VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

charles

  • Jacky
  • Kage
  • Lau
  • Lion
  • Akira
  • Pai
  • Dural
  • Shun
  • Brad
  • Jean
  • Wolf
  • Jeffry
Career matches20,749
Career win rate55.9%
Round win rate53.4%
Peak rank44
Distinct opponents449
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1939 #86 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka446,4593,7862,67358.6%
Jacky413,3401,7221,61851.6%
Lion433,0291,6891,34055.8%
Kage422,5251,3951,13055.2%
Dural422,2711,2501,02155.0%
Lau411,22465656853.6%
Pai401,11062049055.9%
Akira3842624218456.8%
Jean371721046860.5%
Shun371681204871.4%
Brad332014670.0%
Wolf3331233.3%
Jeffry3321150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

11,034 of 12,592 rounds counted

9.0 inputs a second (538 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka8.65163,257
Jacky9.35562,560
Kage8.85261,626
Lau8.85301,279
Lion8.9534925
Akira10.4626687
Pai9.4567374
Dural8.2494184
Shun8.550874
Brad8.651748
Jean10.76423
Wolf9.657617

By opponent's character

Akira9.45621,078
Jacky9.4562864
Lau8.9533846
Lion9.0542851
Kage9.0541723
Pai8.8528659
Vanessa8.7522712
Brad8.8530623
Goh9.2551642
Shun9.0539568
Lei Fei8.4502570
Sarah8.5509567
Aoi8.6515451
Wolf9.3558377
Taka8.9532332
Jeffry9.3560317
El Blaze9.3556317
Jean9.1547267
Eileen8.6514230
Dural8.450340

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira29816513355.4%-1.7
Jacky24913711255.0%-1.0
Lau24511612947.4%-6.7
Lion2281408861.4%+6.3
Kage2051119454.1%-1.9
Pai1921078555.7%+1.5
Vanessa1911058655.0%+0.1
Brad1811107160.8%+2.5
Goh1741027258.6%+1.0
Shun1701076362.9%+4.7
Lei Fei166986859.0%+4.9
Sarah156926459.0%+2.3
Aoi119685157.1%-3.9
Wolf115605552.2%-5.5
Taka93563760.2%+4.3
Jeffry89454450.6%-8.5
El Blaze87563164.4%+4.9
Jean83434051.8%-6.1
Eileen63352855.6%+2.4
Dural179852.9%-11.7

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence33918815155.5%-1.2
Open33920013959.0%+2.6
Low Fence33119813359.8%+2.4
Full Fence32417814654.9%-2.1
Single Wall31717614155.5%-1.6
Half Fence30415015449.3%-7.3
Breakable Full Fence30316314053.8%-2.9
Rectangle28716112656.1%-1.5
Octagon28516911659.3%+4.9
Full Fence and Open139815858.3%+3.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,84254.8%56.3%-1.6
No walls98758.2%57.1%+1.0

Walls against open: -2.6 points (95% range -6.6 to +1.4), p 0.200 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ス~パ~オヤツマ~ン (Rank 42)2026/10/1844232152.3%
弐代目JA&れんじぃPA (Rank 41)2026/10/1823131056.5%
jinmenusagi (Rank 39)2026/10/18108555350.9%
翠嵐 (Rank 41)2026/10/1834191555.9%
あむざん (Rank 42)2026/10/172314960.9%
愛蒔らぶり (Rank 42)2026/10/172791833.3%
デネ (Rank 40)2026/10/172415962.5%
Tokkovanessa_VF (Rank 42)2026/10/1648282058.3%
自作マニア@むめい。 (Rank 41)2026/10/1676403652.6%
藪からBOY (Rank 43)2026/10/1643202346.5%
村長~災禍の中心~ (Rank 39)2026/10/1326141253.9%
ちび太☆らふぁ~る (Rank 42)2026/10/1326151157.7%
manatsu_7 (Rank 42)2026/10/13105555052.4%
ハマラウ (Rank 42)2026/10/1128161257.1%
しょべるん (Rank 39)2026/10/1124101441.7%
sizzle (Rank 41)2026/10/1145202544.4%
めがじぇね (Rank 42)2026/10/1149232646.9%
じゃんぬ (Rank 41)2026/10/1046143230.4%
かんしゅ (Rank 42)2026/09/3033221166.7%
せろり☆ (Rank 43)2026/09/1826151157.7%
かめやま (Rank 42)2026/09/1741212051.2%
ピーエス (Rank 38)2026/09/132718966.7%
おかし (Rank 41)2026/07/0634191555.9%
昆虫ちゃん (Rank 42)2026/07/0525131252.0%
gucchi_1222 (Rank 41)2026/07/052419579.2%

Round openings

Every character

backdash into evade down5895.5%
backdash into evade up4354.0%
forward dash into throwP+G2922.7%
Hiji'ate6P2732.5%
Dash Hammer Kick2662.5%
Hiji'uchi6P2622.4%
Morotezuki66P into Morote Tsuppari66PP2432.3%
Morotezuki66P2342.2%
Juchou Senshou8P+K2262.1%
backdash into Furikakato OtoshiK+G1791.7%
guardG into evade down1741.6%
evade up into Morotezuki66P1721.6%
backward movement into Nagiharai6P+K1701.6%
evade up into Morote Tsuppari66PP1671.6%
Low Spin Kick1K+G1621.5%

936 further openings account for the other 6,903 rounds.

Counted from 2,660 of the 3,121 matches played. The rest were not pulled for openings.

Taka

Career
3,786–2,673 · 58.6%
This season
857 matches · 59.5%
Peak rank
44

First hit in 55.0% of 3,303 rounds. Won 56.7% of the rounds they struck first, 53.0% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 39.7% of rounds, against 20.2% in their other rounds.
  • Against Akira: backs off first in 26.0% of rounds, against 7.6% against everyone else.
  • On Half Fence stages: backs off first in 16.8% of rounds, against 8.5% on the other stages.
  • After opening the round before by backing off: backs off first in 19.4% of rounds, against 7.5% after anything else.
  • When ahead: moves in first in 25.8% of rounds, against 20.7% when level or behind.
  • In round 1: opens with “evade up into 66P Morotezuki” in 9.7% of rounds, against 3.6% in their other rounds.
  • Against Shun: opens with “6P Hiji'ate” in 22.6% of rounds, against 7.1% against everyone else.
  • On Rectangle stages: opens with “66P Morotezuki” in 15.3% of rounds, against 6.3% on the other stages.
  • After opening the round before with “evade up into 66P Morotezuki”: opens with “evade up into 66P Morotezuki” in 8.5% of rounds, against 3.4% after anything else.
  • After losing a round: opens with “6P Hiji'ate” in 12.5% of rounds, against 7.1% after winning one.
  • When behind: opens with “6P Hiji'ate” in 13.4% of rounds, against 8.3% when ahead or level.

How is this tested?

Hiji'ate6P2738.2%
Morotezuki66P into Morote Tsuppari66PP2437.3%
Morotezuki66P2347.0%
forward dash into throwP+G2196.6%
evade up into Morotezuki66P1725.2%
evade up into Morote Tsuppari66PP1675.0%
evade down into Morotezuki66P1253.8%
forward movement into kickK1143.4%
forward movement into punchP1083.2%
kickK982.9%
guardG into evade down922.8%
evade down into Morote Tsuppari66PP912.7%
evade down into forward dash752.2%
backdash into evade down722.2%
backdash into evade up692.1%

171 further openings account for the other 1,178 rounds.

Counted from 836 of the 857 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau32–32 · 50%12–14 · 46%too few to test
Lion27–13 · 68%16–11 · 59%too few to test
Akira31–17 · 65%14–11 · 56%too few to test
Kage27–18 · 60%12–12 · 50%too few to test
Shun13–14 · 48%12–3 · 80%too few to test
Vanessa18–11 · 62%12–7 · 63%too few to test
Jacky17–14 · 55%6–4 · 60%too few to test
Lei Fei16–15 · 52%10–5 · 67%too few to test
Sarah15–11 · 58%11–2 · 85%too few to test
Goh13–5 · 72%8–5 · 62%too few to test
Pai10–9 · 53%10–4 · 71%too few to test
Brad11–3 · 79%8–4 · 67%too few to test
Aoi9–6 · 60%7–9 · 44%too few to test
Wolf5–7 · 42%6–3 · 67%too few to test
Eileen6–8 · 43%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
1,722–1,618 · 51.6%
This season
740 matches · 51.6%
Peak rank
41

First hit in 54.3% of 2,304 rounds. Won 51.7% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

  • In round 3: evades first in 11.4% of rounds, against 7.2% in their other rounds.
  • Against Akira: backs off first in 55.1% of rounds, against 31.4% against everyone else.
  • On Octagon stages: backs off first in 42.8% of rounds, against 30.8% on the other stages.
  • After opening the round before by backing off: backs off first in 41.3% of rounds, against 26.7% after anything else.
  • In round 1: opens with “66K Dash Hammer Kick” in 22.0% of rounds, against 7.0% in their other rounds.
  • Against Lion: opens with “6K+G Groin Kick” in 15.3% of rounds, against 5.9% against everyone else.
  • After opening the round before with “66K Dash Hammer Kick”: opens with “66K Dash Hammer Kick” in 13.2% of rounds, against 6.1% after anything else.

How is this tested?

Dash Hammer Kick66K24810.7%
backdash into evade down2239.6%
Low Spin Kick1K+G1627.0%
Groin Kick6K+G1546.6%
Middle Smash6P1265.4%
forward dash into Bil Jee6P+K763.3%
backdash into evade up672.9%
Middle Spin Kick46K+G652.8%
backward movement into Groin Kick6K+G642.8%
backdash into Dash Hammer Kick66K552.4%
Slant Back Knuckle1P532.3%
Bil Jee6P+K into forward movement472.0%
guardG462.0%
backdash into High Angle Upper Kick6K431.9%
guardG into evade down301.3%

213 further openings account for the other 867 rounds.

Counted from 572 of the 740 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky24–21 · 53%15–15 · 50%too few to test
Pai13–15 · 46%11–8 · 58%too few to test
Kage20–19 · 51%7–1 · 88%too few to test
Lion16–18 · 47%3–2 · 60%too few to test
Vanessa17–10 · 63%3–6 · 33%too few to test
Lau4–8 · 33%6–8 · 43%too few to test
Lei Fei7–6 · 54%7–9 · 44%too few to test
Akira11–8 · 58%0–5 · 0%too few to test
Brad8–3 · 73%8–4 · 67%too few to test
Shun10–9 · 53%6–2 · 75%too few to test
Jeffry4–9 · 31%7–5 · 58%too few to test
Aoi5–8 · 38%3–4 · 43%too few to test
Taka12–4 · 75%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

168 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
1,395–1,130 · 55.2%
This season
416 matches · 58.4%
Peak rank
42

First hit in 57.6% of 1,674 rounds. Won 55.9% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 54.8% of rounds, against 39.1% in their other rounds.
  • Against Pai: waits first in 10.3% of rounds, against 3.3% against everyone else.
  • After losing a round: waits first in 6.0% of rounds, against 2.8% after winning one.
  • When behind: waits first in 6.3% of rounds, against 2.6% when ahead or level.
  • In round 1: opens with “backdash into K+G Furikakato Otoshi” in 20.0% of rounds, against 7.4% in their other rounds.
  • Against Sarah: opens with “backdash into evade up” in 18.9% of rounds, against 5.7% against everyone else.
  • On Rectangle stages: opens with “44K Ura Tsumujigeri” in 11.7% of rounds, against 5.1% on the other stages.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 13.6% of rounds, against 5.5% after anything else.
  • After losing a round: opens with “6P Hiji'uchi” in 19.2% of rounds, against 13.5% after winning one.
  • When behind: opens with “6P Hiji'uchi” in 23.8% of rounds, against 13.1% when ahead or level.

How is this tested?

Hiji'uchi6P26215.4%
backdash into Furikakato OtoshiK+G17910.5%
backward movement into Nagiharai6P+K17010.0%
backdash into evade up1096.4%
Ura Tsumujigeri44K1005.9%
backdash into evade down643.8%
Hagakure-ryu In Raijingeki46P+K432.5%
Ryubisen44K+G412.4%
Ura Tsumujigeri44K into Kodachinuki4K372.2%
Engetsugeri9K+G342.0%
Rasen4P261.5%
guardG261.5%
backdash into Engetsugeri9K+G221.3%
backdash into Gen'you4K+G211.2%
forward dash into throwP+G201.2%

149 further openings account for the other 552 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–9 · 53%12–7 · 63%too few to test
Lau8–7 · 53%5–6 · 45%too few to test
Lei Fei14–4 · 78%10–6 · 62%too few to test
Vanessa14–7 · 67%5–3 · 62%too few to test
Goh11–7 · 61%3–6 · 33%too few to test
Pai8–9 · 47%2–8 · 20%too few to test
Wolf10–9 · 53%4–2 · 67%too few to test
Kage5–4 · 56%4–7 · 36%too few to test
Brad9–8 · 53%3–1 · 75%too few to test
Sarah6–3 · 67%10–1 · 91%too few to test
Jacky4–8 · 33%6–2 · 75%too few to test
Lion10–5 · 67%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
1,689–1,340 · 55.8%
This season
349 matches · 55.3%
Peak rank
43

First hit in 54.8% of 1,383 rounds. Won 57.3% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 49.6% of rounds, against 40.7% in their other rounds.
  • Against Akira: backs off first in 61.3% of rounds, against 31.1% against everyone else.
  • In round 1: opens with “8P+K Juchou Senshou into P+K Souji Senpu” in 14.3% of rounds, against 1.6% in their other rounds.
  • Against Sarah: opens with “backdash into evade down” in 16.9% of rounds, against 5.1% against everyone else.
  • On Full Fence stages: opens with “backdash into evade up” in 9.1% of rounds, against 4.2% on the other stages.

How is this tested?

Juchou Senshou8P+K22616.2%
backdash into evade down946.7%
backward movement into forward punch+kick6P+K886.3%
backdash into evade up705.0%
Juchou Senshou8P+K into Souji SenpuP+K674.8%
Taizan Soukoushu4P+K433.1%
Ukoushin46P+K352.5%
evade up into evade down251.8%
forward dash into throwP+G231.6%
Ukoushin46P+K into Ryusei Renkoushu46P+KP211.5%
guardG into evade down201.4%
Honsui3P+K191.4%
Touku Rigou Bantaitetsu46K+G into forward movement171.2%
Tourou Hassou41236P into punchP171.2%
backdash into forward punch+kick6P+K171.2%

199 further openings account for the other 616 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah14–18 · 44%5–8 · 38%too few to test
Akira15–11 · 58%9–3 · 75%too few to test
Vanessa8–6 · 57%6–2 · 75%too few to test
Brad8–9 · 47%1–3 · 25%too few to test
Aoi8–4 · 67%7–0 · 100%too few to test
Jacky10–5 · 67%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
656–568 · 53.6%
This season
408 matches · 58.8%
Peak rank
41

First hit in 51.4% of 856 rounds. Won 57.7% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 46.4% of rounds, against 27.8% against everyone else.
  • After opening the round before by backing off: backs off first in 43.1% of rounds, against 21.5% after anything else.
  • Against Akira: opens with “backdash into 4P+K Sako Soushou” in 17.9% of rounds, against 3.1% against everyone else.
  • When ahead: opens with “1P Fukko Kensou” in 17.3% of rounds, against 9.1% when level or behind.

How is this tested?

Fukko Kensou1P11213.0%
backdash into evade up698.0%
Fukko Kensou1P into Kensou4P495.7%
Chugeki6P435.0%
backdash into Sako Soushou4P+K435.0%
Kosoushou46P404.6%
Fukko Kensou1P into punchP384.4%
backdash into evade down374.3%
Gako Choushitsu6K303.5%
Ko'en Senshi66K+G283.2%
backward movement into Hou'ou Soushou6PP283.2%
Fukko Kensou1P into Souchuken2P222.5%
backward movement into Kosoushou46P222.5%
Kosoushou46P into forward movement182.1%
Souko Sensou66P+K into Rouko Tankai6P+K172.0%

103 further openings account for the other 267 rounds.

Counted from 215 of the 408 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–11 · 39%4–3 · 57%too few to test
Brad13–5 · 72%6–4 · 60%too few to test
Shun10–5 · 67%4–3 · 57%too few to test
Kage5–9 · 36%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

193 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
242–184 · 56.8%
This season
167 matches · 57.5%
Peak rank
38

First hit in 65.5% of 481 rounds. Won 53.3% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 51.7% of rounds, against 29.9% in their other rounds.
  • Against Vanessa: attacks straight away in 65.1% of rounds, against 47.9% against everyone else.
  • After opening the round before by attacking: attacks straight away in 63.6% of rounds, against 42.3% after anything else.
  • In round 1: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 15.3% of rounds, against 3.6% in their other rounds.

How is this tested?

backdash into evade down5611.6%
Senzankou66P+K into throwP+G398.1%
Yakuho Chouchu666P377.7%
Rimon Chouchu66P336.8%
Rimon Chouchu66P into Jouho Touken6P316.4%
backdash into Rimon Chouchu66P224.5%
backward movement into evade down183.7%
backdash into Jouho Senshou46P173.5%
Senzankou66P+K163.3%
Jouho Touken6P142.9%
backdash into evade up132.7%
Rimon Chouchu66P into punchP122.5%
backward movement into Jouho Touken6P102.1%
evade down into Rimon Chouchu66P102.1%
forward dash into forward punch+kick6P+K91.9%

64 further openings account for the other 146 rounds.

Counted from 118 of the 167 matches played. The rest were not pulled for openings.

Pai

Career
620–490 · 55.9%
This season
90 matches · 54.4%
Peak rank
40

First hit in 60.5% of 327 rounds. Won 55.6% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

  • On Full Fence stages: opens with “7K+G Ensei Haijinkyaku” in 25.0% of rounds, against 14.1% on the other stages.

How is this tested?

Honshin Soukyaku1K+G5416.5%
Ensei Haijinkyaku7K+G5015.3%
Ensei Haijinkyaku7K+G into Kochoukyaku4K+G3510.7%
Hi'en Tankyaku9K3410.4%
backdash into evade up134.0%
Hi'en Tankyaku9K into evade down103.1%
backdash into evade down103.1%
Souanshou3P+K92.8%
Hi'en Tankyaku9K into crouch dash forward72.1%
Hi'en Tankyaku9K into guardG61.8%
crouch dash forward into Souanshou3P+K61.8%
crouch into Souanshou3P+K61.8%
backdash into Souanshou3P+K51.5%
Soukasui3P41.2%
evade down into Souanshou3P+K41.2%

59 further openings account for the other 74 rounds.

Counted from 78 of the 90 matches played. The rest were not pulled for openings.

Dural

Career
1,250–1,021 · 55.0%
This season
53 matches · 50.9%
Peak rank
42

First hit in 49.8% of 215 rounds. Won 54.2% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tankyaku9K4319.9%
backdash into evade down2310.7%
backdash into evade up219.7%
Dash Hammer Kick66K188.3%
backdash into back, up kick+guard48K+G62.8%
backdash into Dash Hammer Kick66K52.3%
guardG52.3%
Hi'en Tankyaku9K into guardG41.9%
backdash into Double Upper3PP41.9%
forward dash into forward, forward, forward punch+kick666P+K41.9%
backdash into guardG31.4%
backward movement into Soukyu46P31.4%
down, down-forward punch+kick23P+K31.4%
forward, down-forward punch+kick63P+K31.4%
Cut Upper3P20.9%

58 further openings account for the other 69 rounds.

Shun

Career
120–48 · 71.4%
This season
18 matches · 38.9%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P1021.7%
Haisenchu1P36.5%
backward movement into Kasen Chugeki6P36.5%
backward movement into Kasen Zenbokushou6PP36.5%
backdash into Gyou'in Haishu3P24.3%
crouch into Haisenchu Kaikakyaku1PK24.3%
Chubu Soutenkyaku66K into Sokutan Senshu6K12.2%
Fukuchougeki2P12.2%
Gekizan Senchu3P+K into punchP12.2%
Gyou'in Haishu3P into Fukuchougeki2P12.2%
Gyou'in Haishu3P into Kasen Chugeki6P12.2%
Gyou'in Haishu3P into guardG12.2%
Gyou'in Haishu3P into throwP+G12.2%
Haisenchu1P into Haisenchu Kaikakyaku1PK12.2%
Kasen Chugeki6P into Kasen Zenbokushou6PP12.2%

14 further openings account for the other 14 rounds.

Counted from 11 of the 18 matches played. The rest were not pulled for openings.

Jean

Career
104–68 · 60.5%
This season
6 matches · 33.3%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P934.6%
Gyaku Seikenzuki66P into Yoko'enpi6P415.4%
backdash into Kake'uchi46P311.5%
Gyaku Seikenzuki66P into punchP27.7%
backdash into Kake'uchi~Maekeri'age46PK27.7%
backdash into evade up27.7%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP13.9%
backdash into Tate'enpi~Tenkai Hizageri33PK13.9%
backward movement into forward dash13.9%
forward dash into Harai'uke (Deflect)4P+K+G13.9%

Wolf

Career
1–2 · 33.3%
This season
4 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down847.1%
Knee Lift6K529.4%
Arrow Knuckle3P15.9%
backdash15.9%
backdash into Elbow Butt4P15.9%
guardG into Knee Lift6K15.9%

Brad

Career
14–6 · 70.0%
This season
12 matches · 83.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Spin Kick66K into Ten Kao6K120.0%
Rapid Double JabP+K120.0%
backdash into Shovel Hook2P+K120.0%
backdash into evade down120.0%
crouch into Sharp Shoot1P120.0%

Counted from 1 of the 12 matches played. The rest were not pulled for openings.

Jeffry

Career
1–1 · 50.0%
This season
1 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Full Swing Double Hammer41236P+K250.0%
backdash into Side Kick3K125.0%
backdash into evade up125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (108 here; about 5.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 11 of 18 tests hold up
  • Jacky: 7 of 16 tests hold up
  • Kage: 10 of 16 tests hold up
  • Lion: 5 of 15 tests hold up
  • Lau: 4 of 15 tests hold up
  • Akira: 4 of 15 tests hold up
  • Pai: 1 of 13 tests hold up
  • Dural: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)