Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1939 #86 of 3,686 on the Elo list →
Taka1991855 matches
Jacky1919739 matches
Kage1984415 matches
Lau1943406 matches
Lion1937349 matches
Akira1888167 matches
Pai192490 matches
Dural193753 matches
Shun191418 matches
Brad194312 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 44 | 6,459 | 3,786 | 2,673 | 58.6% |
|---|---|---|---|---|---|
| Jacky | 41 | 3,340 | 1,722 | 1,618 | 51.6% |
| Lion | 43 | 3,029 | 1,689 | 1,340 | 55.8% |
| Kage | 42 | 2,525 | 1,395 | 1,130 | 55.2% |
| Dural | 42 | 2,271 | 1,250 | 1,021 | 55.0% |
| Lau | 41 | 1,224 | 656 | 568 | 53.6% |
| Pai | 40 | 1,110 | 620 | 490 | 55.9% |
| Akira | 38 | 426 | 242 | 184 | 56.8% |
| Jean | 37 | 172 | 104 | 68 | 60.5% |
| Shun | 37 | 168 | 120 | 48 | 71.4% |
| Brad | 33 | 20 | 14 | 6 | 70.0% |
| Wolf | 33 | 3 | 1 | 2 | 33.3% |
| Jeffry | 33 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
11,034 of 12,592 rounds counted9.0 inputs a second (538 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Taka | 8.6 | 516 | 3,257 |
|---|---|---|---|
| Jacky | 9.3 | 556 | 2,560 |
| Kage | 8.8 | 526 | 1,626 |
| Lau | 8.8 | 530 | 1,279 |
| Lion | 8.9 | 534 | 925 |
| Akira | 10.4 | 626 | 687 |
| Pai | 9.4 | 567 | 374 |
| Dural | 8.2 | 494 | 184 |
| Shun | 8.5 | 508 | 74 |
| Brad | 8.6 | 517 | 48 |
| Jean | 10.7 | 642 | 3 |
| Wolf | 9.6 | 576 | 17 |
By opponent's character
| Akira | 9.4 | 562 | 1,078 |
|---|---|---|---|
| Jacky | 9.4 | 562 | 864 |
| Lau | 8.9 | 533 | 846 |
| Lion | 9.0 | 542 | 851 |
| Kage | 9.0 | 541 | 723 |
| Pai | 8.8 | 528 | 659 |
| Vanessa | 8.7 | 522 | 712 |
| Brad | 8.8 | 530 | 623 |
| Goh | 9.2 | 551 | 642 |
| Shun | 9.0 | 539 | 568 |
| Lei Fei | 8.4 | 502 | 570 |
| Sarah | 8.5 | 509 | 567 |
| Aoi | 8.6 | 515 | 451 |
| Wolf | 9.3 | 558 | 377 |
| Taka | 8.9 | 532 | 332 |
| Jeffry | 9.3 | 560 | 317 |
| El Blaze | 9.3 | 556 | 317 |
| Jean | 9.1 | 547 | 267 |
| Eileen | 8.6 | 514 | 230 |
| Dural | 8.4 | 503 | 40 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 298 | 165 | 133 | 55.4% | -1.7 |
|---|---|---|---|---|---|
| Jacky | 249 | 137 | 112 | 55.0% | -1.0 |
| Lau | 245 | 116 | 129 | 47.4% | -6.7 |
| Lion | 228 | 140 | 88 | 61.4% | +6.3 |
| Kage | 205 | 111 | 94 | 54.1% | -1.9 |
| Pai | 192 | 107 | 85 | 55.7% | +1.5 |
| Vanessa | 191 | 105 | 86 | 55.0% | +0.1 |
| Brad | 181 | 110 | 71 | 60.8% | +2.5 |
| Goh | 174 | 102 | 72 | 58.6% | +1.0 |
| Shun | 170 | 107 | 63 | 62.9% | +4.7 |
| Lei Fei | 166 | 98 | 68 | 59.0% | +4.9 |
| Sarah | 156 | 92 | 64 | 59.0% | +2.3 |
| Aoi | 119 | 68 | 51 | 57.1% | -3.9 |
| Wolf | 115 | 60 | 55 | 52.2% | -5.5 |
| Taka | 93 | 56 | 37 | 60.2% | +4.3 |
| Jeffry | 89 | 45 | 44 | 50.6% | -8.5 |
| El Blaze | 87 | 56 | 31 | 64.4% | +4.9 |
| Jean | 83 | 43 | 40 | 51.8% | -6.1 |
| Eileen | 63 | 35 | 28 | 55.6% | +2.4 |
| Dural | 17 | 9 | 8 | 52.9% | -11.7 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 339 | 188 | 151 | 55.5% | -1.2 |
|---|---|---|---|---|---|
| Open | 339 | 200 | 139 | 59.0% | +2.6 |
| Low Fence | 331 | 198 | 133 | 59.8% | +2.4 |
| Full Fence | 324 | 178 | 146 | 54.9% | -2.1 |
| Single Wall | 317 | 176 | 141 | 55.5% | -1.6 |
| Half Fence | 304 | 150 | 154 | 49.3% | -7.3 |
| Breakable Full Fence | 303 | 163 | 140 | 53.8% | -2.9 |
| Rectangle | 287 | 161 | 126 | 56.1% | -1.5 |
| Octagon | 285 | 169 | 116 | 59.3% | +4.9 |
| Full Fence and Open | 139 | 81 | 58 | 58.3% | +3.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,842 | 54.8% | 56.3% | -1.6 |
| No walls | 987 | 58.2% | 57.1% | +1.0 |
Walls against open: -2.6 points (95% range -6.6 to +1.4), p 0.200 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 39) | 108 | 55 | 53 | 50.9% |
|---|---|---|---|---|
| manatsu_7 (Rank 42) | 105 | 55 | 50 | 52.4% |
| 自作マニア@むめい。 (Rank 41) | 76 | 40 | 36 | 52.6% |
| めがじぇね (Rank 42) | 49 | 23 | 26 | 46.9% |
| Tokkovanessa_VF (Rank 42) | 48 | 28 | 20 | 58.3% |
| じゃんぬ (Rank 41) | 46 | 14 | 32 | 30.4% |
| sizzle (Rank 41) | 45 | 20 | 25 | 44.4% |
| ス~パ~オヤツマ~ン (Rank 42) | 44 | 23 | 21 | 52.3% |
| 藪からBOY (Rank 43) | 43 | 20 | 23 | 46.5% |
| かめやま (Rank 42) | 41 | 21 | 20 | 51.2% |
| おかし (Rank 41) | 34 | 19 | 15 | 55.9% |
| 翠嵐 (Rank 41) | 34 | 19 | 15 | 55.9% |
| かんしゅ (Rank 42) | 33 | 22 | 11 | 66.7% |
| ハマラウ (Rank 42) | 28 | 16 | 12 | 57.1% |
| ピーエス (Rank 38) | 27 | 18 | 9 | 66.7% |
| 愛蒔らぶり (Rank 42) | 27 | 9 | 18 | 33.3% |
| せろり☆ (Rank 43) | 26 | 15 | 11 | 57.7% |
| ちび太☆らふぁ~る (Rank 42) | 26 | 15 | 11 | 57.7% |
| 村長~災禍の中心~ (Rank 39) | 26 | 14 | 12 | 53.9% |
| 昆虫ちゃん (Rank 42) | 25 | 13 | 12 | 52.0% |
| gucchi_1222 (Rank 41) | 24 | 19 | 5 | 79.2% |
| しょべるん (Rank 39) | 24 | 10 | 14 | 41.7% |
| デネ (Rank 40) | 24 | 15 | 9 | 62.5% |
| あむざん (Rank 42) | 23 | 14 | 9 | 60.9% |
| 弐代目JA&れんじぃPA (Rank 41) | 23 | 13 | 10 | 56.5% |
Most played opponents, most recent first
| ス~パ~オヤツマ~ン (Rank 42) | 2026/10/18 | 44 | 23 | 21 | 52.3% |
|---|---|---|---|---|---|
| 弐代目JA&れんじぃPA (Rank 41) | 2026/10/18 | 23 | 13 | 10 | 56.5% |
| jinmenusagi (Rank 39) | 2026/10/18 | 108 | 55 | 53 | 50.9% |
| 翠嵐 (Rank 41) | 2026/10/18 | 34 | 19 | 15 | 55.9% |
| あむざん (Rank 42) | 2026/10/17 | 23 | 14 | 9 | 60.9% |
| 愛蒔らぶり (Rank 42) | 2026/10/17 | 27 | 9 | 18 | 33.3% |
| デネ (Rank 40) | 2026/10/17 | 24 | 15 | 9 | 62.5% |
| Tokkovanessa_VF (Rank 42) | 2026/10/16 | 48 | 28 | 20 | 58.3% |
| 自作マニア@むめい。 (Rank 41) | 2026/10/16 | 76 | 40 | 36 | 52.6% |
| 藪からBOY (Rank 43) | 2026/10/16 | 43 | 20 | 23 | 46.5% |
| 村長~災禍の中心~ (Rank 39) | 2026/10/13 | 26 | 14 | 12 | 53.9% |
| ちび太☆らふぁ~る (Rank 42) | 2026/10/13 | 26 | 15 | 11 | 57.7% |
| manatsu_7 (Rank 42) | 2026/10/13 | 105 | 55 | 50 | 52.4% |
| ハマラウ (Rank 42) | 2026/10/11 | 28 | 16 | 12 | 57.1% |
| しょべるん (Rank 39) | 2026/10/11 | 24 | 10 | 14 | 41.7% |
| sizzle (Rank 41) | 2026/10/11 | 45 | 20 | 25 | 44.4% |
| めがじぇね (Rank 42) | 2026/10/11 | 49 | 23 | 26 | 46.9% |
| じゃんぬ (Rank 41) | 2026/10/10 | 46 | 14 | 32 | 30.4% |
| かんしゅ (Rank 42) | 2026/09/30 | 33 | 22 | 11 | 66.7% |
| せろり☆ (Rank 43) | 2026/09/18 | 26 | 15 | 11 | 57.7% |
| かめやま (Rank 42) | 2026/09/17 | 41 | 21 | 20 | 51.2% |
| ピーエス (Rank 38) | 2026/09/13 | 27 | 18 | 9 | 66.7% |
| おかし (Rank 41) | 2026/07/06 | 34 | 19 | 15 | 55.9% |
| 昆虫ちゃん (Rank 42) | 2026/07/05 | 25 | 13 | 12 | 52.0% |
| gucchi_1222 (Rank 41) | 2026/07/05 | 24 | 19 | 5 | 79.2% |
Round openings
Every character
| backdash into evade down | 589 | 5.5% |
|---|---|---|
| backdash into evade up | 435 | 4.0% |
| forward dash into throwP+G | 292 | 2.7% |
| Hiji'ate6P | 273 | 2.5% |
| Dash Hammer Kick | 266 | 2.5% |
| Hiji'uchi6P | 262 | 2.4% |
| Morotezuki66P into Morote Tsuppari66PP | 243 | 2.3% |
| Morotezuki66P | 234 | 2.2% |
| Juchou Senshou8P+K | 226 | 2.1% |
| backdash into Furikakato OtoshiK+G | 179 | 1.7% |
| guardG into evade down | 174 | 1.6% |
| evade up into Morotezuki66P | 172 | 1.6% |
| backward movement into Nagiharai6P+K | 170 | 1.6% |
| evade up into Morote Tsuppari66PP | 167 | 1.6% |
| Low Spin Kick1K+G | 162 | 1.5% |
936 further openings account for the other 6,903 rounds.
Counted from 2,660 of the 3,121 matches played. The rest were not pulled for openings.
Taka
- Career
- 3,786–2,673 · 58.6%
- This season
- 857 matches · 59.5%
- Peak rank
- 44
First hit in 55.0% of 3,303 rounds. Won 56.7% of the rounds they struck first, 53.0% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 39.7% of rounds, against 20.2% in their other rounds.
- Against Akira: backs off first in 26.0% of rounds, against 7.6% against everyone else.
- On Half Fence stages: backs off first in 16.8% of rounds, against 8.5% on the other stages.
- After opening the round before by backing off: backs off first in 19.4% of rounds, against 7.5% after anything else.
- When ahead: moves in first in 25.8% of rounds, against 20.7% when level or behind.
- In round 1: opens with “evade up into 66P Morotezuki” in 9.7% of rounds, against 3.6% in their other rounds.
- Against Shun: opens with “6P Hiji'ate” in 22.6% of rounds, against 7.1% against everyone else.
- On Rectangle stages: opens with “66P Morotezuki” in 15.3% of rounds, against 6.3% on the other stages.
- After opening the round before with “evade up into 66P Morotezuki”: opens with “evade up into 66P Morotezuki” in 8.5% of rounds, against 3.4% after anything else.
- After losing a round: opens with “6P Hiji'ate” in 12.5% of rounds, against 7.1% after winning one.
- When behind: opens with “6P Hiji'ate” in 13.4% of rounds, against 8.3% when ahead or level.
| Hiji'ate6P | 273 | 8.2% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 243 | 7.3% |
| Morotezuki66P | 234 | 7.0% |
| forward dash into throwP+G | 219 | 6.6% |
| evade up into Morotezuki66P | 172 | 5.2% |
| evade up into Morote Tsuppari66PP | 167 | 5.0% |
| evade down into Morotezuki66P | 125 | 3.8% |
| forward movement into kickK | 114 | 3.4% |
| forward movement into punchP | 108 | 3.2% |
| kickK | 98 | 2.9% |
| guardG into evade down | 92 | 2.8% |
| evade down into Morote Tsuppari66PP | 91 | 2.7% |
| evade down into forward dash | 75 | 2.2% |
| backdash into evade down | 72 | 2.2% |
| backdash into evade up | 69 | 2.1% |
171 further openings account for the other 1,178 rounds.
Counted from 836 of the 857 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 32–32 · 50% | 12–14 · 46% | too few to test |
| Lion | 27–13 · 68% | 16–11 · 59% | too few to test |
| Akira | 31–17 · 65% | 14–11 · 56% | too few to test |
| Kage | 27–18 · 60% | 12–12 · 50% | too few to test |
| Shun | 13–14 · 48% | 12–3 · 80% | too few to test |
| Vanessa | 18–11 · 62% | 12–7 · 63% | too few to test |
| Jacky | 17–14 · 55% | 6–4 · 60% | too few to test |
| Lei Fei | 16–15 · 52% | 10–5 · 67% | too few to test |
| Sarah | 15–11 · 58% | 11–2 · 85% | too few to test |
| Goh | 13–5 · 72% | 8–5 · 62% | too few to test |
| Pai | 10–9 · 53% | 10–4 · 71% | too few to test |
| Brad | 11–3 · 79% | 8–4 · 67% | too few to test |
| Aoi | 9–6 · 60% | 7–9 · 44% | too few to test |
| Wolf | 5–7 · 42% | 6–3 · 67% | too few to test |
| Eileen | 6–8 · 43% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 1,722–1,618 · 51.6%
- This season
- 740 matches · 51.6%
- Peak rank
- 41
First hit in 54.3% of 2,304 rounds. Won 51.7% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
- In round 3: evades first in 11.4% of rounds, against 7.2% in their other rounds.
- Against Akira: backs off first in 55.1% of rounds, against 31.4% against everyone else.
- On Octagon stages: backs off first in 42.8% of rounds, against 30.8% on the other stages.
- After opening the round before by backing off: backs off first in 41.3% of rounds, against 26.7% after anything else.
- In round 1: opens with “66K Dash Hammer Kick” in 22.0% of rounds, against 7.0% in their other rounds.
- Against Lion: opens with “6K+G Groin Kick” in 15.3% of rounds, against 5.9% against everyone else.
- After opening the round before with “66K Dash Hammer Kick”: opens with “66K Dash Hammer Kick” in 13.2% of rounds, against 6.1% after anything else.
| Dash Hammer Kick66K | 248 | 10.7% |
|---|---|---|
| backdash into evade down | 223 | 9.6% |
| Low Spin Kick1K+G | 162 | 7.0% |
| Groin Kick6K+G | 154 | 6.6% |
| Middle Smash6P | 126 | 5.4% |
| forward dash into Bil Jee6P+K | 76 | 3.3% |
| backdash into evade up | 67 | 2.9% |
| Middle Spin Kick46K+G | 65 | 2.8% |
| backward movement into Groin Kick6K+G | 64 | 2.8% |
| backdash into Dash Hammer Kick66K | 55 | 2.4% |
| Slant Back Knuckle1P | 53 | 2.3% |
| Bil Jee6P+K into forward movement | 47 | 2.0% |
| guardG | 46 | 2.0% |
| backdash into High Angle Upper Kick6K | 43 | 1.9% |
| guardG into evade down | 30 | 1.3% |
213 further openings account for the other 867 rounds.
Counted from 572 of the 740 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 24–21 · 53% | 15–15 · 50% | too few to test |
| Pai | 13–15 · 46% | 11–8 · 58% | too few to test |
| Kage | 20–19 · 51% | 7–1 · 88% | too few to test |
| Lion | 16–18 · 47% | 3–2 · 60% | too few to test |
| Vanessa | 17–10 · 63% | 3–6 · 33% | too few to test |
| Lau | 4–8 · 33% | 6–8 · 43% | too few to test |
| Lei Fei | 7–6 · 54% | 7–9 · 44% | too few to test |
| Akira | 11–8 · 58% | 0–5 · 0% | too few to test |
| Brad | 8–3 · 73% | 8–4 · 67% | too few to test |
| Shun | 10–9 · 53% | 6–2 · 75% | too few to test |
| Jeffry | 4–9 · 31% | 7–5 · 58% | too few to test |
| Aoi | 5–8 · 38% | 3–4 · 43% | too few to test |
| Taka | 12–4 · 75% | 0–3 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
168 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 1,395–1,130 · 55.2%
- This season
- 416 matches · 58.4%
- Peak rank
- 42
First hit in 57.6% of 1,674 rounds. Won 55.9% of the rounds they struck first, 52.1% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 54.8% of rounds, against 39.1% in their other rounds.
- Against Pai: waits first in 10.3% of rounds, against 3.3% against everyone else.
- After losing a round: waits first in 6.0% of rounds, against 2.8% after winning one.
- When behind: waits first in 6.3% of rounds, against 2.6% when ahead or level.
- In round 1: opens with “backdash into K+G Furikakato Otoshi” in 20.0% of rounds, against 7.4% in their other rounds.
- Against Sarah: opens with “backdash into evade up” in 18.9% of rounds, against 5.7% against everyone else.
- On Rectangle stages: opens with “44K Ura Tsumujigeri” in 11.7% of rounds, against 5.1% on the other stages.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 13.6% of rounds, against 5.5% after anything else.
- After losing a round: opens with “6P Hiji'uchi” in 19.2% of rounds, against 13.5% after winning one.
- When behind: opens with “6P Hiji'uchi” in 23.8% of rounds, against 13.1% when ahead or level.
| Hiji'uchi6P | 262 | 15.4% |
|---|---|---|
| backdash into Furikakato OtoshiK+G | 179 | 10.5% |
| backward movement into Nagiharai6P+K | 170 | 10.0% |
| backdash into evade up | 109 | 6.4% |
| Ura Tsumujigeri44K | 100 | 5.9% |
| backdash into evade down | 64 | 3.8% |
| Hagakure-ryu In Raijingeki46P+K | 43 | 2.5% |
| Ryubisen44K+G | 41 | 2.4% |
| Ura Tsumujigeri44K into Kodachinuki4K | 37 | 2.2% |
| Engetsugeri9K+G | 34 | 2.0% |
| Rasen4P | 26 | 1.5% |
| guardG | 26 | 1.5% |
| backdash into Engetsugeri9K+G | 22 | 1.3% |
| backdash into Gen'you4K+G | 21 | 1.2% |
| forward dash into throwP+G | 20 | 1.2% |
149 further openings account for the other 552 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–9 · 53% | 12–7 · 63% | too few to test |
| Lau | 8–7 · 53% | 5–6 · 45% | too few to test |
| Lei Fei | 14–4 · 78% | 10–6 · 62% | too few to test |
| Vanessa | 14–7 · 67% | 5–3 · 62% | too few to test |
| Goh | 11–7 · 61% | 3–6 · 33% | too few to test |
| Pai | 8–9 · 47% | 2–8 · 20% | too few to test |
| Wolf | 10–9 · 53% | 4–2 · 67% | too few to test |
| Kage | 5–4 · 56% | 4–7 · 36% | too few to test |
| Brad | 9–8 · 53% | 3–1 · 75% | too few to test |
| Sarah | 6–3 · 67% | 10–1 · 91% | too few to test |
| Jacky | 4–8 · 33% | 6–2 · 75% | too few to test |
| Lion | 10–5 · 67% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 1,689–1,340 · 55.8%
- This season
- 349 matches · 55.3%
- Peak rank
- 43
First hit in 54.8% of 1,383 rounds. Won 57.3% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 49.6% of rounds, against 40.7% in their other rounds.
- Against Akira: backs off first in 61.3% of rounds, against 31.1% against everyone else.
- In round 1: opens with “8P+K Juchou Senshou into P+K Souji Senpu” in 14.3% of rounds, against 1.6% in their other rounds.
- Against Sarah: opens with “backdash into evade down” in 16.9% of rounds, against 5.1% against everyone else.
- On Full Fence stages: opens with “backdash into evade up” in 9.1% of rounds, against 4.2% on the other stages.
| Juchou Senshou8P+K | 226 | 16.2% |
|---|---|---|
| backdash into evade down | 94 | 6.7% |
| backward movement into forward punch+kick6P+K | 88 | 6.3% |
| backdash into evade up | 70 | 5.0% |
| Juchou Senshou8P+K into Souji SenpuP+K | 67 | 4.8% |
| Taizan Soukoushu4P+K | 43 | 3.1% |
| Ukoushin46P+K | 35 | 2.5% |
| evade up into evade down | 25 | 1.8% |
| forward dash into throwP+G | 23 | 1.6% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 21 | 1.5% |
| guardG into evade down | 20 | 1.4% |
| Honsui3P+K | 19 | 1.4% |
| Touku Rigou Bantaitetsu46K+G into forward movement | 17 | 1.2% |
| Tourou Hassou41236P into punchP | 17 | 1.2% |
| backdash into forward punch+kick6P+K | 17 | 1.2% |
199 further openings account for the other 616 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 14–18 · 44% | 5–8 · 38% | too few to test |
| Akira | 15–11 · 58% | 9–3 · 75% | too few to test |
| Vanessa | 8–6 · 57% | 6–2 · 75% | too few to test |
| Brad | 8–9 · 47% | 1–3 · 25% | too few to test |
| Aoi | 8–4 · 67% | 7–0 · 100% | too few to test |
| Jacky | 10–5 · 67% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 656–568 · 53.6%
- This season
- 408 matches · 58.8%
- Peak rank
- 41
First hit in 51.4% of 856 rounds. Won 57.7% of the rounds they struck first, 52.4% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 46.4% of rounds, against 27.8% against everyone else.
- After opening the round before by backing off: backs off first in 43.1% of rounds, against 21.5% after anything else.
- Against Akira: opens with “backdash into 4P+K Sako Soushou” in 17.9% of rounds, against 3.1% against everyone else.
- When ahead: opens with “1P Fukko Kensou” in 17.3% of rounds, against 9.1% when level or behind.
| Fukko Kensou1P | 112 | 13.0% |
|---|---|---|
| backdash into evade up | 69 | 8.0% |
| Fukko Kensou1P into Kensou4P | 49 | 5.7% |
| Chugeki6P | 43 | 5.0% |
| backdash into Sako Soushou4P+K | 43 | 5.0% |
| Kosoushou46P | 40 | 4.6% |
| Fukko Kensou1P into punchP | 38 | 4.4% |
| backdash into evade down | 37 | 4.3% |
| Gako Choushitsu6K | 30 | 3.5% |
| Ko'en Senshi66K+G | 28 | 3.2% |
| backward movement into Hou'ou Soushou6PP | 28 | 3.2% |
| Fukko Kensou1P into Souchuken2P | 22 | 2.5% |
| backward movement into Kosoushou46P | 22 | 2.5% |
| Kosoushou46P into forward movement | 18 | 2.1% |
| Souko Sensou66P+K into Rouko Tankai6P+K | 17 | 2.0% |
103 further openings account for the other 267 rounds.
Counted from 215 of the 408 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–11 · 39% | 4–3 · 57% | too few to test |
| Brad | 13–5 · 72% | 6–4 · 60% | too few to test |
| Shun | 10–5 · 67% | 4–3 · 57% | too few to test |
| Kage | 5–9 · 36% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
193 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 242–184 · 56.8%
- This season
- 167 matches · 57.5%
- Peak rank
- 38
First hit in 65.5% of 481 rounds. Won 53.3% of the rounds they struck first, 51.2% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 51.7% of rounds, against 29.9% in their other rounds.
- Against Vanessa: attacks straight away in 65.1% of rounds, against 47.9% against everyone else.
- After opening the round before by attacking: attacks straight away in 63.6% of rounds, against 42.3% after anything else.
- In round 1: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 15.3% of rounds, against 3.6% in their other rounds.
| backdash into evade down | 56 | 11.6% |
|---|---|---|
| Senzankou66P+K into throwP+G | 39 | 8.1% |
| Yakuho Chouchu666P | 37 | 7.7% |
| Rimon Chouchu66P | 33 | 6.8% |
| Rimon Chouchu66P into Jouho Touken6P | 31 | 6.4% |
| backdash into Rimon Chouchu66P | 22 | 4.5% |
| backward movement into evade down | 18 | 3.7% |
| backdash into Jouho Senshou46P | 17 | 3.5% |
| Senzankou66P+K | 16 | 3.3% |
| Jouho Touken6P | 14 | 2.9% |
| backdash into evade up | 13 | 2.7% |
| Rimon Chouchu66P into punchP | 12 | 2.5% |
| backward movement into Jouho Touken6P | 10 | 2.1% |
| evade down into Rimon Chouchu66P | 10 | 2.1% |
| forward dash into forward punch+kick6P+K | 9 | 1.9% |
64 further openings account for the other 146 rounds.
Counted from 118 of the 167 matches played. The rest were not pulled for openings.
Pai
- Career
- 620–490 · 55.9%
- This season
- 90 matches · 54.4%
- Peak rank
- 40
First hit in 60.5% of 327 rounds. Won 55.6% of the rounds they struck first, 49.6% of the rounds they were struck first.
Significant Tells
- On Full Fence stages: opens with “7K+G Ensei Haijinkyaku” in 25.0% of rounds, against 14.1% on the other stages.
| Honshin Soukyaku1K+G | 54 | 16.5% |
|---|---|---|
| Ensei Haijinkyaku7K+G | 50 | 15.3% |
| Ensei Haijinkyaku7K+G into Kochoukyaku4K+G | 35 | 10.7% |
| Hi'en Tankyaku9K | 34 | 10.4% |
| backdash into evade up | 13 | 4.0% |
| Hi'en Tankyaku9K into evade down | 10 | 3.1% |
| backdash into evade down | 10 | 3.1% |
| Souanshou3P+K | 9 | 2.8% |
| Hi'en Tankyaku9K into crouch dash forward | 7 | 2.1% |
| Hi'en Tankyaku9K into guardG | 6 | 1.8% |
| crouch dash forward into Souanshou3P+K | 6 | 1.8% |
| crouch into Souanshou3P+K | 6 | 1.8% |
| backdash into Souanshou3P+K | 5 | 1.5% |
| Soukasui3P | 4 | 1.2% |
| evade down into Souanshou3P+K | 4 | 1.2% |
59 further openings account for the other 74 rounds.
Counted from 78 of the 90 matches played. The rest were not pulled for openings.
Dural
- Career
- 1,250–1,021 · 55.0%
- This season
- 53 matches · 50.9%
- Peak rank
- 42
First hit in 49.8% of 215 rounds. Won 54.2% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hi'en Tankyaku9K | 43 | 19.9% |
|---|---|---|
| backdash into evade down | 23 | 10.7% |
| backdash into evade up | 21 | 9.7% |
| Dash Hammer Kick66K | 18 | 8.3% |
| backdash into back, up kick+guard48K+G | 6 | 2.8% |
| backdash into Dash Hammer Kick66K | 5 | 2.3% |
| guardG | 5 | 2.3% |
| Hi'en Tankyaku9K into guardG | 4 | 1.9% |
| backdash into Double Upper3PP | 4 | 1.9% |
| forward dash into forward, forward, forward punch+kick666P+K | 4 | 1.9% |
| backdash into guardG | 3 | 1.4% |
| backward movement into Soukyu46P | 3 | 1.4% |
| down, down-forward punch+kick23P+K | 3 | 1.4% |
| forward, down-forward punch+kick63P+K | 3 | 1.4% |
| Cut Upper3P | 2 | 0.9% |
58 further openings account for the other 69 rounds.
Shun
- Career
- 120–48 · 71.4%
- This season
- 18 matches · 38.9%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 10 | 21.7% |
|---|---|---|
| Haisenchu1P | 3 | 6.5% |
| backward movement into Kasen Chugeki6P | 3 | 6.5% |
| backward movement into Kasen Zenbokushou6PP | 3 | 6.5% |
| backdash into Gyou'in Haishu3P | 2 | 4.3% |
| crouch into Haisenchu Kaikakyaku1PK | 2 | 4.3% |
| Chubu Soutenkyaku66K into Sokutan Senshu6K | 1 | 2.2% |
| Fukuchougeki2P | 1 | 2.2% |
| Gekizan Senchu3P+K into punchP | 1 | 2.2% |
| Gyou'in Haishu3P into Fukuchougeki2P | 1 | 2.2% |
| Gyou'in Haishu3P into Kasen Chugeki6P | 1 | 2.2% |
| Gyou'in Haishu3P into guardG | 1 | 2.2% |
| Gyou'in Haishu3P into throwP+G | 1 | 2.2% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 1 | 2.2% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 2.2% |
14 further openings account for the other 14 rounds.
Counted from 11 of the 18 matches played. The rest were not pulled for openings.
Jean
- Career
- 104–68 · 60.5%
- This season
- 6 matches · 33.3%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 9 | 34.6% |
|---|---|---|
| Gyaku Seikenzuki66P into Yoko'enpi6P | 4 | 15.4% |
| backdash into Kake'uchi46P | 3 | 11.5% |
| Gyaku Seikenzuki66P into punchP | 2 | 7.7% |
| backdash into Kake'uchi~Maekeri'age46PK | 2 | 7.7% |
| backdash into evade up | 2 | 7.7% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 1 | 3.9% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 1 | 3.9% |
| backward movement into forward dash | 1 | 3.9% |
| forward dash into Harai'uke (Deflect)4P+K+G | 1 | 3.9% |
Wolf
- Career
- 1–2 · 33.3%
- This season
- 4 matches · 50.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 8 | 47.1% |
|---|---|---|
| Knee Lift6K | 5 | 29.4% |
| Arrow Knuckle3P | 1 | 5.9% |
| backdash | 1 | 5.9% |
| backdash into Elbow Butt4P | 1 | 5.9% |
| guardG into Knee Lift6K | 1 | 5.9% |
Brad
- Career
- 14–6 · 70.0%
- This season
- 12 matches · 83.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Middle Spin Kick66K into Ten Kao6K | 1 | 20.0% |
|---|---|---|
| Rapid Double JabP+K | 1 | 20.0% |
| backdash into Shovel Hook2P+K | 1 | 20.0% |
| backdash into evade down | 1 | 20.0% |
| crouch into Sharp Shoot1P | 1 | 20.0% |
Counted from 1 of the 12 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 1–1 · 50.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Full Swing Double Hammer41236P+K | 2 | 50.0% |
|---|---|---|
| backdash into Side Kick3K | 1 | 25.0% |
| backdash into evade up | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (108 here; about 5.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Taka: 11 of 18 tests hold up
- Jacky: 7 of 16 tests hold up
- Kage: 10 of 16 tests hold up
- Lion: 5 of 15 tests hold up
- Lau: 4 of 15 tests hold up
- Akira: 4 of 15 tests hold up
- Pai: 1 of 13 tests hold up
- Dural: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
