VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Kage

Faded

  • Jeffry
Career matches3,966
Career win rate58.4%
Round win rate55.5%
Peak rank36
Distinct opponents53
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1786 #419 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage362,6511,5791,07259.6%
Jeffry361,31573757856.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

935 of 1,371 rounds counted

4.7 inputs a second (281 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage4.7279657
Jeffry4.7284278

By opponent's character

Akira4.7284138
Jean4.3259162
Taka4.6274106
Aoi4.829099
Goh4.828987
Jacky4.829091
Lau4.828850
Lion4.627838
Sarah4.728428
Lei Fei4.728420
Shun4.627529
Kage5.33216
El Blaze4.627727
Vanessa4.828924
Pai4.728217
Dural5.23117
Eileen6.23736

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira64432167.2%+14.7
Jean63263741.3%-10.8
Taka34181652.9%-3.6
Aoi30181260.0%+9.6
Goh27121544.4%-16.1
Jacky2718966.7%-4.4
Lau158753.3%+12.2
Jeffry1312192.3%+21.4
Lion124833.3%-13.6
Sarah129375.0%+17.1
Lei Fei107370.0%-18.1
Shun108280.0%+8.4
Kage82625.0%-29.3
El Blaze74357.1%-1.4
Vanessa76185.7%+4.9
Pai660100.0%+8.5
Dural53260.0%-10.0
Eileen220100.0%+7.7
Brad1010.0%-51.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence45252055.6%-4.1
Half Fence43241955.8%-1.9
Breakable Full Fence41231856.1%+1.5
Full Fence41241758.5%+2.9
Rectangle40261465.0%+4.4
Octagon33211263.6%-0.4
Breakable Half Fence30201066.7%+10.2
Open28101835.7%-19.0
Single Wall22121054.5%+1.0
Full Fence and Open1812666.7%+5.6

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22860.5%58.3%+2.2
No walls9549.5%56.1%-6.6

Walls against open: +8.8 points (95% range -5.5 to +23.2), p 0.228 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

10年遅いんだよ! (Rank 39)2026/10/1628141450.0%
SDrakeo (Rank 30)2026/09/2454180.0%
cooladdy123 (Rank 27)2026/09/2311110100.0%
EverlastingFGC[SCO] (Rank 27)2026/08/29550100.0%
Mode:PLAY:) (Rank 38)2026/08/2853223141.5%
RickoSama (Rank 24)2026/08/28660100.0%
Smashquatch (Rank 31)2026/08/28129375.0%
NaughtNaught (Rank 31)2026/08/2898188.9%
THR (Rank 34)2026/08/28159660.0%
b4i4radoslav|xliiv (Rank 42)2026/08/2863350.0%
nadol90 (Rank 35)2026/07/30123925.0%
Rayne (Rank 42)2026/07/0393633.3%
Espiro (Rank 30)2026/07/0372528.6%
brogasaurusrex (Rank 33)2026/07/032217577.3%
Dadino67italy (Rank 36)2026/07/0374357.1%
Brolly727 (Rank 30)2026/05/2332166.7%
optimusuk (Rank 37)2026/05/2228161257.1%
Bloodartist (Rank 34)2026/05/2276185.7%
sk0111 (Rank 36)2026/05/221421214.3%
natsoutw (Rank 39)2026/05/221221016.7%
emarcue (Rank 33)2026/05/2231233.3%
kila_kam (Rank 40)2026/05/1542250.0%
Saago_65 (Rank 29)2026/03/281110190.9%
outlawbeast (Rank 36)2026/03/279090.0%
RedLine (Rank 32)2026/03/2795455.6%

Round openings

Every character

guardG1007.6%
backdash into guardG856.5%
punchP into Rasen4P816.2%
Ducking Low2K+G665.0%
Ryubisen44K+G453.4%
Kouten63214P403.0%
Ura Tsumujigeri44K403.0%
Hell Dunk Elbow2P+K372.8%
punchP372.8%
backdash into Tsunami Beat3K+G342.6%
Middle Hell Stab6P+K302.3%
backdash into Rising Hammer43PP262.0%
Rasen4P231.8%
Jakenshou214P+K221.7%
Senpujin2P+K into Fujin Urasuisha2P+KK161.2%

206 further openings account for the other 628 rounds.

Counted from 336 of the 353 matches played. The rest were not pulled for openings.

Kage

Career
1,579–1,072 · 59.6%
This season
192 matches · 58.3%
Peak rank
36

First hit in 49.8% of 673 rounds. Won 60.3% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP into Rasen4P8111.9%
guardG608.8%
Ryubisen44K+G456.6%
Kouten63214P405.9%
Ura Tsumujigeri44K405.9%
backdash into guardG365.3%
Rasen4P233.4%
Jakenshou214P+K223.2%
Senpujin2P+K into Fujin Urasuisha2P+KK162.3%
Ryu'eikyaku66K142.0%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G131.9%
backdash into Fujinkyaku46K+G131.9%
Rasen4P into Rasen Urageri4PK111.6%
punchP111.6%
Engetsugeri9K+G101.5%

96 further openings account for the other 248 rounds.

Counted from 175 of the 192 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean12–21 · 36%0–2 · 0%too few to test
Akira10–10 · 50%2–2 · 50%too few to test
Aoi9–6 · 60%1–4 · 20%too few to test
Jacky2–2 · 50%7–7 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
737–578 · 56.0%
This season
161 matches · 58.4%
Peak rank
36

First hit in 51.7% of 619 rounds. Won 61.6% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Ducking Low2K+G6610.5%
backdash into guardG497.8%
guardG406.4%
Hell Dunk Elbow2P+K375.9%
backdash into Tsunami Beat3K+G345.4%
Middle Hell Stab6P+K304.8%
backdash into Rising Hammer43PP264.2%
punchP264.2%
backdash into Double Hammer Down43P132.1%
backdash into Head Attack46P+K132.1%
crouch into Double Upper3PP121.9%
kickK into Threat StanceP+K+G121.9%
Body CrushP+K into Threat StanceP+K+G111.8%
backdash into Heavy Back Knuckle4P101.6%
crouch into Ducking Low2K+G101.6%

111 further openings account for the other 238 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira17–4 · 81%11–3 · 79%too few to test
Jean12–6 · 67%2–7 · 22%too few to test
Taka4–8 · 33%1–2 · 33%too few to test
Goh5–9 · 36%1–6 · 14%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 0 of 13 tests hold up
  • Jeffry: 0 of 15 tests hold up