Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1418 #2,550 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 29 | 821 | 415 | 406 | 50.5% |
|---|---|---|---|---|---|
| Taka | 25 | 504 | 250 | 254 | 49.6% |
| Jacky | 26 | 423 | 219 | 204 | 51.8% |
| Vanessa | 26 | 392 | 203 | 189 | 51.8% |
| Pai | 21 | 23 | 8 | 15 | 34.8% |
| Goh | 21 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,156 of 1,387 rounds counted5.3 inputs a second (321 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 5.2 | 313 | 390 |
|---|---|---|---|
| Jacky | 5.2 | 311 | 332 |
| Vanessa | 5.6 | 335 | 219 |
| Taka | 5.8 | 348 | 179 |
| Pai | 5.1 | 309 | 28 |
| Goh | 4.5 | 271 | 8 |
By opponent's character
| Akira | 5.8 | 347 | 126 |
|---|---|---|---|
| Jacky | 5.4 | 324 | 99 |
| Sarah | 5.0 | 302 | 117 |
| Aoi | 5.4 | 327 | 77 |
| Jeffry | 5.2 | 315 | 101 |
| El Blaze | 5.4 | 321 | 65 |
| Shun | 5.7 | 340 | 71 |
| Goh | 5.3 | 321 | 56 |
| Wolf | 5.1 | 308 | 48 |
| Jean | 5.0 | 299 | 62 |
| Kage | 4.9 | 296 | 61 |
| Pai | 5.8 | 350 | 49 |
| Lau | 5.1 | 307 | 39 |
| Vanessa | 5.3 | 321 | 53 |
| Eileen | 5.8 | 350 | 44 |
| Lei Fei | 4.6 | 278 | 17 |
| Lion | 5.5 | 330 | 26 |
| Brad | 5.4 | 323 | 22 |
| Taka | 5.0 | 297 | 20 |
| Dural | 6.7 | 404 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 45 | 26 | 19 | 57.8% | +9.3 |
|---|---|---|---|---|---|
| Jacky | 40 | 12 | 28 | 30.0% | -11.3 |
| Sarah | 29 | 11 | 18 | 37.9% | -7.1 |
| Aoi | 25 | 14 | 11 | 56.0% | +4.4 |
| Jeffry | 25 | 13 | 12 | 52.0% | +0.1 |
| El Blaze | 21 | 10 | 11 | 47.6% | -9.2 |
| Shun | 19 | 7 | 12 | 36.8% | -7.1 |
| Goh | 18 | 10 | 8 | 55.6% | +11.8 |
| Wolf | 18 | 9 | 9 | 50.0% | +6.5 |
| Jean | 16 | 6 | 10 | 37.5% | -12.4 |
| Kage | 15 | 5 | 10 | 33.3% | -12.1 |
| Pai | 14 | 7 | 7 | 50.0% | +3.1 |
| Lau | 13 | 9 | 4 | 69.2% | +21.1 |
| Vanessa | 13 | 8 | 5 | 61.5% | +18.5 |
| Eileen | 10 | 4 | 6 | 40.0% | -2.1 |
| Lei Fei | 8 | 5 | 3 | 62.5% | +13.9 |
| Lion | 6 | 5 | 1 | 83.3% | +46.6 |
| Brad | 5 | 0 | 5 | 0.0% | -50.2 |
| Taka | 5 | 1 | 4 | 20.0% | -41.3 |
| Dural | 1 | 1 | 0 | 100.0% | +32.0 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 48 | 29 | 19 | 60.4% | +14.3 |
|---|---|---|---|---|---|
| Full Fence | 36 | 17 | 19 | 47.2% | +4.1 |
| Half Fence | 34 | 18 | 16 | 52.9% | +5.0 |
| Octagon | 34 | 15 | 19 | 44.1% | -4.1 |
| Rectangle | 34 | 17 | 17 | 50.0% | -4.7 |
| Breakable Half Fence | 33 | 12 | 21 | 36.4% | -4.1 |
| Low Fence | 29 | 13 | 16 | 44.8% | -13.4 |
| Open | 28 | 16 | 12 | 57.1% | +9.8 |
| Single Wall | 28 | 12 | 16 | 42.9% | +0.4 |
| Full Fence and Open | 16 | 7 | 9 | 43.8% | +6.5 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 219 | 49.3% | 47.1% | +2.2 |
| No walls | 85 | 48.2% | 49.4% | -1.1 |
Walls against open: +3.3 points (95% range -10.6 to +17.3), p 0.640 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Martin1833 (Rank 25) | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|
| Mo_superb (Rank 27) | 9 | 2 | 7 | 22.2% |
| 乃木ぽん@こてつ.kuma (Rank 29) | 9 | 5 | 4 | 55.6% |
| xXsoul-childXx (Rank 30) | 8 | 0 | 8 | 0.0% |
| はげまん (Rank 28) | 7 | 2 | 5 | 28.6% |
| ぽん (Rank 28) | 7 | 2 | 5 | 28.6% |
| 銀 (Rank 29) | 7 | 2 | 5 | 28.6% |
| mikkunn3277 (Rank 23) | 6 | 4 | 2 | 66.7% |
| メスゴリラ (Rank 27) | 6 | 4 | 2 | 66.7% |
| kobaman (Rank 26) | 5 | 1 | 4 | 20.0% |
| okb@j>おーけーびー (Rank 29) | 5 | 1 | 4 | 20.0% |
| yasai (Rank 23) | 5 | 4 | 1 | 80.0% |
| ★★★★★ (Rank 26) | 5 | 1 | 4 | 20.0% |
| ちび-G (Rank 30) | 5 | 1 | 4 | 20.0% |
| 2month (Rank 26) | 4 | 1 | 3 | 25.0% |
| THE_SnASH (Rank 25) | 4 | 2 | 2 | 50.0% |
| yagi[JP] (Rank 25) | 4 | 2 | 2 | 50.0% |
| なんでやねん (Rank 29) | 4 | 0 | 4 | 0.0% |
| はち割れ・練習中 (Rank 23) | 4 | 2 | 2 | 50.0% |
| 방가방가 (Rank 26) | 4 | 2 | 2 | 50.0% |
| え~る (Rank 27) | 3 | 0 | 3 | 0.0% |
| 我的名字叫顺溜 (Rank 23) | 3 | 2 | 1 | 66.7% |
| 格雷希欧 (Rank 24) | 3 | 3 | 0 | 100.0% |
| 獣王(設定2) (Rank 30) | 3 | 2 | 1 | 66.7% |
| 龍仙人【鬼手仏心】 (Rank 27) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| THE_SnASH (Rank 25) | 2026/10/17 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| Martin1833 (Rank 25) | 2026/10/16 | 9 | 6 | 3 | 66.7% |
| xXsoul-childXx (Rank 30) | 2026/10/13 | 8 | 0 | 8 | 0.0% |
| 格雷希欧 (Rank 24) | 2026/10/12 | 3 | 3 | 0 | 100.0% |
| ぽん (Rank 28) | 2026/10/05 | 7 | 2 | 5 | 28.6% |
| 銀 (Rank 29) | 2026/09/24 | 7 | 2 | 5 | 28.6% |
| yagi[JP] (Rank 25) | 2026/09/24 | 4 | 2 | 2 | 50.0% |
| 獣王(設定2) (Rank 30) | 2026/09/13 | 3 | 2 | 1 | 66.7% |
| なんでやねん (Rank 29) | 2026/09/13 | 4 | 0 | 4 | 0.0% |
| 2month (Rank 26) | 2026/09/12 | 4 | 1 | 3 | 25.0% |
| はち割れ・練習中 (Rank 23) | 2026/09/05 | 4 | 2 | 2 | 50.0% |
| okb@j>おーけーびー (Rank 29) | 2026/08/27 | 5 | 1 | 4 | 20.0% |
| 乃木ぽん@こてつ.kuma (Rank 29) | 2026/08/27 | 9 | 5 | 4 | 55.6% |
| yasai (Rank 23) | 2026/08/24 | 5 | 4 | 1 | 80.0% |
| はげまん (Rank 28) | 2026/08/23 | 7 | 2 | 5 | 28.6% |
| メスゴリラ (Rank 27) | 2026/08/02 | 6 | 4 | 2 | 66.7% |
| ちび-G (Rank 30) | 2026/06/27 | 5 | 1 | 4 | 20.0% |
| mikkunn3277 (Rank 23) | 2026/06/25 | 6 | 4 | 2 | 66.7% |
| 방가방가 (Rank 26) | 2026/06/22 | 4 | 2 | 2 | 50.0% |
| ★★★★★ (Rank 26) | 2026/06/22 | 5 | 1 | 4 | 20.0% |
| 我的名字叫顺溜 (Rank 23) | 2026/05/28 | 3 | 2 | 1 | 66.7% |
| kobaman (Rank 26) | 2026/05/18 | 5 | 1 | 4 | 20.0% |
| え~る (Rank 27) | 2026/05/13 | 3 | 0 | 3 | 0.0% |
| Mo_superb (Rank 27) | 2026/05/12 | 9 | 2 | 7 | 22.2% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2026/05/10 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| guardG | 127 | 10.2% |
|---|---|---|
| evade up | 99 | 7.9% |
| Defensive Style: backdash into back kick+guard4K+G | 45 | 3.6% |
| Somersault Kick | 43 | 3.5% |
| guardG into Leg Slicer2K+G | 43 | 3.5% |
| evade up into Somersault Kick | 41 | 3.3% |
| Defensive Style: Stinger Low Blow | 34 | 2.7% |
| crouch into Low Spin Kick | 34 | 2.7% |
| guardG into Crescent Heel4K+G | 34 | 2.7% |
| guardG into Low Spin Kick | 34 | 2.7% |
| Defensive Style: guard | 28 | 2.2% |
| Defensive Style: Back Charge Kick into back kick+guard4K+G | 26 | 2.1% |
| Agyou4P+K+G | 24 | 1.9% |
| Hide Side Kick (Deflect)P+K | 20 | 1.6% |
| crouch into Tsuyubarai2P+K | 15 | 1.2% |
200 further openings account for the other 601 rounds.
Counted from 308 of the 346 matches played. The rest were not pulled for openings.
Sarah
- Career
- 415–406 · 50.5%
- This season
- 111 matches · 50.5%
- Peak rank
- 29
First hit in 53.4% of 371 rounds. Won 56.6% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “G guard” in 20.9% of rounds, against 9.5% in their other rounds.
| evade up | 47 | 12.5% |
|---|---|---|
| guardG | 46 | 12.3% |
| guardG into Leg Slicer2K+G | 43 | 11.5% |
| guardG into Crescent Heel4K+G | 34 | 9.1% |
| crouch into Low Spin Kick3K+G | 21 | 5.6% |
| evade up into Somersault Kick7K | 21 | 5.6% |
| Hide Side Kick (Deflect)P+K | 20 | 5.3% |
| Somersault Kick7K | 18 | 4.8% |
| Queen Bee Needle66K+G into Mellow Heel Kick6K+G | 14 | 3.7% |
| guardG into Low Spin Kick3K+G | 14 | 3.7% |
| backdash into Crescent Heel4K+G | 12 | 3.2% |
| Stiletto66K into Quick Knee6K | 9 | 2.4% |
| evade up into Crescent Heel4K+G | 7 | 1.9% |
| Mellow Heel Kick6K+G | 5 | 1.3% |
| backdash | 4 | 1.1% |
35 further openings account for the other 60 rounds.
Counted from 91 of the 111 matches played. The rest were not pulled for openings.
Jacky
- Career
- 219–204 · 51.8%
- This season
- 86 matches · 55.8%
- Peak rank
- 26
First hit in 53.2% of 299 rounds. Won 58.5% of the rounds they struck first, 51.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 48 | 16.1% |
|---|---|---|
| evade up | 44 | 14.7% |
| Somersault Kick7K | 25 | 8.4% |
| evade up into Somersault Kick7K | 20 | 6.7% |
| guardG into Low Spin Kick1K+G | 20 | 6.7% |
| crouch into Low Spin Kick1K+G | 13 | 4.3% |
| Jab StraightPP into Jab Double StraightPPP | 11 | 3.7% |
| guardG into Spin Heel Sword4K+G | 10 | 3.3% |
| evade up into Low Spin Kick1K+G | 9 | 3.0% |
| Step-in Middle Kick66K+G into Groin Kick6K+G | 8 | 2.7% |
| evade up into Spin Heel Sword4K+G | 7 | 2.3% |
| guardG into Beat KnuckleP+K | 7 | 2.3% |
| guardG into Long Stride Back Knuckle4P+K | 7 | 2.3% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 3 | 1.0% |
| Low Spin Kick1K+G | 3 | 1.0% |
43 further openings account for the other 64 rounds.
Counted from 75 of the 86 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 203–189 · 51.8%
- This season
- 77 matches · 41.6%
- Peak rank
- 26
First hit in 18.9% of 297 rounds. Won 44.6% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into back kick+guard4K+G | 45 | 15.1% |
|---|---|---|
| Defensive Style: Stinger Low Blow | 34 | 11.4% |
| Defensive Style: guard | 28 | 9.4% |
| Defensive Style: Back Charge Kick into back kick+guard4K+G | 26 | 8.7% |
| Defensive Style: Back Charge Kick | 13 | 4.3% |
| Defensive Style: backdash into Back Charge Kick44K+G | 13 | 4.3% |
| Defensive Style: guard into Stinger Low Blow1P+K | 13 | 4.3% |
| Defensive Style: kick into Switch Left SlicerKK | 13 | 4.3% |
| Defensive Style: Stinger Low Blow into Wind Elbow4P+K | 12 | 4.0% |
| Defensive Style: Sliding Low Kick | 10 | 3.3% |
| Defensive Style: Spinning Savate into Heel Kick6K+G | 10 | 3.3% |
| Defensive Style: Stinger Low Blow into Grand Spike2P+K | 7 | 2.3% |
| Defensive Style: Heel Kick | 4 | 1.3% |
| Defensive Style: forward dash into Heel Kick6K+G | 4 | 1.3% |
| Defensive Style: guard into Low Spin Slicer2K+G | 4 | 1.3% |
41 further openings account for the other 63 rounds.
Counted from 74 of the 77 matches played. The rest were not pulled for openings.
Taka
- Career
- 250–254 · 49.6%
- This season
- 63 matches · 39.7%
- Peak rank
- 25
First hit in 58.2% of 239 rounds. Won 47.5% of the rounds they struck first, 40.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 29 | 12.1% |
|---|---|---|
| Agyou4P+K+G | 24 | 10.0% |
| crouch into Tsuyubarai2P+K | 15 | 6.3% |
| guardG into Aka'oni MidaremageP+K | 15 | 6.3% |
| guardG into Kirikabu Kudaki1P+K | 13 | 5.4% |
| crouch into Takatsumehashi3P+K | 12 | 5.0% |
| Kachi'age33P+K | 10 | 4.2% |
| guardG into Kumoyaburi4P+K | 10 | 4.2% |
| Kachi'age33P+K into Takatsumehashi3P+K | 9 | 3.8% |
| Tachi'aiP+K+G into NekodamashiP+K+G | 9 | 3.8% |
| guardG into Tsuyubarai2P+K | 9 | 3.8% |
| Tsuyubarai2P+K into Kachi'age33P+K | 8 | 3.4% |
| Kachi'age33P+K into Tsuyubarai2P+K | 5 | 2.1% |
| Kirikabu Kudaki1P+K | 4 | 1.7% |
| evade up | 4 | 1.7% |
36 further openings account for the other 63 rounds.
Counted from 59 of the 63 matches played. The rest were not pulled for openings.
Pai
- Career
- 8–15 · 34.8%
- This season
- 7 matches · 28.6%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade up | 4 | 14.3% |
|---|---|---|
| guardG | 4 | 14.3% |
| Haitenkyaku7K | 3 | 10.7% |
| crouch into Honshin Soukyaku1K+G | 3 | 10.7% |
| guardG into Ryoushou6P+K | 2 | 7.1% |
| Enbu Renkyaku6K+G | 1 | 3.6% |
| Haitenkyaku7K into evade up | 1 | 3.6% |
| Kochoukyaku4K+G | 1 | 3.6% |
| Meishouho4P+K+G | 1 | 3.6% |
| Ryoushou6P+K | 1 | 3.6% |
| backdash into backward movement | 1 | 3.6% |
| backward movement into guardG | 1 | 3.6% |
| crouch into Enbikyaku3K+G | 1 | 3.6% |
| evade up into Haitenkyaku7K | 1 | 3.6% |
| guardG into Enbu Renkyaku6K+G | 1 | 3.6% |
2 further openings account for the other 2 rounds.
Goh
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| AgitosogiP+K | 2 | 25.0% |
|---|---|---|
| Jibishou3P+K | 1 | 12.5% |
| Ropputsubushi6P+K | 1 | 12.5% |
| evade up into Jibishou3P+K | 1 | 12.5% |
| guardG into Ropputsubushi6P+K | 1 | 12.5% |
| kickK into Tsukikage6K | 1 | 12.5% |
| punchP into Tsurane ShoudaPP | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Sarah: 1 of 13 tests hold up
- Jacky: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Goh: not tested (too few rounds)
