P into Katousui2P | 1 | 1.7% |
| Banchu6P into backdash | 1 | 1.7% |
| Banchu6P into crouch dash forward | 1 | 1.7% |
| Koushutai44K | 1 | 1.7% |
| backdash into Attai2K | 1 | 1.7% |
| backdash into Dantai3K | 1 | 1.7% |
| backdash into Rakugekishou3PP | 1 | 1.7% |
| backdash into Senkyutai1K | 1 | 1.7% |
| backdash into Sentai4K | 1 | 1.7% |
5 further openings account for the other 5 rounds.
El Blaze
- Career
- 18–1 · 94.7%
- This season
- 11 matches · 90.9%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 12 | 27.3% |
|---|---|---|
| backdash into Sit Jab2P | 7 | 15.9% |
| backdash into punchP | 3 | 6.8% |
| backdash into High-Speed Jab46P | 2 | 4.5% |
| backdash into Jab~High KickPK | 2 | 4.5% |
| backdash into crouch dash forward | 2 | 4.5% |
| crouch dash back into evade down | 2 | 4.5% |
| forward movement into punchP | 2 | 4.5% |
| High-Speed Jab46P | 1 | 2.3% |
| Rolling Low Knuckle1P into guardG | 1 | 2.3% |
| Shadow Strike6P | 1 | 2.3% |
| Straight6P+K into Quick Combo6P+KP | 1 | 2.3% |
| backdash into High Spin KickK+G | 1 | 2.3% |
| backdash into Short Upper3P | 1 | 2.3% |
| backdash into Toe Kick4K | 1 | 2.3% |
5 further openings account for the other 5 rounds.
Goh
- Career
- 163–50 · 76.5%
- This season
- 5 matches · 80.0%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 4 | 18.2% |
|---|---|---|
| backdash into evade up | 4 | 18.2% |
| Raikou3P | 2 | 9.1% |
| backdash into Soukyu46P | 2 | 9.1% |
| Sune'uchi2P | 1 | 4.5% |
| backdash into Hiji'ate6P | 1 | 4.5% |
| backdash into Kurogane Kudaki66P | 1 | 4.5% |
| backdash into Raikou3P | 1 | 4.5% |
| backdash into backward movement | 1 | 4.5% |
| backdash into crouch dash forward | 1 | 4.5% |
| backdash into guardG | 1 | 4.5% |
| backward movement into guardG | 1 | 4.5% |
| forward movement into Sune'uchi2P | 1 | 4.5% |
| punchP | 1 | 4.5% |
Jean
- Career
- 87–15 · 85.3%
- This season
- 4 matches · 100.0%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 4 | 25.0% |
|---|---|---|
| backdash into Doumawashi Kaitengeri46K+G | 2 | 12.5% |
| backdash into guardG | 2 | 12.5% |
| punchP | 2 | 12.5% |
| Gyaku Seikenzuki66P | 1 | 6.2% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 1 | 6.2% |
| backdash into Shitamaeken2P | 1 | 6.2% |
| backward movement into backdash | 1 | 6.2% |
| crouch dash forward into evade down | 1 | 6.2% |
| crouch dash forward into guardG | 1 | 6.2% |
Vanessa
- Career
- 101–25 · 80.2%
- This season
- 3 matches · 66.7%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Set-up (Offensive Style) into backdash | 1 | 8.3% |
|---|---|---|
| Defensive Style: backdash into Spinning Savate66K+G | 1 | 8.3% |
| Defensive Style: backdash into evade up | 1 | 8.3% |
| Defensive Style: backward movement into backdash | 1 | 8.3% |
| Defensive Style: backward movement into crouch | 1 | 8.3% |
| Defensive Style: punch | 1 | 8.3% |
| Offensive Style: backdash into High Kick ComboKP | 1 | 8.3% |
| Offensive Style: backdash into evade up | 1 | 8.3% |
| Offensive Style: backdash into guardG | 1 | 8.3% |
| Offensive Style: forward dash into guardG | 1 | 8.3% |
| Offensive Style: kick | 1 | 8.3% |
| Offensive Style: punch | 1 | 8.3% |
Eileen
- Career
- 185–46 · 80.1%
- This season
- 3 matches · 33.3%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
Not counted here: Pai. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Taka: 11 of 16 tests hold up
- Jeffry: 11 of 16 tests hold up
- Lau: 8 of 15 tests hold up
- Kage: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Eileen: not tested (too few rounds)
